Commit Graph

64352 Commits

Author SHA1 Message Date
Campbell Barton
a1dda992c0 UI: disable register for insert text
Hides redo panel.
2018-09-11 09:20:02 +10:00
Campbell Barton
06ae3d3573 UI: disable register for grease pencil select
Avoid showing in redo panel
2018-09-11 09:20:02 +10:00
Dalai Felinto
207483dbfe Remaining fix for multiple text-boxes
As mentioned in d81aeb60fe the alignment for multiple text boxes should all
respect the same overall padding.

Vertical alignment is fully implemented now.
2018-09-10 18:15:36 -03:00
Antonioya
3319f80e03 GP: Fix performance problem with big files
During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good.

Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time.
2018-09-10 20:24:37 +02:00
Charlie Jolly
89295c7f6b Eeevee: update to match recent voronoi GLSL features for Cycles.
Differential Revision: https://developer.blender.org/D3680
2018-09-10 19:48:14 +02:00
Sebastian Parborg
86aa621f4b Texture paint: properly implement image slots for principled BSDF node.
Now we can create new base color, roughness, metallic, specular, normal,
bump and displacement images, and linked them to the appropriate socket.

Also fixes image nodes inside groups not being visible.

Differential Revision: https://developer.blender.org/D3679
2018-09-10 18:56:54 +02:00
Brecht Van Lommel
49dee07e9c Cleanup: fix compiler warnings. 2018-09-10 18:56:54 +02:00
Dalai Felinto
b94d34915f Textbox removal and creation should update text data 2018-09-10 13:41:56 -03:00
Clément Foucault
a01fe76ded Eevee: Fix assert when using transparent shadows
Was missing some UBO bindings.
2018-09-10 18:05:11 +02:00
Clément Foucault
a4b18bd1b9 Fix T56627: Crash because of incomplete LightCache 2018-09-10 18:05:11 +02:00
Clément Foucault
2a907bea9c Fix assert when toggling Xray mode after going to Solid and lookedev/eevee 2018-09-10 18:05:11 +02:00
Clément Foucault
5e7a56dc64 Eevee: Cleanup DoF implementation 2018-09-10 18:05:11 +02:00
Clément Foucault
ec64cad5a8 Eevee: Lookdev: Fix memleak 2018-09-10 18:05:11 +02:00
Dalai Felinto
c0b61cf64b Silence GP warning 2018-09-10 11:40:27 -03:00
Brecht Van Lommel
d483dfd03d Fix T56717: crash removing/adding objects.
Object bases hash always needs to be freed on library remapping.
2018-09-10 16:09:52 +02:00
Antonioya
b2865560a8 GP: Cleanup commented lines 2018-09-10 16:08:55 +02:00
Antonioya
5e89d1d96c GP: Remove annotation stroke mode
This option has not been working since a lot of time and it looks is unused. When we confirm is not used, we can remove it completely.
2018-09-10 16:08:55 +02:00
Dalai Felinto
58622eb3a6 Image/UV Editor: Remove show other option
This is no longer useful now that we have multi-object editing support.
2018-09-10 10:43:30 -03:00
Antonioya
0ee212682e GP: Use correct name for new Stroke object
To follow Blender standards, the name of the new primitive stroke must be different of blank object.

Also changed the default orientation of Suzanne 2D to use the same as other objects (not aligned by default)
2018-09-10 15:29:22 +02:00
Sergey Sharybin
0284392c48 Cleanup: More variables unused in release 2018-09-10 09:56:14 +02:00
Sergey Sharybin
ad713dc457 Cleanup: Warning in release builds 2018-09-10 09:50:50 +02:00
Campbell Barton
c30e12455b Correct argument type 2018-09-10 17:45:54 +10:00
Campbell Barton
18dc84dc35 Poly Build: disable use_boundary_tear
Without this, it's more like deleting the vertex than dissolving.
2018-09-10 17:35:03 +10:00
Campbell Barton
7283179a00 Poly Build: dissolve was using selection, not highlighted
Also no need to clear selection history,
BM_mesh_elem_hflag_disable_all handles this.
2018-09-10 17:29:24 +10:00
Campbell Barton
5b39b83af4 Poly Build: set newly added elements active 2018-09-10 16:24:38 +10:00
Campbell Barton
a4d126cac6 Cleanup: use title caps 2018-09-10 16:14:26 +10:00
Campbell Barton
549ac6ddeb Edit Mesh: pass Base array to picking functions
In some cases we need to use this array afterwards,
so this gives control over which objects are used for picking.

Also use an index argument as return argument
so callers that need to know the index in the array
don't need to calculate it afterwards.
2018-09-10 16:02:12 +10:00
Campbell Barton
fc06bd7236 Cleanup: use 'mesh' in preselect identifiers
We may have preselection for other types later.
2018-09-10 14:44:15 +10:00
Campbell Barton
0c2001e5ef Missing from last commit 2018-09-10 14:40:12 +10:00
Campbell Barton
a331b5dde6 Cleanup: rename edge-ring preselect file
Having all pre-selection in one file isn't so nice,
differentiate edge-ring from element pre-selection.
2018-09-10 14:38:13 +10:00
Campbell Barton
20634fd433 Tool System: use preselect highlight w/ poly-build
- Poly build now uses a new gizmo for pre-selection
  which has the same behavior as loop-cut.

  This replaces hack where mouse-move set the active element
  which was no longer working properly because of missing
  depsgraph updates.

- Multi-object support for poly-build.

- Support for deformed cage.

- Fix error where changing active object wasn't properly
  refreshing the preselect gizmo (for loopcut too).

Currently holding Alt to select non-boundary element's isn't working.
2018-09-10 14:35:04 +10:00
Campbell Barton
2b5d4d426a Cleanup: use function to set the active base 2018-09-10 14:21:11 +10:00
Campbell Barton
bb9b0fcdbe Cleanup: remove unused field args 2018-09-10 14:05:33 +10:00
Clément Foucault
6b551c0b8c Eevee: Depth of Feild: Fix ringing issue of background objects
There was an issue caused by Antialiasing being done after DoF. Move TAA
after DOF and Motion Blur.

Also certain pixel with lower CoC would be spread all over the background
because the neighbooring pixel have higher CoC. So we need to apply some
bilateral filtering when downsampling. Currently we limit the influence of
neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC].
2018-09-09 23:26:14 +02:00
Antonioya
d69d68621f GP: Improve smooth interpolation calc 2018-09-09 16:06:10 +02:00
Antonioya
84d85f963f GP: Fix strange pressure values when drawing
This strange values produced an "explosion" of the stoke and it was very annoying.
2018-09-09 14:08:18 +02:00
Antonioya
d7d4baa50f GP: missing change in previous commit 2018-09-09 11:48:02 +02:00
Antonioya
d5d354b1a2 GP: Fix scale problem when object is parented
The stroke was not scaled as expected in child objects.
2018-09-09 11:41:25 +02:00
Bastien Montagne
f074642b2c Fix T56712: Compositor image loader skips frames.
Bad removal of 'Fields' option for image sequences...
2018-09-08 16:46:44 +02:00
Bastien Montagne
5a1e9e5af8 Fix T56722: Crash - Entering mesh Edit Mode.
Seriously...
2018-09-08 11:19:07 +02:00
Campbell Barton
31b8dbf8c0 Fix extrude gizmo redo after selection glitch
It was possible to adjust extrusion after selection.
2018-09-08 13:36:47 +10:00
Campbell Barton
cb909afa12 Correct last commit 2018-09-08 13:22:34 +10:00
Campbell Barton
9189fd643a Gizmo: fix extrude depth ordering 2018-09-08 13:01:46 +10:00
Campbell Barton
f7f4c05bbf WM: add temporary field to gizmo's 2018-09-08 12:49:46 +10:00
Campbell Barton
dc29ae579f UI: make extrude gizmo similar size to transform 2018-09-08 10:50:53 +10:00
Campbell Barton
0ffca8b7b3 Fix gizmo poll function
Missed cast switching to bool return type.
2018-09-08 07:27:29 +10:00
Campbell Barton
aa6c9ca899 Cleanup: style 2018-09-08 07:03:14 +10:00
Campbell Barton
66d275f8d3 RNA: update gizmo API for changes in Blender
- gpu module renamed.
- make gizmo.new() take type as a required argument.
2018-09-08 06:50:02 +10:00
Campbell Barton
f23319d095 RNA: Area.header_text_set text is now required 2018-09-08 06:23:25 +10:00
Campbell Barton
9c7195789d Merge branch 'master' into blender2.8 2018-09-08 06:03:29 +10:00