Change the way the pose slider gets its color so it is consistent
between editors
Previously the highlight color would be different between
the 3D viewport and the graph editor.
Reviewed by: Sybren A. Stüvel, Pablo Vazquez
Differential Revision: https://developer.blender.org/D11878
Ref: D11878
This node doesn't only support point clouds, it supports any geometry
component type with points, so meshes, curves, and point clouds.
We could explicitly list them to add a warning for volumes, but
that wouldn't really have any practical benefit, and isn't done
elsewhere.
As part of the refactor to the node declaration builders, we had hoped
to add a regular expression specifically for these socket names, but
recent discussions have revealed that using the translation marker
macros is the preferred solution.
If the names and descriptions were exposed to RNA, these would not
be necessary. However, that may be quite complicated, since sockets
are all instances of the same RNA types.
Differential Revision: https://developer.blender.org/D13033
Calling `remove_unused_references` inside the `modify_geometry_sets` loop
was known to be not entirely reliable before. Now I just moved it out of
the loop which fixes the bug.
Looks like OSX changed the default format of its locale, which is not
valid anymore for gettext/boost::locale.
Solution based on investigations and patch by Kieun Mun (@kieuns), with
some further tweaks by Ankit Meel (@ankitm), many thanks.
Also add an exception catcher on `std::runtime_error` in
`bl_locale_set()`, since in OSX catching the ancestor `std::exception`
does not work with `boost::locale::conv::conversion_error` and the like
for some reasons.
Reviewed By: #platform_macos, brecht
Maniphest Tasks: T88877
Differential Revision: https://developer.blender.org/D13019
This fixes one (of possibly multiple) root issues. The collection passed into
the Collection Info node must not contain the current object, because that
would result in a dependency cycle and recursive instancing.
This is a better and more general fix for T92511 and T92508 than
the ones that I committed before.
Previously, we tagged caches dirty when first accessing attributes.
This led to incorrect caches when under some circumstances. Now
cache invalidation is part of `OutputAttribute.save()`.
A nice side benefit of this change is that it may make things more
efficient in some cases, because we don't invalidate caches when
they don't have to be invalidated.
Differential Revision: https://developer.blender.org/D13009
In this case, the uniform index sampling loop would fail to assign any
data to the samples, so fill the rest with the largest value possible,
corresponding to the end of the spline. Animation Nodes has the same
fix for this case.
This patch makes `widget_nodesocket` base the size of the drawn
socket icon on the rectangle that’s passed in to allow it to scale
with the rest of the interface.
Differential Revision: https://developer.blender.org/D11734
When doing a non portable build of blender, the executable
blender-thumbnailer would be installed in two locations:
/usr/bin/
/usr/
While cleaning up, also make the blender thumbnailer dll optional on
windows to bring the logic in line with what it is on linux and mac.
Reviewed By: Campbell Barton, Ray molenkamp
Differential Revision: http://developer.blender.org/D13014
When use Invert option, the weight must be inverted not omitted. This change invert the value if the point had assigned weight to get the right result.
Remapping code could call collection resync code while processing
remapping, which is a good way to crash by accessing no-more-valid
pointers.
Similar issue as with liboverrides resync, fixed the same way by
preventing any collection resync until whole remapping has been done.
This was probably not an issue in practice in current code, since this
is only used by append code currently, which should not affect
layers/collections in current scene yet.
`CTX_data_selected_objects()` returns a `ListBase` of
`CollectionPointerLink`, not `PointerRNA`. This caused an alignment
issue, resulting in `owner_id == NULL` reported in T92507. Correcting
the pointer type fixed this.
In the end, the same pointer is used as before this commit, but the way
it is obtained is actually correct.
Before this, the search button was quite small really, not much text would fit
into it. Increase the size a bit, but not too much to still make the layout
work in smaller area sizes.
{F11548100, size=full}
To celebrate the beginning of a new series, it feels like the right time to
give the theme a fresh look while improving on what already works.
The aim of this refresh is to keep a familiar look but with polishing touches
here and there. Like new paint on the walls of your well known house.
The theme for Blender 2.8 was well received but presented a few flaws.
* Transparency on menus and tooltips reduce readability
* Mismatch on certain colors, especially outlines of connected widgets
* Active/open menus highlight was not prominent enough
* Header background mismatch in some editors
At the same time we can make use of new features in 3.0:
* Make panels look like panels again (like in v2.3!)
* Make use of roundness in more widgets
* Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation
* Tweak colors for the new dot grid
This update does not include:
* Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast.
* A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope)
There will be certainly small tweaks to do here and there, I've been working using this theme
for months but there can be areas that are missing update. The overall style is presented here.
This commit bumps the file subversion.
Reviewed By: #user_interface, Severin
Differential Revision: https://developer.blender.org/D13008
Adding a catalog should also activate it, like we do it for adding other
data in Blender. The tree-view code will make sure the newly added item
will not have collapsed parents.