Commit Graph

118098 Commits

Author SHA1 Message Date
Clément Foucault
a1aafddcbe DRW: GPU wrapper: Add new StorageVectorBuffer
Same as `StorageArrayBuffer` but has a length counter and act like a
`blender::Vector` you can clear and append to.
2022-09-17 12:27:00 +02:00
Jacques Lucke
7549e0c5ae Geometry Nodes: use stringref instead of string in logger
This reduces logging overhead. The performance difference is only
significant when there are many fast nodes. In my test file with many
math nodes, the performance improved from 720ms to 630ms.
2022-09-17 12:08:57 +02:00
Clément Foucault
1810b1e4c8 GL: Framebuffer: Add support for empty framebuffer (no attachments)
This allows to reduce the memory footprint of very large framebuffers if
there is no need for any attachment.
2022-09-17 10:17:47 +02:00
Campbell Barton
b37954d03c Cleanup: format 2022-09-17 15:12:56 +10:00
Campbell Barton
34a6952067 Cleanup: compiler warnings 2022-09-17 15:12:42 +10:00
Campbell Barton
d9930d5fd0 Cleanup: spelling, punctuation & repeated words in comments 2022-09-17 15:08:40 +10:00
Richard Antalik
5f6f2e106c Cleanup: Use dedicated function to offset VSE strip handles 2022-09-17 05:23:34 +02:00
Richard Antalik
d4a763d363 Fix T101098: Moving meta strip can change its length
Caused by clamping handle translation to strip bounds in functions
`SEQ_time_*_handle_frame_set()` to prevent strip ending in invalid
state. Issue happens when meta strip is moved so quickly, such that
immediate offset is greater than strip length.

Currently meta strip bounds are updated when any contained strip changes
its position, but this update always preserves meta strip position.
Transforming meta strip is not possible directly and all contained
strips are moved instead. Therefore this is 2-step process and fix needs
to be applied on update function and on translation function.

Inline offset handling without clamping in function
`SEQ_time_update_meta_strip_range()`.
Add new function `seq_time_translate_handles()` to move both handles at
once in `SEQ_transform_translate_sequence()`.
2022-09-17 04:21:56 +02:00
Joseph Eagar
e108d67635 Sculpt: add .sculpt to allow_procedural_attribute_access
Also cleaned up a comment.
2022-09-16 13:05:04 -07:00
Hans Goudey
9c35a5a524 Sculpt: Improve performance when initializing face sets
Avoid conversion to `BMesh` for basic topology operations and data access.
Instead use a mesh map to retrieve the faces connected to each edge.
I observed performance improvements of 5x (600ms to 100ms) to 10x
(15s to 1s), with bigger changes for large meshes with more data layers
Switching to `std::queue` over Blender's `GSQueue` gave another
25% improvement.

Differential Revision: https://developer.blender.org/D15988
2022-09-16 14:31:30 -05:00
Hans Goudey
8fdaf2bddc Fix: Missing updates for multires sculpting
Caused by ee23f0f3fb, which removed the update tag when entering
sculpt mode, and by b5f7af31d6, which made these layers lazily
created, so they weren't always available at the start of a stroke. Now
update the evaluated mesh/multires CCG as necessary. Some updates
could potentially avoided when switching modes in the future, but for
now do it all the time.

Fixes T101116
Also fixes a crash when painting multires mask for the first time
2022-09-16 14:31:30 -05:00
Joseph Eagar
02575bcbd0 Sculpt: New attribute API
New unified attribute API for sculpt code.

= Basic Design =

The sculpt attribute API can create temporary or permanent attributes (only supported in `PBVH_FACES` mode).  Attributes are created via `BKE_sculpt_attribute_ensure.`

Attributes can be explicit CustomData attributes or simple array-based pseudo-attributes (this is useful for PBVH_GRIDS and PBVH_BMESH).

== `SculptAttributePointers` ==

There is a structure in `SculptSession` for convenience attribute pointers, `ss->attrs`.  Standard attributes should assign these; the attribute API will automatically clear them when the associated attributes are released.  For example, the automasking code stores its factor attribute layer in `ss->attrs.automasking_factor`.

== Naming ==

Temporary attributes should use the SCULPT_ATTRIBUTE_NAME macro for naming, it takes an entry in `SculptAttributePointers` and builds a layer name.

== `SculptAttribute` ==

Attributes are referenced by a special `SculptAttribute` structure, which holds
all the info needed to look up elements of an attribute at run time.

All of these structures live in a preallocated flat array in `SculptSession`, `ss->temp_attributes`.  This is extremely important.  Since any change to the `CustomData` layout can in principle invalidate every extant `SculptAttribute`, having them all in one block of memory whose location doesn't change allows us to update them transparently.

This makes for much simpler code and eliminates bugs.  To see why this is tricky to get right, imagine we want to create three attributes in PBVH_BMESH mode and we provide our own `SculptAttribute` structs for the API to fill in.  Each new layer will invalidate the `CustomData` block offsets in the prior one, leading to memory corruption.

Reviewed by: Brecht Van Lommel
Differential Revision: https://developer.blender.org/D15496
Ref D15496
2022-09-16 12:20:28 -07:00
Hans Goudey
4cea4f4c5f Fix: Geometry nodes crash with undefined node
The new evaluator crashes for multi-input sockets coming from undefined
nodes. The multi-input socket lazy node tries to retrieve the default
value since the undefined node never created output values. But there
is no default value stored because the socket is linked.

Differential Revision: https://developer.blender.org/D15980
2022-09-16 12:54:46 -05:00
Hans Goudey
3d93525069 Cleanup: Remove unused member variable in lazy function graph 2022-09-16 12:53:18 -05:00
Brecht Van Lommel
9ca1abe042 Fix T101100: missing smooth shading with linked subdivision surface in editmode
Smooth flag should come from the evaluated mesh, only selection and hidding
state should be mapped to the original bmesh.

Pre-existing issue revealed by refactor in b247588dc0.
2022-09-16 16:50:43 +02:00
Jacques Lucke
4d67a995d9 Fix: crash when evaluating geometry nodes after deleting an unlinked node
This was essentially a use-after-free issue. When a geometry nodes
group changes it has to be preprocessed again before it can be evaluated.
This part was working, the issue was that parent node groups have to be
preprocessed as well, which was missing. The lazy-function graph cached
on the parent node group was still referencing data that was freed when
the child group changed.

Now the depsgraph makes sure that all relevant geometry node groups are
preprocessed again after a change.

This issue was found by Simon Thommes.
2022-09-16 16:03:50 +02:00
Brecht Van Lommel
7042f4e4b2 Fix Linux bpy wheel failing to install due to wrong ABI flags 2022-09-16 15:53:37 +02:00
Hans Goudey
c8b9ede4b1 Sculpt: Move sculpt_face_set.c to C++ 2022-09-16 08:17:54 -05:00
Lukas Stockner
44aaa9893b Eevee: Add support for Nishita sky texture
Sun Disc is currently not supported because it'll need special handling - on the one hand, I'm not sure if Eevee would handle a 1e6 coming out of a background shader without issues, and on the other hand it won't actually cast sharp shadows anyways.
I guess we'd want to internally add a sun to the lamps if Sun Disc is enabled, but getting that right is tricky since the user could e.g. swap RGB channels in the node tree and the lamp wouldn't match that.
Anyways, that can be handled later, the sky itself is already a start.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D13522
2022-09-16 15:10:09 +02:00
Brecht Van Lommel
2eb19eeb19 Fix 101000: color picker colors drift above 1 for some OCIO configurations
Increase threshold to avoid float precision issues.
2022-09-16 15:00:39 +02:00
Jeroen Bakker
bf05b998b6 Revert "EEVEE: Fix volumetric resolve in large scenes."
This reverts commit 34051fcc12.
Although for normal use this doesn't make a difference. But when working with
huge scenes and volumetrics + NVIDIA it made a work-around not possible anymore.

For the heist production we added a fix on the render-farm (enable GPU workarounds).
{rB34051fcc12f388375697dcfc6da53e9909058fe1} made another work-around not
accessible anymore and it and was requested to revert this change.
2022-09-16 14:55:04 +02:00
Germano Cavalcante
4b326d5a78 Fix T101040: Blender Crashes When snap roll a bone in armature
The modes that don't support individual projection shouldn't support
FACE_NEAREST either.

Differential Revision: https://developer.blender.org/D15970
2022-09-16 09:05:33 -03:00
Campbell Barton
13c4af66fc Cleanup: format 2022-09-16 18:14:33 +10:00
Campbell Barton
95f05a6a4b Cleanup: spelling in comments 2022-09-16 18:14:33 +10:00
Colin Basnett
48d7ff68f0 Make File Select dialog update operator's file & path properties
When an operator is attached to a file select dialog, the update
callback function for the operator's directory, filename and filepath
properties will be called as the user navigates through the dialog.

This will allow add-on authors to make more interactive import
operators.

Differential Revision: https://developer.blender.org/D15543
2022-09-16 00:27:59 -07:00
Campbell Barton
8bf0714d50 make_source_archive: exclude hidden git files 2022-09-16 15:34:53 +10:00
Hans Goudey
ac76da2944 Revert "UI: Use full word for face set operator name, tweak description"
This reverts commit 15d85c54c3.
Included a separate change/new file by mistake. Sorry for the noise.
2022-09-15 23:06:04 -05:00
Hans Goudey
15d85c54c3 UI: Use full word for face set operator name, tweak description
"Init" shouldn't be used in the UI, and avoid repeating the operator
name in its description.
2022-09-15 23:04:55 -05:00
Hans Goudey
a231637fae Sculpt: Respect hiding when creating face sets from loose parts
Different areas of the mesh can be "loose parts" visually when separated
by hidden areas. This is consistent with other areas of sculpt mode that
also treat hidden areas differently.
2022-09-15 22:54:51 -05:00
Aaron Carlisle
72253f427d Docs: Update sphinx 2022-09-15 22:30:47 -04:00
Campbell Barton
d255c8e9f7 Cleanup: format 2022-09-16 11:53:40 +10:00
Campbell Barton
a8eeec7b35 Cleanup: typos in 427d669f62 2022-09-16 11:39:48 +10:00
Campbell Barton
427d669f62 make_bpy_wheel: various minor improvements
- Add doc-string with example usage shown in the --help message.
- Add help text for command line arguments.
- Only search for the CMakeCache.txt file when the `--build-dir`
  is omitted.
- Write fatal errors to the stderr.
2022-09-16 11:27:13 +10:00
Campbell Barton
8342564796 Cleanup: suppress type warnings for make_bpy_wheel & make_utils
'make check_mypy' now runs without warnings.
2022-09-16 10:52:20 +10:00
Hans Goudey
d5df23d758 Cleanup: Rename attribute required functions
Avoid "customdata" in the name, since that's an implementation detail
in this context.
2022-09-15 13:14:31 -05:00
Hans Goudey
0945ae338b Fix: Merging mesh and non-empty BMesh creates "flag" attributes
We need to use the custom data copy function that skips mesh-only
attributes like the hide status attributes, the generic material index
attribute, etc. Otherwise the BMesh has those attributes which
conflict with their builtin counterparts.
2022-09-15 12:52:18 -05:00
Jacques Lucke
8b26349d57 BLO: move blenloader to C++
Differential Revision: https://developer.blender.org/D15965
2022-09-15 19:13:13 +02:00
Brecht Van Lommel
9f76d0c8e6 Python: script for packing bpy module as wheel
The buildbot will call this script to create a binary .whl file that can be
easily installed through pip.

This wheel will only work with the same Python version used for Blender.
Other minimum system requirements are the same as regular Blender builds.

Includes contributions by Campbell Barton.

Differential Revision: https://developer.blender.org/D15957
2022-09-15 18:27:03 +02:00
Brecht Van Lommel
f70fac6382 Python: fix failing bpy build with full release config on Windows
* Fix issue with different build and install paths.
* Fix issue with oneAPI kernel build.

Ref D15957
2022-09-15 18:27:02 +02:00
Brecht Van Lommel
5228b0b74f Python: fix failing tests when building bpy module
* Use Python executable from lib folder since it's not installed.
* Make bpy module test work for portable install.
* Disable gtests which don't work with different Python link flags
  and shared library locations.

Ref D15957
2022-09-15 18:27:01 +02:00
Brecht Van Lommel
335a6c0c87 Cleanup: move Blender version parsing to make_utils.py
Ref D15957
2022-09-15 18:27:00 +02:00
Brecht Van Lommel
5b216aae8b Fix T101065: wrong denoising depth after ray precision improvements 2022-09-15 16:04:24 +02:00
Bastien Montagne
fbc74c9d93 Fix warning-as-errors in older GCC's, take 2.
rBf4e6616b835e did not work for `some reason`, this one has been
verified with gcc 10!
2022-09-15 15:58:21 +02:00
Bastien Montagne
f4e6616b83 Fix warning-as-errors in older GCC's.
Recent compilers (at least gcc 11 and 12) do not report any issue, but
gcc 10 does.
2022-09-15 15:46:47 +02:00
Kévin Dietrich
c41249d436 PointCloud: add BKE_pointcloud_nomain_to_pointcloud
This adds a utility function to copy the data from a PointCloud
outside of the main database to one that is in the database. This
is similar to `BKE_mesh_nomain_to_mesh`.

Ref D11592
2022-09-15 15:21:25 +02:00
Damien Picard
a869fcd686 I18n: disambiguate and extract a few messages
Disambiguate:
- Lower / Upper (case)
- Spray (ocean modifier)
- Keep Original (clip, grease pencil, object)
- Screen [space] (inside some enum items, mostly)
- Cast Shadow ("shadow that is cast", not "to cast a shadow")

Extract:
- Line Art Light Reference Near and Far
- Mesh vertex attribute domain: Vertex

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15938
2022-09-15 11:38:45 +02:00
Antonio Vazquez
903709c4eb GPencil: Add frame number to Trace operator
The default trace can only trace an image or a sequence, but
it was not possible to trace only selected frames in a sequence. 
This new parameter allows to define what frame trace.

If the value is 0, the trace is done as before.

The parameter is not exposed in the UI because this is logic
if it is managed by a python API, but it has no sense in the UI.

This feature was included after receiving feedback from Studios
which need to trace videos only for some frames using custom
python scripts.
2022-09-15 11:19:30 +02:00
Nate Rupsis
2310daed3a NLA: draw track bg based on strip's extrapolation type
In the NLA, draw the track background based on the strip's extrapolation
setting. Previously, this had no visual indicator; "Hold", "Hold
Forward", and "Nothing"  were visually indistinguishable. Now "Nothing"
actually shows nothing, "Hold Forward" shows a dimly colored background
from the strip to its right, and "Hold" shows that in both directions.

Reviewed By: RiggingDojo, sybren

Maniphest Tasks: T97572

Differential Revision: https://developer.blender.org/D14836
2022-09-15 10:47:02 +02:00
Campbell Barton
3eae1bfe35 Cleanup: quiet sign-conversion warning in OFFSETOF_STRUCT_AFTER
BLI_strict_flags.h raised a build error when this macro was used.
2022-09-15 18:02:53 +10:00
Jacques Lucke
5c4295ee6f Workaround for msvc compiler bug
This is the same issue as in rB2e8089b6bf50.
2022-09-15 09:34:20 +02:00