The title says it all, move the EWA filter to BLI (currently it's
math_interp.c) and use the function from both BI renderer and the
compositor.
This makes more central place of the algorithm, allowing to have
fixes and optimizaitons synchronized across the two usages.
This also fixes T41440: Displacement in compositing creates holes
Reviewers: campbellbarton, lukastoenne
Reviewed By: lukastoenne
Maniphest Tasks: T41440
Differential Revision: https://developer.blender.org/D748
Root of the issue goes to the fact that bevel list calculation might drop some points
if they're at the same position. This made spline length calculation goes wrong.
Now the length of the bevel segments is stored in the bevel list, so values are
always reliable.
Initial patch by Lukas Treyer with some tweaks from me.
Modeling tool to cut intersections into geometry (like boolean, without calculating inside/outside).
Faces are split along intersections, leaving new edges selected.
Access from Face menu.
Commits early in this year (to save some space) broke this. Hopefully this time
it works in all cases - lastCageIndex is no more influenced by realtime/edit active states.
Also, inactivate buttons instead of hiding them, can be useful to set those data
even though it does not have any immediate effect.
Took the opportunity to switch cage buttons to RNA, btw.
For some reason, labels of buttons in popups/menus were clipped left.
Removed that function (was the only place were it was used), clipping text
by its left is really bad for its understanding!
Instead, extended clip_middle code so that it optionnally preserves a right piece of
the given string (like the shortcut part of a menu label). Think that's what makes
more sense here (note that most menus adapt themselves to their longest item,
we do not have much fixed-width ones, anyway).
Also tweaked a bit clip_middle logic, so that left part always have at least ten chars
(in addition to already existing 'min width' checks).
There was some fuzzyness in `region_overlap_fix()`, using an 'other side' region
as ref to move current one in case their rect would intersect...
New code is a bit more complex, but should handle nicely all situations, mostly
ensuring we only translate an overlap if we find a previous one **on the same side**,
and ensuring we also never have intersecting overlapping regions from different sides
(since this does not work nice at all).
It now uses the tile size to split the job. For CPU this may add
overhead, but for GPU this is highly needed.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D690
Indeed, constructive modifiers are highly likely to modify CDLayers like vgroups or vcols!
See vertexgroup2.blend file ({F93770}) in T40523, especially obvious with subsurf modifier.
This solves the crash, but indices might be wrong after the separation.
There are loads of other ways to confuse hook indices in both meshes and
curves, for now considering this a TODO.
If user drags away from initial position, menu changes to drag style and
returning to that position won't remake the menu click-style. Allows to
use the threshold indicator to cancel the pie.
Add precision mode to radial operator by keeping the shift key pressed.
Precision mode works by checking difference between absolute window
coordinates and the point where shift was pressed and adding those to
the distance between that point and the radial center. This allows
bigger negative/positive range than using a strict radial scheme.