- when wrapping 2 mouse events were added.
- on release blender still had the last event (possibly outside the screen), where menus would fail to show. Add a mouse event by calling XWarpPointer with no movement when leaving grab.
This operator was a port of the old ToSphere button that worked only around the cursor.
To Sphere transform (Alt-Shift-S) can already do it around cursor if pivot is set to that, can be used interactively and work on more data types, so this is unneeded.
Actions on press is used everywhere in Blender, lets not make an exception here because there's something missing in the event system.
Bug report and potential solution is here, if anyone wants to have a go at it: http://projects.blender.org/tracker/index.php?func=detail&aid=19510
Made the confirm keymap for transforms use KM_RELEASE instead of KM_ANY (I didn't see any case where this failed yet?), and restored the "ctrl-click" as it was before r23903
- Use an enum for grab modes rather then boolean options.
-- GHOST_kGrabNormal: continuous grab userpref disabled
-- GHOST_kGrabWrap: wrap the mouse at the screen bounds *
-- GHOST_kGrabHide: hide the mouse while grabbing and restore the mouse where it was initially pressed *
GrabWrap is nice for transform and tools where you want some idea where the cursor is, previously I found both restoring the mouse at its original location and restoring at a clamped location was confusing with operators like transform, wrapping is not ideal but IMHO the best of a bad bunch of options.
GrabHide is for numbuts, where restoring the mouse at the initial location isnt so confusing.
* Changing to the ShapeKey editor now automatically enables the value sliders
* Filtering code for ShapeKey editor can now do AnimData block filtering too (internal details...)
* Silenced console warnings when inserting keyframes on F-Curves with no keyframes already (for Animation Editor sliders)
* Made the update code for keyframe transforms send more general depsgraph updates. Unfortuately, this still doesn't resolve the update problems with shapekeys
Special priority request from Durian team to get this sub-editor of the DopeSheet Editor restored. Originally I was kindof planning to drop it, but obviously it still has a role!
It now supports all the modern features that the DopeSheet supports, complete with selection, muting, locking, DopeSheet summary, and all the other tools that you know and love from the other views.
Also, this no longer uses the old hacky sliders that 2.4x used (instead it uses RNA-based ones), so should function just the same as other DopeSheet views).
* Tiny tweak of GL commands used when drawing F-Curves (single GL_LINES instead of multiple GL_LINE_STRIPS) to hopefully improve the performance with heaps of handles drawn a bit
* Spelling fix for initTransDataCurveHandes -> initTransDataCurveHandles
The code for transforming a mixture of keyframes with bezier and non-bezier interpolation was crashing.
The old code only took all the handles when a keyframe was bezier, and one when it was not; but sometimes this underestimated the situation (the first handle is only really used if the previous keyframe was bezier, as per the standard evaluation rules for these, but it didn't really check for this). Now, it just adds them whenever, since there is the possibility that keyframes may be moved before other unselected ones, in which case the handles may become invalid.
Thanks to Lee (from Durian, who found the crash), and Jess Balint (who had submitted a patch with some steps towards fixing this)
The point where it zooms to can now be specified as operator properties and will be used if zoom to pointer is on. (when not specified, it will use the x and y of the event)
The dark bar for sliders will now be drawn in a way that takes into account the state of the slider (this includes info about keyframing and/or drivers). This means no more ambiguarity about whether these sliders are animated or not!
I've had to make a little hack here to make sure that the sliders bar will still be visible after the state has been blended, but this should probably be solved nicer by adding a separate setting for blending-factor in this case.
Added a base-template for editing/creating RNA-Paths. This is now used for KeyingSets and Driver UI's, so that when the actual magic gets put in, it will work.