Commit Graph

78256 Commits

Author SHA1 Message Date
Campbell Barton
ab6e23ffbb 3D View: use 3px dashed relationship line
Seems this was accidentally doubled from 2.7x?
2018-07-01 08:36:22 +02:00
Campbell Barton
0d31ab362e Revert "Experimental Tweak: Only show relationship lines between objects when either the parent/child object is selected"
This reverts commit 9129319647.

This meant users needed to select everything to see relationship lines,
this isn't always easy since objects can have limit-selection set.

This could be made into an enum option if it's important.
2018-07-01 08:28:12 +02:00
Campbell Barton
24979ccb65 UI: set default theme outline alpha
The outline wasn't being set causing it not to draw.
2018-07-01 08:04:39 +02:00
Campbell Barton
9daf6b12a6 Merge branch 'master' into blender2.8 2018-07-01 07:24:46 +02:00
Campbell Barton
9738de820a Cleanup: use f-string 2018-06-30 22:02:41 +02:00
Campbell Barton
6a13b6324b UI: support check-boxes in quick menu
Could support other RNA types,
however menus don't work well in this case.
2018-06-30 21:08:48 +02:00
Campbell Barton
7d48a342d6 Merge branch 'master' into blender2.8 2018-06-30 18:06:20 +02:00
Campbell Barton
bea62c5c1a Cleanup: split out context member query 2018-06-30 18:05:01 +02:00
Campbell Barton
62fcf34a41 RNA: check for 3D view overlay/shading
Use to calculate paths for the info window.
2018-06-30 17:43:14 +02:00
Severin
b08fa7a6d9 UI: Support status-bar hiding
Just like the top-bar, the status-bar can now be hidden/collapsed by dragging
its edge. We display a small line with the editor outline color then, so there
is something that can be dragged up to un-collapse the area again.
This collapsed state is not written to files yet.
2018-06-30 17:01:03 +02:00
Campbell Barton
eb47ac4569 UI: correct menu label comparison 2018-06-30 16:00:18 +02:00
Severin
7f4ce6c62b Fix corrupt screen when splitting areas after collapsing top-bar 2018-06-30 15:41:04 +02:00
Campbell Barton
b35aa659d1 DNA: rename operator idname 2018-06-30 14:17:13 +02:00
Campbell Barton
eb63b32dee Merge branch 'master' into blender2.8 2018-06-30 13:52:04 +02:00
Campbell Barton
bdc1108e8c Cleanup: remove unused context arg to menu 2018-06-30 12:31:53 +02:00
Campbell Barton
41176cd3d8 UI: support adding menu's to favourites 2018-06-30 12:08:08 +02:00
Campbell Barton
62ff53ff19 UI: move queries into interface_query.c 2018-06-30 10:58:56 +02:00
Campbell Barton
b89307acfd Merge branch 'master' into blender2.8 2018-06-30 10:56:12 +02:00
Campbell Barton
a42fd3de5d UI: Add 'interface_query.c'
Interface files are increasingly mixing up too much functionality,
add a file only to handle queries.

More functions can be moved/added here.
2018-06-30 10:49:04 +02:00
Campbell Barton
ea6fef9385 Merge branch 'master' into blender2.8 2018-06-30 10:32:55 +02:00
Campbell Barton
b26e9f0000 Cleanup: rename bmesh_queries -> bmesh_query
Other files with the same purpose already used 'query'.
2018-06-30 10:32:21 +02:00
Campbell Barton
16a8f35df1 Keymap: 2.7x, use fractions 2018-06-30 10:20:16 +02:00
Campbell Barton
d15bff5e96 Keymap: 2.7x uses spacebar for search. 2018-06-30 10:06:30 +02:00
Campbell Barton
ba1f292b32 UI: add operator search to edit-menu
While this is most useful to access from an active-region,
it's not discoverable without a menu entry.
2018-06-30 10:04:08 +02:00
Campbell Barton
25b7bdb6a9 Merge branch 'master' into blender2.8 2018-06-30 09:29:38 +02:00
Campbell Barton
5c0d8bcdc7 Cleanup: use f-string 2018-06-30 09:25:23 +02:00
Severin
1f1c2d8ce8 Cleanup: Move area geometry management into an own file
Area geometry management is quite complex and not easy to get into. We should
gradualy build an API that abstracts away this complexity.
2018-06-30 01:56:07 +02:00
Severin
a55b00b53b Fix a number of small errors in area coordinate handling
For example collapsing the lower part of the topbar with 2x interface scale
would hide the top-bar header region. There were also more asserts when changing
window size and moving area edges afterwards (same assert as in T55298).
Fixes are similar to e626998a26.

With all the recent fixes I've done, area geometry handling should be stable
again. Let's hope I'm right :)
2018-06-30 00:42:19 +02:00
Severin
48ad67ef82 Cleanup: Add/use function to get area width/height from area vertices
This used to be rather cryptic and it was easy to forget the `+ 1` which in fact
is needed to get the correct width/height, see e626998a26. This should
also fix some minor off-by-one errors.
2018-06-29 21:29:06 +02:00
Brecht Van Lommel
728e92422e Fix T54524: keyframe and driver colors not showing in shape key list.
This reverts commit 357b72e0a7 which caused
the issue, we need a better fix for that cosmetic issue from T50862. For
now displaying keyframes and drivers is the more important one.
2018-06-29 21:23:13 +02:00
Severin
ac2e10d47b Fix memory leak when using scroll-bars 2018-06-29 20:57:43 +02:00
Severin
9b6aed845a Cleanup: Remove unused argument in recursive function 2018-06-29 20:35:32 +02:00
Bastien Montagne
0c94528829 Cleanup: naming in MOD_utils. 2018-06-29 19:02:19 +02:00
Bastien Montagne
3bc21bc5f7 Cleanup: Moar DM busting, mostly cleaning up MOD_utils. 2018-06-29 18:58:13 +02:00
Brecht Van Lommel
3aa61499d0 Fix unnecessary empty space in shading popover. 2018-06-29 17:58:58 +02:00
Brecht Van Lommel
ccacf3ae3c Cycles: change AO node default to 16 samples and only local off. 2018-06-29 15:43:55 +02:00
Jeroen Bakker
ccca2c0164 Workbench: Spherical Harmonics tests
Added a compile directive in order to test SH4 in stead of SH2Win.
For now I disabled SH4, it is a bit more clear, but has a small
performance impact. Will check later for a better approach
2018-06-29 14:59:30 +02:00
Bastien Montagne
5ba87cf22e Cleanup: remove another bunch of DM usages, includes etc. 2018-06-29 14:57:02 +02:00
Brecht Van Lommel
a59df21ad8 Fix T55645: broken particle Use Count option for instancing objects.
There is now a manual refresh button on the panel to update the list
of objects in case it changes, and it also gets refreshed when changing
the collection or toggling the use count option.

This is a bit more manual but the previous code of refreshing the
list while evaluating the depsgraph was unreliable.

This also fixes it to take properly take into account visibility, and
to work with linked collections for which index writing was missing.
2018-06-29 14:53:02 +02:00
Campbell Barton
ece72c9ec0 Keymap: re-enable object apply transform 2018-06-29 14:12:52 +02:00
Campbell Barton
dcdde6bedb Keymap: minimal default keymap
Use 2.7x keymap preset for full keymap.

Use define to allow further adjustments.

See T55666.
2018-06-29 12:58:59 +02:00
Bastien Montagne
2223d63c58 Refactor static override code to pass Main around.
Access to main database is actually rarely needed, but some custom
'apply' functions do need it (like Collections' overriding of objects or
children collections).
2018-06-29 12:48:12 +02:00
Bastien Montagne
3733be8731 Cleanup: nuke G.main from BKE's particle_system.c 2018-06-29 12:48:12 +02:00
Bastien Montagne
3eff6f7a5e Cleanup: some moar DM kicking, in armature edit code. 2018-06-29 12:48:12 +02:00
Jeroen Bakker
04f8929271 Workbench: Transparent textures
Worknemch now supports transparent textures.
As the main engine is a deferred shading only a cutoff is supported
(draw or don't draw this pixel)
2018-06-29 12:05:23 +02:00
Jeroen Bakker
15ebe30bc5 Workbench: remove runtime warnings
Added feature check when uploading material uniforms
2018-06-29 09:59:37 +02:00
Jeroen Bakker
3169160a97 Workbench: TAA optimalization
First frame of the TAA is just a regular copy of the previous buffer. so
we write directly to the final buffer and skip the taa shader. We do
init the history buffer via blit so it will be initialized for the other
iterations.
2018-06-29 09:26:58 +02:00
Campbell Barton
18d87e79e9 Merge branch 'master' into blender2.8 2018-06-29 09:25:40 +02:00
Campbell Barton
b372766816 Cleanup: trailing newlines 2018-06-29 09:23:51 +02:00
Campbell Barton
3325487530 Keymap: 2.7x macos-only additions 2018-06-29 09:19:47 +02:00