Commit Graph

88290 Commits

Author SHA1 Message Date
Julian Eisel
ab7214ca2e Fix performance issues with pose library sidebar and many poses
When the asset view in the sidebar of the pose library would contain
more than a few handful poses, interaction and animation playback
performance would be impacted considerably. This was because our icon
drawing scales image buffers using a rather slow method on the CPU.
This commit changes it so the asset icons are scaled using the GPU.

Note that this is a temporary change. I'd like all icon code to use
GPU-side scaling, see D13144. But such a change is too risky to do in
the release branch at this point, so this fix is specifically for the
3.0 release.
2021-11-08 16:56:42 +01:00
Alexander Gavrilov
abab16f7c7 Fix T92043: Relax/Push Pose does nothing for quaternion rotation.
As can be confirmed by checking generic code for this operation,
it is supposed to blend between the result of Breakdown based on
actual frame range, and the current pose. However for some reason
the quaternion specific code was blending between the current pose
and the current keyframed pose. This means that the operation does
nothing if invoked without modifying the pose first.

This rewrites the code to match the non-quaternion behavior.

Differential Revision: https://developer.blender.org/D13030
2021-11-08 18:44:21 +03:00
Campbell Barton
393ef4d871 Fix T92481: Memory leak with subdivision surface modifier
Interpolation vertex data on loose edges was writing into already
allocated data.

Resolve this by skipping vertex end-points for custom-data interpolation
which has already been copied from the source mesh.

Reviewed By: sergey

Ref D13082
2021-11-09 00:24:03 +11:00
Campbell Barton
0969dcc861 Fix reading the 3rd value of 2D cursors when transforming
Out of bounds read and potential out-of-bounds write when transforming
the 2D cursor for image editor and sequencer.

While this didn't cause user visible bugs in my tests,
it's error prone and should be avoided.

Use TransData2D for 2D cursors.
2021-11-08 15:22:02 +11:00
Campbell Barton
8fa8e8bc37 Cleanup: quiet compiler warnings 2021-11-08 14:52:27 +11:00
Campbell Barton
34d289f98c CMake: add missing headers to CMake lists 2021-11-08 14:52:08 +11:00
Germano Cavalcante
56ee96349d Fix snap cursor not active even if gizmo is available
Error introduced in rB69d6222481b4 and partially fixed in rB24310441ddc8.

When gizmo was turned on but the scene has more than one 3D viewport, one of them the snap cursor did not appear.
2021-11-07 20:44:20 -03:00
Hans Goudey
7a5b8cb202 Cleanup: Decrease variable scope, rename functions 2021-11-05 17:17:37 -05:00
Leon Leno
9be49a1069 Fix: Property editor icon jittering in some cases
In the tools tab, the tool icon would be offset when it intersected
the bottom of the editor. With some screen resolutions, the icons on
the left side of the editor would also move when intersecting the
bottom of the editor. This happened because of the truncation in
the implicit conversion from float to int. Instead, use explicit
conversion functions.

Differential Revision: https://developer.blender.org/D11097
2021-11-05 16:32:35 -05:00
Hans Goudey
1bc655c5aa Fix T92815: Incorrect handling of evaluated meshes from curves
Evaluated meshes from curves are presented to render engines as
separate instance objects now, just like evaluated meshes from other
object types like point clouds and volumes. For that reason, cycles
should not consider curve objects as geometry (previously it did,
meaning it retrieved a second mesh from the curve object as well
as the temporary evaluated mesh geometry).

Further, avoid adding a curve object's evaluated mesh as data_eval,
since that is special behavior for meshes that is arbitrary. Adding an
evaluated mesh there but not an evalauted pointcloud is arbitrary,
for example. Retrieve the evaluated mesh in from the geometry set
in BKE_object_get_evaluated_mesh now, to support that change.

This gets us closer to a place where all of an object's evaluated data
is stored in geometry_set_eval, and we just have helper functions
to access specific geometry components.

Differential Revision: https://developer.blender.org/D13118
2021-11-05 11:51:34 -05:00
Hans Goudey
c473b2ce8b Fix part of T89313: Attribute search crash during animation playback
During animation playback, data-blocks are reallocated, so storing
pointers to the resulting data is not okay. Instead, the data should
be retrieved from the context. This works when the applied search
item is the "dummy" item added for non-matches. However, it still
crashes for every other item, because the memory is owned by the
modifier value log, which has been freed by the time the exec function
runs.

The next part of the solution is to allow uiSearchItems
to own memory for the search items.
2021-11-05 11:19:12 -05:00
Hans Goudey
594ee5f160 Fix T92848: Crash when joining curves with spline domain attributes
The point domain attributes (stored on splines) are sorted so they
have a consistent order on all splines after the join. However, spline
domain attributes were included in the new order, which didn't work
because the length of the attribute lists didn't match. The simple fix
is to only include point domain attributes in the new order vector.
2021-11-05 10:55:51 -05:00
Pablo Vazquez
7c75529333 UI: Use arrow icon on context paths
The current `ICON_SMALL_TRI_RIGHT_VEC` uses dark hard-coded colors ([`0.2`, `0.2`, `0.2`])
which makes it impossible to theme and hard to see in dark contexts.

Use `ICON_RIGHTARROW` to match the Outliner's breadcrumbs. This icon uses `TH_TEXT` so it's visible as long as the rest of the text is.

##### Master
(Properties editor background made red on purpose to be able to see the triangle icon)
{F11713038, size=full}

#### This patch
{F11713039, size=full}

Reviewed By: #user_interface, Severin, HooglyBoogly

Maniphest Tasks: T92771

Differential Revision: https://developer.blender.org/D13106
2021-11-05 16:23:22 +01:00
Erik
87e2154daf Fix: Viewport stats wrong for Geometry Nodes instances
In some cases when geometry is created in Geometry Nodes
the viewport stats will show 0 because runtime data is not filled.
This patch sets the runtime data on instances.

Differential Revision: https://developer.blender.org/D12738
2021-11-05 16:19:09 +01:00
Hans Goudey
616594fcb1 Fix T92850: Curve to mesh incorrect for single point profiles
For single point splines that weren't at the origin, the results were
incorrect. Now take into account the tilt, radius, etc. just like the
general case.
2021-11-05 09:52:25 -05:00
Pablo Vazquez
e65230f0c0 UI: Various theme fixes related to contrast
* Animation channels (Fixes T92612)
* Curve widget (Fixes T92595)
* Pie menu (Fixes T92590)
* Radio and toggle buttons background
* Checkbox background
* Fix highlighted marker name on Dopesheet (text highlight on Dopesheet)


#### Master
{F11697667, size=full}

#### This Patch
{F11697669, size=full}
{F11697849, size=full}
{F11697833, size=full}
{F11697852, size=full}

Reviewed By: #user_interface, campbellbarton, Severin

Maniphest Tasks: T92595, T92612, T92590

Differential Revision: https://developer.blender.org/D13087

# Conflicts:
#	source/blender/blenkernel/BKE_blender_version.h
2021-11-05 15:06:37 +01:00
Pablo Vazquez
b4af70563f VSE: Remove separator lines between rows
The VSE grid theme setting is currently used for two things:

* Indicate time intervals (vertical lines)
* As separator between channels (horizontal lines)

This adds visual noise because for the time interval to be visible, the
grid color needs to be bright, resulting in a rectangle-grid backdrop.

Recently, the VSE got a theme setting to customize alternate-row background color.
This should be sufficient to tell the channels apart without the need for a line in between.

Additionally, this patch makes the VSE background use the theme setting as-is,
without hard-coded darkening, to ease the tweaking of themes.  This aligns the style
of the VSE backdrop with the rest of Blender (Outliner rows, File Browser, Spreadsheet,
Info and animation editors).

Related reports: T92581
Related task: T92792

#### Before
{F11680317, size=full}

#### After
{F11694981, size=full}

Reviewed By: #user_interface, Severin

Maniphest Tasks: T92581

Differential Revision: https://developer.blender.org/D13072
2021-11-05 15:06:37 +01:00
Bastien Montagne
da97859656 Fix potential uninitialized memory in link/append code. 2021-11-05 15:05:45 +01:00
Jeroen Bakker
00734d5724 Fix T92807: Incorrect display planar tracking.
Issue introduced in {7e66616b7e15} where the shader was replaced with a
2d image shader. This patch reverts several commits that removed the 3d
image shader.
2021-11-05 14:51:55 +01:00
YimingWu
29e5c330cf GPencil: Fix dash modifier missing vertex color.
The original code did not copy vertex color to the generated stroke,
now fixed.
2021-11-05 20:04:14 +08:00
Campbell Barton
68e86c4816 Cleanup: use (s) postfix for messages that may be plural
Ref 01c824ac88
2021-11-05 15:58:01 +11:00
Campbell Barton
445361c2ac Fix T70768: Python gizmo-groups not working in the sequencer 2021-11-05 15:49:33 +11:00
Campbell Barton
82efcfc188 Correct assert checking gizmo type 2021-11-05 15:49:04 +11:00
Campbell Barton
c5ace142e6 Fix PyAPI integer conversion error handling
Non integer types raised an OverflowError, even when non-number
types were passed in.

Now the error from Python is kept.
2021-11-05 15:37:17 +11:00
Campbell Barton
50b0503a11 Revert "Fix T92464: Operators fail after opening blend files via an operator"
This reverts commit 9bd97e62ad.

This caused T92818.

Event handling relies on checking for NULL window to detect file load in
enough different areas of the code that this isn't a practical solution.

Revert this change in favor of an alternative approach.
2021-11-05 13:32:53 +11:00
Germano Cavalcante
e7e3431b29 Cleanup: Move object.c to C++
This is useful to allow the use of features made in C++.

Differential Revision: https://developer.blender.org/D13115
2021-11-04 16:51:37 -03:00
Jacques Lucke
c7fcc50842 Fix T91986: incorrect syncing of geometry instances
The issue was that some geometries were not synced again even when
they changed. This commit adds a map that keeps track of the geometries
that need to be updated when an object has changed.

Differential Revision: https://developer.blender.org/D13020
2021-11-04 18:32:01 +01:00
Jacques Lucke
b7260ca4c9 Fix T92799: handle undefined node group type in field inferencing
A group node could reference an undefined group when the group
was linked and its source file was not found on load. The field
inferencing code did not handle that case before.

With this change, the file provided in T92799 loads successfully.
2021-11-04 18:25:48 +01:00
Bastien Montagne
2eed1afd11 Fix T92778: Cloth Point Cache Name disappears after Make Library Override.
Cloth modifier had a unique, weird and weak way of copying its
pointcache, now make it use `BKE_ptcache_copy_list` like done for e.g.
particles or softbody data.
2021-11-04 17:16:49 +01:00
Pablo Vazquez
9e71a07547 UI: Fix UIList item using "regular" widget colors while edited
Simply removing the check for `UI_STATE_TEXT_INPUT` makes it inherit
the "List Item" User Interface theme settings. This patch changes the
default theme to match the colors of text input fields.

#### Master
{F11680556, size=full}

#### This patch
{F11680557, size=full}

All the included commmunity themes seem to work well (only Deep Grey might
need more contrast but that's a different patch).

Related reports: T92720

Reviewed By: #user_interface, Severin

Maniphest Tasks: T92720

Differential Revision: https://developer.blender.org/D13073
2021-11-04 15:31:48 +01:00
Jacques Lucke
be4478d1f8 Fix T92814: improve automatic linking when inserting Float Curve node
This solves the issue in a more general that can also be used to solve
similar issues for other nodes in the future. Nodes can specify their
"main" socket in their declaration so that we don't have to rely on
heuristics.

Differential Revision: https://developer.blender.org/D13108
2021-11-04 14:44:21 +01:00
Jacques Lucke
ff4959eeaa Fix T92649: incorrect copying of anonymous attributes in many places
Many modifiers and other places use `CustomData_copy_data` to copy data
between different meshes. This function assumes that assumes that the
source and destination `CustomData` objects are "compatible" in some way.
Usually modifiers use `CustomData_copy` to create a compatible new
`CustomData` on the new mesh. The issue was that the optimization I added
for anonymous attributes broke this compatibility. It avoided copying some
attributes when they are no longer used.

This lead to attributes being copied incorrectly.
D13083 contains ideas for how this could be fixed more generally.
For now I just removed the optimization.

Differential Revision: https://developer.blender.org/D13083
2021-11-04 14:41:56 +01:00
Charlie Jolly
b5162638c5 Fix: Geometry Nodes: Math node smoothmax not working
Function arguments were incorrect.

Noted during @simonthommes live stream.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13110
2021-11-04 13:40:42 +00:00
Julian Eisel
80a46955d8 Fix T92501: Crash when dragging material assets over 3D View regions
Issue was that the context used for dropbox handling and polling didn't
match the one used for drawing the dropbox and generating the tooltip
text (which would determine the material slot under the cursor,
requiring context). The mismatch would happen with overlapping regions.

Actually, this patch includes two fixes, each fixing the crash itself:
* Store the context from handling & polling and restore it for drawing.
* Correct the hovered region lookup for drawing to account for overlayed
  regions.

Note that to properly set up context for drawing, we should also account
for the operator context, which isn't done here, see
https://developer.blender.org/T92501#1247581.
2021-11-04 12:20:37 +01:00
Philipp Oeser
bfb664b65d Fix T92791: collapsed nodes scaling widget wrong with interface scale
Size, position and scale of the "two-line" widget (the one to scale a
node horizontally) was not taking interface scale into account. In the
case of the report, it could happen it draws behind an output socket.

before (at 2.0 interface scale)
{F11698493}

after (at 2.0 interface scale)
{F11698501}

Maniphest Tasks: T92791

Differential Revision: https://developer.blender.org/D13088
2021-11-04 10:46:53 +01:00
Campbell Barton
08c4f134d2 Fix T92783: Light size controller doesn't update position
Resolve by tagging the gizmo group map for refresh
when the modal gizmo group changes.

Regression in fb27a9bb98.
2021-11-04 18:08:23 +11:00
Campbell Barton
27103c56b4 Versioning: remove use of translations when loading preferences
Add note why translations can't be used while versioning.
2021-11-04 14:49:25 +11:00
Brecht Van Lommel
915f911daa Fix Cycles wrong ray visibility with old .blend files 2021-11-03 22:09:13 +01:00
Bastien Montagne
c29f9e14e4 Fix T92780: Lost material in case of local object, and missing linked obdata.
By default, when syncing materials slots between object and its obdata,
the amount of slots in obdata is the reference.

Missing linked obdata is replaced by an empty placeholder that has no
material. In that specific case, if we have a valid object ID, we want
to update the (placeholder) obdata's material count from the object one,
and not the other way around.
2021-11-03 18:15:51 +01:00
Bastien Montagne
d17128520d Simplification: Use generic BKE_object_materials_test in object liblink code.
Better avoid own specific logic here, when we already have a proper
'API' function for that.
2021-11-03 17:56:25 +01:00
Colin
a827864e6b Fix T89709: avoid double node links after delete and reconnect
Differential Revision: https://developer.blender.org/D13062
2021-11-03 17:55:06 +01:00
Yevgeny Makarov
1e590234f7 UI: Fix padding of version label in splash screen
Differential Revision: D13018
2021-11-03 17:54:03 +01:00
Jacques Lucke
c5d08aa0a3 Fix: muted nodes not handled correctly
This was an error in rBb55bddde40db3eda3531d98caa99be9a8e88a8ee.
2021-11-03 17:47:05 +01:00
Bastien Montagne
ec5d2e6872 Add documentation for some 'hidden' RNA properties.
Even never-shown RNA properties should have at least a description, as
this is used by API doc generation scripts.

NOTE: this is more of an opportunistic set of changes than a proper
complete fix of that loack of documentation.
2021-11-03 16:13:46 +01:00
Julian Eisel
b73993bcc9 UI: Refactor how dragging onto text buttons works, fixing issues
There was a bunch of special handling to support dropping data-blocks onto
string or search-menu buttons, to change the value of these. This refactor
makes that case use the normal drop-box design, where an operator is executed
on drop that gets input properties set by the drop-box. This should also make
it easier to add support for dragging assets into these buttons.

In addition this fixes an issue: Two tooltips were shown when dragging assets
over text buttons. None should be shown, because this isn't supported.
2021-11-03 15:00:17 +01:00
Julian Eisel
0d8f1414a2 Fix access to current preferences when version patching read preferences
The version patch for 0cf9794c7e was checking and setting a data name
using the macros for translation. These would access the current
preferences which can mismatch the ones currently being version patched.
See discussion in 0cf9794c7e for details.

Don't handle translation in this version patch, which is more of a
"nice-to-have" version patch, no functionality depends on it.
2021-11-03 14:23:53 +01:00
Germano Cavalcante
f81190f85f Fix T92760: Crash erasing GPencil when occlusion test is enabled
`pt0` was read when `NULL` and `is_occluded_pt1` could be read even if
it is not initialized.
2021-11-03 10:22:36 -03:00
Campbell Barton
42d0107ee5 Fix crash dissolving overlapping faces
In rare cases disolving faces would crash, caused by iterator
variable reuse in b29a8a5dfe.
2021-11-03 22:17:10 +11:00
Jacques Lucke
b55bddde40 Fix T91862: do type conversion when data enters or exists node group
The geometry node evaluator now has access to the entire socket path
from the node that produces a value to the node that uses it. This allows
the evaluator to make decisions about at which points in the path the
value should be converted. Multiple conversions may be necessary under
some circumstances with nested node groups.

Differential Revision: https://developer.blender.org/D13034
2021-11-03 10:54:17 +01:00
Jacques Lucke
2b12b4cd7d Fix: make sure geometry owns mesh before taking ownership
Differential Revision: https://developer.blender.org/D13075
2021-11-03 10:42:48 +01:00