Commit Graph

19319 Commits

Author SHA1 Message Date
Ton Roosendaal
5b3d7bfdf6 2.5
More cleanup!

- removed old UI font completely, including from uiBeginBlock
- emboss hints for uiBlock only have three types now;
  Regular, Pulldown, or "Nothing" (only icon/text)
- removed old font path from Userdef
- removed all old button theme hinting
- removed old "auto block" to merge buttons in groups
  (was only in use for radiosity buttons)

And went over all warnings. One hooray for make giving clean output :)
Well, we need uniform definitions for warnings, so people at least fix
them... here's the real bad bugs I found:

- in mesh code, a call to editmesh mixed *em and *me
- in armature, ED_util.h was not included, so no warnings for wrong call
  to ED_undo_push()
- The extern Py api .h was not included in the bpy_interface.c, showing
  a several calls using different args.

Further just added the missing includes, and removed unused vars.
2009-04-14 15:59:52 +00:00
Campbell Barton
3511f8ef9f BGE Physics
Clamp objects min/max velocity.
Accessed with bullet physics from the advanced button with dynamic and rigid body objects.
- useful for preventing unstable physics in cases where objects move too fast.
- can add linear velocity with the motion actuator to give smooth motion transitions, without moving too fast.
- minimum velocity means objects don't stop moving.
- python scripts can adjust these values speedup or throttle velocity in the existing direction.

Also made copy properties from an object with no properties work (in case you want to clear all props)
2009-04-14 12:34:39 +00:00
Joshua Leung
3ef247eed9 FCurve Modifiers - "Limits" Modifier:
This new modifier clamps the values of the F-Curve to lie within specified bounds, much like Limit Location/Rotation/Scale constraints do. You can limit by time range(s) and/or value range(s).
2009-04-14 11:53:41 +00:00
Joshua Leung
2d17d86239 Action Code - Tidied up some code that wasn't working yet 2009-04-14 10:18:48 +00:00
Campbell Barton
1bc31fc7f9 BGE Bugfix
[#17678] "Mouse over" sensor broken when using viewports

Loop over all the scenes camera viewports and check the mouse is inside the viewport before casting a ray.
2009-04-14 03:08:09 +00:00
Benoit Bolsee
0b8661ab4d BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE. 
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.

Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
  Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
2009-04-13 20:08:33 +00:00
Guillermo S. Romero
6f12e584a9 SVN maintenance. 2009-04-13 19:33:22 +00:00
Ton Roosendaal
cf6a1630cf 2.5
Code revamp: moved the animation colors for widget to own struct, was
polluting the per-widget theme colors too much. Still WIP here... it
will go to Theme struct once I've removed all old colors.
2009-04-13 15:55:27 +00:00
Ton Roosendaal
2a6b1db9ad 2.5
Bugfix: loading 2.5 .blend files in different sized windows didn't correct
the screen size for it yet.
2009-04-13 14:39:43 +00:00
Ton Roosendaal
bf2ccf04a7 2.5
Makefile update for osx: copy ui scripts to .blender dir in .app folder
2009-04-13 14:22:22 +00:00
Joshua Leung
4263c13c39 Animato Bugfixes:
* Copying objects with animation data now works correctly. Previously, actions were not getting copied correctly, leading to loss of data in some cases.
* Action and Graph editors now display the name of the Action concerned (for 'Action' folder channels), making it easier to tell which AnimData blocks are sharing the same actions
* Added some code to make relative KeyingSets (converted from absolute ones) work better.
2009-04-13 11:15:43 +00:00
Campbell Barton
956d120098 Bullet integration uninitialised values.
Erwin, r16812 "Add Fh/Rot Fh to Bullet" - added this function
  ClosestRayResultCallbackNotMe(rayFromWorld,rayToWorld,body,parentBody)
  
  ...but parentBody was being ignored and the m_parent value wasn't being initialized.


Run memset() on CcdConstructionInfo which had some unset members for CreateSphereController() and CreateConeController().
2009-04-13 04:54:12 +00:00
Campbell Barton
1b73d3ce05 mesh proxy attributes from andrecastelo 2009-04-13 03:43:16 +00:00
Joshua Leung
b27e240124 Further simplified code for defining builtin KeyingSets (i.e. made the macros do more!) 2009-04-13 02:57:24 +00:00
Joshua Leung
b27436af7c 2.5 - Separated Keying Sets code out into its own file 2009-04-13 02:40:56 +00:00
Joshua Leung
f0fea32129 2.5 - Assorted tweaks in Graph Editor 2009-04-13 00:46:32 +00:00
Shaul Kedem
a71016a1a3 additional op naming convention changes 2009-04-12 23:05:40 +00:00
Campbell Barton
e9937120b8 py3 needs print() 2009-04-12 22:53:54 +00:00
Shaul Kedem
81e0f6f3ce curve op align to naming convention 2009-04-12 22:43:07 +00:00
Shaul Kedem
0d682a369b armature ops aligned with naming conventions - small fix 2009-04-12 22:16:21 +00:00
Campbell Barton
066098dfec this should fix building with mingw 2009-04-12 22:05:09 +00:00
Shaul Kedem
8a7a98cbdd sequencer op names change 2009-04-12 20:32:42 +00:00
Campbell Barton
5b07f06136 fix some refcounting issues with PyDict_SetItemString 2009-04-12 20:19:27 +00:00
Dalai Felinto
8664e35adf 2DFilter bugfixes:
[#18154] 2dFilter and motion blur should run only once to all the scenes
[#18504] The GL_PROJECTION matrix is being reset by the 2dfilter.
2009-04-12 19:46:50 +00:00
Shaul Kedem
17814e8bf1 editmesh_tools.c op name change 2009-04-12 17:54:07 +00:00
Shaul Kedem
0780269f13 editmesh_mods.c op names change 2009-04-12 17:43:43 +00:00
Ton Roosendaal
095fe990e8 2.5
Patch provided by Thomas (DingTo). Fixes min/max limits in rna.
2009-04-12 17:28:41 +00:00
Shaul Kedem
5bdd541f0c op names change 2009-04-12 17:28:16 +00:00
Campbell Barton
5b942b9d5b [#18516] Particle children API for python (Complete).
from Alberto Santos (dnakhain) 
----
This patch complete previous one that I submit with new variables relationated with Particle System children (With variables related to Rough, Kink and Branch).
2009-04-12 17:07:40 +00:00
Campbell Barton
17f35293ee PropertyActuator toggle option didnt run when the Value field was empty. 2009-04-12 16:10:43 +00:00
Campbell Barton
332032fb99 BGE Python API
Support for assigning any Type to a KX_GameObject

so you can do...
 gameOb.follow = otherGameOb
 gameOb[otherGameOb] = distanceTo
 gameOb["path"] = [(x,y,x), (x,y,x)]
 del gameOb[mesh]


* types that cannot be converted into CValue types are written into the KX_GameObject dict
* the KX_GameObject dict is only initialized when needed
* Python properties in this dict cannot be accessed by logic bricks
* dir(ob) and ob.getPropertyNames() return items from both CValue and Py dictionary properties.

Also found that CType was converting python lists to CType Lists but very buggy, would crash after printing the list most times.
Use python lists instead since logic bricks dont deal with lists.
2009-04-12 14:22:51 +00:00
Ton Roosendaal
5cb480cef4 2.5
Various ui fixes:

- panel drawing now correctly follows scaled view
- made imagewindow buttons using TH_PANEL color back (was too dark)
- click on open/close panel was wrong
- menu items disabling now draws correct
- curve/hsv widgets didn't draw on right locations
- numsliders have nicer interior slider decoration
- new type TOGBUT to enforce old style toggle button (not new type
  'option button' with checkmark
- (temp) disabled live updating while using Curve widget, was 
  too slow to be fun. Needs general solution :)
2009-04-12 13:40:29 +00:00
Joshua Leung
1fec143198 Graph Editor: Bugfixes
* Fixed bug with curves sometimes not being displayed. Will investigate further tomorrow.
* Copy/Paste buttons in header now work. I've ported these over to use operator buttons
* Ctrl-Alt-Shift-RMB now selects all the keyframes in multiple F-Curves at once
2009-04-12 13:19:21 +00:00
Campbell Barton
ee24c829b5 need strtoll defined as _strtoi64 to build on windows 2009-04-12 10:56:36 +00:00
Campbell Barton
5b306b7541 BGE Python API
added defines PY_SET_ATTR_FAIL, PY_SET_ATTR_MISSING and PY_SET_ATTR_SUCCESS

This is useful when objects that have user defined attributes (GameObject and Scene)
When calling setattr on the parent, a return value of PY_SET_ATTR_FAIL means the attribute exists but failed to be set, so don't set the custom attribute.
2009-04-12 09:56:30 +00:00
Joshua Leung
2db495d4e3 Anim Editors: A few more hotkey tweaks 2009-04-12 08:21:22 +00:00
Joshua Leung
db3abe9456 Graph Editor:
* Column select (ALT-RMB) works again, and in conjunction with 'extend' (i.e. SHIFT) to add to selection instead of just replacing
* Select all keyframes in curve (CTRL-ALT-RMB) now works
2009-04-12 08:17:46 +00:00
Campbell Barton
55d2b184ec added "toggle" an option for the property actuator.
much less hassle then setting up a property sensor and 2 assignment actuators, or through python.
2009-04-12 07:24:04 +00:00
Joshua Leung
dcb07e387d Action Editor: Selection tools cleanup
* Cleaned up the code for selecting keyframes
* Click-column-select (Alt-RMB) now works

* Also, moved a function used in both Action/DopeSheet and Graph editors to the Animation module
2009-04-12 06:47:25 +00:00
Campbell Barton
33170295c8 use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion
- assigning a PyLong to a KX_GameObject from python would raise an error
- PyLong were coerced into floats when used with internal CValue arithmetic

Changes...
- PyLong is converted into CIntValue for coercing and assigning from python
- CValue's generic GetNumber() function returns a double rather then a float.
- Print an error when a PyType cant be coerced into a CValue

Tested with python, expressions and property sensor.
2009-04-12 06:41:01 +00:00
Campbell Barton
4cd088b105 BGE Py API
- setting the scene attributes would always add to the scenes custom dictionary.
- new CListValue method from_id(id)

so you can store a Game Objects id and use it to get the game object back.

 ob_id = id(gameOb)
 ...
 gameOb = scene.objects.from_id(ob_id)
 
This is useful because names are not always unique.
2009-04-11 20:58:09 +00:00
Campbell Barton
3f98b7ac35 Added back importing UI scripts rather then running,
The bug was todo with bpy.data and bpy.types becoming invalid, temporary fix is to re-assign them to the bpy module before running python operators or panels.
will look into a nicer way to get this working.
2009-04-11 16:17:39 +00:00
Shaul Kedem
91d6e68830 changed parts x parts y and threads to be minimum of 1, thnx DingTo 2009-04-11 16:10:15 +00:00
Campbell Barton
37e53b2e1f bugfix from Moguri, AddReplica wasnt setting the light layer from the parent 2009-04-11 15:59:11 +00:00
Elia Sarti
c848ea953d 2.5 / RNA
API, added support for return values for RNA_function_call_direct and completed the code. Didn't test it though.

Returns works exact the same way as other parameters for format strings except you put a R in front of it. For instance for a function that accepts two vectors and returns a vector you use a format like "f[4]f[4]Rf[4]". 
I'm thinking about allowing arbitrary white space in the format string (or use comas as separators) to make it more readable. 
The return format *must* always come last and of course the corresponding argument you pass to the function has to be a pointer so that it can be filled with the return value.
2009-04-11 15:46:35 +00:00
Campbell Barton
a406c15d93 Python Api
own error with refcounting and raise an error when bpy.types cant generate a subtype (though it shouldn't happen)
2009-04-11 15:05:42 +00:00
Ton Roosendaal
f28a6a90f1 2.5
Styles/fonts will be saved in userdef, but not yet... forgot to
zero pointers on read, causing crash on .B.blend read saved in 2.5
2009-04-11 14:43:03 +00:00
Elia Sarti
8132ca62df hem.. other small fix 2009-04-11 13:24:02 +00:00
Elia Sarti
288f772350 2.5 / RNA
Committing quick RNA function calling RNA_function_call_direct* functions set à la fprintf.

It works like this (with ptr being an RNA pointer to some ID):

RNA_function_call_direct_lookup(ptr, "rename", "s", "MyCamera");

the format specifier would not be strictly needed but I prefer to keep this as it gives nice error handling in case some RNA function changes. 
Format strings are very easy and similar to python ones:
"b" for booleans
"i" for integers
"f" for floats
"s" for strings
"e" for enums (using int values)
"O" for pointers (using O as in py, we can change to P)
"N" special NULL parameter, valid to skip optional parameters
For bools, ints and floats you can use a special format specifier with [n] where n is the size of an array of that type. For instance "f[4]" to set a location/vector (it expects a pointer to float* holding the array).

Return values still have to be implemented.
Also I know the name is a bit long maybe we can cut it up at RNA_call_direct or simply RNA_call.
2009-04-11 12:44:01 +00:00
Campbell Barton
963e217c2a undo previous commit, changing running the script to importing it somehow made it crash when running the class functions. will look into this further. 2009-04-11 10:01:49 +00:00