Finding the output with the largest scale now checks fractional scaling.
While this is only a minor difference in most cases, it makes the scale
deterministic instead of depending on the order outputs are added.
Some I/O code paths (Collada, OBJ) were using mat3_from_axis_conversion
followed by transpose_m3, instead of swapping the axis arguments
which achieves exactly the same result.
Reviewed By: Aras Pranckevicius
Differential Revision: https://developer.blender.org/D15158
Error in a4a7af4732.
To allow deleting tree elements while iterating, the new iterators would
get needed data out of the tree element before calling the iterator
callback. This included the info if the element is open or collapsed. So
if the callback would open or collapse elements, the iterator wouldn't
respect that change. Luckily the way the open/collapsed state is stored,
we can still query it after the callback is executed, without having to
access the (possibly freed) tree element.
OBJ vertex color related tests were not producing identical results
across various platforms, primarily due to sRGB<->Linear color space
conversions.
While D15193 has just made the color space conversion accuracy match
much closer between platforms, it's still not 100% the same.
This change reduces the amount of decimal places used for exporting
vertex colors, to 4 digits (down from 6). Vertex normals were
already always printed with 4 digits, and colors are conceptually
similar (usually 0..1 range etc.).
This makes the vertex color tests pass again, so re-enable them
after adjusting to 4 decimals expectations.
srgb_to_linearrgb_v3_v3 is using an approximation of powf that is
SIMD. However, while the accuracy of it is ok, a larger issue is that
it produces different results on Intel compared to ARM architectures.
On ARM (e.g. AppleSilicon), the result of the SIMD code path is much
closer to the reference implementation. This seems to be because of
_mm_rsqrt_ps usage in _bli_math_fastpow512. The ARM/NEON code path
emulates inverse square root with a combination of vrsqrteq_f32
followed by two Newton-Raphson iterations, because blender uses the
SSE2NEON_PRECISE_SQRT define.
This commit adds similar NR iterations to the "actual SSE" code path
as well.
Max error of srgb->linear->srgb conversion roundtrip goes from
0.000211 down to about 0.000062.
Reviewed By: Sergey Sharybin
Differential Revision: https://developer.blender.org/D15193
I'm using the tool icons for the brush themselves.
Note: This includes a few brushes that are only defined in D15134.
Those are simply the icons rendered with a world background of #282828.
This commit is intended to be reverted within a few minutes.
commit 39ffb045a52d16994c1c87ccf3249ff3222a8fca
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jun 15 15:43:13 2022 +0200
Py API Doc: add runtime changelog generation to `sphinx_doc_gen.py`.
Optionally use `sphinx_changelog_gen.py` to dump current version of the
API in a JSON file, and use closest previous one listed in given index
file to create a changelog RST page for Sphinx.
commit fbe354d3fcfa2ad1ed430c3c27e19b99a0266dda
Author: Bastien Montagne <bastien@blender.org>
Date: Wed Jun 15 15:36:19 2022 +0200
Py API Doc: refactor changelog generation script.
Main change is to make it use JSON format for its dump files, instead of
some Python code.
It also introduces an index for those API dump files, mapping a blender
version to the relevant file path.
This is then used to automatically the most recent (version-number wise)
previous API dump to compare against current one, when generating the
change log RST file.
There is a check to be sure no system python is in the path
on windows to be sure deps do not accidentally build against it.
The problem arises on certain versions of windows that ship a
python.exe that just opens up the MS store to download their
python version. The check takes this to be a real python
installation and refuses to build.
This change fixes the issue by looking for pythonw.exe which a
real python install would have, but the MS store opening one that
windows ships (as of now) would not.
Whats happening is that the modifier keeps adding new frames to the evaluated object resulting in an exponential increase. This is because when preparing the data for the modifiers we only copy visible strokes to the eval object. But the modifiers do not consider visibility and will generate the mirrored strokes even for layers that are hidden. Because those layers have not been copied (only their structure) we run into this issue.
The solution is always copy the active frame of all layers (even if the layer is hidden).
While dragging assets over a catalog, we would show both the name and
the full catalog path in the drag tooltip. For catalogs at the root
level (catalogs without parents) the name and the full path are the
same, so it would just display the name twice. This is more confusing
than helpful. Now skip displaying the full path in that case.
Reviewed by: Julian Eisel
Addresses T92855
Differential Revision: https://developer.blender.org/D15190
Re-organize de-selection so that there is less conflict between tracking
and masking operators.
Still not fully ideal: the LMB selection does not de-select everything
now since the `mask.select` with `deselect_all` is only added to the
keymap when the RMB is the select mouse. While this is sub-optimal, this
seems to be how mask selection behaved in the Image Editor in 3.1.
Not sure it worth looking into a more complete fix, as it will likely be
too big to be safe for a corrective release.
Differential Revision: https://developer.blender.org/D15183
Rename get_window to window_from_surface and return a
GHOST_WindowWayland instead of an GHOST_IWindow since most callers
needed to cast. It also makes sense that an call for accessing windows
would return the native type.
- Initialize values in the struct declarations
(help avoid accidental uninitialized struct members).
- Use `wl_` prefix for some types to avoid e.g. `output->output`.
- Use `_fn` suffix for locally defined function variables.
- Use `_handle_` as separator for handlers, making function names easier
to follow as this separates the handler name from the interface.
- Add doxy sections for listeners in GHOST_WaylandWindow.cpp.
Intel iGPU (HD4000) supports OpenGL 4.4 but doesn't support conservative
depth. (GL_ARB_conservative_depth). This change will only check for the
availability of the extension.
- Remove unnecessary braces in switch statements
- Move `default` to the end of other switch items
- Use camel case for type names
- Use `BLI_assert_unreachable()`
GHOST_GetDPIHint now returns a value that takes fractional scaling into
account. Otherwise the integer scale is used since Wayland's API's use
integer scale values exclusively.
Use the same method as SDL to calculate the fractional scale.
Function `SEQ_transform_handle_overlap` was declared in sequencer module
header file, but it was defined in editor/transform module.
Move definition to sequencer module.
Function `SEQ_transform_seqbase_shuffle_time` did not have access to
strip effects, and therefore could not handle their animation. Since
now transformation knows what strips can't be directly moved, but their
position depends on other strips, this collection of strips is passed as
argument, so animation can be offset correctly.
The comparison between dot products of each point of the poly were
not taking into consideration negative values. FLT_MIN was used rather
than -FLT_MAX due to a misunderstanding of the FLT_MIN definition.
Maniphest Tasks: T98718
Differential Revision: https://developer.blender.org/D15161
PBVH draw has an optimization where it only sends the
active attribute to the GPU in workbench mode. This
fails if multiple viewports are open with a mix of
workbench and EEVEE mode; it also causes severe lag
if any workbench viewport is in material mode.
There are two solutions: either add the code in sculpt-dev
that checks for EEVEE viewports at the beginning of each frame,
or integrate pbvh draw properly inside the draw manager
and let it handle which attributes should go to the GPU.
Don't show an error if no operator property is set at all that can be
used to find an image file or ID for dropping. The caller can decide if
this is an error that needs reporting or a valid case, like it is here.
Caused by oversight in 7afcfe111a - code relied on fact, that strip
boundary holds old value until updated.
Calculate new offsets based on stored orignal offsets.
It's potentially possible that the attribute duplication could fail,
for whetever reason. There is no great reason not to be safe in
this high-level code.
Use a name argument, for the same reasons as 6eea5f70e3.
Also reuse the layer and unique name creation in `BKE_id_attribute_new`
instead of reimplementing it. Also include a few miscellaneous cleanups
like using const variables and `std::string`.
The `update_active_strip_from_listbase()` function took meta-strips in
the "source" list into account, but didn't recurse into the
corresponding meta-strip of the "destination" list. This is now fixed.
`update_active_strip_from_listbase()` needed a few changes to resolve
the issue:
- It was renamed to `find_active_strip_from_listbase()` to limit its
reponsibility to just finding the active strip. It now leaves the
assignment to the caller. This reduces the number of parameters by 1
and makes recursion simpler.
- The destination strips are now, like the source strips, passed as
`ListBase`, so that both source & dest can be recursed simultaneously.