Thomas Dinges
5280353a51
* Fix Windows compile. #ifdef _MSC_VER was misspelled.
2012-11-19 19:28:06 +00:00
Bastien Montagne
b1904e411a
Minor spellchaeck in UI message.
2012-11-19 19:26:23 +00:00
Sergey Sharybin
74a6ee44f0
Fix #33234 : Search string crashes Blender
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Own regression since image threading safe commit.
2012-11-19 17:31:31 +00:00
Sergey Sharybin
d0a7259837
Improved FFmpeg error reports when audio stream failed to be allocated
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Also fixed crash using --debug-ffmpeg caused by BLI_vsnprintf modifies
va_list -- need to create copy of list if this list is gonna to be reused.
2012-11-19 17:22:40 +00:00
Sergey Sharybin
d3960ee3d7
Fix #33223 : Instant Crash on Window minimize
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Issue was caused by manipulating with triple buffers of minimized window.
It's more like an Intel driver bug but we can workaround it in quite clear
way by skipping draw of minimized windows.
2012-11-19 16:46:48 +00:00
Sergey Sharybin
cfd5d58282
Fix #33229 : Blender crashes on finishing render
2012-11-19 16:42:14 +00:00
Brecht Van Lommel
1e98e96f7c
Windows Libs: move OpenEXR headers to same directory structure as other platforms.
2012-11-19 16:02:29 +00:00
Lukas Toenne
2f50102131
Implementation of string lookup functions for collections in the C API. These were declared in RNA_blender.h but not actually implemented in the respective *_gen.c files.
2012-11-19 15:18:08 +00:00
Campbell Barton
48639af5f8
use input and output slots for bmesh operators, needed for the python api to get return values.
2012-11-19 14:58:31 +00:00
Campbell Barton
185cf6095e
improvements to bevel
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- the resulting selection is now correct
internal details
- bev_rebuild_polygon() now only rebuilds polygons that are attached to a bevel vertex (was rebuilding ALL).
... need to take care we don't leave faces pointing to removed geometry, so far this works fine.
- bev_rebuild_polygon() uses stack memory for <32 size ngons to reduce allocs.
- skip hash lookup when removing bevel verts (use tag instead).
2012-11-19 02:26:59 +00:00
Campbell Barton
cdc4037f0d
bmesh: BM_verts_in_face was using bmesh operator flag which is no longer ensured to be available,
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use internal apiflag instead, Thanks to Nicholas Bishop for spotting.
also quiet some warnings.
2012-11-19 00:54:55 +00:00
Mitchell Stokes
eb1fccd8a5
BGE: The Step Height for a character physics controller is now set to 0.01, which means that Step Height can no longer be 0, which causes issues such as those noted in issue #33221 , "KX_CharacterWrapper inconsistencies and error," reported by Angus Hollands (agoose77). I've also added a do_versions() fix that will give objects with 0 Step Height sane defaults. This means old files will now work better with character physics.
2012-11-18 20:56:50 +00:00
Mitchell Stokes
2bed09e7a6
BGE: Changing "transform_uv" -> "transformUV" in some error messages.
2012-11-18 20:38:27 +00:00
Joshua Leung
2d68893d40
Request from Riggers/Animators at BlenderPRO:
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Armature modifiers added via Ctrl-P operation will no longer have "envelope"
deforms enabled. This helps cut down the number of unintended deformations
arising from rouge-sized envelopes or stray control bones.
2012-11-18 13:10:43 +00:00
Campbell Barton
a9af563526
bmesh: lazy initialize bmesh tool flag pool, has the advantage that modifiers that dont use bmesh operators can skip allocating it.
2012-11-18 12:14:22 +00:00
Campbell Barton
317dff520c
fix for skin modifier calling rotate_normalized_v3_v3v3fl with a non unit length axis.
2012-11-18 11:48:21 +00:00
Campbell Barton
42ebc9bc80
bmesh: move internal API flags out of BMFlagLayer, into BMHeader which was being padded up anyway, added static assert to make sure it stays <=16 bytes.
2012-11-18 10:17:07 +00:00
Campbell Barton
fd9dac77d1
bevel now only takes manifold edges (so it doesnt need to check for them)
2012-11-18 09:33:11 +00:00
Campbell Barton
b72c1ac33c
bmesh function was still using bmesh operator flags, use edge tags instead.
2012-11-18 09:25:57 +00:00
Campbell Barton
02049cfe6b
commented bevel modifier code now calls bevel direct rather then the bevel operator.
2012-11-18 08:56:47 +00:00
Campbell Barton
4401ac8c9e
finish moving bevel code out of the operator dir (it works again)
2012-11-18 08:35:27 +00:00
Campbell Barton
9a74fb5b05
moving bevel to tools dir as-is to keep svn history (breaks build, will fix next).
2012-11-18 08:20:02 +00:00
Campbell Barton
916039f520
move decimator into tools/ dir
2012-11-18 08:16:09 +00:00
Campbell Barton
d3d5c57c32
move source/darwin into release/darwin since these files are for osx packaging.
2012-11-18 07:41:38 +00:00
Campbell Barton
973cb29d84
style cleanup: if's on the same line.
2012-11-18 02:41:55 +00:00
Campbell Barton
b867f9f17e
style cleanup: comments & spelling
2012-11-18 01:22:31 +00:00
Campbell Barton
8b57f7502b
code cleanup: gpl header update (formatting)
2012-11-18 00:30:06 +00:00
Brecht Van Lommel
469324b049
Fix compositing normal node not properly showing vector XYZ values when opening
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socket menu, and make the normal animatable.
2012-11-17 16:11:02 +00:00
Brecht Van Lommel
e2b58126a2
Fix render layer properties not being animatable.
2012-11-17 16:10:47 +00:00
Sergey Sharybin
9748a2b7dc
One more remained issue in legacy compositor, Hopefully last one.
2012-11-17 15:34:06 +00:00
Sergey Sharybin
215474f51c
Old compositor should be compilable now
2012-11-17 13:44:05 +00:00
Sergey Sharybin
5392ff780b
Fix #33210 : Diffuse Pass in scale node leads to problems
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Was own mistake in render layers interpolation changes.
2012-11-17 13:38:39 +00:00
Sergey Sharybin
0071ce5022
Fix #33209 : Opening an image with image node on Compositing freezes Blender
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Own mistake in image threading commit.
2012-11-17 11:07:46 +00:00
Campbell Barton
62cba2ca23
playanim: make alphanumeric +/- and numpad +/- work the same way.
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better for users without a numpad.
- Ctrl +/-: Zooms
- +/-: Controls playback speed
2012-11-17 06:32:35 +00:00
Sergey Sharybin
c063194c6a
Fix #33204 : Blur node ignores Gamma setting
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Gamma correction option was ignored by new compositor system.
Also new compositor was doing alpha premul in a wrong way. In fact,
not sure if it should do premul -- old compositor didn't do that..
2012-11-17 06:14:25 +00:00
Campbell Barton
3b008503ab
playanim move zooming into a static function, the switch statement passthrough was unnecessarily confusing.
2012-11-17 06:05:37 +00:00
Campbell Barton
79f651a2e5
animation playback window now pauses properly.
2012-11-17 04:47:33 +00:00
Campbell Barton
654ddfa4d2
fix for 'Playanim' playing past the last frame of an animation. also print -s and -e in help message.
2012-11-17 01:15:28 +00:00
Campbell Barton
c3c14f862b
use quad-strip for filling even when no segments are being added, this gives quad-loops along the bevel whereas before it made ngons.
2012-11-16 21:25:11 +00:00
Campbell Barton
6de13de7ab
more straightforward way to implement quad-strip face filling suggested by Howard Trickey,
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also some other changes - no need to check the new loops face is larger and no longer split up the ngon more times then there are subdivisions in the face strip (now ngons will remain on both sides).
2012-11-16 21:05:27 +00:00
Brecht Van Lommel
cf64a5b622
Python/Context: do not allow any UI context access from threads like render
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or baking. This basically means you will only have access to bpy.data and
bpy.context.scene, not current window, active object, etc, as those are not
thread safe anyway and were likely to cause issues already.
This fixes #30858 , where the UI would lose buttons due to context getting
corrupted when editing objects in pre/post render or using luxrender. The
context access they did (indirectly) was only using the current scene or
data so they still work.
2012-11-16 15:15:40 +00:00
Campbell Barton
dc06523622
rework the bevel quad strip logic to work with ngons correctly, previously it only worked properly with triangles.
2012-11-16 14:28:37 +00:00
Campbell Barton
8928344bf7
fix for own bug in quad-stip fill method, quad strips were skewed.
2012-11-16 13:41:21 +00:00
Campbell Barton
276c842096
BLI_assert() when math functions that require are normalize vector are called without one.
2012-11-16 12:41:40 +00:00
Campbell Barton
b7dbf83d19
more minor improvements to bevel use of math functions
2012-11-16 12:33:24 +00:00
Campbell Barton
6b0c200403
code cleanup: remove unneeded normalize (face normal), and unneeded call to len_v3v3
2012-11-16 12:25:15 +00:00
Campbell Barton
3edbd1d0e2
bevel: save some memory by aligning struct members.
2012-11-16 10:15:25 +00:00
Campbell Barton
f5b356bf18
wip - alternate bevel curve calculation (still disabled)
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now USE_ALTERNATE_ADJ works, giving more stable corners that don't flicker and glitch out as the offset changes.
The shape is not a circle though and doesnt look quite as nice as the existing method.
2012-11-16 08:12:06 +00:00
Campbell Barton
328dd3f033
debug utility for drawing in the 3d viewport (uncomment define to use), helpful for debugging modifiers/bmesh code, especially other peoples :)
2012-11-16 07:56:47 +00:00
Campbell Barton
b67e52ae3a
minor edits so new bevel operator can be used from the modifier (testing only, still disabled by default)
2012-11-16 03:23:46 +00:00