Commit Graph

49420 Commits

Author SHA1 Message Date
Campbell Barton
f2a0062042 Use ARRAY_SIZE to replace (sizeof(a) / sizeof(*a)) 2014-06-17 02:47:57 +10:00
Campbell Barton
a6e290166b Quiet warning 2014-06-17 02:08:10 +10:00
Joshua Leung
37fce22201 Bugfix: Units for time translate transforms (action/nla editors) was messed up
When autosnap mode was nearest frame or nearest marker, this was incorrectly
converting the units to seconds, making this display unusable for anything.
2014-06-16 21:46:03 +12:00
Joshua Leung
8e722b0232 Feature Request T40643: Animation channels can be renamed by double-clicking on them too 2014-06-16 21:46:02 +12:00
Campbell Barton
c95d093e81 Code cleanup: move editfont drawing into its own function. 2014-06-16 17:23:44 +10:00
Campbell Barton
3f444d9984 Object Drawing: minor refactor, don't check glsl in wire-mode
also don't call glBlendFunc for hidden objects.
2014-06-16 17:23:44 +10:00
Bastien Montagne
5ca44ff952 Fix T40648: Bevel Tool - Amount value slider maximum does not adapt to Amount Type settings automaticly. 2014-06-16 09:03:54 +02:00
Campbell Barton
31e15b56a4 Fix T40617: Ortho view selects objects behind camera 2014-06-16 16:55:57 +10:00
Tamito Kajiyama
f325ddb0d7 Fix Python fails to execute text-blocks including non-mbcs chars (T35176, D595) 2014-06-16 15:29:25 +10:00
Tamito Kajiyama
8365cebe32 Freestyle: Python API docstring updates. 2014-06-16 10:12:52 +09:00
Tamito Kajiyama
840891e22a D545: Freestyle Python API: new methods for Stroke and StrokeVertexIterator.
This revision extends the Freestyle Python API to make for style module writing
easier.

- freestyle.types.Stroke: A proper support for reversed() is implemented.  It
works the same with other Python sequence objects (returns an iterator starting
from the end).  This is in effect equivalent to Stroke.stroke_vertices_end().

- freestyle.types.StrokeVertexIterator: An incremented, decremented and reversed
method are added.  The first two methods return a new StrokeVertexIterator
object that has been incremented and decremented, respectively. The reversed
method returns a new StrokeVertexIterator object that will traverse stroke
vertices in the opposite direction.

- freestyle.types.Interface0DIterator: Its constructor now accepts a Stroke
object to create an Interface0DIterator that traverses stroke vertices.  This is
in effect equivalent to Stroke.vertices_begin().  The new API makes stroke
shaders involving function calls much simpler as illustrated below:

  # in the old API
  it = stroke.stroke_vertices_begin()
  for vert in it:
      result = somefunc(Interface0DIterator(it))

  # in the new API
  it = Interface0DIterator(stroke)
  for vert in it:
      result = somefunc(it)


Differential Revision: https://developer.blender.org/D545

Reviewers: kjym3
2014-06-16 10:12:51 +09:00
Campbell Barton
ea3bca75d9 Curve: remove unused displist members 2014-06-15 14:56:59 +10:00
Campbell Barton
4b4bb410e0 Curve: replace calloc with malloc for values immediately written into 2014-06-15 14:36:33 +10:00
Campbell Barton
57372f4ef8 Curve: use zero length array for BevList for less confusing syntax 2014-06-15 14:23:23 +10:00
Campbell Barton
716430ab64 Code cleanup: comments 2014-06-15 12:15:53 +10:00
Campbell Barton
fff18e049a Text Editor: dropping id's now paste in Python data path (like pyconsole) 2014-06-15 12:15:53 +10:00
Howard Trickey
b5213b2dea Fix T40007 Bevel tool resets after getting to 1.
If the side of a beveled edge hit another vertex, the offset
amount reset to zero. This was the result of commit rB1582dd5e4d7c
which clamped the amount to zero to avoid creating spikes with
obtuse angles. Now we clamp the amount to the closest end of
the edge to where the amount wants to be.
Also fixes the first part of T40365.
2014-06-14 17:47:44 -04:00
Campbell Barton
fa17e3b14c UI: refactor text cache to use zero length arrays
also correct some bad casts
2014-06-15 04:32:41 +10:00
Campbell Barton
9c1728457b BLI_gsqueue: refactor to use zero length array 2014-06-15 04:32:37 +10:00
Campbell Barton
d6287b213b BLI_gsqueue: use size_t for elem_size (was casting all over) 2014-06-15 03:49:25 +10:00
Campbell Barton
ea2043eb3a UI: Add support for popups to refresh their layput (D578)
This is needed for popups to chance state once activated,
currently it makes use of operators `check` callback, after values are modified,
as the file selector does already.
2014-06-15 01:42:31 +10:00
Thomas Dinges
6603a2be9d Cycles: Don't show "Sharp" distribution in the Anisotropic node. 2014-06-14 15:45:13 +02:00
Brecht Van Lommel
b12151eceb Cycles: glossy and anisotropic BSDF changes
* Anisotropic BSDF now supports GGX and Beckmann distributions, Ward has been
  removed because other distributions are superior.
* GGX is now the default distribution for all glossy and anisotropic nodes,
  since it looks good, has low noise and is fast to evaluate.
* Ashikhmin-Shirley is now available in the Glossy BSDF.
2014-06-14 13:49:57 +02:00
Karsten Schwenk
8ce1090d4e Cycles: Ashikhmin-Shirley anisotropic BSDF
* Ashikhmin-Shirley anisotropic BSDF was added as closure
* Anisotropic BSDF node now has two distributions

Reviewers: brecht, dingto

Differential Revision: https://developer.blender.org/D549
2014-06-14 13:49:57 +02:00
Antony Riakiotakis
781de742eb Fix T40610. This is a critical bug caused by own bugfix that does not
allow editing any object type without bounding boxes.

This should be included in the final release!
2014-06-14 14:30:22 +03:00
Campbell Barton
8ccf9993cf BLI_dynstr: use function attributes and move comments into C file 2014-06-14 18:40:48 +10:00
Campbell Barton
ee87c161db UI: use BLI_strdup to store the original string. 2014-06-14 18:32:18 +10:00
Campbell Barton
23d7fa11c9 Skin Modifier: use BLI_bitmap to tag edges 2014-06-14 18:24:41 +10:00
Campbell Barton
34ae5bd378 UI: uiContextActivePropertyHandle wasn't passing the event to the uiBlockHandleFunc 2014-06-14 18:14:53 +10:00
Campbell Barton
8d96ea8322 BLI_rand: add BLI_rng_get_float_unit_v2 2014-06-14 18:12:19 +10:00
Campbell Barton
b54793ef02 Editmesh: remove redundant normal calculation call for subdivide 2014-06-14 17:55:07 +10:00
Campbell Barton
577e4f8d9e UI: remove OpenGL calls from ED_region_init, now handled elsewhere 2014-06-14 17:40:33 +10:00
Campbell Barton
8cd9d784c7 Replace sqrt with hypot for wipe-effect & transform code 2014-06-14 17:34:52 +10:00
Campbell Barton
94d4b31323 Math Lib: mat3_to_eulo2 & mat3_to_eul2 mixed float/double differently
replace sqrt with hypotf to avoid precision loss instead
2014-06-14 17:10:46 +10:00
Campbell Barton
29e8c46e30 Rename 'Extend Vertex' to be clear it operates on many vertices 2014-06-14 16:27:46 +10:00
Campbell Barton
746f0ad257 Polyfill2d: use kd-tree
Simple search for intersections became slow for larger concave ngons (100+)
Tested to work with ngons up to 75k sides, performance is approx ~6x faster then scanfill.

This is a 2D version of BLI_kdtree with modifications:
- nodes can be removed
- an index -> node map is stored (especially for tessellation)
2014-06-14 08:27:19 +10:00
Campbell Barton
19b1da2b7b Polyfill2d: avoid calculating polygon winding (its known in all cases) 2014-06-14 08:21:52 +10:00
Campbell Barton
7529e36f49 Polyfill2d: Switch directions on concave triangles
Better topology and minor speedup
2014-06-14 08:21:51 +10:00
Campbell Barton
f0f45eea2e Polyfill2d: replace array with linklist, faster resizing
approx 4.0x speedup
2014-06-14 08:21:51 +10:00
Thomas Dinges
6cd5954246 Implement GLSL code for XYZ nodes. 2014-06-13 23:23:55 +02:00
Thomas Dinges
3de3987ea1 Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
2014-06-13 21:59:14 +02:00
Dalai Felinto
2b7ff6de06 Bake-API: increase cage extrusion/ray distance limit
Fix to include in 2.71 (asked via BlenderArtist)
2014-06-13 15:55:05 -03:00
Campbell Barton
ecb7905127 Resolve MSVC error 2014-06-14 04:46:37 +10:00
Sergey Sharybin
a87fb34eda Use advantage of SSE2 instructions in gaussian blur node
This gives around 30% of speedup for gaussian blur node.

Pretty much straightforward implementation inside the node
itself, but needed to implement some additional things:

- Aligned malloc. It's needed to load data onto SSE registers
  faster. based on the aligned_malloc() from Libmv with
  some additional trickery going on to support arbitrary
  alignment (this magic is needed because of MemHead).

  In the practice only 16bit alignment is supported because
  of the lack of aligned malloc with arbitrary alignment
  for OSX. Not a bit deal for now because we need 16 bytes
  alignment at this moment only. Could be tweaked further
  later.

- Memory buffers in compositor are now aligned to 16 bytes.
  Should be harmless for non-SSE cases too. just mentioning.

Reviewers: campbellbarton, lukastoenne, jbakker

Reviewed By: campbellbarton

CC: lockal

Differential Revision: https://developer.blender.org/D564
2014-06-14 00:38:07 +06:00
Dalai Felinto
b0708dd718 Bake-API: handle objects with no faces (fix T40601)
Also it has a better error handling for the BVHTree creation
Fix for 2.71
2014-06-13 14:37:59 -03:00
Campbell Barton
8957609f35 Sequencer: add support for grease pencil rendering in previews 2014-06-14 03:25:07 +10:00
Campbell Barton
f37c971878 Code cleanup: use ED_gpencil_ prefix for grease pencil 2014-06-14 02:54:17 +10:00
Campbell Barton
b96172cb05 UI: Add back ability to select a custom interface font 2014-06-14 02:32:38 +10:00
Campbell Barton
5861e528d6 New Editmesh Tool: Extend Vertex, (Alt+D) D512
Helps to easily add details to existing edges.

Similar to the rip tool it depends on cursor location to choose the edge to extend along.
2014-06-14 01:43:25 +10:00
Campbell Barton
cb7915fc60 Automatically generate blender.1 man page during build process
Patch T40418 by Lawrence D'Oliveiro
2014-06-14 01:19:58 +10:00