handle/key
This used to be a weird per-curve setting which would happen to get
applied/work correctly if handles were set to "auto", and was a source
of constant confusion for both old and new animators. The main effect
of this handle-type/option was really to just ensure that auto-handles
stayed horizontal, instead of tilting as the keys were moved.
This commit simply changes this from a per-curve to per
keyframe/handle setting.
Implementation of Julius O. Smith's resampling algorithm for high quality audio resampling.
The filter currently is a sinc filter with a 0.9 cutt-off and windowed by a kaiser window (beta = 10).
Also includes minor changes in the linear resampler.
to conficuration variable BF_FFMPEG_DDL.
This would allow to use different FFmpeg in buildbot.
- Added some 3DMOUSE variables to list of command line options.
Now 3dmouse related-settings can be set from command line.
* Minor audaspace library improvements.
* Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle.
* Bugfix: Maximum and Minimum volume weren't used before in the software device.
* Bugfix: Adding speaker objects via info space crashed.
* Listener settings now get updated in the audio system.
NDOF is disabled in CMake.
- Added "default" section to switch in sendMotionEvent.
It's what strict gcc rules don't like much and it's
And it's good practice in general, imo.
the Outliner
Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff
Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)
python scons\scons.py BF_BITNESS=32
python scons\scons.py BF_BITNESS=64
So from now on for Windows you don't have to run a specific win32 or win64 Python version
to get the Blender version you want. If you omit the BF_BITNESS flag the bitness as per
Python version will be used as before.
Note that this is an argument, so works *only* on the command-line, not in your user-config.py