Commit Graph

20746 Commits

Author SHA1 Message Date
Peter Schlaile
aa77377052 == Sequencer ==
seqUniqueName() call was missing for effect strips.
2009-11-22 17:58:33 +00:00
Campbell Barton
bdb8004165 use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
Peter Schlaile
4ff3af612c == Sequencer ==
"reload" should be "refresh all" on the sequencer header.
2009-11-22 17:35:26 +00:00
Brecht Van Lommel
1295a213a4 2.5: Emulate numpad works again. 2009-11-22 16:33:47 +00:00
Brecht Van Lommel
43e7950092 CMake: OS X build did not have proper warnings set by default, copied the
flags from non-apple Unix configuration.
2009-11-22 16:33:00 +00:00
Thomas Dinges
8a50bcb163 * Update of the blender.html. Still lacks a bit, but better than before. Everyone, feel free to improve. 2009-11-22 15:19:18 +00:00
Campbell Barton
1d7e4e84d0 fix for py error when no text is displayed 2009-11-22 15:15:11 +00:00
Campbell Barton
20dc752e14 missing decref from patch #19258 2009-11-22 14:57:19 +00:00
Campbell Barton
c36f78dd41 [#19258] [patch] Adding drawing capabilities to BGE Python
patch from Mitchell Stokes (moguri)

simple use case
 scene.post_draw = [pyOpenGLFunc]

this only needs to be set once, then the funcion runs each redraw.

note, this patch also changes how python scripts run (not modules): Dont clear the namespace after running a script, since functions still use the namespace, BGE API is now better when dealing with stale data.

made some changes to this patch.
- assigning a list didnt decrement the existing list.
- initialize as NULL rather then a blank list
- dont use string comparisons for the callbacks, pass the python list to use instead.
- dont check the list items are callable. python will display an error if they are not.
- use python list macros that dont do any type checking sine blender does this when assigning the list

---- from tracker, edited since an updated patch changes some things.
Here is a patch to be able to draw to the screen with BGE Python. This will be very handy for GUI stuff. This patch
works by having the user register a callback in the scene. Two options are available KX_Scene.pre_draw
and KX_Scene.post_draw. The difference between these is when Python draws to the screen (before or after the BGE).
Each can take a list of functions. Here is an example that draws a blue semi-transparent
2009-11-22 14:42:22 +00:00
Thomas Dinges
f4a0c9239f * Added fps and fps_base to some Render presets. They were missing there. 2009-11-22 14:10:58 +00:00
Matt Ebb
8be7b757e3 * New option on modifiers that don't change topology: Apply as Shape
Rather than applying the modifier to the object data, it will create a new shape 
with the deformed vertices in there. Only mesh at the moment, other object 
types on the todo.
2009-11-22 13:44:09 +00:00
Andrea Weikert
8fdaa263c0 MSVC 9 projectfiles
* Added GLEW_STATIC where necessary to make Blender compile again
* First attempt at compiling blenderplayer again - compiles, but doesn't link yet 
* removed deprecated SND_ functions from blenderplayer
2009-11-22 13:15:36 +00:00
Campbell Barton
247f9cfc04 - add cloth button wasnt working because it was set to execute the operator.
- for adding an operator, start with a blank name and dont write the default one. (still writes each name you type in, will need to fix this properly)
- move the AddPresetBase class into presets.py since all the presets are defined there.
2009-11-22 13:15:21 +00:00
Joshua Leung
0fe908181e Just a few compiler warnings... 2009-11-22 12:45:37 +00:00
Joshua Leung
220669d1fd Parenting and Deforms:
Parenting an object to some deformer (i.e. Armature, Curve, Lattice) now adds a new modifier if the object is deformable.

The advantages of this over setting PAR_SKEL mode are:
- instead of a hidden 'virtual' modifier, the user has direct feedback about what sort of modifier is being applied to deform
- most of the time in 2.4, whenever a virtual modifier was added, users would inevitably end up clicking "Make Real" on it

Of course, it's still possible to get 'virtual' modifiers by setting the parent type using the menu-property, but this just makes general setup easier.
2009-11-22 12:28:38 +00:00
Joerg Mueller
8e877c1f9f Added a first version of the Sound F-Curve Modifier, not really usable yet, but you can play around with it. 2009-11-22 12:10:45 +00:00
Campbell Barton
8b84cc2ab6 use context member rather then modifier name in presets 2009-11-22 11:33:44 +00:00
Campbell Barton
771406df94 - hide members of bpy from dir() and autocomp.
- path functions bpy.utils.script_paths(), bpy.utils_preset_paths(subdir)
- further simplified presets, use a generic draw function for preset menus and define the preset subdir and operator in the class
2009-11-22 11:23:19 +00:00
Joshua Leung
058454368a Small tweak to file-loading code for F-Curves so that F-Modifiers using library data get re-loaded correct 2009-11-22 11:15:38 +00:00
Thomas Dinges
02e99b9a43 * Minor cleanups.
* Added Cloth Presets. Patch by nudelZ. Thanks!
2009-11-22 10:32:37 +00:00
Thomas Dinges
07db9033c9 * Minor Cleanup. 2009-11-22 10:06:08 +00:00
Campbell Barton
adb14a2247 remove template uiTemplate_view3d_select_faceselmenu 2009-11-22 10:02:32 +00:00
Matt Ebb
8f8d5d3bdc * Made particle painting use leftmouse, rather than actionmouse, consistent with other paint tools 2009-11-22 06:27:17 +00:00
Joshua Leung
6e5cf0f3ee Patch #19953: [2.5] repeated include entries in a number of SConscript files
Thanks for the patch Jeff Doyle (nfz)
2009-11-22 06:22:53 +00:00
Matt Ebb
8e76e2d09c * Re-implemented/refactored 3D View hooks menu.
Now shares the same operators as the modifier buttons, works context-sensitive, and uses Python menu too.

* Cleanups/tweaks in 3D View vertex group menu
2009-11-22 06:20:56 +00:00
Joshua Leung
bb43bee5f5 Missing Transform Menus + Buggy Object Operators:
* Added missing menus, 'Transform' and 'Mirror'
- mirror menu seems to be resulting in some memory leaks with RNA_enum_items_add len: 160 038832F8

* Apply Rotation operator for Objects now takes into account the different rotation modes
2009-11-22 06:19:30 +00:00
Joshua Leung
288a08849b Patch #19952: [2.5] repeated include entry in SConscript for blender/editors/armature
Second #/intern/guardedalloc include removed. Thanks Jeff Doyle (nfz) for the patch.
2009-11-22 02:59:52 +00:00
Campbell Barton
9e2ed89105 SSS presets, Thomas and I added these at the same time, however I meant to make this a more general system.
this commit shows how to add a preset using the base preset class and menu with minimal effort.
2009-11-22 00:22:29 +00:00
Campbell Barton
6db600dddc moving this file back, sorry for the noise 2009-11-22 00:18:43 +00:00
Campbell Barton
d46e83e1c5 looks like we both added sss at once :) , removing since Im using the base class and a single presets file 2009-11-22 00:17:36 +00:00
Joerg Mueller
e0e2c91879 Fixed minor sound UI errors. 2009-11-22 00:11:53 +00:00
Thomas Dinges
4f6b95480f * Added Subsurface Scattering Presets.
Note: Add doesn't work, it writes some text into the file, not the values. (Maybe because the values are arrays?!)
Campbell, please check :)
2009-11-22 00:03:42 +00:00
Dalai Felinto
573be3e687 BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only)
How it works now:
whenever you have to read/write object names you can do it without the prefix "OB". (it's not hard at all to fix scripts)

How it was before:
It was a mess :)
We had an inconsistent API where sometimes you had to input "OBname" and other "name" directly to assign object as data (usually in actuators).

Justification for the change:
Talking with Campbell we had since a while ago this feeling that this should be changed any time we were going to deprecate the API. So in order to deliver Blender 2.5beta0 with a more close-to-the-final API we decided that today was a good day to implement that.

Remaining issues:
1) VideoTexture uses IM or MA to identify the output material/texture. I haven't touched that, but it does look a bit off. (i.e. I didn't changed any MA, IM naming)
2) I didn't see the code of dynamic mesh. It may need to be edited as well.
2009-11-22 00:01:52 +00:00
Campbell Barton
1dfbf3a9f6 - aspectx wasnt saved in the render preset
- define a preset base class
- cleanup some comments and whitespace
2009-11-21 23:55:14 +00:00
Jens Ole Wund
7343de983e small fix
void SB_estimate_transform
no need for static now
2009-11-21 23:06:13 +00:00
Thomas Dinges
2351d1c4d3 * Some cleanup for recent preset commit.
* Minor align fix for Frame Rate Buttons.
2009-11-21 22:54:02 +00:00
Jens Ole Wund
70e38422d2 new property for soft bodies
sb->lcom   : Center Of Mass .. might be used to create loc IPO
sb_>lrot   : is a matrix[3] esitmates the roatation in world coordinates .. might be used to create rot IPO
sb_>lscale : is a matrix[3] esitmates the scaling   in world coordinates .. might be used to create scale IPO
(no python for that yet .. but may be matt has mercy on me )

can be cropped direclty  in soft body module by function 
static void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3])

The targets lloc,lrot,lscale should work to be NULL, just in case you don't need it. 

However i'd prefer if they were accessed via properties 
which should be calculated automagically if
sb->solverflags & SBSO_ESTIMATEIPO
is set, like they do in draw_sb_motion(..) in drawobject.c 

added static void draw_sb_motion(Scene *scene, Object *ob) to drawobject.c 
for debuggering (had a hard time with destructive matrix operations )
if it causes any trouble with your build on any OS make sure to comment that away.
softbody.c and DNA should compile fine in any case.
2009-11-21 22:45:25 +00:00
Campbell Barton
5e7debcecf render presets, select from a directory, button to add own presets 2009-11-21 21:39:20 +00:00
Dalai Felinto
d875f4927e patch [#19796] GLEW update by Mitchell Stokes (Moguri)
GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.

* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
2009-11-21 20:36:03 +00:00
Martin Poirier
75e82b5349 More macro goodness.
Macros now return finished if at least one operator in the macro finished properly. This is done to correctly insert an undo point.

This means that all the macros that combine with transform (extrude, loopcut, rip, duplicate) will correctly insert an undo step when transform is cancelled.
2009-11-21 19:49:11 +00:00
Guillermo S. Romero
ae7286bbf0 Uncomment header. 2009-11-21 19:26:02 +00:00
Campbell Barton
c60f635ead made the merge limit show more precission and use a lower step. 2009-11-21 18:12:45 +00:00
Dalai Felinto
d594388a28 rna bge fix: using dynamode instead of mode for Dynamic Material option: Align to Normal (it was using Material->Shadow Receive) 2009-11-21 17:50:08 +00:00
Campbell Barton
da2db4bc58 patch from Ronan Bignaux
use python3 print()
2009-11-21 17:41:09 +00:00
Campbell Barton
0ed0773eff fix for [#19943] Selected object border color incorect 2009-11-21 17:21:46 +00:00
Campbell Barton
f9d8145abe fix for [#19940] Remove vertex color layer and remove texture layer operators don't work
- only when in mesh editmode.
2009-11-21 17:16:00 +00:00
Campbell Barton
6f38938a64 [#19930] Nurb CV select is failing because of view clipping
- the clipping test function was using the rv3d->viewmatob where it needed to use the object matrix.
- added a local clipping member to rv3d, the clipping planes in object-space, avoids many matrix multiplications when testing verts or clipping pixels when projection painting.
2009-11-21 16:44:05 +00:00
Campbell Barton
bd1f548d8e fix for [#19655] Curve is a disaster
when changing curve twist I assumed 2D curves would not need dir or quat values set, however these are used when getting a path from a curve.
also added interp_v3_v3v3v3v3
2009-11-21 14:35:28 +00:00
Campbell Barton
09cf011879 patch from Dave Plater which fixes some problems building the BGE with cmake 2009-11-21 13:47:16 +00:00
Campbell Barton
455866ecf9 - added back Shift+Tab to toggle snap
- added curve tilt and shrink/fatten buttons into the toolbar
- fix typo in last commit for view3d snap header button
2009-11-21 13:01:28 +00:00