Not sure why this is suddenly necessary, but I get an error now
that I didn't get in the past without this. The error happened when
accessing `gdb.printing.PrettyPrinter` further down.
This was happening because in `apply_eval_grease_pencil_data`
we gather all the potential original layers to clear. This was done
by taking the set of all original layers and then removing layers
from the set that map to an evaluated layer.
The remaining layers are unmapped and should be cleared.
The problem is that invisible layers are no longer part of evaluated
data so there wouldn't be a mapping that could be found.
To fix this, we don't initialize the set of `orig_layers_to_clear` to
all the layers, but instead to only the layers that are visible.
This will ensure that we don't clear keyframes of hidden layers.
Pull Request: https://projects.blender.org/blender/blender/pulls/135121
Building failed with certain build options disabled, such as in my
extra-lean build.
Bisecting indicates that d0a6189b50 was
the cause, although it's not obvious to me why. But likely some
indirect include that was lost in the refactor.
Drag and dropping bitmap images (as in drag and dropping directly from
another software such as a web browser, not from an image file in
Finder) inside the Blender window on macOS would segfault due to the
dropped image being [autorelease]d even though its data was meant to
outlive the function scope.
Fixed by removing the superflous autorelease and adding a comment note.
The only caller of this function (GHOST_SystemCocoa::handleDraggingEvent)
already properly [release]s the image in question.
Note that currently, non-file/bitmap image drag and drop is not
implemented on the WM side, and as such this feature/GHOST event does
not do anything practical.
Pull Request: https://projects.blender.org/blender/blender/pulls/135076
This uses a fixed point size for selection, so that point selection is always visible
regardless of radius size.
The radius size is used to offset the selection point, so it is always visible, even when the radius is too large.
Co-authored by Hans Goudey.
---
Pull Request: https://projects.blender.org/blender/blender/pulls/134908
And slightly simplify two string processing functions in this API,
`GPU_vertformat_safe_attr_name` and `copy_attr_name`.
This makes the API easier to interface with from C++ code,
and can avoid unnecessary string length measurements.
Pull Request: https://projects.blender.org/blender/blender/pulls/134882
This cleanup naming convention and code clarity. There
is no functional change.
- `elem_ranges` is changed to a `Map` to avoid relying on
`sel_data->drawn_index`.
- `select_draw_utils.cc` is merged with `select_engine.cc`
- `index_drawn_len` is renamed to `max_index_drawn_len`
- Remove the usage of `DrawData`
Rel #134690
Pull Request: https://projects.blender.org/blender/blender/pulls/134940
The emissions strength was only set when using an emissive texture.
Additionally, for colors brighter than 1.0, normalize the color
into 0..1 range and set the strength accordingly.
Pull-Request: https://projects.blender.org/blender/blender/pulls/135094
This applies to modifiers, constraints and shape keys.
Any driver on such data was not removed with it,
leaving invalid drivers on objects.
With this patch, the drivers are removed, but animation is left untouched.
This is because animation might be reused somewhere else and we don't
want to introduce potential side effects there.
This also adds unit tests for the fixed cases
Pull Request: https://projects.blender.org/blender/blender/pulls/134511
Remove GP legacy obtype and unused functions
Few hidden bugs are fixed with that:
- Outliner drag-drop for GP material/effect elements now works
- Correct stats are shown in status bar.
Pull Request: https://projects.blender.org/blender/blender/pulls/133957
Only remove a grease pencil layer from the evaluated copy when its
visibility is not animated.
Animation evaluation does not recreate the evaluated copy from scratch,
and thus once a layer is removed due to it being invisible, it never got
back.
The animatedness of the `.hide` property is determined once, when the
evaluated copy is created. This is subsequently used during evaluation
to determine whether the layer can be removed or not.
Pull Request: https://projects.blender.org/blender/blender/pulls/135057
Glossy light path tests are unexpectedly failing on build bot.
My current guess is that something changed between when the reference
images were made and when the tests were committed.
While an investigation into what's causing it is going on, these tests
have been temporarily added to the blocklist to avoid unexpected
failures for other developers.
This commit adds tests for the outputs of the light path node.
This include many typical tests (E.g. Changing the colour of a material
based on if it's a camera ray or not) along with some "unusual" tests.
Examples include:
- Testing many of the light path node outputs on lights.
- This includes "analytical" lights and mesh lights, which can behave
differently depending on if Next Event Estimation or forward path
tracing occurs.
- Adding extra objects using ray portal BSDFs and transparent BSDFs
just to double check they don't introduce their own issues.
Ref: blender/blender-test-data!55
Our UI code is currently showing the text "inf" when a numerical input
contains _exactly_ the value of FLT_MAX. But this is the max value for
doubles and we enforce a maximum float precision of 6 digits. This
means that a property can start with "inf" by default but it is
impossible edit, or even keep the same value, by editing in the UI
and show as "inf". This PR defines values that are the actual minimum
and maximums currently usable in the UI and values greater than or
equal to are shown as "inf" (equivalent for "-inf").
Pull Request: https://projects.blender.org/blender/blender/pulls/131876
Currently these operators work on the active attribute for each
selected mesh or curves data-block. That doesn't really make
sense because you can only see the active attribute for the
active data-block. It's better to try to affect the attribute with
the same name for every geometry, regardless of which is active.
Pull Request: https://projects.blender.org/blender/blender/pulls/135067