Layer masks were partly already there. This PR completes the implementation and expose them through the UI.
This also adds three operators to:
- add a layer mask
- remove a layer mask
- reorder layer masks
Note: These are not used by the renderer yet. Will be done in a following PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/119433
This PR changes the motion path appearance by using the
`Vertex` color as defined in the 3D viewport theme settings
instead of hardcoding it to white.
The issue with setting it to white is that it is too visually distracting,
overshadowing the points that are keyframes, which are drawn in
the selection color for vertices (also defined in the Theme)
Pull Request: https://projects.blender.org/blender/blender/pulls/119382
The Anti-Aliasing node contrast limit has no effect. This is due to a
typo in the code, where the threshold was used internally as the
contrast limit instead.
Use snapping increments matching values used before this was
customizable. [0] changed snapping increments from 5 degrees to 15,
from 1 to 5 degrees with precision enabled.
[0]: 060174cf14
This adds the `viewlayername` property to grease pencil v3 layers.
It's exposed as `viewlayer_render` in python.
Note: this is not used in the renderer yet. Will be used in a following PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/119422
The current font style can be overridden with a input or other widget text style,
this change ensures that the right font style is set so `BLF_width` don't use a
overridden font text style.
Pull Request: https://projects.blender.org/blender/blender/pulls/119442
- Remove the unnecessary `ContainerValue` from the class hierarchy
- Construct `StringValue` with a `std::string` by value to avoid copies
- Remove some indirection by using type names directly instead of aliases
- Use utility methods to lookup/append specific data types for arrays/dicts
- Simplify conversion from unique_ptr to shared_ptr
- Avoid use of `new` and `delete`
- Avoid creating maps of all elements in vector for a single lookup
The `AssetEntryReader` and `AssetEntryWriter` classes were only used
once and just added indirection hiding the actual logic of reading and writing
asset metadata from the index. It also hid double map lookups and extra
string copies/allocations.
Changes:
- Add Vert Slide and Edge Slide to 'UV -> Transform' menu.
- Add a separator for Vert Slide and Edge Slide in the context menu.
- Don't display the "Correct UVs" option in the Redo menu of UV Editor.
It's typically only worth specifying specific captures when the lambda
is stored as a function object for use later. Since this is just passed
as a FunctionRef as an iteration callback, we can use a less complex
capture here. That also helps clarify that this isn't a callback.
Caused by dd0e60fb51
That commit was an optimization attempt to reuse the depth buffer
updated by the engines.
But it fails when `GPU_clear_depth` is called for gizmos.
So, due to error proneness, revert that solution for now.
It's possible for an object to be in edit mode without being selected. Use the
`FOREACH_OBJECT_IN_MODE_BEGIN` iterator to find all objects in the mode instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/119412
EEVEE-Next performes less on integrated GPUs then discrete GPUs.
Most shaders have been analyzed, but there will always be bottlenecks
related to architectural differences.
In order to make EEVEE-Next run smooth on integrated GPUs this change
will implement viewport pixel size option similar to Cycles. The main difference
is that the samples will still be weighted and up-sampled to the final film
resolution. This makes the pixels not look squared in the viewport but will
resolve to something close to the results without up-scaling.
This improves the performance especially on integrated GPUs. The improvement
for discrete GPUs are less noticeable. See here the stats when playing
`rain_restaurant.blend` back on a RAPHAEL_MENDOCINO iGPU.
| Pixel size | Frames per second |
|------------|-------------------|
| 1x | 0.25 FPS |
| 2x | 4.14 FPS |
| 4x | 6.90 FPS |
| 8x | 9.95 FPS |
Related to: #114597
See PR for some example images.
Pull Request: https://projects.blender.org/blender/blender/pulls/118903
When bone collection is moved to root collection by drag-drop,
visibility of dropped collection is lost. This is due to missing flags
for the root bone collection which cleared `BONE_COLLECTION_ANCESTORS_VISIBLE`
flag of dropped bcol.
Pull Request: https://projects.blender.org/blender/blender/pulls/119366
We recently added a new "Internet" icon, meant to represent internet
services and protocols generally, in contrast with the existing "url"
icon which can be seen as being http (web link) specifically. This
PR just uses this icon for cloud storage uses and for remote extension
repository.
Pull Request: https://projects.blender.org/blender/blender/pulls/119409
Add an icon called INTERNET that looks like our current URL without the
mouse cursor, so it looks less specifically like a web document. So can
be used to represent other internet and cloud-based services.
Pull Request: https://projects.blender.org/blender/blender/pulls/119186
Small operator confirmations get separate confirm and cancel buttons,
better descriptions and configurable confirm button text. But still
popup at cursor location and can be cancelled with mouse movement.
Pull Request: https://projects.blender.org/blender/blender/pulls/118346
The Weighted Normal modifier has a "Keep Sharp" option that used to
recalculate the sharp edge tags based on the mesh's smoothing angle.
To keep the same behavior, an auto smooth versioning modifier has to
be added before that modifier when the option is on.
Pull Request: https://projects.blender.org/blender/blender/pulls/119400
This PR extracts the `SCULPT_OT_project_line_gesture` operator into its
own file and namespace out of the `paint_mask.cc` file and
`blender::ed::sculpt_paint::mask` namespace.
Pull Request: https://projects.blender.org/blender/blender/pulls/119394
This PR moves the `SCULPT_OT_face_set_lasso_gesture` and
`SCULPT_OT_face_set_box_gesture` operator out of the `paint_mask.cc`
file and `blender::ed::sculpt_paint::mask` namespace to
`sculpt_face_set.cc` and `blender::ed::sculpt_paint::face_set`.
Pull Request: https://projects.blender.org/blender/blender/pulls/119392
This PR extracts the `SCULPT_OT_trim_box_gesture` and
`SCULPT_OT_trim_lasso_gesture` into a separate file and
namespace from `blender::ed::sculpt_paint::mask`.
Pull Request: https://projects.blender.org/blender/blender/pulls/119390