Commit Graph

90362 Commits

Author SHA1 Message Date
Jeroen Bakker
92a3732ff1 Fix T95791: Unable to switch between multiviews.
Root cause is copy pasting buggy code.
2022-02-15 19:51:30 +11:00
Ankit Meel
14d98d0388 CMake: create readme.html with configure_file
Since the output file stays unmodified for most developer builds,
install step installed it redundantly.

Create readme.html using `configure_file`:
- Now it's modified only if final output changes (handled by CMake).
- If input file (from git) or blender version changes,
  it //will// be modified.

Also don't re-implement what CMake can do.

Reviewed By: campbellbarton, LazyDodo
Differential Revision: https://developer.blender.org/D13863
2022-02-15 10:14:35 +05:30
Campbell Barton
9d01358a68 Cleanup: unused argument warnings 2022-02-15 13:04:31 +11:00
Campbell Barton
e3a18a890d Cleanup: minor changes to Python argument parsing loop
- Increment the argument index at the end of the loop.
  Otherwise using the index after incrementing required subtracting 1.
- Move error prefix creation into a function: `pyrna_func_error_prefix`
  so it's possible to create an error prefix without duplicate code.

This simplifies further changes for argument parsing from D14047.
2022-02-15 12:57:59 +11:00
Hans Goudey
3d1e978257 Merge branch 'blender-v3.1-release' 2022-02-14 18:01:52 -06:00
Hans Goudey
1f7f7ca14e Fix T95720: Spreadsheet missing volume grid info
The cell drawing code in 474adc6f88 was missing an
implementation for virtual arrays of strings.
2022-02-14 18:00:45 -06:00
Clément Foucault
d7d827789b GLShaderInterface: Fix undefined behavior when attributes are optimized away.
Optimized out attributes returns an invalid location `-1` resulting in
an undefined behavior shift.
2022-02-15 00:48:18 +01:00
Clément Foucault
89b47c1214 Merge branch 'blender-v3.1-release' 2022-02-15 00:11:23 +01:00
Clément Foucault
302c74e596 GLCompute: Apply state before dispatch 2022-02-15 00:10:50 +01:00
Clément Foucault
b744081f83 GLDebug: Fix severity check
The check was reversed, leading to less errors being reported.
2022-02-15 00:02:31 +01:00
Clément Foucault
19b21563d6 GPUTexture: Fix missing enum cases in to_component_len()
This might have caused undersized buffer if using the wrong formats with
`GPU_texture_read()`.
2022-02-15 00:01:04 +01:00
Hans Goudey
ad1f8a50b0 Cleanup: Use C++ math functions
Use functions from the `math` and `std` namespaces instead
of from `BLI_math_vector.h`.
2022-02-14 15:48:46 -06:00
Hans Goudey
7773393d35 Cleanup: Pass const Scene to mesh evaluation 2022-02-14 12:05:54 -06:00
Sergey Sharybin
e26194e80d Merge branch 'blender-v3.1-release' 2022-02-14 18:31:19 +01:00
Sergey Sharybin
6ae08da5c8 Fix T95756: Crash inserting geometry node after linking modifier
The root issue was caused by a mistake in modifier copy data which was
wrongly re-generating source modifier data identifier.

The c8cca88851 simply exposed a bug in code which always was there
since the modifiers session UUID was introduced.

Shows an importance of const qualifier :)
2022-02-14 18:19:13 +01:00
Thomas Dinges
19403fc852 Merge branch 'blender-v3.1-release' 2022-02-14 17:48:52 +01:00
Antonio Vazquez
d8e2f612ec Cleaunp: Modify comment 2022-02-14 16:39:06 +01:00
Kévin Dietrich
56407432a6 Fix T94479: GPU Subdivision surface modifier does not apply to Cycles renders
Since now we delegate the evaluation of the last subsurf modifier in the stack
to the draw code, Cycles does not get a subdivided mesh anymore. This is because
the subdivision wrapper for generating a CPU side subdivision is never created
as it is only ever created via `BKE_object_get_evaluated_mesh` which Cycles does
not call (rather, it accesses the Mesh either via `object.data()`, or via
`object.to_mesh()`).

This ensures that a subdivision wrapper is created when accessing the object data
or converting an Object to a Mesh via the RNA/Python API.

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D14048
2022-02-14 16:36:32 +01:00
Antonio Vazquez
3b14224881 GPencil: Fill Dilate using negative values contract the fill area
This is requested by artist for some animation styles where is necessary to fill the area, but create a gap between fill and stroke.

Also some code cleanup and fix a bug in dilate for top area.

Reviewed By: pepeland, mendio

Differential Revision: https://developer.blender.org/D14082
2022-02-14 16:30:09 +01:00
Kévin Dietrich
0999a01b03 Fix T95320: CacheFile templates crash when used through Python
The crash is caused as we did not check that the RNA pointer is null
before trying to use it. This moves the existing checks from the
modifier panels into the template functions so the logic is a bit
centralized.
2022-02-14 16:13:25 +01:00
Kévin Dietrich
15141ec19a Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-02-14 14:49:11 +01:00
Kévin Dietrich
993839ce85 Fix T95177: GPU subdiv crashes mirror modifier in edit-mode
The issue has two causes: on one hand origin indices were not handled
properly, on the other hand the extraction type (Mesh, BMesh, or mapped)
was not detected correctly.

For the second case reuse the MeshRenderData creation from the coarse
code path so that we make the same decisions. Loose geometry extraction
had to be updated to properly handle the BMesh cases.

For the origin indices, in some cases (for edges and faces), the arrays
used by the subdivision code already have the origin indices baked into
them, so mapping them a second time through the origin index layer is
wrong, and could cause out of bounds accesses.

For vertices especially, we would use two arrays: one for mapping
subdivision vertices to coarse vertices, and another one to map coarse
vertices to subdivision loops used for the selection index buffer. The
second one is now removed (which saves a bit of memory) as it is did not
have the proper data setup for use with the origin indices and we can
easily compute it using the first array anyway.
2022-02-14 14:48:44 +01:00
Bastien Montagne
06a492cfdc Fix (studio reported) crash in new resync code.
We do not always resync/replace the root ID of a hierarchy now that we
do partial resync.
2022-02-14 13:26:42 +01:00
Bastien Montagne
c32d3a175d Merge branch 'blender-v3.1-release' 2022-02-14 12:07:59 +01:00
Bastien Montagne
3a9a37d6dc Fix T95601: Missing handling of keyingsets ID pointers in lib_query/foreach_id code.
This will have to be backported to 2.93 and possibly 2.83 if possible.
2022-02-14 12:05:11 +01:00
Sybren A. Stüvel
777953f36b Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-02-14 11:09:34 +01:00
Sybren A. Stüvel
e0fd31f083 Fix segfault calling id_properties_ui("prop").update()
Fix segfault when calling `some_id.id_properties_ui("propname").update()`,
i.e. call the `update()` function without any keyword arguments. In such
a case, Python passes `kwargs = NULL`, but `PyDict_Contains()` is not
`NULL`-safe.
2022-02-14 11:08:53 +01:00
Jeroen Bakker
48e2bf3638 Merge branch 'blender-v3.1-release' 2022-02-14 11:00:30 +01:00
Jeroen Bakker
1236d2aea8 Cleanup use c style comments. 2022-02-14 10:58:45 +01:00
Jeroen Bakker
d23cf42ba7 Fix T95725: Changing render slot doesn't update displayed image.
Fixed by checking the requested pass, layer and view against the
previous used one.
2022-02-14 10:54:21 +01:00
Jeroen Bakker
ab71d833c7 Phase out IMA_GPU_REFRESH.
IMA_GPU_REFRESH is replaced by
BKE_image_partial_update_mark_full_update and should not be used
anymore.
2022-02-14 10:33:56 +01:00
Jeroen Bakker
efac4db166 Merge branch 'blender-v3.1-release' 2022-02-14 09:42:03 +01:00
Jeroen Bakker
f0e32ef4ff Fix T95699: Compostior backdrop not updated.
The Viewer marked the gpu texture to be out of date. But it should have used
the mark_full_update as the gpu textures
are only used by the render/draw engines.

The image/node editor uses the image engine that have its own GPU textures.
2022-02-14 09:21:05 +01:00
Jeroen Bakker
f663a1dc09 Image Engine: Remove region_uv_bounds.
They have been replaced by clipping_uv_bounds. Using region_uv_bounds
could lead to problems when drawing the compositor backdrop.
2022-02-14 09:21:04 +01:00
Jeroen Bakker
fe9b3dd5f9 Image Engine: Limit the number of interal textures.
Currently one a single texture slot is used to update the screen.
Current design is implemented to use multiple textures.
for now limit the number of texture slots to 1.
2022-02-14 09:21:04 +01:00
Jacques Lucke
08882ddfc2 Merge branch 'blender-v3.1-release' 2022-02-14 09:09:37 +01:00
Jacques Lucke
33dde170ce Fix T95749: missing update when normal node changes
This node is a bit of a weird case, because it uses the value stored in an
output socket as an input. So when we want to determine if the Dot
changed, we also have to check if the Normal output changed.

A cleaner solution would be to refactor this by either storing the normal
on the node directly (instead of in an output socket), or by exposing it
by a separate input. This refactor should be done separately though.
2022-02-14 09:08:54 +01:00
Hans Goudey
7d5f6c330f Cleanup: Clang tidy
Use using instead of typedef, remove redundant string init,
use "empty", address qualified auto, use nullptr.
2022-02-13 13:15:53 -06:00
Jesse Yurkovich
7413c2feed Cleanup: Optimize gl query code path
Currently whenever gl queries are performed for the viewport, a large
1024 byte array is allocated to store the query results (256 of them).

Unfortunately, if any gizmo using a `draw_select` callback is active
(e.g. the transform gizmos), these queries (and allocations) will occur
during every mouse move event.

Change the vector to allow for up to 16 query results before making an
allocation. This provides enough space for every built-in gizmo except
Scale Cage (which needs 27 queries). It also removes unnecessary
allocations from two other related vectors used during query processing.

Differential Revision: https://developer.blender.org/D13784
2022-02-12 21:52:24 -08:00
Germano Cavalcante
52be063012 Fix (unreported): Issues with 'SNAP_NOT_SELECTED' for pose and edit modes
This is a regression partially introduced in rB0a6f428be7f0.

Bones being transformed into edit mode were snapping to themselves.

And the bones of the pose mode weren't even snapping.

(Curious that this was not reported).
2022-02-12 16:13:28 -03:00
Antonio Vazquez
824f514f8f Fix T94860: GPencil - Avoid drift in Sculpt when mouse/pen is not moved
This fix avoid the drif checking if the previous position is equals to new one, in this case, the pen has not moved and can be canceled.

Differential Revision: https://developer.blender.org/D13870
2022-02-12 10:50:39 +01:00
Leon Schittek
ed4b032155 UI: Improve node drop shadow
Improve the nodes' drop shadow by making it scale with the view
and replace the loop for the alpha calculation with something more
explicit.

The amount of drop shadow softness was scaled with the zoom level
and therefore had a fixed screen space size. DPI and UI scale
weren't taken into account either. This patch fixes both issues by
basing the shadow softness on the `widget_unit` that scales correctly
in zoomable views and takes UI scale etc. into account.

Differential Revision: https://developer.blender.org/D13356
2022-02-11 11:52:56 -06:00
Bastien Montagne
7434b83948 Fix (studio-reported) liboverrides potential infinite loop in hierarchy root doversion.
Drivers make it way too easy to create dependenciy loops between IDs, so
need to use the same trick as in other dependency-following code in this
file to prevent those infinite loops.

hard to predict for sure how bad of a hierarchy root this can end up
producing, but in general cases think this should be OK.
2022-02-11 16:12:28 +01:00
Bastien Montagne
1695d38989 LibOverride: Add partial resync.
Reduce compute effort of liboverrides resync process by only re-syncing
the parts of the override hierarchy that actually need it.

The main change compared to existing code (which was systematically resyncing
a whole override hierarchy), is that resyncing now operates over several
sub-hierarchies at once, each defined by their own 'resync root' ID.
This ensures that we do not get several new overrides for the same data inside
of the same hierarchy.

Implements T95682.

Differential Revision: https://developer.blender.org/D14079
2022-02-11 15:18:32 +01:00
Jeroen Bakker
a71a513def Remap multiple items in referenced data.
This patch increases the performance when remapping data.
{D13615} introduced a mechanism to remap multiple items in a single go.
This patch uses the same mechanism when remapping data inside ID datablocks.

Benchmark results when loading the village scene of sprite fright on AMD Ryzen 7 3800X 8-Core Processor
Before this patch 115 seconds
When patch applied less than 43 seconds

There is still some room for improvement by porting relink code.

Reviewed By: mont29

Maniphest Tasks: T95279

Differential Revision: https://developer.blender.org/D14043
2022-02-11 14:53:33 +01:00
Jeroen Bakker
811cbb6c0a Helper functions for IDRemapper.
Adds helper functions to debug IDRemapper data structure.

`BKE_id_remapper_result_string` converst a given IDRemapperApplyResult
to a readable form for logging purposes.
`BKE_id_remapper_print` prints out the rules inside a IDRemapper struct.
2022-02-11 14:49:47 +01:00
Kévin Dietrich
cc6ddfbf68 Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-02-11 13:48:09 +01:00
Kévin Dietrich
2496a94384 Fix T95698: deadlock with GPU subdivision
Multithreaded tasks have to be isolated when holding a mutex, which was
missing for the generation of the subdivision wrapper.
2022-02-11 13:45:12 +01:00
Jeroen Bakker
a816eaa1ce Cleanup: add descriptions to the IDRemapperApplyOptions. 2022-02-11 12:54:49 +01:00
Peter Kim
2d231f837a Merge branch 'blender-v3.1-release' 2022-02-11 20:51:27 +09:00