Commit Graph

77502 Commits

Author SHA1 Message Date
Pablo Dobarro
23d0361b30 Sculpt: Fix creation of repeated constraints in the Cloth Brush
Previously, constraints were added multiple times from different
vertices. This adds a GSet to check that the same constraint is not
being added twice when iterating over the neighbors of two different
vertices.

Reviewed By: zeddb

Differential Revision: https://developer.blender.org/D8007
2020-06-13 19:15:29 +02:00
Campbell Barton
2a51feff99 Fix error selecting similar vertex groups after the 32nd
Replace 32bit int with bitmap to allow selecting
any number of vertex groups.
2020-06-13 16:56:23 +10:00
Campbell Barton
827959ff98 Cleanup: use const arguments to deform functions
This changes curve deform code not to set the objects inverse matrix,
this shouldn't cause problems as it's not used elsewhere afterwards.
2020-06-13 16:20:09 +10:00
Campbell Barton
dd4071b379 Cleanup: remove redundant casts 2020-06-13 15:56:40 +10:00
Campbell Barton
c5a0ce1ade Cleanup: naming for lattice deform functions
- BKE_lattice_deform_data_create    was init_latt_deform.
- BKE_lattice_deform_data_destroy   was end_latt_deform.
- BKE_lattice_deform_data_eval_co   was calc_latt_deform.
2020-06-13 15:56:40 +10:00
Campbell Barton
ca10903299 Cleanup: use 'r_' prefix for return arguments
Also improve alignment.
2020-06-13 15:56:36 +10:00
Campbell Barton
75aac463e7 Cleanup: comments, use bool return value 2020-06-13 15:16:18 +10:00
Campbell Barton
1754828e33 Cleanup: rename 'par', in deform code
Naming is from legacy code where the deforming object was the parent.
2020-06-13 15:02:47 +10:00
Campbell Barton
9f5833798c Modifier: skip edit-mesh conversion for armature, curve & lattice
This is an improvement over 2.7x which converted edit-mesh to mesh
(CDDM) for all 3 modifiers.

Overall this increases performance in edit-mode by around 15-20%.
2020-06-13 13:19:34 +10:00
Campbell Barton
a35de34eb7 Cleanup: clang-format, unused variable 2020-06-13 12:50:19 +10:00
Campbell Barton
dea2c3f256 Cleanup: spelling 2020-06-13 12:50:07 +10:00
Germano Cavalcante
098008f42d Fix T77295: Snapping in edit mode only works for non-selected polys/verts/edges
Caused by the optimization of `Skip EditMesh to Mesh Conversion`.

Now that EditMesh is used when the Mesh has no modifiers, do not
skip the selected elements.
2020-06-12 22:07:27 -03:00
Bastien Montagne
fd8d245e6a LibOverride: Remove 'auto override' option.
Now all overrides are handled that way. Performances of the process look
decent enough, even with production characters...

If performance issues still arise, we'll investigate other solutions.

This should also make T73154 obsolete now.
2020-06-12 19:01:54 +02:00
Simone Barbieri
5dca72dfc9 Add ability to remove Library data-blocks through RNA API.
Just uses same code as for all the other ID types.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7995
2020-06-12 17:52:14 +02:00
Alexander Gavrilov
b1f9799508 Cloth: implement support for a hydrostatic pressure gradient.
When a fluid is put under influence of gravity or acceleration, it
forms an internal pressure gradient, which causes observable effects
like buoyancy. Since now cloth has support for simulating pressure
changes caused by fluid compression or expansion, it makes sense to
also support the effects of gravity.

This is intended for better simulation of objects filled or
surrounded by fluids, especially when constrained by collisions
or pinned vertices, and should result in more realistic shapes.

Obviously, this doesn't actually simulate fluid dynamics; instead
it is assumed that the fluid immediately adapts to changes in the
shape or acceleration of the object without friction or turbulence,
and instantly reaches a new static equilibrium.

Differential Revision: https://developer.blender.org/D6442
2020-06-12 18:19:40 +03:00
Sybren A. Stüvel
dc80fe5a3f USD: Use new material binding API
The material binding API that we used was removed in the Universal Scene
Description library version 20.02. Using this new API, the code is
compatible with both USD 19.11 and 20.02.
2020-06-12 16:37:02 +02:00
Clément Foucault
7e43bbb790 Fix T77586 EEVEE: UDIM image Texture doesn't Display properly 2020-06-12 16:17:37 +02:00
Antonio Vazquez
326db1b7cd GPencil: Make accessible via python to keyframe type
This can be requiered for some add-ons and for some reason this prop was missing in RNA.
2020-06-12 15:44:58 +02:00
Sergey Sharybin
9cc0597556 Functions: Wrap into blender namespace
Similar to previous commit, aims to resolve compilation on
devtoolset-6.
2020-06-12 15:39:16 +02:00
Clément Foucault
fd14d1cceb DRW: Avoid undefined behavior when running multiple iteration
This was caused by DST.dupli_origin not being reset properly. This had
not effect in master but has effect in EEVEE motion blur branch.
2020-06-12 14:06:53 +02:00
Campbell Barton
16595b9ea1 Cleanup: split object data deform functions into their own files
Move armature/curve functions into their headers,
they were previously in BKE_lattice.h
2020-06-12 16:27:46 +10:00
Campbell Barton
5549fa5466 Cleanup: use doxy sections for armature.c 2020-06-12 15:06:07 +10:00
Campbell Barton
f79856f9fb Cleanup: minor changes to deform functions
- Use 'float (*)[3]' to avoid casts.
- Remove unnecessary float[3] copy in gpencil_deform_verts.
- Use MEM_SAFE_FREE
- Use const arguments.
2020-06-12 14:39:49 +10:00
Campbell Barton
24d39620fb Cleanup: split deform functions that take target object-data
Prefer meaningful function names over redundant NULL arguments.

Also clarify variable names as it wasn't obvious the object-data
is part of the object target.
2020-06-12 13:53:25 +10:00
Campbell Barton
c02baf8b50 Cleanup: use BKE_ prefix for deform functions 2020-06-12 12:52:24 +10:00
Antonio Vazquez
526e8a3da1 GPencil: Cleanup transform code 2020-06-11 20:35:50 +02:00
Aaron Carlisle
a03ebe9431 UI: Adjust names for Find/Replace Set Selection
This is really doing two operation so using the ampersand makes more 
sense.
Also selection sounds better than selected.
This also adjusts the name in the text Edit menu which was an issue 
raised in T68738
2020-06-11 14:05:57 -04:00
Bastien Montagne
a61ba6c73d Fix possibility to add objects in override collections.
Override collections do not support that, add proper checks in BKE code
adding objects to collections.

Also try to find a suitable collection in parents in that case.

Note that this is enforced on 'public' API level, internal code can
still bypass those checks if needed. Exposing this possibility to public
API should not be needed.
2020-06-11 17:33:06 +02:00
Jacques Lucke
3d18bd5c51 BLI: define default hash function for const types 2020-06-11 16:16:44 +02:00
Jacques Lucke
49af2f85c3 BLI: fix forwarding with incorrect type 2020-06-11 16:01:25 +02:00
Jacques Lucke
a364032dff Cleanup: fix terminology in comment 2020-06-11 15:39:53 +02:00
Jacques Lucke
e44045745d BLI: don't pass const pointers to placement new operator
This resulted in compile errors.
2020-06-11 15:37:09 +02:00
Jacques Lucke
e22098616c BLI: include <new> header
This header defines default placement versions of operator new.
2020-06-11 15:37:09 +02:00
Jeroen Bakker
ed00b5def6 Fix T77657: NVIDIA Quadro FX4800 crash on startup
Limit support for `GLEW_ARB_base_instance` to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
(TeraScale) report that they support GLEW_ARB_base_instance, but the driver does not support
`GLEW_ARB_draw_indirect` as it has an OpenGL3 context what also matches the minimum needed
requirements.

We use `GLEW_ARB_draw_indirect` as a target for `glMapBuffer(Range)` what is part of the
OpenGL 4 API. So better disable it when we don't have an OpenGL4 context.

Note: fix should be ported to Blender 2.83 LTS

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7994
2020-06-11 15:34:35 +02:00
Bastien Montagne
9385d887d1 Fix bad poll function for constraints in liboverrides. 2020-06-11 12:01:20 +02:00
Jacques Lucke
95aa8ffed5 BLI: fix printing name in print_stats methods of Map, Set and VectorSet 2020-06-11 11:21:51 +02:00
Sergey Sharybin
665acd2903 Fix T69497: Color Correction node ignores mask in certain cases
Happens when some of the color correction terms are mathematically
undefined: foe example, when pow() is to be calculated and the X
argument is negative.

There is no ground-truth result in such cases, so ignore such terms
entirely.

This is a generalization of D6696 from Jacques.

Differential Revision: https://developer.blender.org/D7966
2020-06-11 11:02:33 +02:00
Jacques Lucke
f028760b83 BLI: make Map::Item and Map::MutableItem more accessible
This makes it easier to write range-for loops over all items
in the map without using auto.
2020-06-11 10:48:52 +02:00
Campbell Barton
3f648f5b42 Fix T77171: File selector doesn't tag preferences to be saved 2020-06-11 17:24:00 +10:00
Campbell Barton
e43a948a2c Sequencer: view toggle no longer cycles over SEQUENCER_PREVIEW state
- Remove the operator, use a generic operator instead.
- Switch between PREVIEW/SEQUENCER as the mixed state isn't as useful.
- Add menu item  to make the shortcut discoverable.
- Remove unused & broken "View Type" menu.
2020-06-11 16:36:23 +10:00
Campbell Barton
e916817520 Cleanup: move sequencer view operators into sequencer_view.c 2020-06-11 16:01:47 +10:00
Campbell Barton
cc064acf0f UI: exclude context menus from menu search
This causes the search result to be less predictable as well as
including menu items multiple times.
2020-06-11 15:39:03 +10:00
Campbell Barton
a76fc2f7ed WM: utility function to iterate on menu types 2020-06-11 15:35:46 +10:00
Campbell Barton
2c463a8250 ImBuf: use more accurate DPI/PPM conversion
Use 0.0254 for conversion as 39.3700787 isn't exactly 1/0.0254
and can't be written as a round float/double.
2020-06-11 15:04:11 +10:00
Germano Cavalcante
0439094105 Cleanup: make the sculpt convert type follow transform convention 2020-06-10 16:36:16 -03:00
Hans Goudey
bfa5eceb89 UI: Only set panel data expand flag for active panels
This solves a crash when switching from the modifiers tab to an armature
object and expanding a panel. Thanks to Alexander Gavrilov for mentioning
the problem.
2020-06-10 14:56:52 -04:00
Bastien Montagne
0621c13b3e Add proper handling of liboverrides to Scene deep copy.
Followup to rB74ec37b70cbc8dc2, also missed a case in collection
deepcopy then.
2020-06-10 19:45:52 +02:00
Bastien Montagne
91462fbb31 Cleanup: Remove no more used ED_object_single_users.
This utils was only used for scenes' full copy, and was using old
deprecated ways to deal with ID relations and such. Good riddance!
2020-06-10 19:45:52 +02:00
Bastien Montagne
4f314ee5b9 Cleanup: rename BKE_scene_copy to _update.
Matches other similar cases for collection and object, and general
naming rule (copy is for generic ID copying, duplicate is for more
involved and poweful behaviors specific to an ID type).
2020-06-10 19:45:52 +02:00
Bastien Montagne
eee35ebdfb Make BKE_scene_copy fully handle all duplicate modes, deep copy included.
This greatly simplifies and unifies logic.

Also addresses T77255: full scene copy will now use same preferences
parameters as object or collection duplicate to choose which data-blocks
to copy along.
2020-06-10 19:45:52 +02:00