Commit Graph

15999 Commits

Author SHA1 Message Date
Thomas Dinges
9b25a3bb2a 2.5 Timeline:
* Removed timeline_header.c with old Buttons code.
2009-08-19 09:12:21 +00:00
Campbell Barton
360235a5f4 cmake cleanup (remove unused includes, make some within IF checks) 2009-08-19 07:48:56 +00:00
Brecht Van Lommel
184ac26dd0 2.5: Headers
* Fix header menu spacing bug, and make it consistent for all headers.
* For consistency, always put menus first in the header, then any enums
  to switch the type of data displayed.
* Node editor header ported to python layout. Still quite a few
  operators missing to make the menus complete.
* RNA wrapped node editor, and added use_nodes property to material
  and scene.
2009-08-19 00:55:30 +00:00
Robin Allen
e21c1dde81 Texture node previews: Well and truly fixed.
(Probably.)
2009-08-19 00:46:06 +00:00
Robin Allen
d37d673894 Fix for my previous fix. 2009-08-18 21:19:29 +00:00
Nicholas Bishop
d96edd041e 2.5:
* Fixed CMake includes for blenkernel
* Fixed an RNA property read that was causing failures in a couple paint modes
2009-08-18 21:14:36 +00:00
Robin Allen
80cbcfed27 Fixed redraw issues in texture node tree. 2009-08-18 21:10:03 +00:00
Thomas Dinges
05dec4a9d8 Scons compile fix.
Missing blenfont directory, caused error.
2009-08-18 20:47:31 +00:00
Robin Allen
c9795eae45 Fixed the texture preview to work with multi-output node-based textures. 2009-08-18 19:58:27 +00:00
Diego Borghetti
7d812822bd Stamp info back only for float buffer. (next commit add unsigned char).
A couple of new functions:
	BLF_width_and_height	- Merge of BLF_width and BLF_height in one call to avoid freetype2 stuff.
	BLF_buffer		- Set the buffer, size and number of channel.
	BLF_buffer_col		- Set the text color (the alpha is not used right now).
	BLF_draw_buffer		- Draw the text in the current buffer.

Also tweak a little the boundbox and draw function to avoid access the freetype2 and use the cache info.
By default the font size is 12, the UI still need work to allow change the font and size.
2009-08-18 19:26:53 +00:00
Diego Borghetti
94511c6729 Missing libed_userpref in source/Makefile 2009-08-18 17:01:59 +00:00
Brecht Van Lommel
b51ebdf0ba 2.5: Middle mouse button emulation with alt + left mouse button
works again, implemented at windowmanager level this time.
2009-08-18 16:11:53 +00:00
Campbell Barton
14d33b3c1f BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.
2009-08-18 15:37:31 +00:00
Brecht Van Lommel
3682624616 2.5: Game Engine
* Added Shading and Performance panels in the scene buttons,
  containing the options previously in the 2.4x game menu.
* Added show framerate/debug/physics/warnings back in game menu.
* Moved these settings from G.fileflags to scene GameData.
* Enabled Display Lists by default.
* Some other small game scene button tweaks.
2009-08-18 15:27:48 +00:00
Campbell Barton
ede954b938 compile time option to override C++'s new/delete to use guardedalloc, useful for debugging. shows memory leaks very quickly. currently cmake only - WITH_CXX_GUARDEDALLOC 2009-08-18 15:20:29 +00:00
Robin Allen
3803a3c5a7 Fixed some redraw problems with texture nodes. 2009-08-18 14:31:13 +00:00
Brecht Van Lommel
990dcd0f7f 2.5:
* Split Info and User preferences into two separate spaces.
* Renamed Buttons Window to Properties also in RNA identifiers.
2009-08-18 12:58:51 +00:00
Brecht Van Lommel
ac2451c6be 2.5: RNA. Default values were not set when calling functions, this
is fixed now. Also added option for spaces without menus in the
header in uiTemplateHeader.
2009-08-18 12:56:43 +00:00
William Reynish
6e10e93965 Renamed Buttons Window to Properties, for these reasons:
1) This fits with our splitting the old Buttons Window into Tools and Properties

2) The name Buttons Window doesn't communicate what it is for, only that it includes buttons. Of course, most other editors include a fair amount of 'buttons' too. 

3) A 'button' is not usually what you'd associate with a slider, number field, checkbox or menu. Really there are hardly any true buttons in this window space.


Also added some notifiers to sequencer RNA, though there seems to be some refresh errors in the image preview area.
2009-08-18 12:10:12 +00:00
Joshua Leung
34b947d0bc 2.5 - Fixing some drawing problems I noticed in ZanQdo's file...
Alpha for icons wasn't getting set correctly in animation editors anymore. This commit should fix the issues there, though the scrollbars still have a few minor issues still too. 

Also, NLA strips with repeats now have the repeat indicators drawn only 80% or so of the height, making it easier to distinguish between strips with repeats and bunches of strips.
2009-08-18 11:48:34 +00:00
Campbell Barton
a238034c61 missed this define when renaming bullet defines 2009-08-18 11:28:57 +00:00
Joshua Leung
88f114af56 Bugfix: Crash in demo file from ZanQdo (reported by jaguarandi).
Was caused by old animation-system code that was no longer working. I've commented out this code for now until we need something like this again.
2009-08-18 11:25:50 +00:00
Joshua Leung
61ffa9f131 2.5 - Newly created KeyingSets are now automatically named properly. 2009-08-18 04:15:47 +00:00
Campbell Barton
798bed8424 forgot to updated scons and make for the bullet defines 2009-08-18 04:15:28 +00:00
Campbell Barton
0dad5cfbca CMake/Warnings
* WITH_GAMEENGINE and WITH_BULLET were being added to the compiler flags, only define in areas that use them.
* removed C++ unix warnings by adding -Wno-invalid-offsetof -Wno-sign-compare. the py api uses invalid offsets for attributes.
* removed C unix -Wnested-externs warning, these are everywhere in blender.
* removed unused BGE python headers
* undefine _XOPEN_SOURCE and _POSIX_C_SOURCE in the BGE, python redefines.
* renamed USE_BULLET in collision.c to WITH_BULLET for consistency
2009-08-18 03:24:46 +00:00
Brecht Van Lommel
4fb19159ea 2.5: RNA, defining enums, pointers and collections properties is now
possible from python, but it's still work in progress.

Pointers and collections are restricted to types derived from
IDPropertyGroup (same as for operators), because RNA knows how to
allocate/deallocate those.

Collections have .add() and .remove(number) functions that can be
used. The remove function should be fixed to take an other argument
than a number.

With the IDPropertyGroup restriction, pointers are more like nested
structs. They don't have add(), remove() yet, not sure where to put
them. Currently the pointer / nested struct is automatically allocated
in the get() function, this needs to be fixed, rule is that RNA get()
will not change any data for thread safety.

Also, it is only possible to add properties to structs after they have
been registered, which needs to be improved as well.

Example code:
http://www.pasteall.org/7201/python
2009-08-18 01:29:25 +00:00
Nicholas Bishop
a5da26f59d 2.5/Sculpt:
* Added UI for brush stroke. Contains for now spacing and smooth stroke
* Removed Sculpt UI for airbrush -- doesn't do anything in sculpt mode
* Improved smooth stroke by using float instead of int precision, so smooth stroke is even smoother now
2009-08-18 01:19:00 +00:00
Nicholas Bishop
2d7305f12d 2.5/Sculpt:
* Fixed tablet pressure for brush size.
2009-08-17 23:37:39 +00:00
Daniel Genrich
7d93d1c8f8 Bugfix for time line: Fixing usage of uninitialized memory which resulted in e.g. backward playing time line. 2009-08-17 22:27:08 +00:00
Robin Allen
2de4c8f2b2 Implemented multisampling for texture nodes. 2009-08-17 22:17:25 +00:00
Robin Allen
f9ceeeede6 Slight refactor of texture nodes.
Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented.
2009-08-17 20:30:11 +00:00
Martin Poirier
9f5d257483 New command line argument to specify render engine
-E <engine>

-E help: lists all available engine and then quits. (blender window might flash open and then disappear. io python scripts need to be read for all engine, so we have to load interface and not do that before like other help options).

When run after -b, only builtin engines are available because of the python scripts not being read correctly bug.
2009-08-17 20:04:28 +00:00
Robin Allen
55b6230464 Made texture nodes accessible in the interface.
* Exposed Tex.use_nodes, Tex.nodetree, MTex.which_output in RNA
* Added node controls to texture buttons (Use Nodes and Use Output)
* Made new texture outputs have unique names by default, though unique names still aren't required.

Note: The preview window in the texture buttons only takes which_output into account when in "material" mode, and in the material half of "both" mode; the plain texture display ignores the user's output choice.

This is because ED_preview_draw draws a Tex* and not an MTex* -- still some work to do here.
2009-08-17 18:37:58 +00:00
Campbell Barton
6aeb2f687a - rna sequence sound was referencing unknown struct
- cmake was using libs that were disabled (whitespace changes too)
- unit conversion missing checks for % ~ & operators
2009-08-17 18:07:40 +00:00
Nicholas Bishop
e19e654d84 2.5/Sculpt:
* Fixed a mem leak with the grab brush
2009-08-17 17:49:33 +00:00
Nicholas Bishop
77f60458e2 2.5 Particle edit:
* Fixed cursor poll, so the cursor won't show up outside the 3d view
2009-08-17 17:34:15 +00:00
Nicholas Bishop
b0508659f6 2.5 editmode:
* Added a poll to the editmode operator that checks first that the object is an editable type (no more tabkey on camera, bug reported by DingTo)
2009-08-17 17:26:58 +00:00
Campbell Barton
f3caa80a49 rna reference doc generation
- rna classes,  only include props and functions that are not inherited (epydoc then gives inheritance info)
- include function arguments and return values for in cross reference
2009-08-17 17:26:54 +00:00
Nicholas Bishop
c00d610e3e 2.5:
* Added icons to viewport shading enum. On a side note, why do we have an icon called "ICON_POTATO" for texture mode?
* Fixed clay brush at zero-strength bug, was dividing by zero. Still todo is fixing clay brush strength relative to other brushes.
2009-08-17 17:14:37 +00:00
Ton Roosendaal
931ffbedaa 2.5
Stablity commit: on render, all running jobs are stopped now (previews, 
composite, screencast). First render has to be more threadsafe, to allow
multiple renders simulatenously.
2009-08-17 16:54:52 +00:00
Nicholas Bishop
2a9e6b7237 2.5/Sculpt:
* Hopefully fixed the tablet pressure in sculpt mode? Can't test because Blender isn't seeing my tablet.
2009-08-17 16:08:09 +00:00
Nicholas Bishop
21ca9a6049 2.5 paint:
* Fixed texture paint UI
2009-08-17 15:17:45 +00:00
Nicholas Bishop
b0fe88117b 2.5 Paint:
* Updated the brush selection UI to make the slots less apparent; adding and removing brushes now directly adds and removes slots.
2009-08-17 15:05:18 +00:00
Campbell Barton
9f973bca78 units with no separator can now be typed into number buttons - eg, 5'7" 2km4m 2009-08-17 12:48:56 +00:00
Thomas Dinges
f1ec842cb2 2.5 Timeline:
* Added "Only selected" Option in View menu.
2009-08-17 11:45:24 +00:00
Joshua Leung
7798ed75d4 2.5 - Bugfixes:
* Reverse playback works again. Flag was getting overriden before it had a chance to do anything

* Active KeyingSet field in TimeLine header should now only be marked as editable when there are some Keying Sets. However, there still seems to be a bug when trying to change this...

TODO (Brecht?): it would be nice to be able to specify a list/collection of data for pointer-buttons that aren't ID's.
2009-08-17 10:39:03 +00:00
Thomas Dinges
ddd7bfc91b 2.5 3DView:
* Ported Edit Menus to python.
Many thanks to Lorenzo Pierfederici (lento) for this patch.
2009-08-17 10:13:24 +00:00
Joshua Leung
61b2ac04e3 2.5 - Keying Sets Fixes
* Properly wrapped Keying Sets in RNA. Now the timeline header shows a popup for choosing KeyingSets instead of the nasty index button.

* Fixed bugs in Outliner code for adding/removing array elements to Keying Sets. This makes it possible to add only the x and z location settings for an object for example.
2009-08-17 07:35:38 +00:00
Campbell Barton
22e68ba1bb scons support for extracting python from the system on unix os's 2009-08-17 07:34:41 +00:00
Nicholas Bishop
a3b317daf7 2.5 Texture paint:
* Converted to use Paint struct. Now all the brush modes are done.

TODO:
* Make the UI better
2009-08-17 04:40:59 +00:00