Commit Graph

49420 Commits

Author SHA1 Message Date
Campbell Barton
473292dcd7 fix for building without audaspace, since pepper merge 2011-09-01 09:46:07 +00:00
Campbell Barton
b62b9f16b8 ability to create polygons and loops from python (low level mesh creation access, not nice api but functional).
updated:
  mesh.from_pydata(vert, edge, polys)
... so it can take polygons rather then faces, this is much better suited for scripter access.
2011-09-01 09:11:00 +00:00
Campbell Barton
1db6d629a0 BKE_mesh_calc_edges() now uses polygons when available. 2011-09-01 08:27:35 +00:00
Campbell Barton
2365c64014 whitespace bge edits 2011-09-01 02:12:53 +00:00
Campbell Barton
00143a3d55 spaces -> tabs (configure you're editors right!) 2011-09-01 01:48:50 +00:00
Campbell Barton
6510b66efa svn merge -r39830:39831 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-01 01:28:45 +00:00
Campbell Barton
a22dc764bb fix for error in patch from r39821. 2011-09-01 01:13:50 +00:00
Campbell Barton
fb3f7d9566 svn merge -r39792:39829 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-01 00:56:21 +00:00
Campbell Barton
9bc92b2146 svn merge -r39781:39792 https://svn.blender.org/svnroot/bf-blender/trunk/blender, merge pepper, manually merged source/blender/editors/transform/transform_generics.c 2011-09-01 00:35:30 +00:00
Mitchell Stokes
812d5d2e5c BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction(). 2011-08-31 22:32:14 +00:00
Campbell Barton
4593e2e410 rna polygon access to loop vertex indicies. 2011-08-31 11:21:54 +00:00
Campbell Barton
fde215025e patch [#28218] During-render callback functionality
from Jesse Kaukonen (gekko) 

--- text from the patch.

Recently Campbell Barton added callback functionality for Python's usage, but this only includes pre- and post-render callbacks. There are no callbacks for the duration of the render. This patch adds the few lines required for executing a callback while Blender Render is working. The callback resides in the rendering pipeline stats function, so whenever statistics are printed, the callback is executed. This functionality is required if one wants to:

1) Observe what is happening while Blender is rendering via the command line
2) Add custom statistics that Blender prints while the renderer works
3) The user wants to continue executing his Python script without the code halting at bpy.ops.render.render()

Personally I'm currently using this for printing out more detailed progress reports at Renderfarm.fi (such as CPU time, time spent rendering, total progress in regards to the entire rendering process). Tested on Windows, Linux and OS X.

Example on how to use the callback:

  def statscall(context): print("Thanks for calling!")
  bpy.app.handlers.render_stats.append(statscall)
  bpy.ops.render.render(animation=False, write_still=True)
2011-08-31 10:43:22 +00:00
Nathan Letwory
d0d82c69e9 COLLADA: Take parent bone length and direction instead of using bone pointing up with length 1. Looks much nicer and less confusing on larger armatures now. 2011-08-31 09:37:14 +00:00
Xiao Xiangquan
5b91a783cf fix for windows locale setting 2011-08-31 07:31:02 +00:00
Mitchell Stokes
f63d049adc BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
* setAnisotropicFiltering(level)
  * getAnisotropicFiltering()
2011-08-31 05:51:51 +00:00
Campbell Barton
03d9428141 initial support for rna wrapping polygons, no loop support though. 2011-08-31 05:13:21 +00:00
Campbell Barton
ecb32d9148 quiet warnings 2011-08-31 05:11:12 +00:00
Campbell Barton
471c005137 typo fix: end of lines ;; --> ; 2011-08-31 01:07:55 +00:00
Campbell Barton
79249f8aed fix [#28430] Image with Stampinfo does not get saved correctly with alpha 2011-08-31 01:05:40 +00:00
Campbell Barton
2883e035c8 fix for error in my recent change to image save.
- relative path wasn't being made absolute.
- saving renders was always defaulting to multilayer exr, now use the output format set.
2011-08-30 23:37:46 +00:00
Tamito Kajiyama
95d92095e1 Fix for an error condition in CurvePoint::getFEdge() within the C++ layer.
The error was identified thanks to a problem report that MaterialF0D() failed
when the Face Smoothness option was enabled.
2011-08-30 23:09:07 +00:00
Campbell Barton
c58a0c5eb8 catch exception and report an error when failing to write exr files - was crashing with debug builds. 2011-08-30 23:08:38 +00:00
Guillermo S. Romero
5ac81bfe9c SVN maintenance. 2011-08-30 19:38:32 +00:00
Nathan Letwory
c6f994062e Check for potential crasher.
Reported and suggested in [#27687] by Dean Giberson. Couldn't redo crash myself, but better safe than sorry :)
2011-08-30 15:43:00 +00:00
Sergey Sharybin
9eb9d9b7d2 Fix #28427: smooth faces flash momentarily when extruded using "extrude and move on normals" tool (E key)
Update normals just after extrude -- topology is changing when extruding
and normals for non-extruded faces should be recalculated after this.
2011-08-30 15:30:38 +00:00
Thomas Dinges
131c2a3208 Fix for [#28425] when user prefs -> editing -> align to == "view" newly inserted objects do not show the applied rotation in the tools panel
Patch by Andrew Wiggin, thanks! :)
2011-08-30 14:41:23 +00:00
Campbell Barton
b20c9b0ba3 minor edits, pep8 - also correct float -> double promotion for blf. 2011-08-30 10:49:58 +00:00
Joerg Mueller
947d4a654b Fix for [#25062] Sound Actuator - Positional Audio.
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time.
Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
2011-08-30 10:09:10 +00:00
Brecht Van Lommel
b3704f45c4 Fixes for snprintf usage:
* replace by BLI_snprintf in various places, note _snprintf on windows
  does not properly null terminate the string.
* fix overflow in sequencer proxy code due to buffer being smaller than
  specified size.
* fix some usage of snprintf as strcpy, this is will go wrong if the
  string contains % characters.
* remove BLI_dynstr_printf function in gpu module, use BLI_dynstr_appendf
2011-08-30 10:07:50 +00:00
Campbell Barton
27ec8d5043 fix for some warnings with the recent merge, also tag unused args. 2011-08-30 09:50:31 +00:00
Joerg Mueller
9424b1ceff Merging pepper to trunk at revision 39791.
Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
2011-08-30 09:15:55 +00:00
Joerg Mueller
43ab8e8624 * Merge trunk up to r39790.
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
Joerg Mueller
5b5e600db6 Last bunch of minor fixes before merge.
* Use NULL in AUD_Reference.h
* Use SETLOOPER in sound.c
* Move flags to the end of Speaker struct.
2011-08-30 07:57:55 +00:00
Joseph Eagar
e12d2d1110 =bmesh= fixed uv unwrap tool 2011-08-30 02:57:35 +00:00
Joseph Eagar
2c62878ef5 =bmesh= sculpt without multires updates properly now. not sure I did this correctly, though. 2011-08-30 02:33:27 +00:00
Joseph Eagar
fef906d19b =bmesh= fixed loop select for wire edges 2011-08-30 02:11:19 +00:00
Joseph Eagar
3e4bf6d4ad =bmesh= knife tool applies to modifier cage now, also fixed some bugs in it 2011-08-30 01:59:33 +00:00
Joseph Eagar
74e1a33db4 =bmesh= fixed bridge tool 2011-08-30 00:54:07 +00:00
Tamito Kajiyama
edde9f2666 Added an 'angle' parameter to the Perlin Noise 1D and 2D geometry modifiers
to specify a displacement direction in degrees.
2011-08-30 00:29:12 +00:00
Campbell Barton
c5a3f361a0 svn merge -r39765:39781 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-30 00:23:11 +00:00
Sergey Sharybin
099760cf1f Fix #28295 Outliner, mouse button on menu's pass through.
It was introduced in rev33603 with not good patch -- release event
was catching by outliner after clicking on menu item.

Use KM_CLICK instead of KM_RELEASE to deal with icon drag/drop.
This not changes drag/drop behavior, but prevents unneeded event be handled.
Also make consistent behavior of activating and extending selection.
2011-08-29 17:46:07 +00:00
Sergey Sharybin
88a538048b Fix #28347: VBO's highlights wrong faces when Mirror modifier is in use
Added callback to drawMappedFaces which checks if two faces have got equal draw options.

After discussion with Brecht we found it's nicest solution for now:
- Disabling VBOs in edit mode for this case wouldn't be nicer for this case -
  some additional flag stored in DM should be added in this case.
- Adding new callback in DM isn't nicer that this solution.
- Handling face selection in drawobject would lead to duplicated code
  which is also not nice.

Hopefully, this callback could handle all cases in the future.

Also, Brecht mentioned current VBO implementation isn't perfect, so maybe
when we'll redesign this area dealing with edit mode wouldn't be so tricky.
2011-08-29 16:07:44 +00:00
Joerg Mueller
5bac37f6d4 * Reverting Titlecard commit r37537
* Reverting update recent files commit r37155
* Turning reference counts into unsigned ints
* Minor things
2011-08-29 15:01:55 +00:00
Howard Trickey
c9063388bf fixed crash on loop cut of wire edge
Part of fix was to make edgering walker work when initial
edge is a wire edge (has no faces attached): it will just
walk that one edge and quit now.  I checked other uses
of the edgering walker and this won't hurt them.  Had
to add a new wireedge variable to the edge ring walker state.
2011-08-29 14:13:14 +00:00
Brecht Van Lommel
6cf447a29c Fix player build error after envmap commit. 2011-08-29 12:57:46 +00:00
Mitchell Stokes
296cc41b03 BGE Animations: Various changes to make code reviewers happy:
* Naming/style changes
  * Taking advantage of switch statements
  * Removing unneeded NULL checks
  * etc
2011-08-29 06:19:55 +00:00
Dalai Felinto
ea07e367c5 bge bugfix: [#28362] Controllers names appear incorrectly with a python query
the uniquename was never fully implemented for sensors and actuators, only for controllers.
at some point we either get rid of all of them, or bring them all on.

For now removing the "unique name" of controllers
2011-08-29 03:20:15 +00:00
Campbell Barton
85a977693f svn merge -r39763:39765 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-29 01:08:34 +00:00
Campbell Barton
eaf761cab9 remove unused args 2011-08-29 01:05:35 +00:00
Campbell Barton
c1eb0c3783 clear some warnings with new proxy code. 2011-08-29 01:00:14 +00:00