Commit Graph

96584 Commits

Author SHA1 Message Date
Hans Goudey
9fd834fbb3 Fix T103143: Cycles can lose default color attribute
The `render_color_index` skips attributes with different types
and domains in order to give the proper order for the UI list.
That is a different than an index in the group of all attributes.

The most solid solution I could think of is exposing the name of
the default color attribute. It's "solid" because we always address
attributes by name internally. Doing something different is bound
to create problems. It's also aligned with the design in T98366 and
D15169.

Another option would be to change the way the "attribute index"
is incremented in Cycles. That would be a valid solution, but would
be more complex and annoying.

For consistency, I also exposed the name of the active color attribute
the same way, though it isn't necessary to fix this particular bug.

The properties aren't editable, that can come in 3.5 as part of D15169.

Differential Revision: https://developer.blender.org/D16769
2022-12-14 11:26:11 -06:00
Hans Goudey
eae1be548d Fix T103186: Missing anonymous attribute reference
Creating the `WeakAnonymousAttributeID` doesn't
increase the reference count, but destructing it does.
2022-12-14 11:26:11 -06:00
Jacques Lucke
f879c20f72 Geometry Nodes: output uv map from primitive nodes as anonymous attributes
This is essentially a left-over from the initial transition to fields where this was
forgotten. The mesh primitive nodes used to create a named uv map attribute
with a hard-coded name. The standard way to deal with that in geometry nodes
now is to output the attribute as a socket instead. The user can then decide
to store it as a named attribute or not.

The benefits of not always storing the named attribute in the node are:
* Improved performance and lower memory usage when the uv map is not
  used.
* It's more obvious that there actually is a uv map.
* The hard-coded name was inconsistent.

The versioning code inserts a new Store Named Attribute node that
stores the uv map immediatly. In many cases, users can probably just
remove this node without affecting their final result, but we can't
detect that.

There is one behavior change which is that the stored uv map will be
a 3d vector instead of a 2d vector which is what the nodes originally created.
We could store the uv map as 2d vector inthe Store Named Attribute node,
but that has the problem that older Blender versions don't support this
and would crash immediately. Users can just change this to 2d vector
manually if they don't care about forward compatibility.

There is a plan to support 2d vectors more natively in geometry nodes: T92765.

This change breaks forward compatibility in the case when the uv map
was used.

Differential Revision: https://developer.blender.org/D16637
2022-12-14 18:15:16 +01:00
Jacques Lucke
f0dc4d67e5 Geometry Nodes: support storing 2d vector attributes
This allows choosing the 2d vector type in the Store Named Attribute
node. Similar to byte-colors, there is not a special socket type for this
(currently). In geometry nodes itself, vectors are all still 3d.
2022-12-14 16:44:01 +01:00
Julian Eisel
45dbd69296 Fix compiler error on MSVC after a243a9dc79 2022-12-14 16:09:10 +01:00
Julian Eisel
f4912e7f5b Fix asset loading indicator in node add menu disappearing too early
The "Loading Asset Libraries" label in the menu would already disappear
before the asset libraries are done loading. It only queried if the
loading was started, not if it was finished. Especially notable when the
asset library was slow to load, e.g. because it is not yet in the asset
index.
2022-12-14 15:43:05 +01:00
Julian Eisel
a243a9dc79 Cleanup: Remove unused headers in asset files 2022-12-14 15:43:05 +01:00
Germano Cavalcante
dba7837d44 Fix typo in rB2c5a525d6409
`MOD_MIR_AXIS_Y` -> `MOD_MIR_AXIS_Z`

This causes mirror-Z clipping to be non-functional.
2022-12-14 09:23:10 -03:00
Philipp Oeser
8930395912 Fix T101765: Curves sculptmode: object origin and 3D cursor are visible
This is because OB_MODE_SCULPT_CURVES is not part of OB_MODE_ALL_PAINT
(yet). While there is some chance it ends up there, there are a lot of
more places that need checking and so patch only fixes the report very
isolated.

NOTE: T93501 is related (since the option to show these should also be
hidden in sculptmode)

Maniphest Tasks: T101765

Differential Revision: https://developer.blender.org/D16764
2022-12-14 08:22:05 +01:00
nutti
b848de7546 Fix T102213: Invalid font size in the image editor with some scripts
The size could be left at an unexpected value by scripts, causing
the wrong size to be shown.

Ref D16493
2022-12-14 15:40:53 +11:00
Campbell Barton
5025a3833a CMake: fix build error on Linux where MAN page generation failed
Move man-page generation to an install step to ensure the shared
libraries have been copied before running Blender.
2022-12-14 14:13:38 +11:00
Ian Karanja
4710582f8f UI: Fix typo in 'CONSTRAINT_SPACE_PARLOCAL' description
Differential Revision: https://developer.blender.org/D16690
2022-12-13 21:52:01 -05:00
Campbell Barton
b1b5b48d53 Cleanup: quiet format warning 2022-12-14 12:25:35 +11:00
Hans Goudey
75ad8da1ea Refactor: Replace old Mesh edge split implementation
Recently a new geometry node for splitting edges was added in D16399.
However, there was already a similar implementation in mesh.cc that was
mainly used to fake auto smooth support in Cycles by splitting sharp
edges and edges around sharp faces.

While there are still possibilities for optimization in the new code,
the implementation is safer and simpler, multi-threaded, and aligns
better with development plans for caching topology on Mesh and other
recent developments with attributes.

This patch removes the old code and moves the node implementation to
the geometry module so it can be used in editors and RNA. The "free
loop normals" argument is deprecated now, since it was only an internal
optimization exposed for Cycles.

The new mesh `editors` function creates an `IndexMask` of edges to
split by reusing some of the code from the corner normal calculation.

This change will help to simplify the changes in D16530 and T102858.

Differential Revision: https://developer.blender.org/D16732
2022-12-13 18:40:06 -06:00
Hans Goudey
ae7ef8bcc6 Cleanup: Use const variables in node drawing 2022-12-13 16:44:46 -06:00
Hans Goudey
f613614fce Fix T103136: Cannot activate viewer node in group
90ea1b7643 created an item for the viewer node path
but didn't add it to the list, which also caused memory leaks.
2022-12-13 16:44:46 -06:00
Hans Goudey
a55163c880 Cleanup: Reduce indentation when setting node active 2022-12-13 16:44:46 -06:00
Hans Goudey
23b776e5b3 Cleanup: Remove disabled code 2022-12-13 16:44:46 -06:00
Joseph Eagar
9f1d7d930d Cleanup: fix comile error from last commit 2022-12-13 13:58:27 -08:00
Joseph Eagar
939b63bcd6 Sculpt: Fix more attribute bugs when switching PBVH modes
Fixed more cases where attributes weren't being reinitialized
on switching PBVH mode:

* When PBVH_GRIDS and PBVH_BMESH force attributes into simple
  array mode they no longer override simple_array in the
  SculptAttributeParams parameters, instead they set a field
  in SculptAttribute itself.  Thus if the attribute is
  reinitialized in another mode it won't retain the simple_array
  parameter.
* sculpt_attribute_ensure_ex now calls sculpt_attr_update if
  the attribute already exists.
* Fixed a bug from a couple commits ago that set
  SculptAttribute.data_for_bmesh wrong.
2022-12-13 13:48:07 -08:00
Joseph Eagar
6f9cfb037a Sculpt: Fix T102991: Multires fast navigate not implemented
PBVH draw code now builds coarse triangle index buffers
for multires. Note that the coarse grids can be at any
multires depth but is currently hardcoded to 1.
2022-12-13 13:46:25 -08:00
Hans Goudey
8ee020d11f Fix T103195: Initialize face sets from bevel weights broken
The conversion from char to float (divide by 255) wasn't removed in
291c313f80. Also fix a crash when the edge crease layer
didn't exist.
2022-12-13 15:17:55 -06:00
Hans Goudey
29f342774c Fix T103052: Box trim does not create face sets attribute
Previously the sculpt box trim operator always created face sets,
but after face sets became optional it only modified them if they
already existed. Absent a better way to turn the behavior on and off,
the fix is to just always create face sets.
2022-12-13 15:17:55 -06:00
Hans Goudey
bdd34f4fa2 Fix T103051: Changed behavior when removing a material slot
Before f1c0249f34 the material was assigned to the previous
slot rather than the next. Though the behavior is arbitrary, there
is no reason to change it.
2022-12-13 15:17:55 -06:00
Germano Cavalcante
2c5a525d64 Cleanup: indentation, remove and rename variables
The `transform_convert_clip_mirror_modifier_apply` code is made more readable by:
- decreasing indentation;
- removing `axis` and `tolerance` variables;
- renaming `int clip` to `bool is_clipping`;
2022-12-13 14:59:55 -03:00
Jacques Lucke
b50c475cd2 Cleanup: move listbase.c to c++ 2022-12-13 18:13:10 +01:00
Joseph Eagar
0a5e8a6342 Sculpt: Fix crash in dyntopo
Attribute wrangler in PBVH_BMESH mode was
converting real attributes (e.g. vertex node index)
into simple arrays when validating the attribute list.
2022-12-13 08:47:54 -08:00
Joseph Eagar
246df68095 Sculpt: Fix crash with unsupported attr types in pbvh draw 2022-12-13 08:47:53 -08:00
Jacques Lucke
ea7570989d Cleanup: add utility method to get group input nodes 2022-12-13 17:25:51 +01:00
Sybren A. Stüvel
0cd56b7a36 Fix T101169: fcurve.c: solve_cubic: incorrect comment
The comment of `solve_cubic()` put the coefficients of the to-be-solved
cubic equation in the wrong order. This is now fixed.

No functional change, just a comment fix.
2022-12-13 16:20:24 +01:00
Jeroen Bakker
9579e3eef2 Cleanup: remove unused parameter in calc_brush_local_mat. 2022-12-13 15:52:50 +01:00
Antonio Vazquez
85a743e08b Fix T103061: GPencil export to SVG wrong line thickness
When the line was very thin the precision of the thickness
calculation was not precise enough.

The algorithm has been improved. This affects SVG and PDF.
2022-12-13 11:39:22 +01:00
Thomas Dinges
e8c7866608 Add-ons: Exclude contrib for beta, rc and release builds.
* Make it clearer that contrib isn't shipped with releases, by already excluding it in beta.
* Improve the UI by hiding the "Testing" enum item in these case.

Differential Revision: https://developer.blender.org/D16729
2022-12-13 11:12:36 +01:00
Jeroen Bakker
a14a152024 PBVH: Fix crash with incorrect initialized span lengths.
PBVH doesn't store the loop size. We need to get that from the mesh.
We should perhaps also store the mloop len insize the PBVH.
2022-12-13 10:15:32 +01:00
Jeroen Bakker
8f5df25f33 Cleanup: Use BKE_brush_mask_texture_get in sculpt code.
In preparation to sanatize the mask texture and color texture in sculpt code. In sculpt
mode the mask texture is read from mtex, leaving the mask_mtex when we want to use color
textures in sculpt mode.
2022-12-13 09:14:33 +01:00
Campbell Barton
e6e57cebec CMake: add missing headers 2022-12-13 12:46:12 +11:00
Campbell Barton
adb49ffa24 Cleanup: spelling in comments 2022-12-13 12:35:53 +11:00
Campbell Barton
17a20ed7fe Cleanup: resolve missing-declarations warning 2022-12-13 12:24:57 +11:00
Lukas Stockner
485c5abedc Fix T103067: Regression: Workbench render crash in 3.4
The workbench engine assumes that the Z pass exists, but didn't register it before.
Since rB3411a96e7493, this is mandatory.
2022-12-13 01:45:52 +01:00
Hans Goudey
ab1c36ad3f Cleanup: Move two modifier files to C++ 2022-12-12 18:19:32 -06:00
Hans Goudey
57090a4b72 Cleanup: Remove ifdef'd node transform code
This has been turned off since 2013.
2022-12-12 17:09:58 -06:00
Hans Goudey
e41abf9e26 Cleanup: Remove runtime node flag, various node transform cleanups
Remove another runtime node flag that's simpler as a local variable.
Use references, C++ types, simpler for loops, etc.
2022-12-12 17:03:17 -06:00
Hans Goudey
4ee2504eff Cleanup: Remove cryptic "PET" acronym
There is no need to make this an acronym, it only makes the code
less accessible. It's a comment anyway, so brevity isn't the goal.
2022-12-12 17:03:17 -06:00
Hans Goudey
9437abdbce Cleanup: Use LISTBASE_FOREACH macro 2022-12-12 17:03:17 -06:00
Erik Abrahamsson
b08301c865 Geometry Nodes: Optimization in Set Position node
Adds an early return if Position/Offset inputs won't lead
to any changes in the Geometry.

It now also compares with the read-only Position attribute instead of
getting it for write only, to work correctly with Copy-on-Write.
Before, the `is_same`-check only worked for geometry created
in the node tree.

Differential Revision: https://developer.blender.org/D16738
2022-12-12 23:01:49 +01:00
Hans Goudey
42def76831 Cleanup: Add a bit more detail to curves offsets comment 2022-12-12 13:40:28 -06:00
Brecht Van Lommel
e4f9c50928 Fix T102990: OpenVDB files load very slow from network drives
The OpenVDB delay loading of voxel leaf data using mmap works poorly on network
drives. It has a mechanism to make a temporary local file copy to avoid this,
but we disabled that as it leads to other problems.

Now disable delay loading entirely. It's not clear that this has much benefit
in Blender. For rendering we need to load the entire grid to convert to NanoVDB,
and for geometry nodes there also are no cases where we only need part of grids.
2022-12-12 18:28:09 +01:00
Iliya Katueshenock
f95de78ca2 Fix memory leak in lite build with animation rendering
Differential Revision: https://developer.blender.org/D16745
2022-12-12 18:28:09 +01:00
Sybren A. Stüvel
d72c7eefd1 Fix T101522: Animation: motion path range overwritten by 'Update Paths'
Expand the motion path frame range options with an extra option "Manual
Range". When chosen, Blender will not automatically update the path
range any more.

Additionally, the start/end frame fields are greyed out in the UI when
one of the automatic range options is selected (i.e. all but the new
"Manual Range" one). It is still possible to set the start/end frame
temporarily, but the original behaviour (of recomputing those on update)
remains.

Manifest Task: T101522
2022-12-12 17:36:36 +01:00
Julian Eisel
85d92afbd4 Cleanup: Move asset catalog tree tests to own file
The catalog tree is a unit on its own, and should be tested separately.
This makes the testing files smaller and more focused, which can help
maintaining them.
2022-12-12 17:07:55 +01:00