Fix #106155 : Hair dynamics not working well when converted from curves
In particular, the root was not sticking to mesh with hair dynamics. Reason for this is missing HairKey weight upon conversion (everything had zero weight). This then can not be corrected (since weight tool does not allow to paint on roots). So now, give the hair a default 1.0 to 0.0 weight gradient upon conversion [which is in line with the default weight distribution for a hair particle system]. Pull Request: https://projects.blender.org/blender/blender/pulls/108651
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committed by
Philipp Oeser
parent
8c340a8bc7
commit
7b8bbabece
@@ -372,7 +372,9 @@ static void try_convert_single_object(Object &curves_ob,
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HairKey &key = hair_keys[key_i];
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copy_v3_v3(key.co, key_pos_ha);
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key.time = 100.0f * key_i / float(hair_keys.size() - 1);
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const float key_fac = key_i / float(hair_keys.size() - 1);
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key.time = 100.0f * key_fac;
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key.weight = 1.0f - key_fac;
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}
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}
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