Commit Graph

10000 Commits

Author SHA1 Message Date
Antonioya
2d3fbadfe3 GPencil: Fix layers topbar panel
After a previous commit to fix the pin panels, this line was not working as expected. As this variable is not used, the line can be removed.
2019-03-16 19:21:19 +01:00
Bastien Montagne
e5e6c3b52c Fix T62576: The remaining two unported official add-ons: X3D and 3DS.
X3D has been (basically) ported in rBAe8da70ab73d2dd5ff46, and 3DS has
been downgraded to 'community' support, so we can get rid of that ugly
'slience warning' hack.
2019-03-16 13:02:34 +01:00
William Reynish
03ee447dd2 UI: Remove redundant 'settings' from GPencil Tool Properties panel titles 2019-03-16 12:54:08 +01:00
Clément Foucault
efdde88dfc Particle: Remove Billboard Particle code
The billboard particles were only used by Blender Internal. So until it is
supported by Cycles of Eevee there is no reason to keep it in the code and
UI.

Fix T61695 Billboard particles not displaying in Eevee viewport, render
2019-03-15 22:33:02 +01:00
Dalai Felinto
4510f88d00 Remove object hide_* operators from outliner keymap
We already have dedicated outliner visibility operators that not only
take precedent over those ones, but also unhide collections as well.

No change for the end user. That said, since I added the outliner
hide/unhide operators I assumed that newly visible objects are to be
selected. That can change in a separate commit, but it should be done
by changing OUTLINER_OT_unhide_all.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4527
2019-03-15 16:19:37 -03:00
Brecht Van Lommel
fb4bb61155 Fix T62608: many tools in the toolbar not working.
The keymap names still use the label, so use that again for looking up the
keymap so things work again after recent changes.
2019-03-15 19:31:43 +01:00
Brecht Van Lommel
9a499636df UI: rename object Boundary back to Bounds, it's not the same thing. 2019-03-15 12:16:35 +01:00
Campbell Barton
e775ad6c1b Correct tool name (missed in recent update) 2019-03-15 20:35:30 +11:00
Campbell Barton
41b289be30 Cleanup: unused imports 2019-03-15 19:45:21 +11:00
Campbell Barton
f29b80ff79 Tool System: add tool registration API
This mimics RNA style class registration,
keeping the same internal data types.

Currently there is a template which shows an example of adding a tool
group with a keymap.

Icon generation still needs to be exposed for general use.
2019-03-15 17:05:18 +11:00
Campbell Barton
d4156b46d7 Tool System: use categories for tool identifiers
Tools that come with Blender use 'builtin' or 'builtin_brush' prefix.
2019-03-15 16:48:01 +11:00
Campbell Barton
3400fe3ece Tool System: split UI label from tool identifiers
Prepare for exposing tool registration to the Python API.

- Generated tools can use their own prefix so naming collisions
  won't happen between hard coded & generated tools.
- Add-on authors can use the add-on name as a prefix.

Currently the names match, renaming will happen next.
2019-03-15 14:53:08 +11:00
Campbell Barton
388ff003e2 UI: rename brush "Overlay" to "Display"
Brush cursor display options are more closely related to other
data-block display options than per-3D viewport overlay.

Rename to avoid confusion.
2019-03-15 11:41:14 +11:00
Campbell Barton
05fbb0d50e Fix separators use within tool groups 2019-03-14 17:27:55 +11:00
Campbell Barton
3b3eac3d4b Keymap: tweak keymap loading type checks
For full keymaps, ensure keymap items are lists to allow predictable
manipulation at runtime.

When calling `keymap_init_from_data` directly, allow any sequence type
to allow tools to define their keymaps as tuples.
2019-03-14 15:53:48 +11:00
Campbell Barton
0bd45a2d51 Cleanup: unused imports 2019-03-14 15:34:14 +11:00
Campbell Barton
c567dd5ad9 Keymap: remove select linked deselect
This didn't do anything useful (always de-selected all).
2019-03-14 15:34:13 +11:00
Campbell Barton
3ddd7e9704 Cleanup: style 2019-03-14 11:08:48 +11:00
Campbell Barton
a38205fbd8 Fix "Follow Active Quad" poll function
Since this uses the active face this only makes sense in edit-mode.
2019-03-14 10:56:25 +11:00
Campbell Barton
e63642f9cd Fix T60172: UV smart project fails for unselected active object
Support multi-object edit-mode too.
2019-03-14 10:53:09 +11:00
Brecht Van Lommel
bbc3ee09e4 Fix T59445: top bar hides everything when there isn't enough space.
Left and right aligned regions get hidden when there is not enough space,
and the main center region was empty. Now remove the left region and put
its contents in the center region, so that it always remains.
2019-03-13 20:14:49 +01:00
Jacques Lucke
107c94c338 UI: New option to display factors as percentages
The option can be changed in the Preferences
in `Interface -> Editors -> Factor Display Type`.

Reviewers: campbellbarton, brecht, billreynish

Differential Revision: https://developer.blender.org/D4462
2019-03-13 16:58:00 +01:00
Campbell Barton
d555f6a4ab WM: pre-fill bug-reports
D4507 by @LazyDodo w/ edits & moved into own module.
2019-03-13 23:20:48 +11:00
Campbell Barton
f1a65f5750 Cleanup: use unpacking & generators to build classes
No reason to make a classes tuple then manipulate it when
everything can be declared inline.
2019-03-13 13:32:10 +11:00
Campbell Barton
fac39dc160 UI: avoid sub-classing mix-ins for user-prefs
Also remove redundant staticmethod use.
2019-03-13 13:32:10 +11:00
Campbell Barton
100854c17c UI: rename PresetMenu to PresetPanel, move to bl_ui.utils
Confusing to call a menu a panel when subclasses need to define
panel specific variables.

Avoid having bl_ui depend on bl_operator module too.
Since this isn't an operator, add utils modules for shared types.
2019-03-13 13:32:10 +11:00
Campbell Barton
88fe48b56a UI: tweak check for sequence length
Slightly less work to check if it's None
(no need to inspect the listbase).
2019-03-13 13:32:10 +11:00
Campbell Barton
a4b6ef30dc Cleanup: redundant staticmethod use
staticmethod shouldn't be used unless it's necessary,
in that case a comment should be included especially when
subclassing non-staticmethods from RNA.
2019-03-13 13:32:10 +11:00
Campbell Barton
d6e6a0f906 Cleanup: redundant bpy.context access 2019-03-13 13:32:10 +11:00
Campbell Barton
de6f047389 Cleanup: remove unused menu 2019-03-13 13:32:10 +11:00
Campbell Barton
16b6b03969 Cleanup: pass context to draw method instead of accessing from bpy
Allows for context overrides/mocking.
2019-03-13 13:32:10 +11:00
Campbell Barton
e24de17b8d Fix typo in grease pencil UI 2019-03-13 13:32:10 +11:00
Campbell Barton
af0ab15e1d Fix T62436: New added Torus won't appear in Local View
Add Object.local_view_get/set

Alternate fix which supports removing from local view & checking
if an object is in local view.
Also avoids redundant refresh.

Matches 2.7x Object.layer_local_view capabilities more closely,
without exposing the flag directly.
2019-03-13 10:52:25 +11:00
Campbell Barton
3ea7a5d869 Revert "Fix T62436: New added Torus won't appear in Local View"
This reverts commit 9054b39b27.

Using the region data to find the screen & space-data doesn't make sense
since local-view is space-data there is no reason to pass in a region
argument, then lookup the space-data.

There was no way to remove an object or check it's local view state
as there was in 2.7x.

This can be made closer to 2.7x API and simplified.
2019-03-13 10:52:25 +11:00
Dalai Felinto
9054b39b27 Fix T62436: New added Torus won't appear in Local View
I had to add a region3d.local_view_add(ob) for the API.
2019-03-12 17:28:45 -03:00
Antonioya
6eaaa9c3d3 Fix T62507: Removing Annotation layers removes layers option
Now, when the layer is removed, the Annotation title is removed too to get the same situation when you start using annotations.
2019-03-12 19:49:46 +01:00
William Reynish
84ac6b72c0 UI: Adjustments to Texture Paint Projection Paint panel 2019-03-12 11:07:43 +01:00
Campbell Barton
d8daeeb930 UI: Avoid redundant text argument to UnifiedPaintPanel methods
Now when the text argument is omitted, use the default name
matching how regular properties work.

Avoids passing in the same name which RNA has,
matches UILayout.prop behavior.

Also use keyword only for optional arguments.
2019-03-12 16:31:02 +11:00
Campbell Barton
819c00483d Cleanup: use UnifiedPaintPanel for context menu 2019-03-12 15:32:20 +11:00
Campbell Barton
022ad41670 DRW: use object color from instancer
Otherwise it's impossible to set the color of instanced library objects.

Follows convention of instancer controlling draw options.
2019-03-12 12:28:01 +11:00
Campbell Barton
3017d88aec Cleanup: rename specials -> context_menu
In keeping with convention to match code & UI naming.

- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
  still context menus.
2019-03-12 11:05:28 +11:00
Campbell Barton
e6eb7b9cce Tools: Only show cursor tool in wpaint mode when a pose object exists 2019-03-12 10:54:39 +11:00
Campbell Barton
bf1a3fee7c UI: Restore orient/pivot UI for wpaint & pose mode
This was removed since 2.7x (by accident?)
2019-03-12 10:46:31 +11:00
Campbell Barton
6ad91be5d7 Fix overlay pose panel context check
Displayed pose options when weight-paint armature wasn't in pose mode.
2019-03-12 10:28:38 +11:00
William Reynish
26216332b8 UI: Remove Sculpt Direction from context menu
It didn't work well in here - the menu would close and re-spawn as you hovered over this control.
2019-03-11 23:47:24 +01:00
William Reynish
cb14138b5a UI: Remove incorrect usage of ellipses in menus
We only use ellipses when a popup appears, not for regular submenus.
2019-03-11 23:33:13 +01:00
William Reynish
0f20696846 Icons: Add Links Cut icon to Node Editor, plus other tweaks
- Tweaks to Paint Mode Fill and Sample tool icons
- Tweaks to GP Add Primitive icons
2019-03-11 23:22:41 +01:00
Campbell Barton
34781e06b7 UI: correct context menu edge selection check 2019-03-12 08:22:38 +11:00
Campbell Barton
815a9df70c Cleanup: trailing space 2019-03-12 08:16:55 +11:00
Campbell Barton
8add03c3b9 UI: correct typo
Also odd parenthesis.
2019-03-12 08:08:48 +11:00