Commit Graph

5032 Commits

Author SHA1 Message Date
Bastien Montagne
050d48edfc BLI_fileops: Harmonize 'rename' behaviors accross platforms.
This commit aim at making the behaviors of `BLI_rename` and
`BLI_rename_overwrite` more consistent and coherent across all
supported platforms.

* `BLI_rename` now only succeeds in case the target `to` path does not
  exists (similar to Windows `rename` behavior).
* `BLI_rename_overwrite` allows to replace an existing target `to` file
  or (empty) directory (similar to Unix `rename` behavior).

NOTE: In case the target is open by some process on the system, trying
to overwrite it will still fail on Windows, while it should succeed on
Unix-like systems.

The main change for Windows is the usage of `MoveFileExW`
instead of `_wrename`, which allows for 'native support' of file
overwrite (using the `MOVEFILE_REPLACE_EXISTING` flag). Directories
still need to be explicitly removed though.

The main change for *nix systems is the use of `renamex_np` (OSX) or
`renameat2` (most Linux systems) to allow forbidding renaming to an
already existing target in an 'atomic' way.

NOTE: While this commit aims at avoiding the TOC/TOU problem as
much as possible by using available system's primitives for most
common cases, there are some situations where race conditions
(filesystem changes between checks on FS state, and actual rename
operation) remain possible.

Pull Request: https://projects.blender.org/blender/blender/pulls/115096
2023-11-30 22:35:00 +01:00
Hans Goudey
7eb8c4cdda Cleanup: use const variables and arguments 2023-11-30 14:14:02 -05:00
Campbell Barton
3b5031f1cb Cleanup: use 'r_' prefix for output arguments, order last
Also clarify some naming.
2023-11-30 10:42:18 +11:00
Campbell Barton
a385a98e8e Cleanup: spelling in comments 2023-11-29 15:56:17 +11:00
Campbell Barton
44d6995b4c Cleanup: make hash sizes static, remove references to smallhash
Remove BLI_ghash_hash_sizes declaration it's only user (smallhash)
has been removed.
2023-11-29 15:13:05 +11:00
Hans Goudey
991486c37f Cleanup: Remove/replace SmallHash data structure
Use blender::Set which is similar but offsers better type safety
and likely better performance as well. The only remaining user
was the mesh edit mode knife tool, and replacing that usage
with `Set` and `Map` was straightforward.
2023-11-28 14:03:53 -05:00
Hans Goudey
7020a4ff1a Cleanup: Remove unused voxel sampling functions
Last used in Blender internal renderer.
2023-11-28 13:30:18 -05:00
Hans Goudey
573b4728cb Cleanup: Remove unused BLI voronoi code
Unused after 75c947a467
2023-11-28 13:24:45 -05:00
Hans Goudey
21a2390f4c BLI: Add utility to reverse index mask
This utility was already duplicated in two places and planned to be used
more. While we should usually avoid creating arrays the size of the
indexed array (rather than the size of the mask), sometimes it does seem
to be the best option, and we're helped by the fact that most memory
stays unintialized for a small mask (allocating but not writing to memory
pages at all generally isn't too expensive).

Pull Request: https://projects.blender.org/blender/blender/pulls/115491
2023-11-28 17:32:17 +01:00
Campbell Barton
41739cd3fd PyAPI: remove use of stub script to execute files on WIN32
Workaround potential C-API `FILE` incompatibility by reading the
file data into memory, compiling & running it - matching existing logic
for text buffers text buffers. This replaces the in-lined stub-script
that re-opened the file from Python.

While the down-side of the stub-script was minor, it required some
non-obvious logic and had the disadvantage of requiring 2x scripts to
execute whenever a file was executed on WIN32.

Expose BLI_file_read_data_as_mem_from_handle as a public function
since it's useful to be able to read an existing FILE into memory.
2023-11-28 17:50:28 +11:00
Wannes Malfait
b162281caf Mesh: add index-independent test for mesh equality
This adds a new function, `compare_meshes`,
as a replacement for `BKE_mesh_cmp`.

The main benefits of the new version are the following:
- The code is written in c++, and makes use of the new attributes API.
- It adds an additional check, to see if the meshes only differ by
  their indices. This is useful to verify correctness of new algorithmic
  changes in mesh code, which might produce mesh elements in a different
  order than the original algorithm. The tests will still fail, but the
  error will show that the indices changed.

Some downsides:
- The code is more complex, due to having to be index-independent.
- The code is probably slower due to having to do comparisons "index-
  independently". I have not tested this, as correctness was my priority
  for this patch. A future update could look to improve the speed,
  if that is desired.
- This is technically a breaking API change, since it changes the
  returned values of `rna_Mesh_unit_test_compare`. I don't think that
  there are many people (if any) using this, besides our own unit tests.

All tests that pass with `BKE_mesh_cmp` still pass with the new version.

**NOTE:**
Currently, mesh edge indices are allowed to be different in the
comparison, because `BKE_mesh_cmp` also allowed this. There are some
tests which would fail otherwise. These tests should be updated, and
then the corresponding code as well.

I wrote up a more detailed explanation of the algorithm here:
https://hackmd.io/@bo-JY945TOmvepQ1tAWy6w/SyuaFtay6

Pull Request: https://projects.blender.org/blender/blender/pulls/112794
2023-11-27 16:10:43 +01:00
Iliya Katueshenock
86b1d6de34 Cleanup: formatting
Pull Request: https://projects.blender.org/blender/blender/pulls/115377
2023-11-26 14:20:41 +01:00
Aras Pranckevicius
8a75b54735 BLI: change timeit to use fmtlib instead of direct cout
Especially on windows, direct output to `cout` via `<<` is very expensive.
Instead, use fmtlib to do all formatting into a no-alloc `fmt::memory_buffer`,
and output that with one call to `cout`.

timeit utilities are not used much by default, but during development or
profiling one often uncomments macros like `DEBUG_TIME` that then enable
`SCOPED_TIMER` or `SCOPED_TIMER_AVERAGED`.

Having one `SCOPED_TIMER_AVERAGED` inside sequencer `draw_channels`, with
empty timeline and all default channels; the overhead in % of `draw_channels`
duration of said scoped timer before and after this change:

- Windows: 29% -> 5%
- Mac: 5.0% -> 4.4%

Pull Request: https://projects.blender.org/blender/blender/pulls/115233
2023-11-21 18:35:42 +01:00
Iliya Katueshenock
fc30a4b6a5 Fix: BLI: Math: Build error for bad overload-lookup
Fix for unreported build error.

Pull Request: https://projects.blender.org/blender/blender/pulls/115095
2023-11-21 15:58:17 +01:00
Hoshinova
0b11c591ec Nodes: Merge Musgrave node into Noise node
This path merges the Musgrave and Noise Texture nodes into a single
combined Noise Texture node. The reasoning is that both nodes
intrinsically do the same thing, which is the layering of Perlin noise
derivatives to produce fractal noise. So the patch de-duplicates code
and unifies the use of fractal noise for the end use.

Since the Noise node had a Distortion input and a Color output, while
the Musgrave node did not, those are now available to the Musgrave types
as new functionalities.

The Dimension input of the Musgrave node is analogous to the Roughness
input of the Noise node, so both inputs were unified to follow the same
behavior of the Roughness input, which is arguable more intuitive to
control. Similarly, the Detail input was slightly different across both
nodes, since the Noise node evaluated one extra layer of noise. This was
also unified to follow the behavior of the Noise node.

The patch, coincidentally fixes an unreported bug causing repeated
output for certain noise types and another floating precision bug
#112180.

The versioning code implemented with this patch ensures backward
compatibility for both the Musgrave and Noise Texture nodes. When
opening older Blender files in Blender 4.1 the output of both nodes are
guaranteed to always be exactly identical to that of Blender files
created before the nodes were merged in all cases.

Forward compatibility with Blender 4.0 is implemented by #114236.
Forward compatibility with Blender 3.6 LTS is implemented by #115015.

Pull Request: #111187
2023-11-18 09:40:44 +01:00
Harley Acheson
07820b0703 UI: File Browser Display Narrowing
Change the format of columns, and remove columns, as the File Browser
window narrows.

Pull Request: https://projects.blender.org/blender/blender/pulls/112464
2023-11-17 00:11:40 +01:00
Christoph Lendenfeld
f52d026151 BLI: Two digit ms precision for SCOPED_TIMER macro
When using `SCOPED_TIMER` or `SCOPED_TIMER_AVERAGED`
the display would switch from ns to ms
once the value is over 0.1 ms with a precision of 1.
So when the timer value is hovering in the range of 0.1 - 0.2 ms it is
not giving any useful information.

Fix this by adding another digit to the precision of ms.

Pull Request: https://projects.blender.org/blender/blender/pulls/114724
2023-11-16 10:42:35 +01:00
Ray Molenkamp
a277ca3d3d Fix #114906 invalid reuse of shell_link
shell_link was being reused, sometimes returning the previous
data causing links that were not ours to be updated.

Co-authored-by: Harley Acheson <harley.acheson@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/114924
2023-11-15 18:32:45 +01:00
Iliya Katueshenock
4f03d502e6 Cleanup: Remove iostreams include from timeit header
Continuation of #110986

Pull Request: https://projects.blender.org/blender/blender/pulls/111010
2023-11-13 10:42:29 +01:00
Germano Cavalcante
9bf673a37d Fix #114215: Scanfill sometimes fails to identify holes
The problem is in the way of identifying "fast" intersections through bounds.

In the existing code, before testing the intersections (to identify
holes) the polys are sorted according to the bounds
(in the order x1 < x2 || y1 < y2).

Then a for loop is used on the order returned by sort.

Each time the bound of a polygon intersects with another, it is joined
and the bound is added.

The problem with this solution is that some bounds may not intersect
with the first, but could intersect one that is joined to the first,
which, as it is cleared, makes the intersection undetected.

The solution is to remove this code with `qsort` and create a
"target_map" that identifies a source polygon and a dest polygon.

Pull Request: https://projects.blender.org/blender/blender/pulls/114600
2023-11-10 12:56:20 +01:00
Campbell Barton
58ea0e051f Cleanup: spelling in comments 2023-11-09 09:54:28 +11:00
Aras Pranckevicius
a70b42d1cd Cleanup: remove unused spherical harmonics functions
Looks like these were only used for CPU-based viewport shading
in pre-2.80 Blender. Which no longer exists.
2023-11-07 21:16:47 +02:00
Aras Pranckevicius
bdddb3b14e Cleanup: remove unused form_factor_ functions
Looks like these were only used for CPU-based ambient occlusion effect
in pre-2.80 Blender. Which no longer exists.
2023-11-07 21:11:25 +02:00
Aras Pranckevicius
13dbeac13c cleanup: remove "sa" acos/asin/sqrt functions and use "safe_" variants
Cleanup talked about in the previous semi-related PR, #114501

- saacos, saasin, sasqrt have been 100% identical to saacosf,
  saasinf, sasqrtf since 2012.
- For all the above, there exist more intuitively named safe_acosf,
  safe_asinf, safe_sqrtf that do the same thing, so switch all code to those.

Pull Request: https://projects.blender.org/blender/blender/pulls/114593
2023-11-07 19:49:01 +01:00
Aras Pranckevicius
b1c7b573c0 mesh: use faster acos() variant in normals calculation
Function                         Module   Inclusive Time  Exclusive Time
--------------------------------------------------------------------------
  mesh_render_data_update_normals  blender  297.51          0.00

  315 -> 297

acos() usage in all places related to normal calculations shows up in the
profiler. Given that "angle between faces" is only additional heuristic
weight in there (the effect of it at all is very subtle), approximate but
faster version of acos() might be just fine. Especially since some other
parts of Blender (e.g. mikktspace) use approximate acos in a conceptually
the same part.

- Adds safe_acos_approx() to BLI_math_base.hh. Implementation the same
  as already exists in Cycles; max error 0.00258 degrees. Between 2x and 4x
  faster in my tests.
- Changes all normals related calculations to use the function above instead
  of saacos.

Computing normals on a Stanford Lucy (14m verts) mesh:
- Mac (arm64, M1 Max): 247ms -> 229ms
- Win (x64, Ryzen 5950X): 276ms -> 250ms

All places that are about "normal calculation" were changed, including e.g.
Corrective Smooth modifier. Applying that one to the same 14m vertices mesh,
Mac M1 Max: 9.96s -> 9.76s

Tiny changes in several test output expectations w.r.t. normals are
observed, these were reviewed and updated expectations checked in svn.

Pull Request: https://projects.blender.org/blender/blender/pulls/114501
2023-11-07 18:22:17 +01:00
Campbell Barton
611930e5a8 Cleanup: use std::min/max instead of MIN2/MAX2 macros 2023-11-07 16:33:19 +11:00
Campbell Barton
6297bbe931 License headers: attribute copyright to "Blender Authors"
See #110784, it seems that merging functionality reintroduced the old
convention.
2023-11-07 15:42:52 +11:00
Campbell Barton
aaf05c2497 Cleanup: various C++ changes (use nullptr, function style casts) 2023-11-07 11:35:16 +11:00
Campbell Barton
1e66938d7a Cleanup: spelling in comments, format 2023-11-07 11:35:16 +11:00
Aras Pranckevicius
6e4adbe694 Cleanup: use_holes arg to isect_point_poly_v2 has been ignored since 2013
07851dd8df made the use_holes argument be no longer used.
2023-11-06 20:51:21 +02:00
Aras Pranckevicius
03bbdd804c Cleanup: move math_geom.c to c++ 2023-11-06 20:51:13 +02:00
Campbell Barton
6983c14955 Cleanup: spelling in comments, use doxygen doc-strings 2023-11-02 16:43:04 +11:00
Ray Molenkamp
9c0bffcc89 Merge remote-tracking branch 'origin/blender-v4.0-release' 2023-10-31 18:51:26 -06:00
Ray Molenkamp
f6c52849b5 Fix #112729: Update pinned blender shortcut
Windows allows people to pin an application to their taskbar, when a
user pins blender, the data we set in
`GHOST_WindowWin32::registerWindowAppUserModelProperties` is used
which includes the path to the `blender-launcher.exe`. Now once that
shortcut is created on the taskbar, this will never be updated, if
people remove blender and install it again to a different path
(happens often when using nightly builds) this leads to the
situation where the shortcut on the taskbar points to a no longer
existing blender installation. Now you may think, just un-pin and
re-pin that should clear that right up! It doesn't, it'll keep using
the outdated path till the end of time and there's no window API call
we can do to update this information. However this shortcut is stored
in the user profile in a sub-foder we can easily query, from there, we
can iterate over all files, look for the one that has our appid in it, and
when we find it, update the path to the blender launcher to the
current installation, bit of a hack, but Microsoft seemingly offers no
other way to deal with this problem.

Pull Request: https://projects.blender.org/blender/blender/pulls/113859
2023-11-01 01:44:51 +01:00
Brecht Van Lommel
39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Campbell Barton
d31c61edee Cleanup: spelling in comments 2023-10-27 12:13:48 +11:00
Julian Eisel
7654898c18 Fix compile error on GCC
Was getting a compile error after 7afa5aaa59.
2023-10-24 12:07:17 +02:00
Sergey Sharybin
7afa5aaa59 BLI: Add std::string variant of BLI_uniquename_cb
Allows to ensure unique name for cases when name is a dynamically
sized string.

Pull Request: https://projects.blender.org/blender/blender/pulls/114052
2023-10-24 11:35:52 +02:00
Falk David
e6ad2b03ee Fix: Vector: print_stats function
When using this function, it wouldn't compile because the `address`
parameter was not `const`.
2023-10-23 13:04:53 +02:00
Campbell Barton
c8c2343b4b Cleanup: spelling in comments 2023-10-23 10:09:05 +11:00
Campbell Barton
2864c20302 Cleanup: various C++ changes (use nullptr, function style casts) 2023-10-21 21:17:57 +11:00
Ray Molenkamp
fece71fa0a Fix: Build error on windows
winstuff.c got converted to .cc recently, and a merge was done of
#113674 from 4.0 which still was using C style code.

Small update in code style was required here.
2023-10-20 10:44:34 -06:00
Clément Foucault
b0e7a6db56 Merge branch 'blender-v4.0-release'
# Conflicts:
#	source/blender/gpu/opengl/gl_backend.cc
2023-10-20 17:23:53 +02:00
Anthony Roberts
4e69e49e7e Add check for Qualcomm devices on Windows
Some of these devices are not capable of running >=4.0, due to issues
with Mesa's Compute Shaders and their D3D drivers.

This PR marks those GPUs as unsupported, and prints info to stdout.

A driver update will be available for 8cx Gen3 on the 17th October
from here:
https://www.qualcomm.com/products/mobile/snapdragon/pcs-and-tablets/snapdragon-8-series-mobile-compute-platforms/snapdragon-8cx-gen-3-compute-platform#Software

It will take longer via the standard MS Windows Update channels,
as there is certification, testing, etc required, but it is possible
to get the drivers, at least.

This issue applies even when using emulated x64.

If this does not get merged, all WoA devices will break with 4.0,
where older ones will just launch a grey screen and crash, and newer
ones will open, but scenes will not render correctly in Workbench.

These devices work by using Mesa's D3D12 Gallium driver ("GLOn12"),
which is why we have to read the DirectX driver version - the version
reported by OpenGL is the mesa version, which is independent of the
driver (which is the part with the bug).

Pull Request: https://projects.blender.org/blender/blender/pulls/113674
2023-10-20 17:18:35 +02:00
Philipp Oeser
17a950f570 Merge branch 'blender-v4.0-release' 2023-10-20 14:15:30 +02:00
Jacques Lucke
09e6ebb5f0 UI: support different main word heuristics in string search
Currently, we always prioritize the words in the last section of a search item
(the words that are highlighted). This generally works well, but the situation
is a bit different for link-drag-search, because there the last part is the socket
name, which is usually less descriptive than the node name.

This patch allows us to use different heuristics to select the prioritized section
per search.

Unfortunately, the link-drag-search is not fully consistent with itself. Sometimes
the last group is a socket name, but sometimes it's also the mode of a node
(`Math > Add`). Therefore, the patch currently simply prioritizes all words in the
same instead of prioritizing only the first part. This seems to work much better
than before even if not perfect in all cases yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/113648
2023-10-20 13:50:10 +02:00
Sergey Sharybin
21c8af467d Cleanup: Convert winfunc and utfconv to C++
Basically, the intern/utfconv directory, as well as users of
these headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/113901
2023-10-20 10:27:31 +02:00
Sergey Sharybin
85c557ffa2 Cleanup: Rename BLI_string_utils.h to BLI_string_utils.hh
All users of it are now C++, which opens doors to add C++ to the
public API.
2023-10-20 10:27:26 +02:00
Sergey Sharybin
37838e4ed3 Cleanup: Convert fileops to C++
Use fileops_c.cc as a name since there is already fileops.cc.

Pretty much as-is conversion, so it is a C code in a C++ file.
2023-10-20 10:27:26 +02:00
Sergey Sharybin
4d02a14e5a Cleanup: Convert BLI_filelist to C++
Pretty much as-is conversion, so it is a C code in a C++ file.
2023-10-20 10:27:26 +02:00