Caused by cad897de16
The crash happens because the `SnapData_EditMesh` is removed from the
map but still accessed afterwards.
However, after cad897de16, invalidating an object's unique snap date is
no longer required.
With this the simulation cache pointer is copied over to the evaluated modifier.
This allows the original modifier to be removed without breaking the evaluated
modifier, which results in better decoupling. This can avoid issues when a
non-active depsgraph is evaluated in the background while the user is manipulating
the scene.
Also, it is now assumed that the simulation cache is always allocated even if
there is no simulation (similar to run-time data). This simplifies the code.
Pull Request: https://projects.blender.org/blender/blender/pulls/108976
The face normal was used in local space whereas it is needed as a global
direction (since other vectors here are in worldspace as well --
knife_input_ray_segment() returns worldspace).
Could go into 3.3 LTS.
Pull Request: https://projects.blender.org/blender/blender/pulls/108938
Socket shapes are used in geometry nodes to indicate field types.
In other tree types (e.g. shaders) the socket shape is not touched at
all. Since nodes can be copied from geometry node trees, we need to
reset the socket shape when copying to a shader, compositor, or texture
tree.
Pull Request: https://projects.blender.org/blender/blender/pulls/108412
When unlinking IDs like GN tree, materials, etc. undo step is not created.
To fix this, assign `undo_push_label` a string value for registering an
undo-step (with the help of `ED_undo_push`)
Pull Request: https://projects.blender.org/blender/blender/pulls/108452
The graph editor has the function to hide the display of FCurves and to only draw keyframes on selected curves.
Both options were not respected when executing the frame jump operator,
meaning it would jump to potentially hidden keyframes.
This patch adds a new operator that is specific to the Graph Editor and that respects those features.
The only possible issue that could arise from this is a slight confusion for the user
why they behave differently between editors.
Especially with only the Graph Editor and the 3D view open.
In general I think it's an improvement and follows the "you can only modify what you see" mantra in blender
Also
Resolves#97701
Pull Request: https://projects.blender.org/blender/blender/pulls/108549
Issue here was that Quick Favorites use a property's **identifier** when
adding [which is the bare name without brackets etc. from id properties]
but when spawning the actual menu, `RNA_struct_find_property` expects
the identifier to already include the brackets to know these are id
properties (later on in `screen_user_menu_draw`).
So to solve this, now include the needed syntax when storing the
`bUserMenuItem_Prop` identfier.
Seems the quickest way to append the needed characters is using
`RNA_path_property_py` (not sure if there are better ways to do this).
Also note that we (need to) ignore the actual array index constructing
the string [always pass -1 here] since the index is handled separately [I
tested boolean arrays and these work].
Pull Request: https://projects.blender.org/blender/blender/pulls/108713
Caused by 98bfa8d458
Occlusion must consider several factors:
- The `Viewport Display` > `Display As` setting of the object.
- The X-Ray mode of the scene.
- Whether only Snap to Face is being used.
- Whether Snap is set to Cage (always transparent) in edit mode.
- Whether the object is hidden.
In the case of Cage, the final geometry should be utilized for occlusion.
However, to prevent excessive and risky modifications, it was followed
the same approach as before and verified the `Display As` setting of
the object.
In particular, the root was not sticking to mesh with hair dynamics.
Reason for this is missing HairKey weight upon conversion (everything
had zero weight). This then can not be corrected (since weight tool does
not allow to paint on roots).
So now, give the hair a default 1.0 to 0.0 weight gradient upon
conversion [which is in line with the default weight distribution for a
hair particle system].
Pull Request: https://projects.blender.org/blender/blender/pulls/108651
Pasting numerical array buttons happens with `Ctrl + Alt + V`.
Holding `Alt` also triggers uiSelectContext, so having other nodes/
objects etc. selected while doing this would try to copy the pasted
values back to other objects (possibly to the ones you pasted from) and
that happens relative to the original value, so the value actually
changes.
NOTE: the `Ctrl + Alt + V` shortcut can also be used on non-array buttons, so was an issue for them as well.
To prevent the "copy-to-selected" behavior, refine the `IS_ALLSELECT_EVENT` macro to be more specific.
Pull Request: https://projects.blender.org/blender/blender/pulls/108270
References to data-blocks in a material were stored in-memory and could
crash if the data-blocks referenced by the material no longer existed
when pasting.
Resolve by using a blend-file for material copy/paste, matching how the
clipboard works in the 3D view-port.
Currently there is no support for including indirectly linked
data-blocks when pasting the material. Instead, data-blocks are restored
by name, by inspecting the current file.
This also fixes a crash where the `SpaceNode::nodetree` could point to
freed memory when pasting a material.
Ref !108496.
Includes contributions by @mont29.
---
Fix back-ported to main [0], including fix [1].
[0]: 5177e2f20b
[1]: 64aa96d421
The "Fill" message can be either a noun or a verb. This commit
disambiguates the verb usages for translation through various
translation contexts.
The more involved change is in the generation of keymaps from paint
modes. By default, the enums defining brush names are in the default
context, but this commit changes the ones including a "Fill" item to
"Brush". In order to get the same contexts in the keymap, we introduce
a specific function in `paint.cc` to return the appropriate context
depending on the tool.
Issue reported by Gabriel Gazzán (@GabrielGazzan) in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/108561
This came up in #108096
Reason this fails is the `ui_but_has_array_value` check [which depends
on a property subtype that supports arrays]. The default `VectorBuilder`
has a `PropertySubType` of `PROP_NONE` though, so one possibility
would be to change this to `PROP_XYZ`.
However, RNA should know much better which RNA property buttons
have arrays than the UI code, so use RNA_property_array_check now
(instead of checking particular UI property subtypes).
Pull Request: https://projects.blender.org/blender/blender/pulls/108349
When adding a texture paint slot to an object, the object could have no
material, this patch handles that by checking the material first in
`default_paint_slot_color_get`, if material is null, then it will return a
fallback default color so the operator can proceed normally.
Pull Request: https://projects.blender.org/blender/blender/pulls/108592
- Paste flipped created invalid paths when the size of the name changed
left -> right: lost the 't' in right.
right -> left: lost the entire end of the RNA path.
- Correct the fixed buffer size as it may include escaped characters.
Fix a mistake in commit 2ce5fc4a3e that caused a crash when detaching
node links from input sockets.
When a link is detached from an input socket, `nodeRemLink` nulls the
`link` pointer of the socket.
So before the next update inputs are linked but don't have a valid `link`
pointer causing the crash, when trying to access the link in
`std_node_socket_draw`.
The introduced check avoids the crash and is more correct since it
doesn't just check one link for multi-input sockets.
Pull Request: https://projects.blender.org/blender/blender/pulls/108623
- "Invalid" in transformation messages.
- For three messages, translation occured after a string
- concatenation, so the full message was not found.
Instead, translate a format pattern and format it afterwards.
- Alembic errors when there is an import type mismatch.
Pull Request: https://projects.blender.org/blender/blender/pulls/108212
Prevent make links operator from creating links to sockets that are
already linked to a muted link.
The `SOCK_IS_LINKED` flag is used to check if there already is a link
connecting to the socket but when the link is muted, the flag wasn't set
leading to issues in parts of the code that used the flag to check
for any type of connected link.
This commit now also sets `SOCK_IS_LINKED` when links are muted and
adds an additional check in places where different behavior is expected
for muted links.
Pull Request: https://projects.blender.org/blender/blender/pulls/108375
Fix node link insertion during transform not working properly for
rotation and scale.
Inserting nodes by rotating or scaling...
* ...didn't offset the attached nodes.
* ...could lead to unfreed memory.
This commit fixes that by always calling the `NODE_OT_insert_offset`
operator at the end of the node transform operator rather than having
to explicitly append it into a macro operator for each transform
operator.
Pull Request: https://projects.blender.org/blender/blender/pulls/107460
Objects were excluded from the ID operation, as originally they had
their own entry in their own menu. Joys of nightmare tools handling in
the Outliner...
Painting weights in Grease Pencil with the auto-normalize option enabled,
gave unpredictable results when vertex groups with a weight of zero
were involved.
This patch resolves the issue. Vertex weights of zero are excluded from
auto-normalization. Which is a better fit for the Grease Pencil workflow,
where weights are mostly painted from scratch since the 'parent to
armature with automatic weights' operator doesn't give good results.
Pull Request: https://projects.blender.org/blender/blender/pulls/108524
Steps to reproduce were:
- Open File Browser, set it to Thumbnails display mode, disable filters
- Navigate to a directory with documents that have no preview
- Change Preferences > Themes > User Interface > Icon Colors > File
Folders to light and dark colors
- See how the type icons on top of the white document icon image get
changed unexpectedly. Only type icons drawn on top of folder icon
images should change.
When drawing the document type icons on top of the folder or document
image in the center of thumbnails, they would always use the folder icon
color (Preferences > Themes > User Interface > Icon Colors > File
Folders) to determine if they should be drawn with a light or a dark
color. It should only use that when drawing on top of a folder icon
image, and the color for document icon images otherwise.
Pasting MTex referenced Texture & Object data-blocks without any
check for their validity.
This isn't ideal as it doesn't handle re-allocated ID's,
it just prevents a crash referencing freed data-blocks.
In case a part of an override hierarchy would still be linked data, and
there would be other liboverride hierarchies sharing usage of that same
linked data, trying to create a partial override of that linked data
into a hierarchy would create very unreliable results.
This commit now only process each ID at most once, to ensure that the
liboverride will only be put in one liboverride hierarchy.
This is only a partial fix, results now should at least always be
valid. However, due to inheritently broken Outliner code when it comes
to same data in more than one path of the tree, the place where
(hierarchy in which) the new liboverride will be created is currently
'random' and unpredictable from user perspective.
This commit contains some code to try to alliviate that (by enforcing
processing of the active elements first), but unfortunately this does
not work either.
Follow up to [0], some material data wasn't accounted for.
- The embedded node-tree's owner_id wasn't set.
- Animation data (both the material & it's embedded node-tree).
- Updating depsgraph relations is needed when animation data is freed
as part of paste too.
Also report when paste fails.
[0]: 5b5a1e3581
Small correction to word selection in Console. Start and end of
selection were in incorrect order so it displayed correctly but
did not copy to clipboard as expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/108434
Baking simulations for an object with more than one geonodes modifier
creates cache folders for _all_ modifiers, even if some of them do not
actually have simulation zones. The simulations zones also don't need to
be connected to the output to generate cache folders.
This patch restricts cache folder generation to modifiers which actually
have simulation zones and use them.
Extra cache folders were created because executed modifiers were only
checking if a simulation state exists and not whether it contains actual
zone data (`sim_state->zone_states_.is_empty()`). The modifiers are
always executed if the object is evaluated by the depsgraph, which
happens if _any_ of the modifiers is time-dependent. Time dependency in
turn is enabled if a simulation zone exists in the tree, regardless of
whether it is used.
Checking for zone states in the cache output during baking lets us
decide if a cache folder is needed.
Pull Request: https://projects.blender.org/blender/blender/pulls/108278
On click-dragging, property value was not incrementing because new
`data->dragstartx` value is infinite/invalid (when startvalue=0). To
fix this, pick max value between `startvalue` and `log_min`.
Ref !107466.
Pinned islands with "Lock Position" were not interacting correctly
when the packing destination was not at the origin.
This could happen with "Pack To : Original Bounding Box", and also
when packing to a UDIM other than 1001.
Avoid BLI_path_slash_rfind for accessing file-names as NULL is returned
when the path has no slashes, use BLI_path_basename instead.
Also remove 2 cases where BLI_path_basename was inlined.
When double clicking a channel in the Graph Editor, it would select all keyframes but not create an undo step for that.
This is an issue when double clicking to select all keys and then applying an operator.
The redo panel would also revert the selection since it didn't have an undo step
Pull Request: https://projects.blender.org/blender/blender/pulls/107887
The issue was that `is_rendering` was used as a proxy to check
whether the interface is locked. Locking the node editor during rendering
is not necessary, but it currently is necessary while baking, because
baking changes original data from a different thread.
The solution is to use the already existing mechanism to tell Blender
which regions should be locked when the interface is locked.
It was still possible to create liboverrides of Scene IDs from the
Outliner.
Scenes are currently not officially supported, RNA API allows to create
them for experimental purposes, but UI should not.
- Samplerate -> Sample rate: should be two words.
- "Falloff type the feather": typo.
- JPEG, OpenJPEG and JPEG 2000 are the official spellings of the
respective projects.
- "... boundary of image(including ...": missing space.
- "Points in . direction (cannot be changed ...)":
Plural, it is a collection of multiple points. Also do not use
contraction for "cannot".
- The Bevel modifier's "Only Vertices" option was replaced by a
Vertices mode in 2.90.
- "Metaball Types": affects one object, should be singular.
- "Metaball data-block to defined blobby surfaces": typo.
- "Wire Size": this option has nothing to do with wireframes, I suppose
it's an old terminology.
- "... (for negative speed.)": remove trailing period.
- "Smooth factor effect": the prop describes a factor for an effect,
not an effect for a factor.
- "... assigned to their vertices(ensures ...": missing space.
- "... used when faces have the ObColor mode enabled": ObColor is not
used anywhere else in the UI (since Blender 2.50).
- "Effect Children": typo -> Affect.
- "Distort Min/Max": copy-pasted from another pair of properties.
- "... dismiss menu on release.(in 1/100ths of sec)": replace period
with space.
- "resolution": field names should be capitalized.
Pull Request: https://projects.blender.org/blender/blender/pulls/108227