Tamito Kajiyama
6f60ca3cd4
Freestyle: Caching of auto-generated materials from line style shader nodes.
2014-08-12 10:10:38 +09:00
Tamito Kajiyama
7b1234be1c
Removed/disabled debugging code.
2014-08-12 10:10:37 +09:00
Tamito Kajiyama
34c133a488
Freestyle: an improved workflow of line style shading nodes.
...
Removed the previous changes for passing a line style through the Controller, and
revised the BlenderTextureShader to assign the shader node tree of a line style
(if specified) to strokes. This way the assignment of shading nodes can be done
through both the Freestyle GUI and Python scripting.
2014-08-12 10:10:36 +09:00
Tamito Kajiyama
c38e80d632
WIP commit just for a record of a working snapshot of code revisions for node-based textured strokes.
2014-08-12 10:10:35 +09:00
Tamito Kajiyama
a2a2d4679a
Made temporary changes to use G.main rather than Freestyle-local Main for debugging.
2014-08-12 10:10:34 +09:00
Tamito Kajiyama
622ef089f9
Freestyle: Fix for a crash during access to Scene properties from within Python.
2014-08-12 10:10:33 +09:00
Tamito Kajiyama
4fc2b8dcc6
Added BKE_linestyle_use_textures() to check if stroke textures are enabled.
2014-08-12 10:10:32 +09:00
Tamito Kajiyama
1ddb8e238e
Freestyle: Keep a reference of the line style in Stroke rather than in StrokeRep.
2014-08-12 10:10:31 +09:00
Tamito Kajiyama
83360eccae
Fix for renamed API functions in rB415af0b.
2014-08-12 10:10:29 +09:00
Tamito Kajiyama
701f0356df
Freestyle: Removed a debug print in BlenderStrokeRenderer::GetStrokeShader().
2014-08-12 10:10:28 +09:00
Tamito Kajiyama
722951eceb
Freestyle: Added "blend_type" and "use_clamp" options to the Output Line Style shader node.
2014-08-12 10:10:27 +09:00
Tamito Kajiyama
833353b25e
Freestyle: Fix for a crash in BKE_linestyle_default_shader() due to a typo.
2014-08-12 10:10:26 +09:00
Tamito Kajiyama
7e9ac19b2c
Freestyle: Fix for stroke_shader node default values copied from the Output Line Style node.
2014-08-12 10:10:24 +09:00
Tamito Kajiyama
1b65faf90b
Freestyle: Changed the default Color value of the Output Line Style node.
2014-08-12 10:10:23 +09:00
Tamito Kajiyama
cb75f79b8a
Freestyle: Add BKE_linestyle_default_shader() for creating the default line style shader node tree.
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Changes to ED_node_shader_default() were reverted since the code there was actually
not suitable for setting up the default line style node tree properly.
2014-08-12 10:10:22 +09:00
Tamito Kajiyama
4e11fcead0
Follow-up to rB647969f9b617: Renamed CTX_data_linestyle_from_scene() to BKE_get_linestyle_from_scene().
2014-08-12 10:10:21 +09:00
Tamito Kajiyama
fc85446c50
Freestyle: Added preliminary support for textured strokes in Cycles.
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Now the shader node tree of a line style ID datablock is used to define textures
as well as their mapping and influence.
TODO: Textures alpha channel mapping and influence.
TODO: Blend mode in the Output Line Style shader node.
2014-08-12 10:10:20 +09:00
Tamito Kajiyama
4677684cfd
Changed ntreeCopyTree_ex() to accept a pointer to struct Main.
2014-08-12 10:10:19 +09:00
Tamito Kajiyama
d8f60d01e9
Fix for a wrong ID datablock referenced due to a typo in BKE_copy_linestyle().
2014-08-12 10:10:18 +09:00
Tamito Kajiyama
846ec6e00c
Added new Output Line Style shader node for defining a node-based line material.
2014-08-12 10:10:17 +09:00
Tamito Kajiyama
60cdf97c3d
Minor fix for texture category name.
2014-08-12 10:10:16 +09:00
Tamito Kajiyama
91c31efe01
Enabled USE_CYCLES_FOR_STROKE_RENDERING compile-time flag by default.
2014-08-12 10:10:15 +09:00
Tamito Kajiyama
87f75299e1
Implemented a basic framework for node-based shaders.
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Shader nodes will be used to define materials for stroke rendering, so as to
allow users to interactively configure textures.
2014-08-12 10:10:14 +09:00
Tamito Kajiyama
1e513658de
Always use the Blender Internal renderer for stroke rendering.
2014-08-12 10:10:12 +09:00
Tamito Kajiyama
d459d102b5
Added new operator "Create Freestyle Stroke Material" for testing.
2014-08-12 10:10:11 +09:00
Tamito Kajiyama
1741df1e36
Removed debug prints.
2014-08-12 10:10:11 +09:00
Tamito Kajiyama
ea1f54d8f3
Fix for hard-coded #include file paths.
2014-08-12 10:10:10 +09:00
Tamito Kajiyama
db6d2a6fe1
Fix for nested Cycles sessions.
2014-08-12 10:10:09 +09:00
Tamito Kajiyama
b272b729ce
Removed ad-hoc use of R_PERSISTENT_DATA for Freestyle/Cycles.
2014-08-12 10:10:08 +09:00
Tamito Kajiyama
4a39df5bc3
Added debug prints.
2014-08-12 10:10:07 +09:00
Tamito Kajiyama
f75d87bd76
Initial implementation of Cycles materials for Freestyle stroke rendering.
2014-08-12 10:10:06 +09:00
Tamito Kajiyama
f70e1ad2fb
Proof-of-concept implementation of Freestyle support for Cycles.
2014-08-12 10:10:05 +09:00
Campbell Barton
d124bd1cd4
Spelling
2014-08-12 10:31:07 +10:00
Campbell Barton
0219cf468e
Fix marker selection margin ignoring DPI
2014-08-12 05:45:59 +10:00
Bastien Montagne
bd623d9da3
Fix T41403: Grid Particles only partially generated.
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Getting dominant axis (biggest dimension of bbox) was wrong, now using BLI code for that.
2014-08-11 20:23:39 +02:00
Sergey Sharybin
3e41c8ad6f
Fix compilation error with debug scons
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The issue is that we've got hell with DEBUG and _DEBUG,
theu're defined really inconsistent acros CMake and SCons.
Used more reliable NDEBUG definition for IDP_spit.
2014-08-11 20:58:42 +06:00
Bastien Montagne
ce960028a4
Fix for previous commit - after talk with physics guys (Genscher, Miikah), better
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to keep soft UI limits as is, and only raise hard ones.
2014-08-11 15:43:24 +02:00
Bastien Montagne
3225762049
Fix T40047: Smoke: Maximum value for initial velocity.
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Based on D644, by robschia (Roberto Schiavone).
2014-08-11 15:23:36 +02:00
Bastien Montagne
c4814c8764
Fix T40203: Fluid simulation needs more memory than displayed.
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Nothing like a fix, actually, this is an issue in elbeem afaik.
For now, just warn user that complex obstacles may breack things.
2014-08-11 15:02:57 +02:00
Sergey Sharybin
1ca8684911
Fix T40744: MIP Map is generating strange noise in texture, Blender Internal
2014-08-11 17:37:56 +06:00
Antony Riakiotakis
f8a39dad63
Minor cleanup
2014-08-11 11:55:16 +02:00
Antony Riakiotakis
028fd29eeb
Pie Menus C code backend.
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This commit merges the code in the pie-menu branch.
As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.
Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/
Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments
Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.
Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
2014-08-11 11:02:26 +02:00
Sergey Sharybin
5d1d23d5bd
Fix T41395: Set Object As Camera - Monkey Render bug?
2014-08-11 14:12:09 +06:00
Campbell Barton
d4599ff001
Fix T40766: Startup fails with UnicodeDecodeError on Windows
2014-08-11 17:53:42 +10:00
Campbell Barton
eedc3834fe
Comments
2014-08-11 13:36:35 +10:00
Campbell Barton
e233be5157
View3D: rotate around selection - uses boundbox center
2014-08-11 13:34:28 +10:00
Campbell Barton
44aa221600
Utility functions for getting boundbox size/scale
2014-08-11 13:25:25 +10:00
Campbell Barton
5ad353b6c2
Fix T41379: Drag n Drop .txt files text editor fails
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by kevindietrich
2014-08-11 10:20:01 +10:00
Antony Riakiotakis
8e86c41c55
Fix T41385
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Pretty old bug, reset flag to not use color transform by default.
2014-08-10 20:28:53 +02:00
Bastien Montagne
29e15926b1
Fix for rB3cd2c6145ae1.
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ID using EffectorWeight is not always a scene...
2014-08-10 18:21:57 +02:00