Commit Graph

27625 Commits

Author SHA1 Message Date
Jesse Yurkovich
2c3397aa51 Cleanup: replace the removed std::shared_ptr::unique API in C++20
C++20 removes the `std::shared_ptr::unique()` API with the suggestion to
use the `use_count()` method instead.

Note that we are using the unique/use_count APIs in a way that is
generally cautioned against though our usage patterns may be fine.

See: https://en.cppreference.com/w/cpp/memory/shared_ptr/unique
Example errors: https://godbolt.org/z/1j3zzd1hP

Ref #125881
2024-11-21 05:09:35 +01:00
Harley Acheson
8bcb714b9e UI: Face Orientation Front Color Transparent
This PR changes the default theme color for TH_FACE_FRONT, used by the
Face Orientation overlay, to have zero alpha. That way, by default, it
can be used always and not interfere with the display of (normal) front
faces.

Pull Request: https://projects.blender.org/blender/blender/pulls/130618
2024-11-20 21:39:40 +01:00
Bastien Montagne
406e93525f Fix #130535: Name of Object not updated in viewport when name clashes.
Now that another ID can be renamed (again), it also needs to be properly
tagged as needing resync in the depsgraph too.

This commit:
* Moves/add depsgraph tagging to `BKE_id_rename`.
* Moves the WM notifier creation to `ED_id_rename`.

Pull Request: https://projects.blender.org/blender/blender/pulls/130596
2024-11-20 15:24:46 +01:00
Jacques Lucke
e62aa986b2 Format: use fmt::format correctly with runtime format strings
The `fmt::format` can process the format string at compile time. Currently, we
don't seem to be using that as we don't use `FMT_STRING`. Starting with C++20,
that will be the default though, and one has to explicitly opt out in places
where the string is not known at compile time using `fmt::runtime(...)`.
Currently, our code does not compile as C++20 because of that. Unfortunately, we
have many places with runtime format strings, because of i18n.

Pull Request: https://projects.blender.org/blender/blender/pulls/130392
2024-11-20 10:41:29 +01:00
Hans Goudey
c57ebc99eb Cleanup: Use StringRef instead of std::string in a few cases
Pull Request: https://projects.blender.org/blender/blender/pulls/130534
2024-11-19 19:47:27 +01:00
Jacques Lucke
1125d6ee15 Cleanup: Attributes: rename AttributeKind to AttributeDomainAndType
There is not really a good definition for what an "attribute kind". There are
many possibilities, it could include domain, type, geometry type, default value,
usage, ...

So it's better not to use this generic name. With the current name, one always
has to look at the definition again to be sure what it contains and what it does
not.

The name `AttributeDomainAndType` is way more explicit and does not have the
same problems. It's a bit longer, but that does not seem to be a problem in the
places where we use it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130505
2024-11-19 14:31:19 +01:00
Jacques Lucke
4da580236b Refactor: Attributes: split attribute accessors to separate files
Previously, the attribute accessor were defined in the `geometry_component_*.cc`
files. This made sense back in the day, because this attribute API was only used
through `GeometryComponent`. However, nowadays this attribute API is independent
of `GeometryComponent`. E.g. one can use `mesh.attributes()` without ever
creating a component.

The refactor contains the following changes:
* Move attribute accessors to separate files for each geometry type. E.g. from
  `geometry_component_mesh.cc` to `mesh_attributes.cc`.
* Move implementations of e.g. `Mesh::attributes()` to `mesh.cc`.
* Provide access to the `AttributeAccessorFunctions` without actually having a
  geometry. This will be useful to e.g. implement
  `attribute_is_builtin_on_component_type` without dummy components.

Pull Request: https://projects.blender.org/blender/blender/pulls/130516
2024-11-19 14:28:01 +01:00
Falk David
c4febb68b8 Fix: Compiler warning
Introduced in 5d2405f6cd.
Forgot to remove the local variable.
2024-11-19 13:45:58 +01:00
Falk David
5d2405f6cd Fix: Grease Pencil: Double drawing user increment
The `add_layers_with_empty_drawings_for_eval` function incremented the
user count of the drawings twice because `add_empty_drawings` creates
drawings with one user.

Pull Request: https://projects.blender.org/blender/blender/pulls/130514
2024-11-19 12:52:15 +01:00
Jacques Lucke
8528407a18 Cleanup: rename ComponentAttributeProviders to GeometryAttributeProviders
This API is used even without `GeometryComponent` nowadays.
2024-11-19 11:37:29 +01:00
Julian Eisel
f0db870822 UI: Support persistent view state, write tree-view height to files
Adds support for saving some view state persistently and uses this to keep the
height of a tree-view, even as the region containing it is hidden, or the file
re-loaded.

Fixes #129058.

Basically the design is to have state stored in the region, so it can be saved
to files. Views types (tree-view, grid-view, etc) can decide themselves if they
have state to be preserved, and what state that is. If a view wants to preserve
state, it's stored in a list inside the region, identified by the view's idname.

Limitation is that multiple instances of the same view would share these bits of
state, in practice I don't think that's ever an issue.

More state can be added to be preserved as needed. Since different kinds of
views may require different state, I was thinking we could add ID properties to
`uiViewState` even, making it much more dynamic.

Pull Request: https://projects.blender.org/blender/blender/pulls/130292
2024-11-18 18:19:48 +01:00
Bastien Montagne
fb59efb12e Cleanup: Use PointerRNA_NULL assignement to reset a PointerRNA.
Do not reset each individual values manually.
2024-11-18 17:04:50 +01:00
Hans Goudey
97be9b603b Cleanup: Grease Pencil: Remove unnecessary legacy modifier writing
Since all legacy Grease Pencil modifier are converted to regular modifiers
in versioning, we should never be in a position where we need to write the
old modifiers anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/130388
2024-11-18 14:33:20 +01:00
Jacques Lucke
b4fc5754fd Cleanup: avoid constructing std::string from nullptr
This probably never in practice in these cases.
Constructing a `std::string` from nullptr is invalid.
Starting with C++23, the `nullptr_t` is even explicitly deleted.
2024-11-16 23:48:49 +01:00
Sean Kim
c88c2bfda9 Cleanup: Convert BKE_multires.hh enum to enum class
Pull Request: https://projects.blender.org/blender/blender/pulls/130363
2024-11-16 23:16:37 +01:00
Jacques Lucke
b84498e20b Cleanup: avoid name clash with lerp function in C++20 2024-11-16 23:10:44 +01:00
Aras Pranckevicius
3c4ee91926 Merge branch 'blender-v4.3-release' 2024-11-15 12:52:49 +02:00
Aras Pranckevicius
64198971ea Fix: Reading some old blend files fires assert in Sequencer data read
wdas_cloud.blend file on 4.3+ raises an assert, due to reading some
VSE data:

  readfile.cc:4798, blo_verify_data_address(), at
  'MEM_allocN_len(new_address) >= expected_size' Corrupt .blend
  file, unexpected data size.

This is caused by 30dbb7820d which removed completely unused
data from Sequence struct. But it turns out, Sequence serialization
inside scene_blend_read_data is "somewhat strange", to put it mildly,
and silently assumes that struct offset of seqbase and channels
will never change.

For now, restore the previously expected struct member offset,
ensure it stays like that via static_assert, and add notes on
how someone should fix this in a better way.

Pull Request: https://projects.blender.org/blender/blender/pulls/130296
2024-11-15 11:51:49 +01:00
Hans Goudey
091c175c5c Refactor: Move region runtime to separate C++ runtime struct
This allows using C++ types in the region runtime data, which will
make it easier to move the remaining runtime data out of the
`ARegion` DNA type and improve code readability in these areas.

Pull Request: https://projects.blender.org/blender/blender/pulls/130196
2024-11-15 02:00:11 +01:00
Sean Kim
1e357cdca8 Cleanup: Change calc_*_intersect_data functions to take depth by value
Pull Request: https://projects.blender.org/blender/blender/pulls/130256
2024-11-14 23:52:30 +01:00
Hans Goudey
0684639e1b Cleanup: Grease Pencil: Remove indirect includes from headers
To avoid unnecessary header parsing during compilation.

Pull Request: https://projects.blender.org/blender/blender/pulls/130285
2024-11-14 22:07:19 +01:00
Hans Goudey
f879d23237 Cleanup: Use const for evaluated pre-modified mesh accessor
Conceptually this shouldn't be changed after it's created for the
first time.
2024-11-14 15:45:44 -05:00
Thomas Dinges
b8b3f8e723 Release: Bump 4.3 to rc 2024-11-14 18:53:05 +01:00
Falk David
19f14aa7aa Merge branch 'blender-v4.3-release' 2024-11-14 18:37:12 +01:00
Pratik Borhade
3b44f84686 Fix #130182: Unique layer name in move to layer popup box
Set unique name for `target_layer_name` to display in pop-up box when
creating a new layer. For that, `unique_layer_name()` is moved to member
function of `GreasePencil`.

Pull Request: https://projects.blender.org/blender/blender/pulls/130208
2024-11-14 18:30:50 +01:00
Hans Goudey
7074daed04 Geometry Nodes: Add "Limit Surface" option in subdivision surface node
Currently the node behaves differently from the modifier by default
because it lacks the option to use the limit surface. This is mainly
an oversight, since the option gives better results and better
performance.

This adds a new "Limit Surface" option. Because it's on by default,
there is also versioning to turn it off for existing files.

Resolves #112912.

Pull Request: https://projects.blender.org/blender/blender/pulls/130243
2024-11-14 18:21:00 +01:00
Hans Goudey
75ab1c2daf Cleanup: Grease Pencil: Remove unused code and indirect include in header
- Remove now-unused runtime data from the legacy GP structs.
- Remove the `DNA_brush_types.h` include from the GP header.

Pull Request: https://projects.blender.org/blender/blender/pulls/130280
2024-11-14 16:59:55 +01:00
Julian Eisel
c70e93bd5c Fix: Assert when activating brush asset from the current file
Brush assets from the current file should be supported like other brush
assets.

This assert would fail on startup for example, when opening the
essentials file containing the default brush of this mode.
2024-11-14 11:45:54 +01:00
Aras Pranckevicius
527e33cef6 Fix #60947: ffmpeg video colors shifted/banded in some players
Videos written out of blender were not explicitly indicating the color
metadata (color range, primaries, TRC, color space). While some video
players assume BT.709, some others assume BT.601, leading to inconsistent
look.

Explicitly indicate BT.709 and limited ("mpeg") YUV range for video
codecs that are YUV based (i.e. final image is non-RGB(A)). Overall now
the code does the same as these command line ffmpeg parameters:
`-vf scale=out_color_matrix=bt709 -color_primaries 1 -color_trc 1 -colorspace 1`.

This also fixes an issue where video proxies were looking wrong within
Blender, if the source video file contained colorspace metadata.

Images in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/130021
2024-11-14 09:04:35 +01:00
Bastien Montagne
1a32a2c66f Merge branch 'blender-v4.3-release' 2024-11-13 15:34:26 +01:00
Bastien Montagne
b863369ae9 Refactor: BKE_image: Allow to load or find existing also in a Library.
This commit refactors `BKE_image_load` and `BKE_image_load_exists` APIs:
* Remove the `_ex` versions (the 'exist' boolean return pointer can have
  default `nullptr` value instead).
* Add `_in_lib` versions, which match signature and behavior of the
  generic ID creation code to allow to find or create a new image ID
  directly in a library 'namespace' (as linked data).

This is required by upcommig fixes for Brush Assets, which are using
linked but editable data-blocks.

Fix #130194: When trying to add a new image from the UI (e.g. for a new
texture) for a local ID, if that same exact image was already loaded by
a linked ID, it would trigger an assert in `BKE_id_move_to_same_lib`,
because `BKE_image_load_exists` would return the matching linked Image ID
instead of creating a new local one. In release builds with no assert,
it would result in making a linked ID 'local', while still being used by
original other linked data.

Passing around the intended final destination of the new Image (local or
in a given library) allows `BKE_image_load_exists` to be more specific
when searching for an already loaded matching image ID, and ensures that
a new local Image ID is created in the case described above.

Pull Request: https://projects.blender.org/blender/blender/pulls/130195
2024-11-13 15:29:29 +01:00
Jacques Lucke
64a9260921 Core: remove WITH_CXX_GUARDEDALLOC option
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
  enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
  to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
  that a few classes which didn't use our guarded allocator by default before,
  are now using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130181
2024-11-13 13:39:49 +01:00
Bastien Montagne
a9e88bd50b Merge branch 'blender-v4.3-release' 2024-11-13 10:26:21 +01:00
Bastien Montagne
cf0c91a545 Fix BKE_id_move_to_same_lib behavior with invalid parameters.
* Early return in case the given `id` is already in the same library as
  its target `owner_id` (in addition to both being local data).
* Assert with message AND return in case the given `id` is a linked ID
  from a different library.

The second point somewhat mitigates the severity of #130194.
2024-11-13 10:14:57 +01:00
Hans Goudey
65bb33a668 Cleanup: Remove unused shape key functions
These were last used in some sculpt code that has been refactored
to do things more efficiently. For that same reason I don't think we're
likely to need them elsewhere.
2024-11-12 17:52:19 -05:00
Julian Eisel
9fa906855e Merge branch 'blender-v4.3-release' 2024-11-12 19:13:02 +01:00
Julian Eisel
b11a056150 Fix: Assert when activating brush asset from the current file
Brush assets from the current file should be supported like other brush
assets.

This assert would fail on startup for example, when opening the
essentials file containing the default brush of this mode.
2024-11-12 19:11:14 +01:00
Bastien Montagne
b325142d17 Merge branch 'blender-v4.3-release' 2024-11-12 16:55:40 +01:00
Bastien Montagne
0b3a7cbe69 Cleanup: Move BKE_image.h and related headers to C++.
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).

Pull Request: https://projects.blender.org/blender/blender/pulls/130174
2024-11-12 16:53:54 +01:00
Iliya Katueshenock
8bc9e48f14 Cleanup: Geometry Nodes: use general an attribute copy function GP-Instances conversion
This is replacement of a too specific function to copy attributes from a grease pencil to instances.
With #127026 there is no more reason to have such a specific implementation so general `copy` is used now.

Pull Request: https://projects.blender.org/blender/blender/pulls/127027
2024-11-12 15:28:45 +01:00
Falk David
c8211b23c7 Refactor: Add CurvesGeometry::is_empty() function
Previously, some places used `curves.points_num() == 0` some other
places `curves.curves_num() == 0` to check if the geometry is empty.

Rather than having these two ways, add an `is_empty()` function
that replaces all these different checks.

Also update the curves geometry tests to use this function.

Pull Request: https://projects.blender.org/blender/blender/pulls/130168
2024-11-12 14:46:24 +01:00
Falk David
0e37d6fd3d Merge branch 'blender-v4.3-release' 2024-11-12 11:57:45 +01:00
Falk David
32c76ee768 Fix: GPv3: Unused parameter in remove_from_vertex_group
Caused by 5585d29d30.
Forgot to remove the parameter.
2024-11-12 11:56:59 +01:00
Pratik Borhade
5585d29d30 Fix: GPv3: Vertex group functions edit all keyframes
Instead of looping through all drawings in the vertex group kernel
function, loop through all/visible drawings in the operators and
pass a single drawing to `remove_from_vertex_group`.

Continuing !129789.

Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/129890
2024-11-12 10:44:59 +01:00
Pratik Borhade
1d14390f99 Fix #129297: Gizmo missing for unlocked layer when autolock inactive is on
`set_active_node` call from `grease_pencil_copy_data` resets inactive
layer again as locked before executing the drawing code. Since property
is only operated on layers, it is possible to remove the code from
`set_active_node()` and only have it in `set_active_layer()`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129465
2024-11-12 09:09:28 +05:30
Hans Goudey
312052112a Cleanup: Remove references to legacy Grease Pencil type
See #123468.

Pull Request: https://projects.blender.org/blender/blender/pulls/130151
2024-11-11 19:11:03 +01:00
Hans Goudey
70483bef74 Cleanup: Remove asset header include from BKE_context.hh
Trying to reduce the number of indirect includes.
2024-11-11 12:23:42 -05:00
Falk David
9323a646b3 Merge branch 'blender-v4.3-release' 2024-11-11 18:19:34 +01:00
Falk David
0d1d3d12ba Fix: GPv3: Inconsistent behavior when adding a layer group
When a layer group was active, new groups would be created at
the top of the layer tree which is inconsistent with how layers are
added.

This fixes the behavior. When a group is active, newly added groups
are moved into that group.
2024-11-11 18:18:47 +01:00
Falk David
753e6952b9 Fix: GPv3: Inconsistent behavior when updating the active node after removal
The code that was updating the active node after removing a layer/group
was not handling all cases correctly.

The fix updates the logic for setting the active node:
1. If the node is a non-empty group and we're keeping the children, then set
the active node to the top node in the group.
2. Otherwise, if the node has a node below it (in the same group), set it to be the active one.
3. Otherwise, if the node has a node above it (in the same group), set it to be the active one.
4. Otherwise, if the parent is not the root group, set the parent to be the active node.
5. Otherwise, clear the active node.

This behaves the same as in Krita.

Pull Request: https://projects.blender.org/blender/blender/pulls/130126
2024-11-11 18:18:24 +01:00