Commit Graph

44470 Commits

Author SHA1 Message Date
Brecht Van Lommel
a85355fdb9 Fix #34139: render display did not convert to straight alpha when dithering was enabled. 2013-02-06 20:49:33 +00:00
Campbell Barton
c30fb009cc problem with own changes to triabgulate: calling beauty fill directly would re-allocate the faces which mean't triangulates output slots pointers became invalid. (noticed when using from py api) 2013-02-06 15:57:12 +00:00
Campbell Barton
296444e1dc style cleanup: some warnigs & spelling. 2013-02-06 14:02:19 +00:00
Lukas Toenne
8b1fb0fd2a Fix #34115, Group Node corrupted by frames.
The group node operators offset nodes when moving them between node trees, but this should only be done for "free", un-parented nodes not attached to a frame, otherwise the node loc is relative to the parent node.
2013-02-06 13:59:54 +00:00
Campbell Barton
12ef1b63e2 fix for building blender as a python module,
changes to internal import behavior of py3.3 broke it.
2013-02-06 13:14:11 +00:00
Campbell Barton
c80db5878b some fixes for building blender as a python module again (wip, more work needed). 2013-02-06 13:07:45 +00:00
Ton Roosendaal
f0ce8a563d Bugfix #34046
Linked Armature with local proxy, using feature "Custom shape at other bone" stopped working
on undo/redo.

It was actually a bug in the original commit (r26600, april 2010), storing a pointer from 
the library bone into the local proxy bone.
That's strictly forbidden in Blender, but it never showed up because on every undo-redo a 
complete proxy-sync was called again. To allow undo/redo I had to disable this syncing, 
except for file load. Hence the feature got lost :)

The fix is simple; just store the pointer to its own local bone instead.
2013-02-06 12:16:53 +00:00
Campbell Barton
2ea0826e7f add more path debug prints when PATH_DEBUG is defined. 2013-02-06 11:24:13 +00:00
Monique Dewanchand
23bf087338 Code clean up translate node
added constants.
moved the code to a separate class. so it can be reused for other nodes
2013-02-06 08:40:12 +00:00
Campbell Barton
a78cf854b4 add missing bullet header to cmake, quiet reports from 'make test_cmake' 2013-02-06 04:16:28 +00:00
Campbell Barton
441c7fb79a fix for crashes running some operators in background mode and some divide by zero errors. 2013-02-06 02:48:03 +00:00
Joshua Leung
6ff014a7fe Bugfix [#34123] Armature "Switch Direction" doesn't work when selected bone
belongs to more than one chain

For example:
               /----->C
   A-->B-:
               \----->D

If bone B is selected, then it would get operated on twice, creating the
illusion that it had not been operated on. This is because we traverse up the
chains (child to parent) as the EditBone structure only stores parent to
children relationships only. A second invocation of this operator would then
work fine, as all the links to other bones would have been removed, thus
preventing further problems.

Fixed by tagging bones that have been operated on.
2013-02-06 01:36:23 +00:00
Campbell Barton
2c1219dc17 enable xinerama for scons. 2013-02-06 01:28:56 +00:00
Campbell Barton
f40dc45054 fix [#34125] Crash when bake margin = 0
regression since 2.65, just missing NULL check.
2013-02-06 00:48:17 +00:00
Sergej Reich
b64858cade rigidbody: Use ARROWS empty draw type when creating constraints
Since we don't have constraint visualization yet, it's useful to see
where the individual axes point.
2013-02-05 21:51:20 +00:00
Sergej Reich
83b8cbeab1 rigidbody: Code cleanup
Stupid oversight, don't use floats for indices.
2013-02-05 21:51:18 +00:00
Sergej Reich
aa02ca126b rigidbody: Invert spring damping range
Before 1 was no damping, which is inconsistent with the rest of the
simulation.
2013-02-05 21:51:17 +00:00
Sergej Reich
6afecfe579 rigidbody: Don't use units for spring stiffness 2013-02-05 21:51:15 +00:00
Jens Verwiebe
98ecb72379 OSX/cmake/scons: python version foolproof 2013-02-05 19:49:53 +00:00
Jens Verwiebe
7ef9e25384 OSX/cmake: Fix ypthn version for module compile 2013-02-05 18:24:26 +00:00
Ton Roosendaal
134c656878 New matcap collection for default in release. It's now 24 images, ordered
from regular diffuse to more shiny, stone, wax, eflective, glass and two non-realistic ones.

The menu now shows it in 3 rows. I made the previews a bit smaller, 96 pixels,
like the brushes for painting. 

Thanks everyone for submitting pics! I updated the credit file too, but name
from one person is missing still, will be added next.
2013-02-05 16:16:07 +00:00
Brecht Van Lommel
c8e0f993cd Fix cycles missing AA/alpha settings for OpenGL render, these are now in the film panel. 2013-02-05 15:58:15 +00:00
Sergey Sharybin
9157f8f833 Apparently my system here considers fullscreen window as maximized
which makes it impossible to toggle from fullscreen to windowed mode
when startup.blend is saved in fullscreen mode.

Reshuffled checks a bit, which is actually makes sense, will investigate
which change caused regression since 2.65a tomorrow.
2013-02-05 15:52:40 +00:00
Sergey Sharybin
87a0f09a22 Didn't notice this panel was already enabled for Cycles 2013-02-05 15:30:00 +00:00
Sergey Sharybin
0983e9c745 Add missing Custom Properties panels when Cycles render is active 2013-02-05 15:22:30 +00:00
Thomas Dinges
2fc46efbd6 Compositor:
* Bump BLENDER_SUBVERSION to "10", to reflect changes in r54304. (Compositor Translate Node)
2013-02-05 15:01:08 +00:00
Campbell Barton
adf9dffa30 set drag/drop operators as 'INTERNAL', there not useful to access from operator search. 2013-02-05 14:38:19 +00:00
Campbell Barton
ef457d5994 fix [#34118] Crash, when clicking "Assign image to UV Map" 2013-02-05 14:33:55 +00:00
Sergey Sharybin
25cbd13d22 Workaround for deadlock in face/hole merge function in carve
which could happen in cases of degenerated faces.
2013-02-05 14:27:24 +00:00
Campbell Barton
4c3d5a4294 add RNA_define_animate_sdna() so animation can be easily disabled when defining many properties - currently use to disable animating brushes and toolsettings. 2013-02-05 14:25:22 +00:00
Sergey Sharybin
fa671fd0d5 Fix #34041: rendered view + border
Issue was caused by rare cases when camera move happens just after
last sample was finished, this would lead to missing delay reset
because render cycle will go to pause_cond.wait(). No reset will
happen at this point because of some kind of optimization which
checks whether camera is tagged for update and wouldn't do reset
in this case.

Talked to Brecht and seems this optimization is not actually needed
and removing it will solve issue with frozen preview.
2013-02-05 14:16:19 +00:00
Brecht Van Lommel
1ca0d66bd2 Fix particle child render resolution access not working outside of the render thread,
and rename ToggleRender to set_resolution to follow RNA conventions.
2013-02-05 13:33:54 +00:00
Brecht Van Lommel
7ecc9cfdf4 Fix non-progressive lamps with multiple samples not giving correct intensity after
recent fix.
2013-02-05 13:33:24 +00:00
Bastien Montagne
dd83387e0b And one more "G.main" compile fix, this time for BGE ;) 2013-02-05 13:31:59 +00:00
Thomas Dinges
dad053a152 * One more fix for Collada. 2013-02-05 13:16:21 +00:00
Sergey Sharybin
48cfe610db Tracking settings for new clip didn't match default reset 2013-02-05 13:10:26 +00:00
Sergey Sharybin
9d02ac41dc Attempt to fix collada compilation after recent commit
I don't have recent collada compiled here atm, so perhaps there're
more issues here.
2013-02-05 13:04:01 +00:00
Sergey Sharybin
fdfa5910b5 Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashes
Issue was caused by couple of circumstances:

- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview

All this leads to threading conflict between preview render and undo
system.

Solved it in  way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.

This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:

- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
  but adds temporary mesh to specified Main.

So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.

Viewport render shall not be an issue because object sync happens from
main thread in this case.

It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.

Thanks to Brecht for review!
2013-02-05 12:46:15 +00:00
Campbell Barton
e7cead0994 own recent change to triangulate bmesh operator stopped filling in mapping slot 'face_map.out', not used by blender its self but useful for scripts, enable this again. 2013-02-05 11:30:50 +00:00
Campbell Barton
9ddf928dbd remove stringify macro from alloc's 2013-02-05 09:42:40 +00:00
Campbell Barton
791e38afd2 fix [#34105] bake artifacts
different threads could allocate the mask buffer and overwrite the same pointer, regression since 2.65
2013-02-05 08:16:04 +00:00
Campbell Barton
2c0a3cf42e fix [#34113] operator_menu_enum() - Tooltip not showing descriptions
second fix from this report which makes the menu show tips even when 'bl_property' isn't set.
2013-02-05 05:39:18 +00:00
Campbell Barton
ec97183876 add python api docstring for 'bpy.types.Operator.bl_property' 2013-02-05 05:09:19 +00:00
Campbell Barton
a8601a5702 fix [#34113] operator_menu_enum() - Tooltip not showing descriptions
Python wasn't able to set 'OperatorType.prop', which is used by uiButGetStrInfo().

add 'bl_property' to python operators which is assigned to OperatorType.prop when registering.

(api docs coming next)
2013-02-05 04:41:11 +00:00
Campbell Barton
936a38c607 fix for valgrind warning - using uninitialized variable. Though in practice it didn't cause any problems.
Getting the 'CTX_data_main' while un-fullscreen'ing a space would do a context lookup into the view3d_context which had an uninitialized layer.
since view3d_context doesn't hold a 'main' member it never did anything but cleaner not to do context lookups while modifying the view.
- noticed while checking on a real bug :)
2013-02-05 02:28:49 +00:00
Sergej Reich
e9ef8d6eff rigidbody: Avoid always making passive objects kinematic
It's only needed when they're being transformed.
Also deactivate passive objects after transformation so they don't keep
acitvating deactivated objects.

Fixes issues with using "start deactivated".
2013-02-04 23:50:38 +00:00
Sergej Reich
ace88b6962 rigidbody: Fix [#34108] Rigid body with no polygons crashes blender
Fall back to using box shape in case creating shape from mesh fails.
2013-02-04 23:50:36 +00:00
Sergej Reich
9d8ec8b30f rigidbody: Don't allow collision shape to be animated
While it's fun to be able to change collison shape while the simulation is
running it can cause crashes in some cases.
2013-02-04 23:50:34 +00:00
Sergej Reich
ae27a548f8 rigidbody: Fix [#34106] Deleting an object with Bullet Constraint crashes Blender
Constraints are deleted before rigid bodies so need to check if constraint
exists in case both the constraint and ridid body are on the same object.
2013-02-04 23:50:31 +00:00
Bastien Montagne
55ff9ecdd9 The usual UI messages tweaks... 2013-02-04 19:12:17 +00:00