Undefined behaviour for divergent control-flow fixes, replacement for partial vector references, and resolution of a number of calculation precision issues occuring on macOS.
Authored by Apple: Michael Parkin-White
Ref: T96261
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14437
This patch fixes a typo in commit e59f754c16 which incorrectly uses `GPU_TEXTURE_ARRAY` instead of `GPU_FORMAT_COMPRESSED`.
`GPU_FORMAT_COMPRESSED` and `GPU_TEXTURE_ARRAY` both currently evaluate to 16, so this patch does not change anything functionally; however, this patch will prevent issues from arising in the future.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14384
Add operator to select markers left/right of the current frame
(including the current frame).
`bpy.ops.marker.select_leftright(mode='LEFT', extend=False)`
`mode` can be either 'LEFT' or 'RIGHT'.
The naming and defaults of the above variables match similar operators
(e.g., `bpy.ops.nla.select_leftright`)
This also adds a new sub-menu to the Marker menu found in animation
editors, exposing both the new `bpy.ops.marker.select_leftright`
operator as well as the `bpy.ops.marker.select_all` operator.
Despite the name "Before Current Frame" and "After Current Frame", it
also selects a marker that falls on the current from for both of the
modes. This is to match the behavior found in the `nla.select_leftright`
operator.
RCS: https://blender.community/c/rightclickselect/OgmG/
Reviewed by: sybren, looch
Differential Revision: https://developer.blender.org/D14176
F2 allows renaming lots of different types of active items, and now it
also works for markers.
Before, Ctrl+M was used, and it's context-sensitive: you often get
"Mirror Keys" instead, when your cursor isn't on the markers region, and
that operator has nothing to do with either renaming or markers.
**What this commit does:**
- Replace Ctrl+M shortcut with F2.
- Adds the `TOPBAR_PT_name_marker` panel which is implemented similar
to the global rename panel. This having to press enter twice to
confirm or escape twice to cancel, which would happen if the
`marker.rename` operator was called directly.
- Replace usages of `marker.rename` in the UI with `wm.call_panel`.
- To make the Industry Compatible keymap consistent with Blender
Default, the rename shortcut only works when hovering the markers
area.
Reviewed By: ChrisLend, sybren
Differential Revision: https://developer.blender.org/D12298
There are no real difference from the previous icons, but since some
manual changes were introduced in the icons file, we still needed
a final sync between them.
Unlike regular selection cycling that is activated when clicking again
in the same location, object mode would cycle to another object
if the object that was selected happened to already be active.
This made it impossible to click-drag to tweak the active object
if there were other objects behind it as those would be activated first.
Resolves T96752.
Particles baked into memory would never load the final frame because
of an off-by-one error calculating the particles `dietime`.
This value indicates the frame which the particle ceases to exist but
was being set to the end-frame which caused this bug as the scenes
end-frame is inclusive.
While the last frame was properly written and read from memory,
the `dietime` was set to the last frame causing all the particles to be
considered dead when calculating the cached particle system.
The GPU evaluation for curves will have to change significantly from the
current particle hair drawing code, due to its more general use cases
and support for more curve types. To simplify that process and avoid
introducing regressions for the rendering of hair particle systems,
this commit splits drawing functions for the curves object and
particle hair.
The changes are just inlining of functions and copying code
where necessary.
Differential Revision: https://developer.blender.org/D14576
Problem is that the orco layer was not taken care of by the GPU
subdivision routines. This only handles the issues for EEVEE/Workbench.
For Cycles, this would need to be handled at the wrapper level somehow.
Use Alt-Slash to remove objects from local-view (was M prior to [0]),
following the convention of using Alt to perform the reverse of an
action. Also remove the confirmation menu as this key as it can be
undone and it's not likely to be pressed by accident.
This can be useful to quickly subtract items from a complex selection
with items that only become visible when entering local-view.
The M key was originally used in 2.4x since moving between layers wasn't
possible. Now moving between collections is possible in local-view
the keys collided.
[0]: cf5d582b77
edges
When wireframe mode is turned on, the subdivision edges not originating
from coarse edges were also drawn as regular edges, which would confuse
users trying to select them. These should not be drawn in edit mode,
only in object mode when optimal display is turned off (matching the CPU
subdivision case).
Fix word-wrapped tooltip text not showing by aligning to pixel grid.
See D14639 for more details.
Differential Revision: https://developer.blender.org/D14639
Reviewed by Campbell Barton
The "dir" argument to `BKE_where_on_path` was only actually
used in a few places. It's easier to see where those are if there
isn't always a dummy argument.
When displaying a deform modifier in edit mode, a cached
array of positions is used. Parallelizing bounds calculation when
that array exists can improve the framerate when editing slightly
(a few percent). I observed an improvement of the min/max itself
of about 10x (4-5ms to 0.4ms).
If all of the curves are poly curves, the evaluated positions are the
same as the original positions. In this case just reuse the original
positions span as the evaluated positions.
Addresses T97257, to make it consistent with regular attributes tab
Review by: Julian Kaspar
Differential Revision: https://developer.blender.org/D14631
Ref D14631
`GPU_shader_get_uniform_block` is marked as deprecated and the value
returned does not match what `GPU_uniformbuf_bind` expects.
Also, small typo fix in python error message.
Differential Revision: https://developer.blender.org/D14638
This behaviour was introduced in a687d98e67 to bring the old obscure
"M" operator to remove objects from the local view. In order to avoid
the keymap clash with the Move to Collection operator, the Move to
Collection was artificially restricted to work in local view.
In retrospect, the "Remove from Local View" operator is in the menu anyways,
so it didn't even need to have a shortcut (back in 2.79 the operator was
not in a menu).
The changes introduced here are:
* No shortcut for "Remove from Local View"
* No more restrictions to "Move/Link to Collection" from local view.
Thanks for Philipp Oeser for digging the old commit that introduced this
and for the rationale on the changes.
This can be useful to match transforms to what native Cycles
would see in Blender, as USD typically uses centimeters, but
Blender uses meters. This patch also fixes the hardcoded focal
length multiplicator, which is now using the same units as
everything else. Default of "stageMetersPerUnit" is 0.01 to match
the USD default of centimeters.
Differential Revision: https://developer.blender.org/D14630
Print it as a "%s" so that possible percentage symbols in the
error message does not cause issues.
Use proper assert (assert(true) is a no-op).
Also use `empty()` instead of `length()`.
Reviewed with Clement in real life.
Solves compilation warning with Clang, and moves manipulation with
DNA structures to the designed way for C++.
The tests and few other places are update to the new code by Jacques.
Ref T96847
Maniphest Tasks: T96847
Differential Revision: https://developer.blender.org/D14625
After appending, new link/append code would delete linked IDs, even if
those where pre-existing. Note that this would actually lead to invalid
memory access later in append code (ASAN crash).
This was one of multiple placeholder brushes to simplify development.
Having it is not necessary anymore.
It was a brush that could add new curves according to a specific density.
This functionality will be brought back as a new brush later.
Ref T97255.
Implements T97163
Newly created meshes have all voxel remesher checkboxes aside from Fix Poles enabled.
Startup files updated with versioning.
Reviewed By @JulianKaspar
Differential Revision: https://developer.blender.org/D14608
Ref D14608
Regression in [0] which caused canceled PRESS events not to generate
CLICK_DRAG.
Resolve by checking for an active brush tool in poll instead of the
PARTICLE_OT_brush_edit invoke function.
[0]: 4d0f846b93,
- Add logging for CLICK_DRAG event handling to debug drag events.
- Use logging API for reporting the key-map, operator and event.
This command now prints useful information for investigating
key-map and event handling issues:
blender --log "wm.handler.*" --log-level 4