Matt Ebb
b09ee4923d
Fix [ #21711 ] Position of 2d cursor is not displayed correctly and cannot be set
...
in uv/image editor properties panel
Note: Moved UV editor 2d cursor to SpaceImage rather than View2d, so it's
more accessible to RNA.
2010-03-30 05:52:05 +00:00
Dalai Felinto
5089663962
BGE PyDoc: fix for KX_Object not linked to the class in some actuators API page
2010-03-30 04:59:24 +00:00
Matt Ebb
1f8cd57073
Fix [ #20115 ] Some theme settings are not saved
...
Theme colours were getting overwritten on startup with defaults (as in 2.4
system). Changed this to allow changing the default theme, and added a
'Reset to defaults' operator in user prefs. Perhaps next step to look into the
py presets system for themes too (nice and easy to share).
If you're using a custom B.blend you may get some strange theme colours on
startup if they weren't saved properly before. 'Reset to default' button in theme
preferences should fix it back to defaults.
2010-03-30 04:27:13 +00:00
Sergey Sharybin
5497c2004c
Mirror clipping for curves and surfaces.
2010-03-29 09:29:50 +00:00
Matt Ebb
9a99b7d193
Fix [ #21083 ] Collada exporter defaults to ".blend" extension...
...
Also added a filter category for COLLADA files to the file selector.
2010-03-29 08:33:35 +00:00
Matt Ebb
227baee3d4
Tweak to set default ui range for color/color_gamma properties
2010-03-29 07:15:51 +00:00
Matt Ebb
f4dcd1d570
Fix [ #21706 ] edit field in nodegroup which overlaps a node, edits the field of the overlapped node
2010-03-29 07:15:12 +00:00
Matt Ebb
86b30beb45
Fix [ #21542 ] Clear origin shortkey Alt+O in object mode doesn't work
2010-03-29 07:07:20 +00:00
Matt Ebb
bd7ed4f077
Fix [ #21708 ] Copy/Paste Texture channels for Lamps/World not working
2010-03-29 05:37:34 +00:00
Matt Ebb
a59d24fd94
Fix [ #21679 ] add_grid "operator's subdivison" Change Dimensions
2010-03-29 05:00:04 +00:00
Matt Ebb
d3300ad590
* Update histogram on frame change and image swap
2010-03-28 23:30:00 +00:00
Benoit Bolsee
03c81862c4
BGE patch [ #21019 ]: Python function for Scene suspend/resume.
2010-03-28 20:50:20 +00:00
Benoit Bolsee
41425c1aa4
VideoTexture: more PyDoc.
2010-03-28 20:15:45 +00:00
Benoit Bolsee
9792d39ab4
VideoTexture: clean previous commit.
2010-03-28 20:12:28 +00:00
Benoit Bolsee
982886d34e
BGE: repair armature animation. Was broken since commit 27766.
2010-03-28 20:08:16 +00:00
Damien Plisson
dc4ac8a263
Fix [ #21689 ] for coordinate issue (y flipped) when setting mouse cursor position
...
Mem leak when using BGE fixed too.
2010-03-28 19:42:08 +00:00
Campbell Barton
751a9975e4
[ #21802 ] UVProject Modifier Crash
...
fix for bug in recent addition of panorama support
2010-03-28 18:41:49 +00:00
Benoit Bolsee
a99d584008
VideoTexture: fix video capture lagging when CPU is busy. This problem was caused by special frame handling that was appropriate for video streaming but not for video capture: drift compensation and no frame skipping. Disable that for video capture to take into account the realtime nature of video.
2010-03-28 17:50:45 +00:00
Guillermo S. Romero
8ba96eb1ae
Change \n to more strict \r\n in HTTP headers (plus misc cleanups).
...
Reported by Ralph Giles via bug 21797.
2010-03-28 17:01:46 +00:00
Thomas Dinges
55f45810e6
Compile fix for scons:
...
Missing pthread include for recent image_draw.c commit. (27799)
2010-03-28 15:00:43 +00:00
Brecht Van Lommel
0eaa89971f
External render engines now have option bl_postprocess to determine
...
if compositing, sequencer, fields, etc should be rendered, or if the
render does that itself. The weak point is that this only applies to
rendering, so if you open the compositor, it will still run on the
rendered result. Enabled by default, set to False to disable.
2010-03-28 14:45:09 +00:00
Martin Poirier
d010dae91b
[ #21767 ] Project Vert. on the Surf. of Other Obj. enabled causes crash when trying to Crease some edges
...
Don't want to project for Crease (and others).
2010-03-28 13:59:33 +00:00
Brecht Van Lommel
7aab31430f
External render engines can now render previews as well, disabled by
...
default, set RenderEngine property bl_preview = True to enable it.
2010-03-28 13:48:11 +00:00
Brecht Van Lommel
46895ab1f2
Attempt to fix #21796 : render crash on windows after slots commit.
2010-03-28 13:45:19 +00:00
Dalai Felinto
822dcc48cd
bgl/BGE: glCopyTexImage2D + bgl.buffer creation error more verbose + dome post_draw (it draw only for the last overlayed scene)
...
1) glCopyTexImage2D - www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml
2) dome post_draw. Now dome mode can also use scene.post_draw. It only runs for the last scene. It's really useful. I'm working on a nice showcase for this (a dome visualizer for the dome mode running with bgl. In the mean time this is a (lame) example of both working together (the buffer is being copied and draw on top of the window):
http://blenderecia.orgfree.com/blender/tmp/dome_bgl_copytex2d.jpg
2010-03-28 10:20:26 +00:00
Brecht Van Lommel
ddbb2bdaa5
Fix for a possible deadlock with render result drawing.
2010-03-27 22:48:18 +00:00
Campbell Barton
34cc878153
fix for writing out of buffer bounds when drawing to a buffer (most obvious with new grid type but could probably crash with stamp render option too)
2010-03-27 22:23:23 +00:00
Tom Musgrove
319a7afa08
fix bad level call so blendplayer builds
2010-03-27 18:08:57 +00:00
Brecht Van Lommel
57101c4fd2
Second attempt at committing the different render slot implementation. This
...
has a fix that hopefully solves the problem on mac/win. Also fixes #21322 ,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
Brecht Van Lommel
119bd10d95
Fix #21543 : running python script from command line would lose active
...
scene from context for background render. Ideally this should not be
using the context to get the scene but currently the active scene is
not stored anywhere, as it's a concept we tried to get rid of.. just
did a simple fix for now.
2010-03-27 12:42:01 +00:00
Brecht Van Lommel
865ceab545
Fix #20717 : sculpt not working with ortho view + certain object scale.
2010-03-27 12:35:14 +00:00
Brecht Van Lommel
59d76439be
Fix #21700 : particles do not collide with linked objects.
2010-03-27 12:16:24 +00:00
Andrea Weikert
9cddf0c69a
Fix [ #21765 ] File-Dialog: "New Directory" gives no visual feedback
...
- was missing to clear the filelist which was previously done in the notifier (removed from there with the new thumbnail job handling).
2010-03-27 12:14:51 +00:00
Brecht Van Lommel
aa79b9f588
Fix #21792 : changed subdivide operator properties order to reflect
...
the order in which smooth and fractal are applied.
2010-03-27 11:59:42 +00:00
Brecht Van Lommel
998ca03989
Fix #21741 : changing scenes didn't update layers in 3d view, patch by Elia Sarti.
2010-03-27 11:54:38 +00:00
Brecht Van Lommel
49271a2fea
Fix #21667 : smoke drawing crashes calling glTexImage3D on graphics card that do
...
not support it.
2010-03-27 10:48:01 +00:00
Sergey Sharybin
91d56f8a6d
Check result of object_add_duplicate_internal() before using it.
...
This prevents segmentation fault when object in pose mode is duplicating.
2010-03-27 10:43:04 +00:00
Elia Sarti
a5197f4943
Fix for [ #21773 ] Cast Modifier cant use empties as centers
...
Based on the assumption that requiring object targets to be OB_EMPTY makes any other object compatible as a target. If the assumption is wrong can be reverted. Only the Cast modifier uses this at the moment and to me it looks like Cast only uses object transform so should be fine.
2010-03-26 18:15:06 +00:00
Sergey Sharybin
0912d84f2a
Fixed incorrect rendering result when bevel object has got modifiers
...
enabled only for realtime display or only for rendering
2010-03-26 15:06:30 +00:00
Thomas Dinges
95c135f68c
Buttons Window Notifier Listener:
...
* Update several Property Windows for Physic Modifiers in the Physic Tab.
* Update several Property Windows for ND_DRAW Notifier, used by Camera Data, Object Force, and general Object settings.
2010-03-26 14:16:35 +00:00
Campbell Barton
991f6f5998
- game engine checking for autoexec was using the wrong global flag.
...
- 'Trusted Source' option was being overwritten on read making it usless.
2010-03-26 11:35:57 +00:00
Brecht Van Lommel
b1475ae2c6
Fix vertex paint not getting restored after exiting editmode,
...
and fix the opposite problem when going to object mode from the menu.
(commit 27747 by Brecht from render25 branch)
2010-03-26 11:05:22 +00:00
Brecht Van Lommel
666cca69e9
Cloth simulation can now use a group to specify which objects
...
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
2010-03-26 10:52:55 +00:00
Brecht Van Lommel
05b1f00858
fix rendering another scene from the compositor not working.
...
(commit 27745 by Brecht from render25 branch)
2010-03-26 10:41:48 +00:00
Brecht Van Lommel
40e58c8509
Optimization for pose channel name lookups using a hash, makes
...
playback in one particular scene with 3 characters go from 10 to 13 fps.
(commit 27728 by Brecht from render25 branch)
2010-03-26 10:33:53 +00:00
Matt Ebb
6af1f96876
Fix [ #21759 ] Toggle all layers doesn't work
...
Toggling all layers will revert back to the active layer.
2010-03-26 08:32:54 +00:00
Dalai Felinto
3925f58b6a
BGE: fix for [ #21180 ] - missing min and max values in the API + mode fix (interval wasn't working)
...
of course it wasn't only a matter of adding the properties in the api :)
The code of validValueForIntervalProperty and modeChange are the same BUT in the future they shouldn't be, for I think it's fine to keep them as separated functions.
Bonus fix: Also we are now checking if the new mode is interval and update the range expression.
2010-03-26 07:21:48 +00:00
Matt Ebb
ed035bca5a
Fix [ #20829 ] "Select Vertex Path" EDGE LENGTH not selecting the proper
...
vertices (as it did in 2.49b)
Removed popup and fixed code to actually use the operator properties.
2010-03-26 07:17:54 +00:00
Matt Ebb
38141895e9
Fix [ #21745 ] file that opens in 2.4* crashes 2.5 while trying to open
...
Only convert old multires data to multires modifier if there are actually subdivisions stored.
Patch by Elia Sarti, thanks!
2010-03-26 06:10:21 +00:00
Matt Ebb
50a49f2e0a
Fix [ #21744 ] cannot open old file 1 1/2 year old with 2.49 and 2.5 v670
...
Works around a bizarre situation when an object is it's own parent.
Patch by Elia Sarti, thanks!
2010-03-26 05:55:55 +00:00