7b8bbabece8cd1a4c9280035cf999d88466e4ea1
In particular, the root was not sticking to mesh with hair dynamics. Reason for this is missing HairKey weight upon conversion (everything had zero weight). This then can not be corrected (since weight tool does not allow to paint on roots). So now, give the hair a default 1.0 to 0.0 weight gradient upon conversion [which is in line with the default weight distribution for a hair particle system]. Pull Request: https://projects.blender.org/blender/blender/pulls/108651
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