Commit Graph

87793 Commits

Author SHA1 Message Date
William Reynish
bb88485a16 Fix compiling: Forgot this file in last commit. 2019-05-20 10:52:08 +02:00
William Reynish
301fb14fbf Icons: Fix wrong icon names
Some file-related icon names were mixed up.

We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
2019-05-20 10:38:47 +02:00
Campbell Barton
f606f58845 Cleanup: add wm_utils.c for generic functions 2019-05-20 16:52:49 +10:00
Campbell Barton
3184460ff7 3D View: re-use select id buffer for circle select on cursor-motion
The new selection code was redrawing everything for each update.

Use the gestures wmGenericUserData to store the cache between
executions and ensure it's freed.
2019-05-20 16:34:23 +10:00
Campbell Barton
c09f461e04 WM: add wmGenericUserData utility struct
Useful to have a generic user data with an optional custom free function,
use for wmGesture.
2019-05-20 16:26:37 +10:00
Campbell Barton
8f73559355 Cleanup: rename buffer select var: bbsel to use_zbuf 2019-05-20 13:49:38 +10:00
Campbell Barton
d496236f4a Cleanup: move selection utilities into ED_select_buffer_utils 2019-05-20 13:19:24 +10:00
Campbell Barton
164b6c5b04 Cleanup: remove EDBM_backbuf API 2019-05-20 12:39:01 +10:00
Campbell Barton
fcee82d19a Cleanup: remove unused G_FLAG_BACKBUFSEL 2019-05-20 12:37:49 +10:00
Campbell Barton
0e1faba9d0 3D View: use new buffer selection API's for paint vert/face select
Removes EDBM_backbuf use.
2019-05-20 12:36:31 +10:00
Campbell Barton
c99838f40f Fix missing assignments in object mode select id drawing
The code currently doesn't run, needed for upgrading all selection
code to use the new API's.
2019-05-20 12:14:30 +10:00
Campbell Barton
eb2937282b Fix error mixing old/new buffer selection API's
Missed from 4f6e252805, the second pass often wont run,
so the error didn't show up on basic tests.
2019-05-20 12:09:29 +10:00
Campbell Barton
17c15be48f Fix invalid face offset in DRW_draw_select_id_object 2019-05-20 11:36:50 +10:00
Campbell Barton
d58631afc8 Fix error showing active tool side-bar in the image editor 2019-05-20 10:50:54 +10:00
William Reynish
b4dfae3df7 Industry Compat keymap: Fix deselecting rings
Issue was caused by a keymap conflict
2019-05-19 23:36:47 +02:00
William Reynish
bd41d573be Fix T64832: Industry keymap - Pressing F to View Selected in Node Editor not working via hotkey 2019-05-19 23:16:22 +02:00
William Reynish
7d620d2eec UI: Add back Sequencer sidebar toggles into the header
The properties inside are still hidden when the toggles are off, but we really should use greying out here instead.

That needs changes to DNA/RNA to work though.
2019-05-19 22:47:14 +02:00
Lukas Stockner
8c113eb0c4 Render: Use GHash for storing render parts
Previously, render parts were stored in a linked list and every tile update
searched the entire list for the correct part. As a result, the overhead
of searching tiles increased quadratically w.r.t. the number of tiles.

By hashing the parts based on their location, this operation is much faster,
significantly reducing the tile update overhead for small tiles and/or large
renders.

For example, rendering an empty scene in 1080p at 1spp and 8x8 tiles goes
down from 9.22sec to 1.45sec on my laptop.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D4896
2019-05-19 22:37:45 +02:00
Dalai Felinto
301806a067 Fix build
Issue introduced on b7eba20236.

I'm surprised it compiled elsewhere, but in Linux at least this fix was
required.
2019-05-19 17:34:08 -03:00
Harley Acheson
b7eba20236 UI: Edit Menu Operator Polling
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes

Differential Revision: https://developer.blender.org/D4846

Reviewed by Brecht Van Lommel
2019-05-19 13:12:15 -07:00
mano-wii
ec02bc299e Edit Mesh Select: Fix/update to new logic. 2019-05-19 16:03:29 -03:00
Richard Antalik
289825ee37 Fix T64720: Sequencer UI doesn't draw properly with some strip types
cleanup after rB86eefefdc1aae2a3ab4160770032671abf55aa30.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4891
2019-05-19 11:55:03 -07:00
Richard Antalik
58bea005c5 VSE: add movie strips on top of audio
- add movies to channel above free slot (no check for 2 free slots),
  add sound to the free slot
- don't override channel settings if `channel` property is set

This is just a hack. Propper implementation should be done along with T59540

Reviewed By: brecht

Differential Revision: https://developer.blender.org/T59540
2019-05-19 11:55:03 -07:00
Richard Antalik
eee704a83f Fix T64579: Failure to honor anamorphic display
Restore stretching of sequencer preview removed in rB005626b8c6b4

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4879
2019-05-19 11:55:03 -07:00
William Reynish
758c25d89d UI: Icons update
A few icons were missed in the last update.

  - Added dedicated icon for showing hidden objects in the Graph Editor
  - Added new, more descriptive icon for F-Curve snapshots
  - Tweaks for Toggle Full Screen and Collections icons

This should be the final set for 2.80.

Thanks to Andrzej Ambroż for contributing this icon set.
2019-05-19 20:23:58 +02:00
Brecht Van Lommel
5adb3607dc UI: expand more image editor scope panels by default
Better to show all information about the image at once, there is enough space
since they are in their own category.
2019-05-19 19:55:21 +02:00
Brecht Van Lommel
bb2d20c545 UI: don't ask for confirmation to save or revert to saved preferences 2019-05-19 19:02:21 +02:00
Brecht Van Lommel
30935955d6 UI: minor tweaks to image editor panels 2019-05-19 18:56:17 +02:00
Pablo Vazquez
2da0d3db80 UI: Use "Viewport" instead of View in Subdivision Modifier.
Cosmetic change for consistency according to the naming guidelines in 2.80.

Also place Render first, Viewport later to match other areas in Blender
such as the sampling panel in EEVEE/Cycles.
2019-05-19 17:19:30 +02:00
Pablo Vazquez
36dbd141f0 UI: Align Render and Viewport samples properties for EEVEE.
Matches Cycles and other areas in Blender.
2019-05-19 17:10:02 +02:00
Brecht Van Lommel
2ff393bb98 UI: use single column layout for image settings panels 2019-05-19 16:24:53 +02:00
Brecht Van Lommel
7aaa7aa9dd Images: change alpha settings to support channel packing
This also replaces the Use Alpha setting. We now have these alpha modes:

* Straight: store RGB and alpha channels separately with alpha acting as a
  mask, also known as unassociated alpha.
* Premultiplied: transparent RGB pixels are multiplied by the alpha channel.
  The natural format for renders.
* Channel Packed: different images are packed in the RGB and alpha channels,
  and they should not influence each other. Channel packing is commonly used
  by game engines to save memory.
* None: ignore alpha channel from the file and make image fully opaque.

Cycles OSL does not correctly support Channel Packed and None yet, we are
missing fine control over the OpenImageIO texture cache to do that.

Fixes T53672
2019-05-19 14:36:42 +02:00
Brecht Van Lommel
3b23b5c638 Images: don't (un)premultipy non-color data
The previous behavior here was wrong for some specific combinations of
settings, non-color RGB channels should never be affected by the alpha
channel.
2019-05-19 14:36:42 +02:00
Brecht Van Lommel
7c78c20b6b Cleanup: refactor image texture node code for coming changes 2019-05-19 14:32:22 +02:00
Brecht Van Lommel
bb8ed813f3 Cleanup: remove unused image buffer code 2019-05-19 14:16:36 +02:00
Alexander Gavrilov
ec1c9e3258 Python API: add a Matrix.Diagonal constructor to mathutils.
For some reason there seems to be no way to do the very simple and
obvious task of converting a scale vector to a matrix via mathutils.
The Matrix.Scale constructor does something complicated instead.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4893
2019-05-19 15:03:27 +03:00
Brecht Van Lommel
d150c893f4 UI: don't use decorators for Eevee material quality settings 2019-05-19 13:22:11 +02:00
Brecht Van Lommel
255615867c Fix inconsistent toolbar and sidebar sizes in default workspaces 2019-05-19 13:21:24 +02:00
Brecht Van Lommel
24675eddcb Fix Cycles material settings appearing in the wrong tab in node editor 2019-05-19 13:10:09 +02:00
Campbell Barton
cf878a0f7c Keymap: Space-L sets "Lasso" with Space tool activation 2019-05-19 19:55:17 +10:00
Brecht Van Lommel
434acfd904 UI: add Panel.bl_order property to control order of panels for add-ons
This fixes poor Cycles panel ordering, with Freestyle and Custom Properties
appearing at the top.

For most cases order of registration is still the easiest way to control
order and it's recommended to keep using that. This is mainly to solve a few
cases where we want a few built-in panels to appear below add-on panels.
2019-05-19 11:33:27 +02:00
Brecht Van Lommel
c0352551d2 Fix T64822: curve widget point selection does not take into account DPI 2019-05-19 11:33:27 +02:00
Campbell Barton
f7b60f878b Cleanup: doxygen parameters 2019-05-19 19:21:45 +10:00
Campbell Barton
4cdc6d36fd Cleanup: spelling for ghost comments 2019-05-19 19:15:56 +10:00
Campbell Barton
f2eef45200 Cleanup: use wm prefix for GenericCallback
Without this it's not clear what kinds of data this deals with.
2019-05-19 14:56:49 +10:00
Campbell Barton
7decb9ad08 Cleanup: rename BLI_appdir_fonts_* -> font
Plural name doesn't fit with textures, sounds & other paths
that may be added.

Also quiet unused warning.
2019-05-19 14:50:02 +10:00
Harley Acheson
06c4139a68 UI: Remove Hover Highlight When Outliner Loses Focus
This patch removes the hover highlight that can sometimes remain after moving out of the Outliner space

Differential Revision: https://developer.blender.org/D4822

Reviewed by Brecht Van Lommel
2019-05-18 17:09:45 -07:00
Harley Acheson
5f2578f32f UI: Default Directory for Windows Fonts
This patch gives new Windows users a better default preference for fonts folder

Differential Revision: https://developer.blender.org/D4725

Reviewed by Campbell Barton and Brecht Van Lommel
2019-05-18 16:40:33 -07:00
William Reynish
1fce0460d5 Industry Compat keymap: Switch mode order to Vert, Edge, Face, Object
Due to popular demand, this switches the number key mode order, so that it goes:

 1: vert, 2: edge, 3: face, 4: object, 5: sculpt and so on

This has a number of downsides in practice, because it works less well for objects other than meshes, which now have a gap in the keymap between 1 and 4. I will try this change anyway, due to popular demand.

Also use V for viewport pie, which makes it easier to switch viewpoints on laptops especially.
2019-05-18 19:13:17 +02:00
Ray Molenkamp
db3f3d4d23 make.bat: Add option to only update sources from git.
SVN takes a long time to sync even if there are no updates,
the `code_update` parameter gives the option opt out of the
SVN updates.

This is a developer option, people just wanting to build
blender and not do any development are highly recommended
to keep using the `update` method.
2019-05-18 10:34:33 -06:00