Commit Graph

19319 Commits

Author SHA1 Message Date
Joseph Eagar
59578bfad2 as per discussion with ton, the editmesh accessors now live
in blenkernel.
2009-04-11 08:26:51 +00:00
Joshua Leung
fc02e980f4 Drivers: Errors + UI Tweaks
* Invalid drivers are now tagged accordingly and are not evaluated until they are manually refreshed using the 'Update Dependencies' button
* Drivers with errors have a error warning shown in their UI
* Rearranged the UI buttons a bit for drivers, adding support for a 'remove' driver button.
2009-04-11 06:48:39 +00:00
Campbell Barton
9d922b4c24 Changed the script UI registration to import rather then run each python script,
this means it caches the compiled pyc files after importing fro the first time.

My times for importing 501 buttons_objects.py files were.
- running each as a script 1.9sec
- importing for the first time 1.8sec
- importing a second time (using pyc files) 0.57sec

Also added "bpy" to sys.modules so it can be imported.
2009-04-11 05:46:40 +00:00
Brecht Van Lommel
c7b587105f UI:
* Added very basic loading of .py files on startup to define panels.
  It now executes all .py files in .blender/ui on startup. Right now
  this contains the object buttons, the C code for it is commented out.

  These files should get embedded in the blender executable as well
  eventually, that's a bit more complicated so this works for now.

* For scons and cmake it seems to copy & find the files OK, for make
  only "make release" works (same with scripts/ folder it seems).

* Added BLI_gethome_folder function in BLI_util.h. This is adapted
  from bpy_gethome, and gives the path to a folder in .blender like
  scripts or ui.

There's plenty of things to figure out here about paths, embedding,
caching, user configs ...
2009-04-11 02:18:24 +00:00
Brecht Van Lommel
3ed5e21537 UI:
* Template slots are no longer specified per item, but are
  a state now, set with uiTemplateSlot.
* Some renaming of Layout functions for consistency.
* Fix for roundbox in stack template, now is always behind
  the other buttons.
* Improved python API for layout:
  http://www.pasteall.org/5008/python
2009-04-11 01:52:27 +00:00
Brecht Van Lommel
9814ea4bcb RNA: python support for REQUIRED flag for function parameters. 2009-04-11 01:45:05 +00:00
Brecht Van Lommel
344449e483 RNA:
* Added REQUIRED flag for function parameters.
* Made dupliframes/verts/faces/groups an enum, and make it editable.
* Enum bitflags were broken, fixed.
2009-04-11 01:43:50 +00:00
Joshua Leung
728767bad7 2.5 Drivers:
* Fixed bug with setting the active F-Curve
* UI for editing drivers now works
2009-04-11 00:29:21 +00:00
Janne Karhu
48514b3d52 Fix for: [#18499] Particle size can only be set in steps of 0.1
- Some button settings were wrong.
2009-04-10 21:07:32 +00:00
Janne Karhu
c1cf50be79 Mesh effector surface option:
- Most mesh particle effectors can now have their effection point taken per particle as the nearest point on the mesh surface.
- This is activated with the "surface" button in the effector field panel.
- Activating the option adds a "surface" entry to the modifier stack where the state of the mesh is read from.

For an example of usage see http://www.youtube.com/watch?v=3XkO1EAmJks.
2009-04-10 19:40:21 +00:00
Guillermo S. Romero
5836cba0a5 Syntax error, unexpected ). 2009-04-10 18:47:33 +00:00
Elia Sarti
a55feb91de 2.5 / RNA
Corrected a description.
2009-04-10 18:03:24 +00:00
Ton Roosendaal
a14630c9d3 2.5
Quick hack to enable zoom in buttons window again.
It uses bad old conventions for fixed panel width still, view2d has
to be tweaked for new system. But, it shows layout to work. :)
2009-04-10 17:39:37 +00:00
Andre Susano Pinto
2fff90bbb4 Added function name to many of the PyArg_ParseTuple calls in gameengine
This way python raises more useful messages.
2009-04-10 16:45:19 +00:00
Ton Roosendaal
4e81404d7e 2.5
Grand cleanup: 
- removal of FTF and ftfont dir
- removal of text.c which wrapped it
- wrapped old text drawing code temporarily, need to decide how 'style'
  will behave per editor when you draw strings outside interface code.... 
  wouldn't be very useful to set fonts locally all over?
2009-04-10 16:30:28 +00:00
Ton Roosendaal
6124933781 2.5
Nicer implementation of blurred font draw, moved to blenfont
module. Set it with BLF_blur(value). Current kernels implemented
are 3 and 5 only. Blenfont module can extend this once.
2009-04-10 14:27:29 +00:00
Ton Roosendaal
d2cc19dcc6 2.5
More font style work;

- hooked up almost all ui buttons code to new font
  system, including text clipping
- panel headers scale now too to smaller fonts
- added further style hints, for shadow/emboss. Is all going to
  be in UI designer control!
- for fun; changed layout engine to spread vertical buttons in
  window width

Next: removal of all usage of old font system, using 'styles'.
Will also move font blurring to blenfont module.
2009-04-10 14:06:24 +00:00
Joshua Leung
a4c4ee2f99 2.5 Drivers - Widget Colours
* Widgets now get coloured when driven. The colour used is debatable, but I've just set it to a purplish colour so that it's easy to distinguish from animated/keyframes/highlight colours.

* New drivers are given generator F-Curve modifiers by default so that they at least show up in the view.
2009-04-10 13:16:50 +00:00
Joshua Leung
6593bbaca2 2.5 - Groundwork for Adding/Removing Drivers
Drivers can now be Added/Removed from buttons using the D/Alt-D hotkeys, and also through the menu. Driver settings (i.e. the target) are not set by default. To set those, go to the Graph Editor (see notes).

Notes:
* Buildsystem maintainers - I've added a new file "editors/animation/drivers.c"
* Widget colours for the driven-setting indications are needed 
* To see the new drivers, go into Graph Editor -> "Drivers" mode. Currently, there's a little bug there which prevents editing of the new drivers.
2009-04-10 13:08:12 +00:00
Joshua Leung
be8b7ead51 Action Editor - Part 2 of Code Cleanups
Nothing much to see here... there's still a few things to recode a bit nicer...
2009-04-10 12:06:31 +00:00
Joshua Leung
487561882d Animation Editors - Part 1 of Code Cleanups
* Fixed a few typos in the code
* Switched the meaning of the Ctrl and Alt modifiers when selecting keyframes. 
- Ctrl is now select all keyframes on one side of time cursor
- Alt is now select all keyframes at same time as a particular keyframe. 

TODO:
While testing these changes, I've found that this column-select is not working yet as the tolerances are too low. This will be rectified soon.
2009-04-10 03:34:20 +00:00
Janne Karhu
6121d4b9fe Particle effector falloff maxdist etc. didn't work like it was supposed to. 2009-04-09 23:43:25 +00:00
Benoit Bolsee
5031fe982e BGE API cleanup: ConstraintActuator. 2009-04-09 23:10:12 +00:00
Campbell Barton
ac45472a17 BGE Bugfix
The End key didn't work work at all for the keyboard sensor.
Removed getEventList() since it was added since 2.48a release.
2009-04-09 22:15:26 +00:00
Benoit Bolsee
b0cca7de26 BGE API cleanup: StateActuator. 2009-04-09 21:15:44 +00:00
Benoit Bolsee
09a5ffdf07 BGE API cleanup: sound actuator. 2009-04-09 20:40:12 +00:00
Elia Sarti
92e17f1fa9 2.5 / RNA
DNA_texture_types almost finished, missing still plugin type.
I noticed many texture share the same noise settings maybe this can be grouped into a common function.
Also testing out first commit.
2009-04-09 20:33:39 +00:00
Ton Roosendaal
79c30a0752 2.5
WIP commit for UI drawing.

- Hooked up Diego's new Font API
- Added Style definitions for fonts, currently it uses
  a different font for panel titles to show it.
- Styles are in Userdef now too, still not finished 
- Userdef "DPI" will offer global control over font size,
  to match monitor size/resolution. It's meant to scale
  widgets and headers too btw, later.
- Lots of code removed for old fonts, but that's unfinished.

On todo: too much to mention, will continue happily tomorrow!
2009-04-09 18:11:18 +00:00
Campbell Barton
46d8c1ebc7 talked to vekoon and he's ok about using pythons CFunction rather then our own pytype.
If printing PyTypes becomes important we can do it a different way which is still less then 10 lines.
2009-04-09 17:31:23 +00:00
Campbell Barton
bca1ca9d1e Added rna functions so they get included in a dir(rna_struct) from python.
Added a check that a panel panel is a subclass of bpy.types.Panel (need a better way to access this type)
2009-04-09 16:52:18 +00:00
Campbell Barton
4669fa48a8 Added GameKeys.EventToCharacter(event, is_shift) so you can get the character that would be types when pressing a key.
Last commit was made in the pydocs folder only, so this includes changes mentioned in rev 19620.
2009-04-09 16:00:45 +00:00
Brecht Van Lommel
26568d0303 RNA: makefiles aren't working correct on Mac currently,
temporary workaround.
2009-04-09 13:32:14 +00:00
Campbell Barton
9196d88242 Experimental removal of pyrna_func_Type (ifdef'd out)
Since adding a new type gives quite a lot of extra boiler plate functions.

Return PyCFunction's main disadvantage is it does not have a uniqie name when you print it.
2009-04-09 13:20:48 +00:00
Campbell Barton
e14e66f041 BGE Py API
- added keyboard senser attribute "events" to replace getEventList()
- fix 2 memory leaks in the python api (was making a list but not returning it)
- setting readonly attributes didnt give a good error message.
2009-04-09 12:53:56 +00:00
Joshua Leung
84f3e7d94d 2.5 Bugfix: Trying to insert/delete keyframes on old-style buttons would crash
Fixed the problems with using uninitialised vars in the calls for inserting keyframes from buttons. Oldstyle buttons (i.e. those without any RNA links, such as the 3D-View header buttons) would crash otherwise.
2009-04-09 11:36:12 +00:00
Benoit Bolsee
3be2b8995e Remove redundant include GL/glu.h in KX_Dome.cpp. 2009-04-09 10:29:07 +00:00
Campbell Barton
65f65a729a key logging didnt work for alphanum keys -=_+ and |\ since revision 2 and nobody noticed! 2009-04-09 10:28:14 +00:00
Campbell Barton
c29d51f1e8 BGE Text - fix for tab drawing as an @ and not adding white space.
Tab width is always space*4.
2009-04-09 10:05:17 +00:00
Campbell Barton
eacf5b5d6d BGE Text
- multi-line strings for bitmap text 
- keyboard sensor now logs return and pad enter as "\n"

BGE std::vector use in Value.cpp and RAS_MaterialBucket.cpp
The size of a new list is known before making them, reduce re-allocs, though probably not a noticeable speedup.
2009-04-09 09:50:17 +00:00
Joshua Leung
a59ee83916 Animation Editors - Bugfixes:
* Collapse selected channels should now work for most channels. It still doesn't work for Action Groups for some reason...
* Objects are now deemed to only be selected in Animation Editors if the are selected (i.e. if they are active but not selected, they are no longer considered to be selected)
* Outliner updates when scrubbing the TimeLine. As a consequence, anim playback with an Outliner open is a bit slower now.
2009-04-09 07:26:49 +00:00
Campbell Barton
ba4ad93ead Python 2.3 wouldn't compile with BGL. 2009-04-09 01:52:29 +00:00
Benoit Bolsee
5b0d75e831 BGE API cleanup: 2DFilterActuator. 2009-04-08 21:40:55 +00:00
Benoit Bolsee
24f1355d4f Fix gcc compiling problem with C++ syntax in KX_Dome.cpp. 2009-04-08 20:10:27 +00:00
Brecht Van Lommel
41b8259580 2.5: clipboard fix to only do the conversion to \r\n line endings on windows. 2009-04-08 18:48:17 +00:00
Brecht Van Lommel
25d0720dc4 2.5:
* Fix to make python panels callbacks get the actual
  blender Panel as an argument, instead of any instance.
* Fix for callback validation in python 2.5, worked OK
  in python 3.0 but gave error in 2.5 because it's a
  method instead of a function there.
2009-04-08 18:45:41 +00:00
Campbell Barton
1ee970e03b small bge edits
- Only try and remove light objects from the light list.
- Only loop over mesh verts once when getting the bounding box
- dont return None from python attribute localInertia when theres no physics objects. better return a vector still.
- add names to send message PyArg_ParseTuple functions.
2009-04-08 17:40:09 +00:00
Benoit Bolsee
db33320df7 BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Ton Roosendaal
d979085614 2.5
- Updated panel tabbing code to at least make it work again
- And some more minor UI tweaks
2009-04-08 16:51:35 +00:00
Brecht Van Lommel
9b3b52dfd6 RNA:
* Added the build system code to compile files named
  editors/*/*_api.c into the makesrna preprocessing.

  The reason to do this is to keep operators and API
  close together, but it doesn't fit well with the build
  system, especially Makefiles use an ugly hack here.

* Some fixes to pass an RNA AnyType through the API,
  this will give a PointerRNA, for use in the interface
  code for example.

* Added RNA wrapping of some UI template code as a test.
2009-04-08 16:40:46 +00:00
Benoit Bolsee
370850146f BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00