For GPU debugging purposes, it is still possible to render with the same BVH2
on the CPU using the Debug panel in the render properties.
Note that building Blender without Embree will now lead to significantly reduced
performance in CPU rendering, and a few of the Cycles regression tests will fail
due to small pixel differences.
Ref T73778
Depends on D8014
Maniphest Tasks: T73778
Differential Revision: https://developer.blender.org/D8015
Also removing the curve system manager which only stored a few curve intersection
settings. These are all changes towards making shape and subdivision settings
per-object instead of per-scene, but there is more work to do here.
Ref T73778
Depends on D8013
Maniphest Tasks: T73778
Differential Revision: https://developer.blender.org/D8014
This keeps render results compatible for combined CPU + GPU rendering.
Peformance and quality primitives is quite different than before. There
are now two options:
* Rounded Ribbon: render hair as flat ribbon with (fake) rounded normals, for
fast rendering. Hair curves are subdivided with a fixed number of user
specified subdivisions.
This gives relatively good results, especially when used with the Principled
Hair BSDF and hair viewed from a typical distance. There are artifacts when
viewed closed up, though this was also the case with all previous primitives
(but different ones).
* 3D Curve: render hair as 3D curve, for accurate results when viewing hair
close up. This automatically subdivides the curve until it is smooth.
This gives higher quality than any of the previous primitives, but does come
at a performance cost and is somewhat slower than our previous Thick curves.
The main problem here is performance. For CPU and OpenCL rendering performance
seems usually quite close or better for similar quality results.
However for CUDA and Optix, performance of 3D curve intersection is problematic,
with e.g. 1.45x longer render time in Koro (though there is no equivalent quality
and rounded ribbons seem fine for that scene). Any help or ideas to optimize this
are welcome.
Ref T73778
Depends on D8012
Maniphest Tasks: T73778
Differential Revision: https://developer.blender.org/D8013
The kernel did not work correctly when these were disabled anyway. The
optimized BVH traversal for the no instances case was also only used on
the CPU, so no longer makes sense to keep.
Ref T73778
Depends on D8010
Maniphest Tasks: T73778
Differential Revision: https://developer.blender.org/D8011
The hair BSDFs are already designed to assume this, and disabling backface
culling would break them in some cases.
Ref T73778
Depends on D8009
Maniphest Tasks: T73778
Differential Revision: https://developer.blender.org/D8010
Triangles were very memory intensive. The only reason they were not removed yet
is that they gave more accurate results, but there will be an accurate 3D curve
primitive added for this.
Line rendering was always poor quality since the ends do not match up. To keep CPU
and GPU compatibility we just remove them entirely. They could be brought back if
an Embree compatible implementation is added, but it's not clear to me that there
is a use case for these that we'd consider important.
Ref T73778
Reviewers: #cycles
Subscribers:
No significant performance improvement is expected, but it means we have a
single thread pool throughout Blender. And it should make adding more
parallellization in the future easier.
After previous refactoring commits this is basically a drop-in replacement.
One difference is that the task pool had a mechanism for scheduling tasks to
the front of the queue to minimize memory usage. TBB has a smarter algorithm
to balance depth-first and breadth-first scheduling of tasks and we assume that
removes the need to manually provide hints to the scheduler.
Fixes T77533
* Fixed selection of point in multiframe mode. The point was not selected.
* Removed the fill area selection because makes the tool imprecise, and for this tool need to be precise or the selection is impossible. Now only select if it's over the point, not over the filled area.
Always use the default size here, since desired bounds have been set
interactively, it does not make sense to use a different size from a
previous command.
Maniphest Tasks: T77942
Differential Revision: https://developer.blender.org/D8056
- Head / Tail was stuck on two rows. It seems there is an issue with
headings here, which means the first property has to place its own
label. (So for example the small button can't be first in the row.)
- Some misalignment and decorator fixes for aligned toggles
Walk navigation used a separate flag to select the element. This is
because activation and mode toggling were connected until rB702e00f91088
cleaned up the selection logic.
Now walk navigation can activate objects and other elements without
changing modes. This also addresses renaming in the outliner which
did renaming from the active element, not the walk element.
Draw Face Sets does not work in Dyntopo and the sculpt API should be
responsible for that without needing to add checks all over the code,
but it was doing an undo push of type SCULPT_UNDO_FACE_SETS which is not
supported, causing the crash.
Reviewed By: sergey
Maniphest Tasks: T77328
Differential Revision: https://developer.blender.org/D7924
Since rB47f98a38d0f8 not all 3 effect inputs were assigned anymore. Their
ImBuf's rect was accessed though in do_glow_effect (even though unused in
the following dedicated functions).
Just pass NULL here instead.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D8064
Draco sets CMAKE_CXX_STANDARD to 14, given we
set the c++ standard in the root level CMakeLists.txt
to c++17 this generated build warnings.
Given the rootlevel one is the one we want we can
safely remove this line in dracos cmakelists
This mode is like Percent, but measures absolute distance along
adjacent edges instead of a percentage.
So, for example, if you use this mode with 2 segments and profile=1,
you will see the length that the bevel moves along unbeveled edges
between beveled ones will match the value specified.
Many users seem to expect this behavior, even though it means the
bevel width is uneven, so this option is for them.
This patch implements the list panel system D7490 for grease pencil
shader effects. It also moves their drawing to a callback in
ShaderFxTypeInfo in line with the extensible architecture refactoring
goal T75724.
The implementation is basically exactly the same as for the modifier
patch (9b099c8612).
Thanks to Matias Mendiola (@mendio) for helping to develop the layout
changes.
Differential Revision: https://developer.blender.org/D7985
No functional changes. The outliner selection operators shared many
different functions for selection, activation, mode toggling, and other
actions, but the code paths were not always clear, making any changes
difficult.
This cleans up the code and uses outliner_item_select() as the base
function for selection, activation, mode toggling between the different
selection operators. It also prepares for future features and fixes.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D5817
This patch implements the list panel system D7490 for grease pencil
modifiers. It also moves their drawing to a callback in
GpencilModifierTypeInfo in line with the extensible architecture
refactoring goal T75724.
This also adds the "set_error" function for grease pencil modifiers,
which hadn't been copied from mesh modifiers yet.
The implementation is basically exactly the same as for the modifier
patch (9b099c8612).
Thanks to Matias Mendiola (mendio) for providing mockups for many
of the layout changes.
Differential Revision: https://developer.blender.org/D7978
Steps to reproduce were:
* From factory settings, change Outliner Display Mode to "Blender File"
* Open "Screens" item, make sure all listed screens are visible
* Open Preference window, close it
* Mouse hover the outliner -> crash
Fix is to force an Outliner tree rebuild when closing screens.