Commit Graph

116426 Commits

Author SHA1 Message Date
Sergey Sharybin
99faebfca6 Depsgraph: Cleanup, don't mic static function and anonymous namespace 2022-07-19 12:51:24 +02:00
Sergey Sharybin
2280a71f90 Depsgraph: Refactor evaluation into smaller reusable functions
Should be no functional changes.
2022-07-19 12:41:47 +02:00
Sergey Sharybin
9b2b61a07b Depsgraph: Cleanup, use nested namespace definition 2022-07-19 11:40:18 +02:00
Sergey Sharybin
d3c063188e Depsgraph: Make name and name tag optional in component node
Matches the builder API, making some code less verbose.
2022-07-19 11:31:44 +02:00
Sergey Sharybin
ff98b5eaa8 Depsgraph: Clarify comment in the component node 2022-07-19 11:29:00 +02:00
Sergey Sharybin
e00a027c1e Depsgraph: Use single task pool during evaluation
Not sure why multiple pools were created: the pool should be able to
handle two sets of tasks.

Perhaps non-measurable improvement in terms of performance but this
change simplifies code a bit.
2022-07-19 11:18:30 +02:00
Jesse Yurkovich
533a5a6a8c Fix T99785: Make Principled Hair IOR input behave like other IOR sliders
Was accidental regression in rBed9b21098dd27bf9364397357f89b4c2648f40c2

Remove the input slider's PROP_FACTOR subtype in favor of the default to
align with other IOR sliders. This provides much better control when
dragging the value with the mouse.

Differential Revision: https://developer.blender.org/D15477
2022-07-18 20:38:19 -07:00
Campbell Barton
bbf87c4f75 Fix T99737: Dropping files fails with Wayland
Drop events ignored the cursor coordinates, under the assumption that
cursor motion events would also be sent to update the cursor location.

This depended on the behavior of the compositor, it failed for Sway
but worked for Gnome-shell & River.

Resolve by making use of the drop events cursor coordinates.
2022-07-19 13:33:02 +10:00
Campbell Barton
7ebd1f4b79 Cleanup: quiet compiler warnings 2022-07-19 13:32:53 +10:00
Chris Blackbourn
37922eab90 Fix T99794: regression from uv unwrap selected
Restore only_selected_faces flag inadvertently changed by c0e4532331

Differential Revision: https://developer.blender.org/D15480
2022-07-19 13:26:24 +12:00
Chris Blackbourn
135e530356 Fix T99781: uv minimize stretch now unflips flipped faces
Add a small gradient to flipped faces proportional to length of edges.

Differential Revision: https://developer.blender.org/D15475
2022-07-19 10:26:28 +12:00
Henrik Dick
d175eb6c30 Fix Text Editor highlight of assert and async
Due to the ordering of the checks, assert and async were not highlighted
in the editor, even though they were in the list of keywords.

Differential Revision: http://developer.blender.org/D15483
2022-07-18 23:33:30 +02:00
Brecht Van Lommel
8358cc7963 Fix wrong alpha for scene linear byte images during texture painting
Make the update logic consistent with the case where the initial texture is
created. Also fixes a wrong assert.

Thanks Clément for spotting this.
2022-07-18 17:40:48 +02:00
Alexander Gavrilov
cd21022b78 Context: implement an active_action property that returns a single action.
Although e.g. in the dopesheet there is no specific concept of
active action, displaying panels requires singling out one action
reference. It is more efficient and clearer to implement this
natively in the context rather than using selected_visible_actions[0].

- In the Action Editor the action is taken from the header.
- In the Dope Sheet the first selected action is chosen, because
  there is no concept of an active channel or keyframe.
- In the Graph Editor the action associated with the active curve
  is used, which should also be associated with the active vertex.
  This case may be different from selected_visible_actions[0].

Differential Revision: https://developer.blender.org/D15412
2022-07-18 17:44:46 +03:00
Alexander Gavrilov
935b7a6f65 Context: implement indexing for list properties in path_resolve.
The real RNA path_resolve method supports indexing lists,
but the python version on the Context object does not. This
patch adds the missing feature for completeness.

Differential Revision: https://developer.blender.org/D15413
2022-07-18 17:38:00 +03:00
Brecht Van Lommel
1f8567ac68 Fix T99750: crash with file output node, after image colorspace saving changes 2022-07-18 15:50:39 +02:00
Brecht Van Lommel
757041560f Build: update Embree to 3.13.4, enable Neon2x on Arm
* Allows Apple Silicon machines to use 8-wide BVH, which the release notes
  mention give an 8% performance boost.
* An update to this version is also required for OpenPGL.

This patch includes contributions from Jason Fielder and Sebastian Herholz.

Ref D15286, T98555

Differential Revision: https://developer.blender.org/D15482
2022-07-18 15:36:34 +02:00
Brecht Van Lommel
3407ed5f9b Cleanup: change internal Cycles compact BVH default to match UI 2022-07-18 15:34:13 +02:00
Damien Picard
dec8854bf3 I18n: translate add node operator tooltips
The tooltips from the Add Node menu were extracted, but not translated.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15467
2022-07-18 15:10:08 +02:00
Jun Mizutani
47f3b53756 Fix T99742: crash when generating rigify rigs, after recent changes
Differential Revision: https://developer.blender.org/D15473
2022-07-18 14:47:48 +02:00
Brecht Van Lommel
c7f788b877 Subdiv: remove unused GPU device choice, fix crash with libepoxy on init
openSubdiv_init() would detect available evaluators before any OpenGL context
exists, causing a crash with libepoxy. This test however is redundant as we
already check the requirements on the Blender side through the GPU API.

To simplify things, completely remove the device detection in the opensubdiv
module and reduce the evaluators to just CPU and GPU. The plan here is to move
to the GPU module abstraction over OpenGL/Metal/Vulkan and so all these
different backends no longer make sense.

This also removes the user preference for OpenSubdiv compute device, which was
not used for the new GPU subdivision implementation.

Ref D15291

Differential Revision: https://developer.blender.org/D15470
2022-07-18 13:59:08 +02:00
Campbell Barton
3c016fbfd0 Fix error indenting new-lines in generated RST API docs
New-lines in RNA type descriptions caused invalid RST indentation.

This resolve the error noted by @nutti in D15481.
2022-07-18 20:00:21 +10:00
Joseph Eagar
cd1e4ae448 Fix T99644: Anchored brush mode fails for negative brushes
The stroke code now supports raycasting the original mesh.
This fixes anchored mode not working for negative brushes,
which might move the mesh out of the initial mouse cursor
position.
2022-07-16 17:27:25 -07:00
Joseph Eagar
9a14887905 Sculpt: Fix scene spacing mode (phase 1)
The scene spacing code was failing to
check if a raycast failed, which can happen
when sculpting the edges of objects in negative
mode.

Note I removed what I suspect was a hack put
in to fix this, spacing was clamped
to 0.001 scene units.

Scene spacing mode is actually quite broken,
so it will be fixed in a series of phases.
2022-07-16 16:45:41 -07:00
Jörg Müller
d136a996ca Audaspace: minor formatting fix for last commit. 2022-07-16 22:20:08 +02:00
Colin Basnett
1e4c557d82 Fix T99039: bpy.ops.sound.mixdown returns indecipherable error
Fix for {T99039}.

The problem was that `AUD_mixdown` and `AUD_mixdown_per_channel` were returning pointers to freed memory.

Two key changes are made:
1. The return value of those functions now simply return a bool as to whether the operation succeeded, instead of an optional error string pointer.
2. The error string buffer is now passed into the function to be filled in case an error occurs. In this way, the onus of memory ownership is unamibiguously on the caller.

Differential Revision: https://developer.blender.org/D15260
2022-07-16 22:14:19 +02:00
Campbell Barton
0a8d21e0c9 PyAPI: re-enable the "bgl" module for headless builds
Instead of removing the `bgl` module, set all it's functions to stubs
so importing `bgl` or any of it's members doesn't raise an error.

This avoids problems for scripts that import bgl but don't call it's
functions when running in background mode.
2022-07-16 17:30:17 +10:00
Campbell Barton
49babc7caa Cleanup: early exit MEM_lockfree_freeN when called with NULL pointer
Simplify logic for freeing a NULL pointer. While no null-pointer
de-reference was performed, this wasn't as so obvious as the pointer
was passed to MEM_lockfree_allocN_len before checking for NULL.

NOTE: T99744 claimed the a NULL pointer free was a vulnerability,
while I can't see evidence for this - exiting early makes it clearer
the memory isn't accessed.

*Details*

- Add MEMHEAD_LEN macro, avoids redundant NULL check.
- Use "UNLIKELY(..)" hint's for error cases
  (freeing NULL pointer and checking if `leak_detector_has_run`).
2022-07-16 17:23:42 +10:00
Campbell Barton
f76b537d48 Fix T99744: NULL pointer free with corrupt zSTD reading 2022-07-16 16:32:36 +10:00
Campbell Barton
bf49e6040c Fix error in assertion after 92a99c1496 2022-07-16 16:12:48 +10:00
Brecht Van Lommel
b985437283 Fix workbench background render broken after recent changes from D15463
For Eevee the light baking can initialize OpenGL earlier, but for workbench we
can't assume the backend exists here already.
2022-07-15 20:10:42 +02:00
Brecht Van Lommel
92a99c1496 Fix Eevee backround render crash after recent changes from D15463
Backend initialization needs to be delayed until after the OpenGL context
is created. This worked fine in foreground mode because the OpenGL context
already exists for the window at the point GPU_backend_init_once was called,
but not for background mode.

Create the backend just in time in GPU_context_create as before, and
automatically free it when the last context id discarded. But check if any
GPU backend is supported before creating the OpenGL context.

Ref D15463, D15465
2022-07-15 19:11:07 +02:00
Brecht Van Lommel
5152c7c152 Cycles: refactor rays to have start and end distance, fix precision issues
For transparency, volume and light intersection rays, adjust these distances
rather than the ray start position. This way we increment the start distance
by the smallest possible float increment to avoid self intersections, and be
sure it works as the distance compared to be will be exactly the same as
before, due to the ray start position and direction remaining the same.

Fix T98764, T96537, hair ray tracing precision issues.

Differential Revision: https://developer.blender.org/D15455
2022-07-15 18:46:24 +02:00
Brecht Van Lommel
bb376da6df Fix Cycles MetalRT error after recent specialization changes 2022-07-15 18:28:13 +02:00
Brecht Van Lommel
03aeef64d5 Cleanup: compiler warnings 2022-07-15 16:57:04 +02:00
Julian Eisel
c505f19efe Fix compiler error in debug builds after 1cf465bbc3 2022-07-15 16:52:01 +02:00
Brecht Van Lommel
1cf465bbc3 Fix GPU backend deleting resources without an active context
This causes an assert with libepoxy, but was wrong already regardless.

Refactor logic to work as follows:
* GPU_exit() deletes backend resources
* Destroy UI GPU resources with the context active
* Call GPU_backend_exit() after deleting the context

Ref D15291

Differential Revision: https://developer.blender.org/D15465
2022-07-15 16:31:28 +02:00
Sergey Sharybin
5e1229f253 Fix overly noisy surface deform warning message
An increased number of vertices is not a stopper for the surface
deform modifier anymore. It might still be useful to expose the
message in the UI, but printing error message to the console on
every modifier evaluation makes real errors to become almost
invisible.

Differential Revision: https://developer.blender.org/D15468
2022-07-15 16:30:11 +02:00
Richard Antalik
82f65d8971 Cleanup: VSE waveform drawing
No functional changes.
2022-07-15 15:52:37 +02:00
Brecht Van Lommel
011d3c75a7 Cleanup: compiler warning 2022-07-15 15:20:53 +02:00
Campbell Barton
00dc747702 Fix T99706: Crash rendering with headless builds
When rendering with headless builds, show an error instead of crashing.

Previously GPU_backend_init was called indirectly from
DRW_opengl_context_create, a new function is now called from the window
manager (GPU_backend_init_once), so it's possible to check if the GPU
has a back-end.

This also disables the `bgl` Python module when building WITH_HEADLESS.

Reviewed By: fclem

Ref D15463
2022-07-15 22:16:44 +10:00
Damien Picard
180db0f752 UI: make many modifier strings translatable
This includes:
- new modifier names

It mostly uses `N_` because the strings are actually translated elsewhere.
The goal is simply to export them to .po files.

Most of the new translations were reported in T43295#1105335.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15418
2022-07-15 14:15:40 +02:00
Bastien Montagne
914617f8fd Fix (unreported) LibOverride: invalid behaviors when creating (partial) overrides.
The outliner would tagg all existing local IDs (for remap from linked
reference data to newly created overrides) when creating a new override.
This would become critical issue in case there is several existing
copies of the same override hierarchy (leading to several hierarchies
using the same override).

Further more, BKE override creation code would not systematically
properly remapp linked usages to new overrides one whithin the affected
override hierarchy, leading to potential undesired remaining usages of
linked data.
2022-07-15 14:15:40 +02:00
Brecht Van Lommel
523bbf7065 Cycles: generalize shader sorting / locality heuristic to all GPU devices
This was added for Metal, but also gives good results with CUDA and OptiX.
Also enable it for future Apple GPUs instead of only M1 and M2, since this has
been shown to help across multiple GPUs so the better bet seems to enable
rather than disable it.

Also moves some of the logic outside of the Metal device code, and always
enables the code in the kernel since other devices don't do dynamic compile.

Time per sample with OptiX + RTX A6000:
                                         new                  old
barbershop_interior                      0.0730s              0.0727s
bmw27                                    0.0047s              0.0053s
classroom                                0.0428s              0.0464s
fishy_cat                                0.0102s              0.0108s
junkshop                                 0.0366s              0.0395s
koro                                     0.0567s              0.0578s
monster                                  0.0206s              0.0223s
pabellon                                 0.0158s              0.0174s
sponza                                   0.0088s              0.0100s
spring                                   0.1267s              0.1280s
victor                                   0.0524s              0.0531s
wdas_cloud                               0.0817s              0.0816s

Ref D15331, T87836
2022-07-15 13:42:47 +02:00
Michael Jones
da4ef05e4d Cycles: Apple Silicon optimization to specialize intersection kernels
The Metal backend now compiles and caches a second set of kernels which are
optimized for scene contents, enabled for Apple Silicon.

The implementation supports doing this both for intersection and shading
kernels. However this is currently only enabled for intersection kernels that
are quick to compile, and already give a good speedup. Enabling this for
shading kernels would be faster still, however this also causes a long wait
times and would need a good user interface to control this.

M1 Max samples per minute (macOS 13.0):

                    PSO_GENERIC  PSO_SPECIALIZED_INTERSECT  PSO_SPECIALIZED_SHADE

barbershop_interior       83.4	            89.5                   93.7
bmw27                   1486.1	          1671.0                 1825.8
classroom                175.2	           196.8                  206.3
fishy_cat                674.2	           704.3                  719.3
junkshop                 205.4	           212.0                  257.7
koro                     310.1	           336.1                  342.8
monster                  376.7	           418.6                  424.1
pabellon                 273.5	           325.4                  339.8
sponza                   830.6	           929.6                 1142.4
victor                    86.7              96.4                   96.3
wdas_cloud               111.8	           112.7                  183.1

Code contributed by Jason Fielder, Morteza Mostajabodaveh and Michael Jones

Differential Revision: https://developer.blender.org/D14645
2022-07-15 13:40:04 +02:00
Michael Jones
5653c5fcdd Cycles: keep track of SVM nodes used in kernels
To be used for specialization in Metal, to automatically leave out unused nodes
from the kernel.

Ref D14645
2022-07-15 13:40:04 +02:00
Brecht Van Lommel
79da7f2a8f Cycles: refactor to move part of KernelData definition to template header
To be used for specialization on Metal in a following commit, turning these
members into compile time constants.

Ref D14645
2022-07-15 13:40:04 +02:00
Damien Picard
2e70d5cb98 Render: camera depth of field support for armature bone targets
This is useful when using an armature as a camera rig, to avoid creating and
targetting an empty object.

Differential Revision: https://developer.blender.org/D7012
2022-07-15 13:40:04 +02:00
Brecht Van Lommel
5ddbc14bb2 Render: improve render border operator in image editor
* Snap border to pixels just outside the drawn border, to more easily select
  specific pixels by drawing a border inside them.
* Support cropped border renders.
2022-07-15 13:40:04 +02:00
Brecht Van Lommel
9ea1b88f0f Cleanup: add utlity function to compute render resolution
Instead of duplicating logic many times.
2022-07-15 13:40:04 +02:00