Resetting the particle system without losing edit undo is not so easy. Just added a confirm message for now to warn user about loss of particle edit undo.
Jittering was caused by homography not being estimated
accurate enough.
Before this, only algebraic estimation was used, which
is indeed not so much great, Now use algebraic estimation
followed with refinement step using Ceres minimizer.
The code was already there since keyframe selection patch,
made such estimation a generic function in multiview/ and
changed API for estimation in order to pass all additional
options via an options structure (the same way as it's
done fr Ceres).
This includes changes to both homography and fundamental
estimation.
TODO:
- Need to document Ceres functors better.
- Need to support homogeneous coordinates (currently
only euclidean coords are supported).
Only forbid negframes when user has not allowed them in whole Blender (userpref, editing). Else, it's more than annoying to not be able to draw negframed gpencil.
use arrays instead of textures for general storage on this card (image textures
are still stored as texture). Textures were found to be faster on older cards,
but the limits on 1D texture size have not increased along with the memory size,
which meant that the full 6 GB could not be used.
The performance actually seems to be slightly better with arrays in some tests
on Titan. For older cards there seems to be a bit of a mix, some are better and
others not. We may change those to use arrays too, but more testing is needed,
only Titan and Tesla K20 (sm_35) is changed for now.
The fact that arrays are faster is a bit surprising, as others found textures
to be faster on Kepler. However even if they were, the memory limitation is
more important to solve anyway.
https://research.nvidia.com/publication/understanding-efficiency-ray-traversal-gpus-kepler-and-fermi-addendum
Global OpenMP threads override is not a good idea because this would affect
all possible OpenMP blocks running at the same time as simulation.
And that was actually a big on restoring number of threads: code needed to
store current number of threads, not maximal one.
I’m not close to understand why this has worked fine until today... :/
Only tested with Debian, but I would not expect any issue with Fedora/Suse/Arch, this is a quite simple change!
Problem was introduced with r54648, which determined the initial interval for the Newton-Raphson method using the "total_time" of the collision - but this info is only defined for regular collisions, not
for the raycasting used in boids to find the "ground object". To ensure correct behavior, now clear the collision info before using it (good practice in any case), then check the inv_total_time variable
and use the standard 0.001 step if not defined.