- povray converts curves to meshes on export, (metaballs don't need meshing).
- use 'extend' bool rather then 'seltype' enum for object_select operators for consistency.
Server can now be set to broadcast on local network (every 10s, approximately 20 bytes of data) where client and slave can pick up its existence. This is on by default.
Default ip address is now "[default]", which means for the master that it will listen to all interface and for the clients and slave that they will automatically work out the master's address from its broadcast.
Appending and Linking
* Linking Operator, invokes filebrowser for Append/Link
* Separated the append/link function into three parts:
** BLO_library_append_begin finds main for appending
** BLO_library_append_named_part appends one Object,Group, Material, ...
** BLO_library_append_end actually reads and expands the libraries
NOTE 1:
I also changed the returned properties for the filebrowser operators to the following convention:
"path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser
"directory" - the content of the directory button in filebrowser
"filename" - the content of the filename button in filebrowser
Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately.
Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
moved "import winreg" inline, (so other OS's don't import it), untested but should be ok.
--- From the thread
It's the version of r23036 + winreg patch from Maurice.
About the registry keys:
- I have povray 3.6 and 3.7b34 installed on vista32.
- In the registry, I have 3 choices : ' CurrentVersion ', ' v3.6 ', and ' v3.7'.
- I've modified Maurice's patch by replacing CurrentVersion by v3.6. We have the benefit to have the keys for each version so I prefer use them rather than the 'floating-key-about-which-is-the current-version'. I found more secure like that.
Docs are here: http://wiki.blender.org/index.php/User:Theeth/netrender
Should be easy to test if people want too, just follow the instructions on wiki
Code is still very much in flux, so I'd like if people would refrain from making changes (send patches directly to me if you must).
The UI side is very crap, it's basically there just to get things testable. See wiki for known bugs.
Again, please try not to break scripts - at least grep the release dir for the names you change.
- rna material property rename
gloss_amount -> gloss_factor, since its from 0.0 to 1.0, prefix factor is used on other material settings.
reflectivity -> reflect_factor
* Add RenderResult.load_from_file to load whole multilayer exr's at once.
* Removed x/y offset from RenderLayer.load_from_file, better to encourage
using offset in begin_result() to minimize memory usage.
* Added WITH_OPENEXR in some screen/file/image module for scons/make, exr
was not working in some places there.
* Sun lamp type export (known as parallel lights in povray)
* Native support for blenders metaballs, currently exports
- ball and ellipsoid types
- radius, stiffness
- ellipsoid xyz scale
- negative elements
- single material (like blender)
Renamed rna props.
elem.sizex -> size_x
mball.last_selected_element -> mball.active_element
minor changes to UI scripts.
- All of this is in python and easy to change.
- each panel class has a set() of compatible engines.
- this set is checked for the poll function
- external engines can add themselves to this panels compatible engines
eg.
buttons_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
I tried doing this by subclassing each panel and replacing only the poll function to reference 'POVRAY_RENDER' but it became fairly complicated and meant registering many of the same panels under different names.
Added mist support to povray.
Supports...
- camera/lamp/mesh object types
- meshes with modifiers applied, normals/uv/vertex colors
- materials, reflection, transparency
- spot/area/point lamps, samples, raytrace options
- scene render size, AA setting
Details...
- Doesn't need any 3rd party modules.
- Runs povray from the subprocess module, updating the image from a TARGA.
- Currently no UI panels or support for custom settings.
This could be used as an example for other scripts.
- simplified C operator API bpy.__ops__ since its wrapped by python now.
- needs the class to have an __idname__ rather then __name__ (like menus, headers)
- convert python names "console.exec" into blender names "CONSOLE_OT_exec" when registering (store the blender name as class.__idname_bl__, users scripters wont notice)
- bpy.props.props ???, removed
Note's
* exports the mesh without modifiers or transformations applied
* supports UV's vertex colors
* no support for normals yet (missing from data api)
* registers an operator called EXPORT_OT_ply
* no file selector yet. can only fun from python currently
bpy.ops.EXPORT_OT_ply(filename="/tmp/test.ply")
* removed double lookups on the vertex dict, build face verts to write allong the way.