Commit Graph

107785 Commits

Author SHA1 Message Date
Falk David
a5229ed125 GPv3: Add layer masks operators and UI
Layer masks were partly already there. This PR completes the implementation and expose them through the UI.

This also adds three operators to:
- add a layer mask
- remove a layer mask
- reorder layer masks

Note: These are not used by the renderer yet. Will be done in a following PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/119433
2024-03-14 14:07:37 +01:00
Falk David
66968e37fa GPv3: Add layer blend mode to the UI
Adds the `blend_mode` property to RNA and exposes it in the UI.

Note: This is not used by the renderer yet. Will be added in a following PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/119460
2024-03-14 14:05:29 +01:00
Hans Goudey
6072a641ee Cleanup: A few small tweaks in asset library code
- Fix a typo
- Remove unnecessary namespace specification
- Use "this" to access class methods
2024-03-14 08:49:21 -04:00
Christoph Lendenfeld
fc025abde6 Anim: Use Theme for Motion Path points
This PR changes the motion path appearance by using the
`Vertex` color as defined in the 3D viewport theme settings
instead of hardcoding it to white.

The issue with setting it to white is that it is too visually distracting,
overshadowing the points that are keyframes, which are drawn in
the selection color for vertices (also defined in the Theme)

Pull Request: https://projects.blender.org/blender/blender/pulls/119382
2024-03-14 13:14:20 +01:00
Omar Emara
a3587ee078 Fix: Anti-Aliasing node contrast limit has no effect
The Anti-Aliasing node contrast limit has no effect. This is due to a
typo in the code, where the threshold was used internally as the
contrast limit instead.
2024-03-14 11:53:43 +02:00
Campbell Barton
61dd7cc117 Transform: restore default rotation snapping increments
Use snapping increments matching values used before this was
customizable. [0] changed snapping increments from 5 degrees to 15,
from 1 to 5 degrees with precision enabled.

[0]: 060174cf14
2024-03-14 20:15:28 +11:00
Falk David
a07a558ac5 GPv3: Add view layer name property
This adds the `viewlayername` property to grease pencil v3 layers.
It's exposed as `viewlayer_render` in python.

Note: this is not used in the renderer yet. Will be used in a following PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/119422
2024-03-14 10:15:07 +01:00
Jason Fielder
ecffea86b1 Metal: Fix Storage buffer read sync affecting surfels
Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/119093
2024-03-14 09:40:59 +01:00
Campbell Barton
09666e1498 Fix #119387: Precision transform fails to activate
Regression in [0] caused precision fail to activate in the graph editor
and when pressing shift then control (#119395).

[0]: 060174cf14
2024-03-14 11:20:19 +11:00
Pratik Borhade
847d369fbb Fix #119271: Update stats when switched between workspaces
When workspace is switched, send notifier to clear `view_layer->stats`
then update the stats with repsect to new object interaction mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/119418
2024-03-14 00:42:21 +01:00
Harley Acheson
7852e0a551 Merge branch 'blender-v4.1-release' 2024-03-13 15:02:59 -07:00
Guillermo Venegas
1640121a63 Fix #119183: Use valid style for popup text size calculation
The current font style can be overridden with a input or other widget text style,
this change ensures that the right font style is set so `BLF_width` don't use a
overridden font text style.

Pull Request: https://projects.blender.org/blender/blender/pulls/119442
2024-03-13 23:01:58 +01:00
Iliya Katueshenock
d562a9ce43 Fix #118883: Face Corner component shows in Delete Geometry node
Pull Request: https://projects.blender.org/blender/blender/pulls/118917
2024-03-13 15:38:44 -04:00
Hans Goudey
b5082f6640 Refactor: Simplify BLI_serialize.hh for asset indexer
- Remove the unnecessary `ContainerValue` from the class hierarchy
- Construct `StringValue` with a `std::string` by value to avoid copies
- Remove some indirection by using type names directly instead of aliases
- Use utility methods to lookup/append specific data types for arrays/dicts
- Simplify conversion from unique_ptr to shared_ptr
- Avoid use of `new` and `delete`
- Avoid creating maps of all elements in vector for a single lookup
2024-03-13 14:52:57 -04:00
Hans Goudey
ae12c1bd92 Refactor: Remove unnecessary indirection from classes in asset indexer
The `AssetEntryReader` and `AssetEntryWriter` classes were only used
once and just added indirection hiding the actual logic of reading and writing
asset metadata from the index. It also hid double map lookups and extra
string copies/allocations.
2024-03-13 14:52:57 -04:00
Hans Goudey
24c9f736ff Cleanup: Follow style guide for use of "this" in classes
Also simplify iteration over map keys and slightly simplify string hash.
2024-03-13 14:52:57 -04:00
Germano Cavalcante
f6a581e28a UV: Vert and Edge Slide UI improvements
Changes:
- Add Vert Slide and Edge Slide to 'UV -> Transform' menu.
- Add a separator for Vert Slide and Edge Slide in the context menu.
- Don't display the "Correct UVs" option in the Redo menu of UV Editor.
2024-03-13 12:16:19 -03:00
Germano Cavalcante
31745a53f4 Cleanup: early return & avoid compare strings unnecessarily
`transform_poll_property` can be smarter in the conditions.
2024-03-13 12:16:18 -03:00
Thomas Dinges
51a3c03072 Release: Bump to 4.1 RC.
Splash screen by Lynxsdesign
2024-03-13 15:52:53 +01:00
Hans Goudey
6b671c4b54 Cleanup: Use simpler lambda capture
It's typically only worth specifying specific captures when the lambda
is stored as a function object for use later. Since this is just passed
as a FunctionRef as an iteration callback, we can use a less complex
capture here. That also helps clarify that this isn't a callback.
2024-03-13 10:42:00 -04:00
Germano Cavalcante
03735d0339 Fix #119244: Auto-Depth fails when we have arrow gizmos in the 3D View
Caused by dd0e60fb51

That commit was an optimization attempt to reuse the depth buffer
updated by the engines.

But it fails when `GPU_clear_depth` is called for gizmos.

So, due to error proneness, revert that solution for now.
2024-03-13 10:50:14 -03:00
Jacques Lucke
9a127a967b Merge branch 'blender-v4.1-release' 2024-03-13 13:50:17 +01:00
Jacques Lucke
61aaf95709 Fix #119406: Node tools don't work in edit mode with unselected object
It's possible for an object to be in edit mode without being selected. Use the
`FOREACH_OBJECT_IN_MODE_BEGIN` iterator to find all objects in the mode instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/119412
2024-03-13 13:49:35 +01:00
Jacques Lucke
43dbb98625 Merge branch 'blender-v4.1-release' 2024-03-13 13:29:28 +01:00
Jacques Lucke
297157e1c7 Fix #119241: setting edge selection does not work correctly
This was likely a typo in bd4c310a19.

Pull Request: https://projects.blender.org/blender/blender/pulls/119413
2024-03-13 13:25:23 +01:00
Jeroen Bakker
f0f911590e EEVEE-Next: Viewport pixel size with up-sampling
EEVEE-Next performes less on integrated GPUs then discrete GPUs.
Most shaders have been analyzed, but there will always be bottlenecks
related to architectural differences.

In order to make EEVEE-Next run smooth on integrated GPUs this change
will implement viewport pixel size option similar to Cycles. The main difference
is that the samples will still be weighted and up-sampled to the final film
resolution. This makes the pixels not look squared in the viewport but will
resolve to something close to the results without up-scaling.

This improves the performance especially on integrated GPUs. The improvement
for discrete GPUs are less noticeable. See here the stats when playing
`rain_restaurant.blend` back on a RAPHAEL_MENDOCINO iGPU.

| Pixel size | Frames per second |
|------------|-------------------|
| 1x         | 0.25 FPS          |
| 2x         | 4.14 FPS          |
| 4x         | 6.90 FPS          |
| 8x         | 9.95 FPS          |

Related to: #114597
See PR for some example images.

Pull Request: https://projects.blender.org/blender/blender/pulls/118903
2024-03-13 12:00:24 +01:00
Jacques Lucke
f828f5d664 Merge branch 'blender-v4.1-release' 2024-03-13 10:45:13 +01:00
Jacques Lucke
48aec82426 Fix: memory leak when using node tool in mesh edit mode
Caused by b40a9ce60b.

For the non-edit mode code path, the mesh is freed as part of
`BKE_mesh_nomain_to_mesh`.
2024-03-13 10:44:39 +01:00
Pratik Borhade
615eceb92e Merge branch 'blender-v4.1-release' 2024-03-13 14:20:48 +05:30
Pratik Borhade
0f751c7e7d Fix #119362: Bone collection visibility when moved to root collection
When bone collection is moved to root collection by drag-drop,
visibility of dropped collection is lost. This is due to missing flags
for the root bone collection which cleared `BONE_COLLECTION_ANCESTORS_VISIBLE`
flag of dropped bcol.

Pull Request: https://projects.blender.org/blender/blender/pulls/119366
2024-03-13 09:48:45 +01:00
Campbell Barton
499a2b2b4b Cleanup: remove double-space in exception message 2024-03-13 17:12:51 +11:00
Campbell Barton
571834457b Extensions: treat a new repo with a blank URL as local
Now there is no difference between omitting remote_path or passing
in an empty string.
2024-03-13 17:10:53 +11:00
Campbell Barton
924561680e WM: suppress prints when G.quiet is set 2024-03-13 15:33:02 +11:00
Harley Acheson
bc70b597fc UI: Use New Internet Icon
We recently added a new "Internet" icon, meant to represent internet
services and protocols generally, in contrast with the existing "url"
icon which can be seen as being http (web link) specifically.  This
PR just uses this icon for cloud storage uses and for remote extension
repository.

Pull Request: https://projects.blender.org/blender/blender/pulls/119409
2024-03-13 02:39:36 +01:00
Harley Acheson
42e7a720c9 UI: Add "Internet" Icon
Add an icon called INTERNET that looks like our current URL without the
mouse cursor, so it looks less specifically like a web document. So can
be used to represent other internet and cloud-based services.

Pull Request: https://projects.blender.org/blender/blender/pulls/119186
2024-03-13 02:13:07 +01:00
Harley Acheson
443ea628c5 UI: Changes to Small Operator Confirmations
Small operator confirmations get separate confirm and cancel buttons,
better descriptions and configurable confirm button text. But still
popup at cursor location and can be cancelled with mouse movement.

Pull Request: https://projects.blender.org/blender/blender/pulls/118346
2024-03-12 23:12:45 +01:00
Hans Goudey
77b6f5d7e3 Merge branch 'blender-v4.1-release' 2024-03-12 17:34:52 -04:00
Hans Goudey
885b116c75 Fix: Socket names in auto smooth versioning node group
The current naming for node groups is "Socket" rather than "Input".
Also remove translation which is unnecessary since these are just identifiers.
2024-03-12 17:33:47 -04:00
Hans Goudey
6cbdb9c242 Merge branch 'blender-v4.1-release' 2024-03-12 17:12:00 -04:00
Hans Goudey
9141a8cb25 Fix #119398: Weighted normal modifier "Keep Sharp" option missing versioning
The Weighted Normal modifier has a "Keep Sharp" option that used to
recalculate the sharp edge tags based on the mesh's smoothing angle.
To keep the same behavior, an auto smooth versioning modifier has to
be added before that modifier when the option is on.

Pull Request: https://projects.blender.org/blender/blender/pulls/119400
2024-03-12 22:08:19 +01:00
Hans Goudey
51c738da1b Cleanup: Mesh: Use updated "corner" name for variables 2024-03-12 14:55:58 -04:00
Hans Goudey
9cafccf004 Cleanup: Sculpt: Unify face PBVH node face index access
Remove one function from the API.
2024-03-12 14:55:58 -04:00
Hans Goudey
b91d0aa0b8 Cleanup: Sculpt: Remove useless comments 2024-03-12 14:55:58 -04:00
Hans Goudey
be2944a6b5 Cleanup: Sculpt: Retrieve data directly from mesh
Remove more use of the redundant storage in SculptSession here.
2024-03-12 14:55:09 -04:00
Sean Kim
08801e8930 Cleanup: Extract project gesture to separate file
This PR extracts the `SCULPT_OT_project_line_gesture` operator into its
own file and namespace out of the `paint_mask.cc` file and
`blender::ed::sculpt_paint::mask` namespace.

Pull Request: https://projects.blender.org/blender/blender/pulls/119394
2024-03-12 19:52:50 +01:00
Sean Kim
40dbe99dd9 Cleanup: Migrate face set gesture operators
This PR moves the `SCULPT_OT_face_set_lasso_gesture` and
`SCULPT_OT_face_set_box_gesture` operator out of the `paint_mask.cc`
file and `blender::ed::sculpt_paint::mask` namespace to
`sculpt_face_set.cc` and `blender::ed::sculpt_paint::face_set`.

Pull Request: https://projects.blender.org/blender/blender/pulls/119392
2024-03-12 19:06:14 +01:00
Germano Cavalcante
a56a975760 UV: Enable 'Set Snap Base' feature
Just like for objects in 3D View, UVs can also benefit from the
`Set Snap Base` feature (key `B`).
2024-03-12 14:35:52 -03:00
Hans Goudey
06bb8bce26 Cleanup: Remove unused includes 2024-03-12 13:32:01 -04:00
Sean Kim
ff34b5f44a Cleanup: Sculpt: Extract trim operators
This PR extracts the `SCULPT_OT_trim_box_gesture` and
`SCULPT_OT_trim_lasso_gesture` into a separate file and
namespace from `blender::ed::sculpt_paint::mask`.

Pull Request: https://projects.blender.org/blender/blender/pulls/119390
2024-03-12 18:24:51 +01:00
Hans Goudey
2c55835c52 Fix: UI: Rename "Bright" property to "Brightness"
"Bright" is an adjective, not a noun.
2024-03-12 13:19:31 -04:00