Commit Graph

2307 Commits

Author SHA1 Message Date
Campbell Barton
a5f046f449 Cleanup: rename 3D cursor calculation vars 2018-06-22 12:55:15 +02:00
Bastien Montagne
f61c30f804 Cleanup: get rid of last G.main in BMesh code. 2018-06-13 16:29:12 +02:00
Bastien Montagne
5ff1d845ea Cleanup: moar ugly G.main removal...
Note that due to RNA get/setters issue, that one may actually add some
G.main usages to the total... But at least it's not hidden anymore in a
very low-level, dark corner of BKE pointcache code!
2018-06-13 14:28:05 +02:00
Bastien Montagne
67e8c1e1c7 Cleanup: remove more G.main from BKE area. 2018-06-13 10:57:10 +02:00
Bastien Montagne
2788202417 Cleanup: moar G.main removal from BKE area. 2018-06-12 17:57:24 +02:00
Bastien Montagne
a6585fa4b1 Cleanup: moar removal of G.main in BKE area... 2018-06-12 15:16:45 +02:00
Bastien Montagne
d617a6c85b Cleanup/simplify G.main usages.
Using G.main only to get main bled filepath, or built-in fonts, is OK.
So now using the 'valid' G_MAIN macro here instead.
2018-06-12 15:03:51 +02:00
Bastien Montagne
be57cf9b2a Cleanup: remove moar G.main from BKE area. 2018-06-12 12:53:27 +02:00
Bastien Montagne
5508b572ea Cleanup: remove some G.main from ED's animsys.
The easy ones - there some much, much trickier to tackle there...
2018-06-12 12:28:14 +02:00
Bastien Montagne
78a8d3685b Cleanup: remove moar ugly G.main usages...
BKE_image was an ugly nest, could fix all but the ones from compositor,
so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-11 15:40:37 +02:00
Bastien Montagne
d0956e9cb3 Cleanup: Moar G.main removal of Hell.
This commit actually adds some G.main... but at much, much higher level
than the ones it removes, so should still be better ;)
2018-06-11 12:15:14 +02:00
Bastien Montagne
8055ed2741 Cleanup: remove some G.main usages... 2018-06-11 12:15:14 +02:00
Bastien Montagne
b3a7a75a26 Cleanup: remove moar G.main usages.
Notes:
* Really need to address RNA setters case, end up adding way too much
G.main here these days... :/
* Added Main pointer into bAnimContext, helps a lot in anim code ;)
2018-06-07 12:48:29 +02:00
Bastien Montagne
54f9cd5283 Cleanup: Nuke moar G.main usages... 2018-06-07 11:11:46 +02:00
Bastien Montagne
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
Campbell Barton
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
Campbell Barton
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
Bastien Montagne
051e186d5c Cleanup: some more G.main removal from editor code. 2018-06-01 17:08:38 +02:00
Bastien Montagne
da11e33b26 Cleanup: remove G.main from BKE mball code. 2018-05-31 16:44:05 +02:00
Bastien Montagne
16100f8261 Cleanup: get rid of last G.main usages in BKE library code. 2018-05-31 16:04:04 +02:00
Bastien Montagne
b53d358261 Cleanup: remove G.main from BKE modifier. 2018-05-31 15:24:30 +02:00
Bastien Montagne
28369f725c Cleanup: remove G.main from BKE object
Had to add some G.main to modifiers, but in 2.8 we do not need that
anymore, so it's not that bad! ;)
2018-05-31 12:27:47 +02:00
Campbell Barton
18c12803bd Edit Mode: add success return value
Also remove fix for T6614, since BKE_object_obdata_is_libdata
no longer checks proxy.
2018-05-30 08:41:06 +02:00
Bastien Montagne
f7af08b5fe Cleanup: Get rid of G.main in BKE_material.
Note that in some cases, this only moves the G.main case to somne other
places - in particular, RNA getters/setters are becoming annoying here...
2018-05-29 15:49:21 +02:00
Campbell Barton
9636cab009 Undo System: remove nested edit-mode undo calls
Regression in recent undo system changes,
This caused T55048.

When each mode had its own undo stack it was important
to initialize it when entering edit-mode.
2018-05-15 10:10:48 +02:00
Campbell Barton
046904e3fc Cleanup: split rotation_from_view
Add a function that takes only a quat, instead of the 3D view.

Allows for using non-view orientations.
2018-05-06 18:32:18 +02:00
Lukas Stockner
2e98524b58 Add support for area lights to the Apply Transform operator
Since area lights are affected by scaling them, it only makes sense to support applying the scale to the lamp size.
Of course, applying location or rotation does not work.

If a scaling that changes the aspect ratio is applied to a square lamp, the mode is automatically changed to Rectangle.
2018-04-30 22:09:23 +02:00
Campbell Barton
c12d976020 Cleanup: ED_armature naming
- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.

See P655 to apply to branches.
2018-04-15 11:50:53 +02:00
Campbell Barton
c963488b5e Pose Mode: pass object to mode enter/exit
Also add lower level mode exit function
2018-04-11 09:21:01 +02:00
Campbell Barton
32339a56f1 Cleanup: minor changes to pose-mode switching API
Prepare for multi-object pose mode
2018-04-11 08:53:59 +02:00
Campbell Barton
f55adabb3e Cleanup: remove unused flag 2018-04-10 20:13:31 +02:00
Bastien Montagne
d59c2d12b1 Fix modifier freeing code re. ID refcounting.
Free code should not handle ID refcounting at all. This has to be done
at higher level, since in some case we want to free (temp) data that
actually did not refcount at all its IDs.

This change seems to be working OK, but as usual in that area, only
lots of testing in real-case situation will say whether there are some
hidden bugs or not.
2018-04-04 14:58:52 +02:00
Campbell Barton
4ffa05c30b Cleanup: move undo into it's own directory
Split out undo API from ED_util.h into ED_undo.h
2018-04-02 15:07:40 +02:00
Campbell Barton
651b8fb14e Undo: unified undo system w/ linear history
- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
  should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
  undo data is restored.
- Some undo types accumulate changes (image & text editing)
  others store the state multiple times (with de-duplication).
  This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
  manage restoring correct ID's.
  Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
  Previously this wasn't done, making history fail in some cases.
  This can be optimized to skip some combinations of undo steps.

grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.

See D3113
2018-03-31 20:40:37 +02:00
Campbell Barton
c78ebf9f26 Cleanup: split lattice into own library
Was mixed with object functionality.
2018-03-19 15:45:50 +01:00
Campbell Barton
342593f124 Cleanup: rename BLI_array_count -> len
Match naming convention used everywhere else.
Count should only be used when this isn't directly accessible.
2018-03-15 01:53:20 +11:00
Campbell Barton
be25a0faa7 Cleanup: pass selectmode directly
Pass instead of editmesh or toolsettings.
Needed for multi edit-mode
2018-03-14 02:08:29 +11:00
Campbell Barton
ecab7bef69 Cleanup: Rename view3d context set function
Use common prefix so adding related functions share the prefix.
2018-03-08 17:30:24 +11:00
Joshua Leung
5331581ea4 Cleanup: Use BKE_ prefix for all public functions exposed by the NLA module 2018-03-08 17:15:34 +13:00
Campbell Barton
ff74357da0 Object Mode: move logic to 'object_modes.c'
Was mixed with edit-mode, centralize mode switching in a single file.

No functional changes.
2018-03-02 14:00:47 +11:00
Campbell Barton
2aef87bfae Cleanup: rename BLI_thread.h API
- Use BLI_threadpool_ prefix for (deprecated)
  thread/listbase API.
- Use BLI_thread as prefix for other functions.

See P614 to apply instead of manually resolving conflicts.
2018-02-16 01:13:46 +11:00
Campbell Barton
9fb1f9c5cd Add ED_object_editmode_exit_ex
Allow exiting editmode from non-active scene.
2018-02-14 00:39:39 +11:00
Campbell Barton
1ddd03b793 Fail gracefully when editmode data doesn't exist
Sync changes from 2.8
2018-02-08 21:36:16 +11:00
Campbell Barton
1e4b612d6a Cleanup: add _types.h suffix to DNA headers 2018-02-07 11:14:08 +11:00
Campbell Barton
486e2547ee DNA: move eObjectMode into own header
Add a enum headers to DNA, to be included in other headers
so function signatures can use enums for better type safety.

Add DNA_*_enums.h matching DNA_*.types.h as needed.
2018-02-06 22:58:13 +11:00
Campbell Barton
88e69806b9 Cleanup: wrap function args 2018-02-02 14:11:14 +11:00
Sergey Sharybin
b3c4a2a8da Fix T52520: Metaballs in edit mode causes infinite Cycles viewport reset
The issue was introduced by eb016eb as a fix for T41258, which added depsgraph
tagging with zero flag. The comment was saying that it's to make derived caches
to be updated, however bot sure how that could possibly work: tagging ID for
update with 0 flag only sets updated tags in bmain in old dependency graph.

In the new depsgraph, where object data is a part of depsgraph, doing such a
tag forces object to be updated, which re-triggers viewport rendering, which
is causing such an infinite viewport render rest.

Can not reproduce any crashes here, so maybe it's fine to move on with this
change.
2018-01-30 14:20:23 +01:00
Dalai Felinto
8e341633e9 Fix T50967: When you move an icon from the outliner area object doesn't show up
We can't have more than one NOTE_SUBTYPE in the same notifier.

This is a partial revert of: cd4d5dcb46. In particular to the part concerning
"Also fixed a missing notifier of the object instancing operator".

Not only this was mixed with the original reason for the commit for no reason,
but it actually introduced a bug. Bad, bad developers ;)

Note: Although this commit is not needed for master, blender2.8 requires it for
the forementioned bug report.
2018-01-25 09:52:24 -02:00
Campbell Barton
cc811d1fd6 Cleanup: extract BKE_colorband from BKE_texture 2017-12-07 15:40:11 +11:00
Campbell Barton
0a69e3b307 Option not to select with un-hide
D1518 from @mba105 w/ edits
2017-11-20 02:28:07 +11:00