Commit Graph

15421 Commits

Author SHA1 Message Date
Jacques Lucke
2d21eb79ad Units: Support for fixed units
Users can select the main unit they want to use now.
Previously the displayed unit always depended on the magnitude of the value.
The old behavior can be restored by switching to the "Adaptive" mode for length, mass and time units.

Meters, kilograms and seconds are the default units for new and old scenes.

The selected unit is also the default unit for user input.
E.g. if cm is selected, whenever the user inputs a unitless number into a field of type length, it will be interpreted as cm.

Reviewer: brecht

Differential: https://developer.blender.org/D3740
2018-10-03 10:20:16 +02:00
Campbell Barton
fb8d268f62 Fix T56975: Transform incorrect w/ constraint 2018-10-03 12:23:55 +10:00
Campbell Barton
4c22807e69 Cleanup: style 2018-10-03 08:10:48 +10:00
Dalai Felinto
2a7ccf6e88 Fix for POSE_OT_select_mirror
It was not taking duplicated objects into consideration, so the operator would
only work if you had an off number of objects with the same armature.
2018-10-02 17:39:11 +00:00
Alexander Gavrilov
e38a0b3748 Shrinkwrap Constraint: implement projection features from the modifier.
Allow raycasting in two directions and culling front or back faces.

Also implement a new Invert Cull option in both constraint and
modifier that can be used to aim for faces aligned with the project
axis direction when raycasting both ways.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3737
2018-10-01 15:47:03 +03:00
Alexander Gavrilov
534009098e Remove obsolete weight paint color computation code.
The new weight paint drawing code converts weight to color
directly in the shader, so the old CD_PREVIEW_MLOOPCOL based
code is not needed anymore.
2018-10-01 11:02:24 +03:00
mano-wii
9df476ecaa BLI_math: add isect_seg_seg_v3 function and use in the cloth collision algorith.
In my tests a 4% improvement in performance was achieved by simulating a square cloth over the cube.
2018-10-01 00:16:44 -03:00
Bastien Montagne
3a09ff77a1 Fix T56879: Blender2.8 Crash when Editing Text on Curve.
Moving cursor in 3D text edit mode calls `BKE_vfont_to_curve_ex()`,
which expects to work with evaluated data (curve cache runtime etc.).
2018-09-30 21:37:32 +02:00
Antonioya
419fd80d46 GP: Fix error in mutiedit if curve is not available 2018-09-30 12:54:17 +02:00
Sergey Sharybin
b880c13c3a Merge branch 'master' into blender2.8 2018-09-28 13:58:30 +02:00
Brecht Van Lommel
45271007cf Fix T56905: unsupported channel layout error writing AAC audio.
This uses same mapping as Audaspace to specify channel layout, which was
missing before.
2018-09-28 12:07:05 +02:00
Sergey Sharybin
c72770d1cb Subdiv: Return enumerator of proper type
Was harmless, that code is never to be reached.
2018-09-28 10:13:18 +02:00
Sergey Sharybin
fa6b0cdc79 GPencil: Use proper enumerator type
Was using GpencilModifierType in type definition,
but rest of usage was using values from GpencilModifierTypeType.
2018-09-28 10:04:31 +02:00
Sebastian Parborg
a16e5b8efa Cleanup: remove unused DerivedMesh code.
Differential Revision: https://developer.blender.org/D3736
2018-09-27 20:19:28 +02:00
Antonioya
beb91b5f41 GP: Enable force fill recalc by default 2018-09-27 17:39:16 +02:00
Bastien Montagne
18262bcb1e Fix missing libquery processing of ID pointers in GPencil Modifiers.
...
2018-09-27 16:34:45 +02:00
Brecht Van Lommel
0f6b2504f8 Cleanup: fix harmless compiler warnings. 2018-09-27 15:33:44 +02:00
Antonioya
f35cc54c11 GP: Avoid duplicated weight deformation for strokes
If the point had several weights, the result could be wrongly accumulated.
2018-09-27 14:12:37 +02:00
Campbell Barton
ed83075402 Tool System: set a default tool for each mode
Also clear tools for the default startup file
so changes to defaults apply to new files.
2018-09-27 11:20:27 +10:00
Clément Foucault
5732d9e1dc Wireframe/Xray: Make Xray option local to wireframe mode
This commit make the Xray option for the wireframe different from the other
shading mode. This makes it possible to rapidly switch between wireframe +
Xray and Solid mode without Xray.

Xray alpha is also decoupled.

Both variables are duplicated and exposed separately through RNA.
2018-09-26 20:31:20 +02:00
Luca Rood
0666ece2e2 Cloth: Collision improvements
This commit includes several performance, stability, and reliability
improvements to cloth collisions.

Most notably:
* The implementation of a new self-collisions system.
* Multithreading of collision detection.
* Implementation of single sided collisions and normal overrides.
* Replacement of the `plNearestPoints` function from Bullet with a
dedicated solution.

Further, this also includes several bug fixes, and algorithmic
improvements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3712
2018-09-26 17:49:40 +02:00
Alexander Gavrilov
3378782eee Implement additional modes for Shrinkwrap to a surface.
In addition to the original map to surface and Keep Above Surface,
add modes that only affect vertices that are inside or outside
the object. This is inspired by the Limit Distance constraint,
and can be useful for crude collision detection in rigs.

The inside/outside test works based on face normals and may not be
completely reliable near 90 degree or sharper angles in the target.

Reviewers: campbellbarton, mont29

Differential Revision: https://developer.blender.org/D3717
2018-09-26 16:52:58 +03:00
Sergey Sharybin
280de3df07 Multires: Use proper subdivision level for reshape
Apparently, part of code got lost last minute prior to push.
2018-09-26 15:08:04 +02:00
Brecht Van Lommel
619961df3a Fix crash opening some old files, after recent changes. 2018-09-26 14:24:26 +02:00
Brecht Van Lommel
5d3c815c2f Revert "Compositor: Added Weighted Standard Curve evaluation"
This reverts commit b8c9df6f21. The code is not
correct with regards to color management, and its purpose was not documented.
2018-09-26 14:24:13 +02:00
Campbell Barton
e40870c479 Cleanup: warnings, style 2018-09-26 10:01:32 +10:00
Clément Foucault
a3bb385ca0 Edit Mesh: Move Edit Mesh display settings to overlay's
This makes the Edit Mesh display settings common to all objects. They can
also be set differently per viewport.

Modifying extra data (seams, sharp edges etc...) will no longer set them
automaticaly visible.

Bumping version because we need to force set all extra draw options for
older files.
2018-09-25 22:51:54 +02:00
Sebastian Parborg
d191676400 Modifiers: use Mesh instead of DerivedMesh for explode.
Differential Revision: https://developer.blender.org/D3718
2018-09-25 14:01:23 +02:00
Dalai Felinto
19bdb84466 Fix build on windows after ccg changes 2018-09-25 11:26:31 +00:00
Sergey Sharybin
6ed581c107 Multires: Allow changing sculpt level without loosing data
As the comment states, this is not really great solution, but
is good enough for now. Proper solution needs some more work,
and maybe reconsideration of what is stored where.
2018-09-25 12:37:00 +02:00
Sergey Sharybin
13915c05dd CustomData: Allow copying content of a single layer 2018-09-25 12:27:43 +02:00
Sergey Sharybin
e60bbcafc5 Cleanup: indentation 2018-09-25 11:38:41 +02:00
Sergey Sharybin
53b25e88f4 Multires: Make code more ready for mesh uised by multiple objects
Probably more work is needed, but is good starting point.
2018-09-25 10:44:29 +02:00
Sergey Sharybin
15792eb728 Cleanup: Variable name in mesh runtime
Matches type better, avoiding possible confusion.
2018-09-25 10:32:34 +02:00
Sergey Sharybin
43c4d0bf23 Multires: Pass total level instead of modifier data
This is the only thing which needs to be done to perform propoer
reshape. Makes it easier to re-use code from other places.
2018-09-25 09:58:40 +02:00
Sergey Sharybin
a933293f11 Multires: Pass mesh instead of object
There is nothing we need from object in this case.
2018-09-25 09:38:23 +02:00
Campbell Barton
d915e6dc8d Merge branch 'master' into blender2.8 2018-09-25 11:50:47 +10:00
Campbell Barton
10fbea8845 Cleanup: style 2018-09-25 11:41:29 +10:00
Brecht Van Lommel
342e73f90f Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 18:48:29 +02:00
Brecht Van Lommel
253dce07d7 Merge branch 'master' into blender2.8 2018-09-24 17:42:52 +02:00
Brecht Van Lommel
0cff044d84 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 17:28:40 +02:00
Sebastian Parborg
fe52a05e95 Modifiers: use Mesh instead of DerivedMesh for dynamic paint.
Differential Revision: https://developer.blender.org/D3720
2018-09-24 17:14:01 +02:00
Sergey Sharybin
ea61700a2d Tracking: Use pixel aspect from clip
Don't force square pixel, since on a more real pipeline
expected delivery is same anamorphic as an input footage.
2018-09-24 16:26:27 +02:00
Brecht Van Lommel
8dfdd248b5 Fix T56895: crash loading template with Load UI unchecked. 2018-09-24 15:48:50 +02:00
Alexander Gavrilov
969cbed49b Add support for a one-dimensional Force Field source shape.
The fields currently support a Point source and a two-dimensional
Plane source, but there is no way to create a field that pulls
toward or from a line in space other than using the Texture field
type. This adds a new simple shape option to do that.

The line is aligned along the Z axis so that it works meaningfully
with the Tube and Cone falloff modes.

Reviewers: brecht, mont29, LucaRood

Differential Revision: https://developer.blender.org/D3721
2018-09-24 13:57:59 +03:00
Campbell Barton
0e65c4839c Cleanup: style 2018-09-24 08:25:51 +10:00
Sergey Sharybin
8143f27209 Cleanup: Indentation 2018-09-21 17:40:32 +02:00
Sergey Sharybin
fbb403e094 Multires: Remove unused field from reshape context 2018-09-21 17:40:32 +02:00
Sergey Sharybin
6934b246d1 Cleanup: Inetnation 2018-09-21 15:35:34 +02:00
Sergey Sharybin
5ee0200d43 Multires: Support masks propagation to higher levels 2018-09-21 15:31:44 +02:00