Commit Graph

49420 Commits

Author SHA1 Message Date
Campbell Barton
49b1a319c4 fix [#28898] Segmentation fault when Home key during GreasePencil dopesheet pressed 2011-10-13 03:35:08 +00:00
Campbell Barton
fa033e313e correct some invalid exception types. 2011-10-13 01:51:45 +00:00
Campbell Barton
276e5f7095 formatting edits & remove debug print. 2011-10-13 01:29:08 +00:00
Campbell Barton
6955c47fac bpy/rna new property attribute 'data', this means its possible to get back the rna-struct which a property uses.
Without this you cant get the bone from an fcurve data path for example, needed to fix bug [#28889].
2011-10-13 00:52:09 +00:00
Brecht Van Lommel
9ebfcea8f3 Cycles: revert commit that joined surface/volume socket into a single shader socket,
on second thought this makes it a bit too difficult to understand what's going on.
2011-10-12 23:03:12 +00:00
Campbell Barton
cfebab7715 quiet compiler warnings for string formatting in ffmpeg logging 2011-10-12 22:00:53 +00:00
Sergey Sharybin
c6f253f8a6 Compile fix for some platforms (like linux release build environment) 2011-10-12 18:56:55 +00:00
Guillermo S. Romero
dd8eac0d85 Fix typo. 2011-10-12 17:06:15 +00:00
Brecht Van Lommel
7d86c6b157 Cycles: add compatibility check to node link menu. 2011-10-12 16:09:35 +00:00
Brecht Van Lommel
aff03aa778 Cycles: tag shading nodes as being compatible with the old/new shading system,
so they only appear in the list when needed. Old shading nodes were previously
disabled entirely, breaking internal renderer compatibility.
2011-10-12 15:54:53 +00:00
Brecht Van Lommel
c3c44f8736 Cycles: don't use glsl in textured draw mode, to keep things simpler and faster
there for now. Also add viewport color setting for materials for solid draw mode.
2011-10-12 15:48:26 +00:00
Brecht Van Lommel
9ec1114765 Cycles: make node with multiple input sockets with the same name work. Previously
nodes like Mix had their sockets renamed to Color1/Color2, but doing this breaks
compatibility for the internal renderer, so restored it now.
2011-10-12 15:45:52 +00:00
Brecht Van Lommel
7503a7edfb Cycles: replace surface/volume sockets in output nodes with a single shader socket,
decided it's better to render objects as either surface or volume.

This may break the volume rendering patch, but shaders with volume closures still
get tagged as having volume closures, so it should be fixable without too many
changes.
2011-10-12 15:42:35 +00:00
Andrew Wiggin
421fd9f286 Fix for not correctly removing doubles after adding builtin primitive meshes (e.g. uvsphere) 2011-10-12 14:16:05 +00:00
Lukas Toenne
da0354e054 Free cache data when creating a new group from selected nodes. This would leave unfreed memory behind otherwise, since node groups don't have internal caches. 2011-10-12 13:53:03 +00:00
Brecht Van Lommel
4689d78b5c Workaround for #28864: crash rendering out file with audio, due to scene audio
channels being set to invalid value 0. The cause of this is unclear, this adds
a version patch just to be safe, in case it turns out to be a common issue.
2011-10-12 13:43:56 +00:00
Lukas Toenne
89dd5e933f Fix for #28876, alpha over with empty image node gives black result.
The image node output is the default value when no image is selected. In pre-2.60 this was always initialized to 0 alpha, the defaults written in the node socket templates were completely ignored for outputs (except for value and RGB input nodes, which use these as button values). Now the stack values are initialized with the template defaults, which are all 0 by default. This patch changes alpha to 0 for image and render layer outputs too.
2011-10-12 13:07:30 +00:00
Andrew Wiggin
ce9ada4c02 Make copy_face use BM_Make_Face instead of BM_Make_Ngon (better perf, and better handling of two-sided faces and other corner cases) 2011-10-12 13:04:41 +00:00
Andrew Wiggin
f45dee7021 For edge slide also save the hide state of the faces the edge will slide on so it doesn't get overwritten to visible. 2011-10-12 13:01:06 +00:00
Lukas Toenne
a85f595721 Fix for #28886, compositor cache regression bug.
The problem was that all outputs got tagged indiscriminately (esp. hidden render layer sockets), leading to full recalculation every time. This was caused by erroneous tagging of bNodeStacks with hasinput/hasoutput flags. This patch restores the old behaviour of tagging all non-static stacks as input values and all outputs that are connected to some input. Only difference is in node groups, where the hasoutput flag is no longer abused for tagging internal buffers, here the is_copy flag is used instead.
2011-10-12 12:55:32 +00:00
Sergey Sharybin
5a3540f4d8 Fixes for #26837: MPEG Preseek does not work for some h264 files.
- Display running job template in all sequencer modes
  It was displayed only for sequencer mode without preview.
- Fixed proxy rebuild progress indicator
  It was alsways zero because of incorrect rounding.
- Fixed timecode saving on windows (and probably some other platforms)
  It was caused by incorrect opening file for writting -- it should
  be opened in binary format "wb". This error caused incorrect
  movie duration detection on windows.
- Fixed movie resolution detection for some movies.
  In file attached to report, Blender detected resolution 1920x1088
  instead of 1920x1080. Not sure if this fix is correct or it's
  issue in FFmpeg, but it's something what mplayer using: store
  width/height before running avcodec_open().
- Fixed frame number calculation when building timecodes.
  It was rounding error caused some frames be positioned incorrect
  in several cases (that each 6th frame rendered as next frame
  from report).
2011-10-12 12:49:45 +00:00
Campbell Barton
be24b4dfcc fix for possible buffer overflow bug in BLI_join_dirfile(), recent fix didn't account for the case when destination string and dir string matched. 2011-10-12 11:18:46 +00:00
Andrew Wiggin
a4fadadd06 implementation of bmesh_urmv (unglue region make vert) and use of it to fix ripping corners joining just two faces, which wasn't working before 2011-10-12 06:11:21 +00:00
Campbell Barton
e2e8cf36da fix [#28882] grease pencil draw apperence seems to change wieght/thickness after a while 2011-10-12 03:46:38 +00:00
Campbell Barton
51cbfb3961 fix [#28883] redraw problems for particle mode's brush menu
The enum items for getting the brush tool (which the UI draws), would change after the 3D view first draws on exiting editmode.

Since the panel draws before the 3D view does, the UI had a glitch.

Fix by using psys_get_current() for the enum, rather then PE_get_current() which depends on an updated particle system.
2011-10-12 01:36:06 +00:00
Campbell Barton
18b9a2d0bc fix [#28880] relative paths don't work with Change Path/Files 2011-10-12 00:21:08 +00:00
Campbell Barton
15bf56c696 changes to relative path option
- initialize the relative_path option in ED_fileselect_get_params(), saves initializing within every operators own init functions, some even trying to initialize a non existing property.
- don't set the operator default from the user preferece, operator property defaults should be static else python scripts for eg can get different defaults depending on user settings, this also wont get updated when user-defaults are edited so generally confusing & not good practice.
2011-10-12 00:15:19 +00:00
Campbell Barton
4bfee0a1cf fix [#28879] can't change names of some of the VSE strips
Multi-Cam, Sound, Movie and Image strips were not showing strip names.

also replace sprintf() with safer BLI_snprintf()
2011-10-11 23:52:45 +00:00
Campbell Barton
4750f24663 fix for crash caused by invalid active material index while editing text.
also added some better error checking in object_remove_material_slot() so it will print an error rather then crashing if this case ever happens again.
2011-10-11 23:08:17 +00:00
Brecht Van Lommel
85818c8209 Cycles: add python render engine option to use new shading nodes or not, instead
of hardcoded check for cycles. Also some other minor code cleaning tweaks.
2011-10-11 17:19:55 +00:00
Brecht Van Lommel
1997cba227 Fix crash drawing waveform with zero length sound, found looking into sound reading bug. 2011-10-11 14:53:27 +00:00
Brecht Van Lommel
4f33d65ba1 Cycles: svn merge -r40411:40934 ^/trunk/blender 2011-10-11 14:30:53 +00:00
Campbell Barton
79f21f88c2 fix for drag-n-drop ID's for renaming (own fault when fixing #24016) 2011-10-11 10:59:52 +00:00
Dalai Felinto
435a0ccda7 Adding FA (Persian - Farsi) language to po + flipping Arabic name in the Language Enum 2011-10-11 05:52:58 +00:00
Campbell Barton
93e4de7552 fix for py/rna assigning an invalid index. also give better error message in this case. 2011-10-11 05:45:59 +00:00
Campbell Barton
85a2280c86 fix for crash in BLI_join_dirfile() when the dir is longer then the target string.
starting blender in a dir longer then 240 chars would crash.
2011-10-11 05:21:24 +00:00
Andrew Wiggin
e77b067407 Fixes for solidify when the selection does not form a completely closed 2-manifold 2011-10-11 05:18:33 +00:00
Xiao Xiangquan
45ad9faf34 Handle "Open Recent..." 2011-10-11 05:02:45 +00:00
Andrew Wiggin
1dccb351e5 a few trivial bug fixes 2011-10-11 04:30:04 +00:00
Campbell Barton
fa5275cdfa - bpy.path.abspath(), added optional library argument since any paths from linked datablocks are relative to this, not the blend files path, this saves kludgy path code wherever libraries may be used.
- Image "Edit Externally" operator can now edit relative library images.

also minor edits to navmesh.
2011-10-11 04:09:11 +00:00
Campbell Barton
e8bcccae33 create navmesh operator would crash on non-mesh objects, add type check and report if no mesh objects are selected. 2011-10-10 22:06:07 +00:00
Tamito Kajiyama
d546002476 Merged changes in the trunk up to revision 40911.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
2011-10-10 21:15:11 +00:00
Tamito Kajiyama
28cc31ba11 Stability improvements for the Face Smoothness option.
The instability considered here is due to a persistent failure of the
getFEdge() method in the Interface0D class and its subclasses in the
presence of smooth FEdges.  When the Face Smoothness option is
enabled, the view map is populated with not only sharp FEdges (i.e.,
edges in the original meshes) but also smooth FEdges (i.e., newly
built edges lying on triangular surfaces).  The failure of getFEdge()
caused many related issues because the method is widely used in other
predicates and functions that rely on it.  The most prominent example
of related user-visible problems is a constant failure of the built-in
MaterialF0D.

The main issue and related problems were addressed as follows:

* A bug in the construction of smooth FEdges was fixed.  Individual
smooth FEdges, even when they were detected as a series of smooth
FEdges that constitute one smooth ViewEdge, may have some irregular
geometry in the form of non-uniform OWXFaceLayer::order values.  The
OWXFaceLayer::order values were used in an inappropriate way, so that
resulting smooth ViewEdges may have an FEdge between two subsequent
SVertices that were indeed the same SVertex object.  This was an
unexpected situation that getFEdge() could not handle.

* Another issue in the construction of smooth FEdges was resolved.
When sharp FEdges are constructed, two SVertices at both ends of an
FEdge are generated only when no SVertex exists in a given 3D position
(this way, the original mesh topology is reconstructed from a bunch of
independent triangles that the BlenderFileLoader class passes to the
view map creation process).  This sharing of SVertices was used also
for the generation of SVertices at the two ends of each smooth FEdge,
causing the getFEdge() failure in the presence of smooth FEdges.  The
workaround implemented here is to simply suppress the sharing of
generated SVertices when smooth FEdges are created.

* In the Parameter Editor mode, the built-in MaterialF0D was replaced
with a better implementation that works well with Curves and Strokes.
MaterialF0D does not work with these 1D data types.
2011-10-10 19:57:06 +00:00
Andrew Wiggin
69732dbe21 Miscellaneous cleanup, comment changes, and asserts. Should be no functional changes. 2011-10-10 14:56:09 +00:00
Andrew Wiggin
5ae7a91eb3 Fix a memory leak when attempting edge slide with no edges selected 2011-10-10 14:35:33 +00:00
Sergey Sharybin
21a755b4f5 Fix #28857: 2.60 rc1 regression?
If displacement mapping is used, normals shouldn't be flipped.
2011-10-10 14:32:08 +00:00
Campbell Barton
90b3bd84da fix [#28850] With "Auto-keyframe" on, the "Selection to Cursor" option doesn't create keyframe. 2011-10-10 12:56:21 +00:00
Sergey Sharybin
92c4fe8713 Revert "Fix #28863: Inconsistent UI inside of the UV/ImageEditor window"
This reverts commit 40899 due to UI department feedback.
2011-10-10 10:35:18 +00:00
Campbell Barton
ac1e737aa8 correct operator name from my own recent changes and edit navmesh rna prop name for consistency 2011-10-10 10:24:26 +00:00
Campbell Barton
54adf3de62 fix bad svn ID tags 2011-10-10 09:44:14 +00:00