Clément Foucault
3474b0968a
Merge branch 'blender-v2.90-release'
2020-08-05 22:29:40 +02:00
Clément Foucault
29ef7142dd
EEVEE: Fix previous commit
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Small mistake in rB5249a813f22f
Now for fix it real!
2020-08-05 22:18:26 +02:00
Clément Foucault
2b7d39c3f1
Merge branch 'blender-v2.90-release'
2020-08-05 22:13:15 +02:00
Clément Foucault
5249a813f2
Fix T78954 EEVEE: Motion Blur: Bug with hair particles on linked objects
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The cache key for particle system was the original Object data. But this
is incorrect for particle systems as modifiers are not shared.
2020-08-05 22:12:53 +02:00
Clément Foucault
7aec56204b
Merge branch 'blender-v2.90-release'
2020-08-05 20:33:40 +02:00
Clément Foucault
f3e724b93d
Fix T79370 EEVEE: Texture paint does not update during stroke
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Was caused by rBd82c3d86155e
2020-08-05 20:33:24 +02:00
Julian Eisel
d9b72a96b3
Merge branch 'blender-v2.90-release'
2020-08-05 19:41:04 +02:00
Clément Foucault
38e9a349de
Workbench: Fix broken id pass
2020-08-05 19:37:41 +02:00
Clément Foucault
cf3431e0e8
Fix T79509 Workbench: Object color mode broken if more than 4096 objects
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This was due to the new DRWShadingGroup not being saved and reused for
the next objects.
2020-08-05 19:37:41 +02:00
Brecht Van Lommel
b3d35d2039
Fix Cycles + grease pencil render failing after recent GPU refactoring
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GPU_texture_update_sub now requires the texture to be bound already.
2020-08-05 17:17:21 +02:00
Jeroen Bakker
2ca006f6c1
Merge branch 'blender-v2.90-release'
2020-08-05 15:59:04 +02:00
Jeroen Bakker
f7d38e2e64
Fix T77346: GPU Workaround Always Render Using Main Context
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In Blender 2.90 EEVEE materials were refactored that introduced crashes on Intel
GPUs on Windows. The crash happened in the `local_context_workaround` that temporary
stored compiled materials in a binary form to reload it in the main GL context.
It has been tested that the workaround isn't needed anymore for HD6xx GPUs, but it
is still needed for HD4000.
After several unsuccesfull fixes we came to the conclusion that we could not support
the local context workaround and needed to come with a different workaround. The idea
of this patch is that in these cases there is only a single context that is used for
rendering. Threads that uses these contextes are guarded by a mutex and will block.
Impact on User Level:
* Due to main mutex lock the UI freezes when rendering or baking or feel less snappy
Reviewed By: Clément Foucault, Brecht van Lommel
Differential Revision: https://developer.blender.org/D8410
2020-08-05 15:45:42 +02:00
Campbell Barton
3562978c35
Merge branch 'blender-v2.90-release' into master
2020-08-05 16:48:25 +10:00
Campbell Barton
8e5a4e3645
Merge branch 'blender-v2.90-release' into master
2020-08-05 16:48:20 +10:00
Campbell Barton
05fbbfec0b
Merge branch 'blender-v2.90-release' into master
2020-08-05 16:48:03 +10:00
Clément Foucault
fce71a255c
EEVEE: LightCache: Add warning if the cache cannot be saved
2020-08-05 02:26:44 +02:00
Clément Foucault
6be8b6af40
EEVEE: LightCache: Prevent crash when using a lightcache too big
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Some implementation have different maximum texture size.
This patch avoid crash when texture allocation fails when:
- trying to bake a lightcache too big for the OpenGL imeplementaion.
- loading a cache from file that is too big for the OpenGL imeplementation.
2020-08-05 02:26:44 +02:00
Clément Foucault
3a522f7a7f
Fix T79213 EEVEE: rendering with motion blur can change current frame
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It seems to be expected that the render engine reset to the right CFRA
if it modifies it.
2020-08-05 02:26:44 +02:00
Bastien Montagne
5f621a12c6
Merge branch 'blender-v2.90-release'
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Conflicts:
source/blender/editors/gpencil/gpencil_primitive.c
2020-08-04 13:36:58 +02:00
Campbell Barton
ca606bf551
Merge branch 'blender-v2.90-release' into master
2020-08-04 21:28:21 +10:00
Bastien Montagne
701a9d3917
Cleanup: typos & co in UI messages (and some other places).
2020-08-04 13:26:58 +02:00
Campbell Barton
0dff6b2b4b
Cleanup: unused main argument
2020-08-04 21:25:28 +10:00
Campbell Barton
164f40c50a
Fix T79503: Selecting edit-bones while holding Ctrl crashes
2020-08-04 21:23:53 +10:00
Jeroen Bakker
f5eae90277
Fix T79493: EEVEE LightProbe Display
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Introduced by recent EEVEE GLSL refactoring {da741013a1e1}
2020-08-04 10:09:31 +02:00
Campbell Barton
83d6290800
Cleanup: remove trailing space, newlines at eof
2020-08-03 15:14:02 +10:00
Campbell Barton
70d7805fa9
Cleanup: pass const matrices
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Also order return matrices last.
2020-08-02 18:02:20 +10:00
Campbell Barton
a3a6b71a9d
Cleanup: pass const matrices
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Also order return matrices last.
2020-08-02 17:17:31 +10:00
Campbell Barton
0e308b07a0
Merge branch 'blender-v2.90-release' into master
2020-08-02 16:20:51 +10:00
Campbell Barton
ba6ed01058
Fix UV face dot refresh when toggling sync-select
2020-08-02 16:11:07 +10:00
Sebastián Barschkis
201b4051ba
Fluid: Fix missing WITH_FLUID in draw code
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The new draw code from 486c7b87fb was just missing a WITH_FLUID flag.
2020-07-31 15:19:29 +02:00
Clément Foucault
b1bfcf9f6b
GPU: Fix compilation error (missed one)
2020-07-30 17:17:16 +02:00
Clément Foucault
2d38ff67d3
GPU: Fix compilation error
2020-07-30 17:08:23 +02:00
Clément Foucault
da741013a1
EEVEE: GLSL refactor/cleanup
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- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code
complexity and duplication.
- split bsdf_common_lib.glsl into multiple sub library which are now shared
with other engines.
- the surface shader code is now more organised and have its own files.
- change default world to use a material nodetree and make lookdev shader
more clear.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D8306
2020-07-30 16:44:58 +02:00
Clément Foucault
19175f4757
GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle
2020-07-30 13:28:50 +02:00
Campbell Barton
929c94ee20
Cleanup: warnings
2020-07-30 08:43:40 +10:00
Clément Foucault
486c7b87fb
Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRW
2020-07-29 23:21:33 +02:00
Clément Foucault
5f6fb5bb41
Cleanup: Split gpu_texture_image.c into BKE and IMB modules
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This is in order to disolve GPU_draw.h into more meaningful code blocks.
All the Image related function are in `image_gpu.c`.
All the MovieClip related function are in `movieclip.c`.
The IMB module now has a connection with GPU. This is not strickly
necessary and the code could be move to `image_gpu.c` if needed.
The Image garbage collection is also ported to `image_gpu.c`.
2020-07-29 23:06:37 +02:00
Clément Foucault
7e8d493730
GPU_draw.h: cleanup before splitting
2020-07-29 23:06:37 +02:00
Clément Foucault
2d89cd7dd5
Cleanup: GPU: Move Image based function to GPU_draw.h
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This makes it less confusing what functions are for blender
structures.
2020-07-29 15:54:51 +02:00
Clément Foucault
56d0a554a8
GPU: Move gpu_uniformbuffer.c to C++
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This also rewrite and simplify the module a bit.
2020-07-29 15:03:02 +02:00
Sebastián Barschkis
91150c9ef5
Workbench/Eeevee: Minor refactor in smoke draw function
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More concise this way.
2020-07-29 11:22:35 +02:00
Campbell Barton
012ed9ca9f
Fix incorrect flag check in overlay relationship lines
2020-07-29 10:45:53 +10:00
Campbell Barton
9d412a92f5
Cleanup: incorrect spelling of 'manhattan'
2020-07-28 22:06:44 +10:00
Jacques Lucke
c7ee66e517
Cleanup: remove outdated comment
2020-07-27 16:42:04 +02:00
Clément Foucault
f8a0a5a350
PointCloud: Fix viewport issue when using radius attrib after not using it
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This was a simple issue with the static GPUVertFormat being the same for
both cases.
2020-07-27 15:41:16 +02:00
Clément Foucault
0b04f0e4e6
GPU: Fix crash and missing texture due to recent C++ port
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Fix T79306 DRW: small issues with yesterday commits modifying TEXTARGET
Fix T79303 Image texture node crashes EEVEE when connected to a shader output
2020-07-27 13:37:22 +02:00
Clément Foucault
54237994d8
Cleanup: Image: Rename redundant enum for clarity
2020-07-26 21:07:25 +02:00
Clément Foucault
487eaeed7e
GPUTexture: Replace GL textarget enum by Image enum
2020-07-26 21:07:25 +02:00
Jacques Lucke
04d46bdb83
Pointcloud: workaround for a viewport drawing issue
2020-07-25 20:19:55 +02:00
Campbell Barton
a8d058dbf4
Fix T79260: Crash displaying the same mesh in two windows
2020-07-25 21:30:08 +10:00