Commit Graph

341 Commits

Author SHA1 Message Date
Jeroen Bakker
d1884e01c8 Cleanup: make format 2023-07-10 15:52:10 +02:00
Bastien Montagne
739146bf33 UI Translations and messages fixes. 2023-07-10 14:34:41 +02:00
Joseph Eagar
351034891e Sculpt: Cleanup duplicate code in clay strips brush
Clay strips was using it's own brush local matrix,
which wasn't quite compatible with texture matrices.
This could lead to brush textures not lining up with
the stroke dabs.

There was also a bug where the stroke was starting
20 pixels into the stroke, which is much higher than
necassary to derive the initial rake angle.

Notes:
* The clay strips brush now uses SCULPT_cube_tip_init
  to calculate the local brush matrix.
* SCULPT_cube_tip_init now accepts custom brush location
  and radius arguments.
* The mouse sample preroll used to calculate initial brush
  rotation angle is now smaller than the update interval.
* Clay strips now supports tip_scale_x, which has also
  been added to DNA defaults.
2023-07-10 05:01:58 -07:00
Jeroen Bakker
fa4def46c8 Cleanup: Remove Unused use_ambient_occusion Property
`use_ambient_occlusion` is a legacy property and not
connected to anything. The clip editor still write
to it for enabling the ambient occlusion renderpass.

This change will remove the legaccy option and
won't enable ambient occlusion pass anymore due
to visual and performance impact.

Pull Request: https://projects.blender.org/blender/blender/pulls/109783
2023-07-10 11:18:22 +02:00
rBrenick
18efd11369 UI: Grey out ShapeKey list entry on mute
At a glance, it can be hard to see if a Shape Key has been muted or not.
This change greys out all the UI elements, instead of just the current value number.
All the functionality still works the same, purely a visual change.

Pull Request: https://projects.blender.org/blender/blender/pulls/109857
2023-07-10 10:20:09 +02:00
Jeroen Bakker
17a58f7db0 Eevee-next: Reflection Probe Packing
All probes (including the world background probe) are stored in a single texture. Each probe
can be of any resolution as long as it is a power of 2 and not larger than 2048. So valid options
are (2048x2048, 1024x1024, 512x512, etc).

Each probe can be stored in their own resolution and can be set by the user.
> NOTE: Eventually we would like to add automatic resolution selection.

The probes are packed in an 2d texture array with the dimension of 2048*2048. The number of
layers depends on the actual needed layers. If more layers are needed the texture will be recreated.
This can happen when a new reflection probe is added, or an existing reflection probe is made visible
to the scene or its resolution is changed.

### Octahedral mapping

Probes are rendered into a cubemap. To reduce memory needs and improve sampling performance the cubemap
is stored in octahedral mapping space. This is done in `eevee_reflection_probe_remap_comp.glsl`.

The regular octahedral mapping has been extended to fix leakages at the edges of the texture
and to be able to be used on an atlas texture and by sampling the texture once.

To reduce sampling cost and improve the quality we add an border around the
octahedral map and extend the octahedral coordinates. This also allows us to
generate lower resolution mipmaps of the atlas texture using 2x2 box filtering
from a higher resolution.

### Subdivisions and areas

Probes data are stored besides the texture. The data is used to find out where the probe is stored
in the texture. It is also used to find free space to store new probes.

This approach ensures that we can be flexible at storing probes with different
resolutions on the same layer. Lets see an example how that works

Code-wise this is implemented by `ProbeLocationFinder`. ProbeLocationFinder can view a texture in a
given subdivision level and mark areas that are covered by probes. When finding a free spot it returns
the first empty area.

**Notes**

* Currently the cubemap is rendered with a fixed resolution and mipmaps are generated in order to
  increase the quality of the atlas. Eventually we should use dynamic resolution and no mipmaps.
  This will be done as part of the light probe baking change.

Pull Request: https://projects.blender.org/blender/blender/pulls/109688
2023-07-07 15:37:26 +02:00
Sybren A. Stüvel
6ad87a5f65 Anim: remove trailing period from description
Remove the trailing period from the 'Disable constraint without moving'
operator.

No functional changes.
2023-07-06 11:12:24 +02:00
Chris Blackbourn
374935fb56 Fix #109605: Add correct_aspect to uv align rotation operator
The "Align Rotation" operator in the UV editor was producing
unexpected results if an image was displayed with non-square aspect
ratio. This change adds the "Correct Aspect" option to the operator.
2023-07-06 16:14:10 +12:00
Chris Blackbourn
7b3e1cbb96 Fix #109674: UV: Follow Active Quads uses face selection in 3d editor
To ensure consistency between the UV unwrapping operators, the
`UV > Follow Active Quads` operator will now use 3D selection when
called from the 3D editor, and UV selection when called from the
UV editor.
2023-07-06 14:35:41 +12:00
Brecht Van Lommel
57d85b32a9 Lights: remove unused Blender Internal properties
For falloff, attenuation and shadow buffers.

Pull Request: https://projects.blender.org/blender/blender/pulls/109738
2023-07-05 18:54:36 +02:00
Germano Cavalcante
1a44120d71 Error importing keymaps prior to version 4.0.3
Caused by 3010f1233b.

The keymap format was incorrect because `extend` was being used instead
of `append`.
2023-07-04 20:19:48 -03:00
Germano Cavalcante
c0d230e0b8 Revert "Transform: Allow navigation by default"
This reverts commit d53862351d.

After conducting tests with artists at the studio, it was observed that
altering the Transform Modal Maps caused significant disruption due to
the heavy reliance on the "Proportional Editing" and "Automatic
Constraint" features.

Considering this, it is now deemed more beneficial to provide users
with the choice of adapting their muscle memory to the new changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/109660
2023-07-04 14:53:39 +02:00
Jeroen Bakker
8f00659fb7 Cleanup: make format 2023-07-04 07:51:11 +02:00
Chris Blackbourn
4f6ce68500 UV: Add "Invert Pins" to the menu in the uv editor
Thanks Robert Rioux for the suggestion.

Pull Request: https://projects.blender.org/blender/blender/pulls/109187
2023-07-04 02:46:23 +02:00
Falk David
3d99d05f00 GPv3: Add separate paint mode
This patch adds a separate paint mode for Grease Pencil 3.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/109453
2023-07-03 16:34:30 +02:00
Jeroen Bakker
590f3582c9 Eevee-next: Lookdev HDRI Switcher
This PR adds support to override the world with the HDRI of the
viewport.

Blurring of the background and camera based rotation isn't supported.
Switching the HDRI would still use the world diffuse light as that is
baked into the irradiance cache.

These issues have been added to #109646

![image](/attachments/2613adff-064a-4f81-8bdd-f687ab8ffcfb)

Pull Request: https://projects.blender.org/blender/blender/pulls/109548
2023-07-03 15:34:11 +02:00
Utsav Singh
bbcdf88f82 Fix #108960: Replace archived link from custom nodes template
Replace archived link with working blender api docs link related
to the same content (properties and custom-properties)

Pull Request: https://projects.blender.org/blender/blender/pulls/109103
2023-07-03 12:21:06 +02:00
Campbell Barton
1c104b16dd Cleanup: use set.discard instead of a __contains__ check before remove() 2023-07-02 19:54:27 +10:00
Campbell Barton
ffab21a3ef Cleanup: format 2023-07-02 19:54:26 +10:00
Miguel Pozo
221f985129 EEVEE Next: Ambient Occlusion Node and RenderPass
Port Ambient Occlusion to EEVEE Next.

Add support for the AO Node and the AO RenderPass.
AO shading integration is still missing.

This also fixes the Shadow RenderPass.

Pull Request: https://projects.blender.org/blender/blender/pulls/108398
2023-06-30 19:37:30 +02:00
Hans Goudey
6eea4acc62 Fix #109547: Error creating geometry node group from property editor
Mistake in e4cc91a611 that assumed
the operator was always run from the node editor.
2023-06-30 11:55:18 -04:00
Hans Goudey
267d449a50 Spreadsheet: Support selection filter for point cloud objects
Similar to curves, the ".selection" attribute is used to store selection.
Selection isn't visualized in the viewport yet, but this should be added
at some point anywya. See f89b32382a.
2023-06-29 12:57:24 -04:00
Germano Cavalcante
0b13c9c5a6 Fix #109490: Face and Extrude menu missing
Caused by a python error introduced by d53862351d

Some operators don't have `release_confirm` attribute.
2023-06-29 11:17:22 -03:00
Hans Goudey
e4cc91a611 Geometry Nodes: Node group operators initial phase
This PR adds a new operator to run a node group on object geometry.
Only curves sculpt mode is supported for now, to simplify the design.

A new geometry node editor context to edit operator groups is also
added. This allows changing any node group, rather than only node
groups that are part of the active modifier context.

3D viewport menus are added with any geometry node group
asset in a catalog that contains the `Operator` tag. Currently Blender
must be restarted to refresh the list of available operators.

This is only the first phase of the node group operator feature.
Many more features will be added in next steps.

See #101778

Pull Request: https://projects.blender.org/blender/blender/pulls/108947
2023-06-29 13:57:54 +02:00
Germano Cavalcante
3c70e12cf3 Partially Revert "Transform: Allow navigation by default"
This partially reverts commit d53862351d.

Some changes there were not intended.
2023-06-28 16:15:37 -03:00
Hans Goudey
f89b32382a Point Cloud: Add initial edit mode support
Similar to 5f16e24cc9, this adds support for edit mode
to the point cloud object type, which is currently hidden behind an
experimental option. No interaction is possible yet, for now this
can be used as a testing for a node-group-operator-only mode.
2023-06-28 12:52:55 -04:00
Hans Goudey
a5b5623933 Fix: Spreadsheet filter toggle active when not functional
For unsupported object types, the toggle should be grayed out.
2023-06-28 12:52:55 -04:00
Campbell Barton
ea38268cdc Fix exception in the asset preferences panel when the list is empty 2023-06-28 20:18:23 +10:00
Germano Cavalcante
d53862351d Transform: Allow navigation by default
As suggested in #108669, the "Navigate during Transform" option has
been removed and this feature works by default.

Now if you press `G`, `R` or `S` to move, rotate or scale an object you
can also navigate in the viewport.

Note that this update modifies the default keymap.
Now pressing `Alt` is required for the following modals:
- `PROPORTIONAL_SIZE_UP`,
- `PROPORTIONAL_SIZE_DOWN`,
- `PROPORTIONAL_SIZE`,
- `AUTOIK_CHAIN_LEN_UP`,
- `AUTOIK_CHAIN_LEN_DOWN`,
- `AUTOCONSTRAIN`,
- `AUTOCONSTRAINPLANE`.

Pull Request: https://projects.blender.org/blender/blender/pulls/109388
2023-06-27 20:29:05 +02:00
Falk David
b61316c7ad GPv3: Add operator to add new layer group 2023-06-26 18:23:08 +02:00
Damien Picard
44d012ce1d I18n: disambiguate a few messages
- "Front"/"Back": 'put something at the front/back' or 'the front/back
  face of something'. (e. g. the Empty Image options, Depth and Side
  option, both use the same strings as enum, which should be avoided
  in some languages).
- "Flip": invert, as in normals, or mirror, as in an image.
- "Path": a path to a resource, in general a file but sometimes a
  datablock, as opposed to a trajectory in space.
- "Join": disambiguate for the Grease Pencil operator, which may use a
  different word as that for meshes.
- "Wave": an ondulating motion, as opposed to a fluid dynamics motion.
- "Step": can mean the distance between two things, or a number of
  times to do something. In this case it is better to use the plural.
- "Edge": generally the edges of a mesh, but can also mean edge
  detection. Additionally, it was used for the option to enable
  Freestyle. This was changed to "Use Freestyle".
- "Boundary": the limit of a grease pencil drawing for filling
  purposes, as opposed to the external limit of a (non-manifold) mesh.
- "Rotations": can be translated to something like "Turns", in the
  context of a spiral.

Pull Request: https://projects.blender.org/blender/blender/pulls/108213
2023-06-26 15:07:06 +02:00
Iliya Katueshenock
0f36f44db8 Fix #109295: Adding simulation item inconsistent with group interface
Use not only index of active slot, but also name and socket type.

Pull Request: https://projects.blender.org/blender/blender/pulls/109303
2023-06-26 14:07:26 +02:00
Iliya Katueshenock
667d5d5a7e Geometry Nodes: Move simulation panel higher in node editor sidebar
Swap simulation sockets panel and node socket properties panels
to change the default panel order to make it easier to edit the list.

Pull Request: https://projects.blender.org/blender/blender/pulls/109305
2023-06-23 19:23:26 +02:00
lolloz98
fdc0402a50 GPv3: Select Alternate
Adds a "Select Alternate" operator for the new Grease Pencil data type.
This replaces the previous `gpencil.select_alternate`.

Resolves #109204.

Pull Request: https://projects.blender.org/blender/blender/pulls/109240
2023-06-23 11:34:00 +02:00
Clément Foucault
ddd88c00b4 EEVEE-Next: Irradiance Cache: Initial Implementation
This is a full rewrite of the irradiance volume baking.
The baking is much faster and doesn't scale linearly with the number
of irradiance samples in the volumes.

Ref #105643

Pull Request: https://projects.blender.org/blender/blender/pulls/108639
2023-06-23 08:39:46 +02:00
Falk David
b3f3b41d09 GPv3: Initial Layer Tree UI
Adds a new UI template to view the current layer tree of the active Grease Pencil object.

This UI tree view implements the following features (for now):
 - Displaying all the layers with their names and highlighting the active layer.
 - Changing the active layer by clicking on an item.
 - Adding new layers (using a new operator).
 - Removing the active layer (using a new operator).
 - Renaming a layer.

Pull Request: https://projects.blender.org/blender/blender/pulls/109197
2023-06-22 10:51:43 +02:00
Campbell Barton
02b8bde4b3 Cleanup: use the term "props" for operator properties
Differentiate operators from their properties.
2023-06-22 12:35:49 +10:00
Chris Blackbourn
e0e3650495 Fix #108811: Follow active quads doesn't respect uv selection
Added selection support to the Follow Active Quads operator.

Simplified code and added comments.

Also added new error codes:
 * STATUS_ERR_MISSING_UV_LAYER
 * STATUS_ERR_NO_FACES_SELECTED

Pull Request: https://projects.blender.org/blender/blender/pulls/109095
2023-06-22 01:02:32 +02:00
Falk David
2264a32f54 Fix: Missing select menu for GPv3
This change was mistakenly not included in bb041b3f.
2023-06-21 17:28:39 +02:00
Falk David
bb041b3f48 Fix #109207: Can't select in gpencil edit mode
This was due to a wrong mapping of tools in the toolbar.

The fix makes sure that the correct selection tools are used for the
old grease pencil objects.
In order to accomplish this properly, the new grease pencil objects
use their own edit mode context.
This way the two objects are cleanly seperated.
2023-06-21 16:49:18 +02:00
Pratik Borhade
57e4eea7b9 Merge branch 'blender-v3.6-release' 2023-06-21 11:47:08 +05:30
Pratik Borhade
3d3569852f Animation: Change channel selection key preferences in IC keymap
Missed in 80feb13665. Include changes in key
preferences of `extend` and `extend_range` in Industry Compatible keymap.

Pull Request: https://projects.blender.org/blender/blender/pulls/108790
2023-06-21 08:14:56 +02:00
casey bianco-davis
fff98eb59f Fix: Grease pencil conversion to new type not in menu
When legacy grease pencil objects were selected the conversion operator was not visible.

Pull Request: https://projects.blender.org/blender/blender/pulls/109094
2023-06-20 11:02:17 +02:00
Jacques Lucke
98d675ac6c Geometry Nodes: make evaluation and logging system aware of zones
This refactors how a geometry nodes node tree is converted to a lazy-function
graph. Previously, all nodes were inserted into a single graph. This was fine
because every node was evaluated at most once per node group evaluation.
However, loops (#108896) break this assumption since now nodes may be
evaluated multiple times and thus a single flat graph does not work anymore.

Now, a separate lazy-function is build for every zone which gives us much
more flexibility for what can happen in a zone. Right now, the change only
applies to simulation zones since that's the only kind of zone we have.
Technically, those zones could be inlined, but turning them into a separate
lazy-function also does not hurt and makes it possible to test this refactor
without implementing loops first. Also, having them as separate functions
might help in the future if we integrate a substep loop directly into the
simulation zone.

The most tricky part here is to just link everything up correctly, especially
with respect to deterministic anonymous attribute lifetimes. Fortunately,
correctness can be checked visually by looking at the generated graphs.

The logging/viewer system also had to be refactored a bit, because now there
can be multiple different `ComputeContext` in a single node tree. Each zone
is in a separate `ComputeContext`. To make it work, the `ViewerPath` system
now explicitly supports zones and drawing code will look up the right logger
for showing inspection data.

No functional changes are expected, except that the spreadsheet now shows
"Simulation Zone" in the context path if the viewer is in a simulation.
2023-06-20 10:08:57 +02:00
Campbell Barton
3a32a44002 Merge branch 'blender-v3.6-release' 2023-06-20 12:15:57 +10:00
Campbell Barton
a474fdece5 Fix every call to Mesh.shade_flat(..) adding a new layer
Also avoid exception handling for checking if the layer exists.
2023-06-20 12:11:38 +10:00
Campbell Barton
1d4ce828e5 PyAPI: require a unique_id for bl_ui.generic_ui_list
An empty unique_id would generate a warning when drawing.
2023-06-20 11:50:30 +10:00
Campbell Barton
75ac92ed85 Fix #109061: UI list generic template fails with error 2023-06-20 11:50:30 +10:00
Hans Goudey
4bd0676cf1 Merge branch 'blender-v3.6-release' 2023-06-19 21:45:36 -04:00
Hans Goudey
ee352c968f Fix #109070: Creating mesh from Python skips setting faces sharp
The default value of the "sharp_face" attribute is False like other
boolean attributes. That mistakenly changed behavior in addons
that created meshes with `Mesh.from_pydata`. To fix, add an
argument with a default value that maintains the behavior
from before, and add convenience, `shade_smooth` and
`shade_flat` methods.
2023-06-19 21:40:59 -04:00