Commit Graph

9033 Commits

Author SHA1 Message Date
Bastien Montagne
284e59d608 Add the possibility to define the translation context for py rna classes (operators, panels and menus).
Thanks to Campell and Brecht for the reviews!
2013-03-15 14:32:29 +00:00
Sergey Sharybin
6dc4ea34e4 Multi-threaded frame calculation for movie clip proxies
This commit implements multi-threaded calculation of frames
when building proxies. Both scaling and undistortion steps
are now threaded.

Frames and proxy resolution are still handled one-by-one,
saving files after every single step. So if HDD is not so
fast, this commit could have not so much benefit.

Internal changes:

- Added IMB_scaleImBuf_threaded which scales given image
  buffer in multiple threads and uses bilinear filtering.

- libmv's camera intrinsics now have SetThreads() method
  which is used to specify how many OpenMP threads to use
  for buffer distortion/undistortion.

  And yeah, this code is using OpenMP for threading.

- Reshuffled a bit libmv-capi calls and added function
  BKE_tracking_distortion_set_threads to specify number
  of threads used by intrinscis.
2013-03-15 11:59:46 +00:00
Campbell Barton
0807c976f4 code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,
also correct odd indentation.
2013-03-15 10:48:48 +00:00
Antony Riakiotakis
99ee23aec5 Support for rake in 2D image painting. 2013-03-15 09:48:51 +00:00
Sergey Sharybin
9d5c3264da Skip doing frame undistortion if it's not needed for proxies. 2013-03-15 09:32:59 +00:00
Campbell Barton
7626101dc9 split up BKE_mesh_to_curve() into 2 functions, adding BKE_mesh_to_curve_ex() which doesn't do object type conversion. 2013-03-14 18:44:32 +00:00
Campbell Barton
a0dbd88311 converting a mesh to a curve was unnecessarily using tessface's.
use mpolys instead and simplify checks for wire edges.

Also rename BKE_mesh_from_curve() --> BKE_mesh_to_curve() since this function converts a mesh into a curve.
2013-03-14 18:35:21 +00:00
Campbell Barton
ffc8ecc587 use BLI_strncpy_rlen() rather then BLI_snprintf() when no formatting is needed.
also replace sprintf with strcpy when no formatting is done.
2013-03-14 10:39:18 +00:00
Campbell Barton
92d45811c3 fix reading out of buffer bounds for recent vertex paint commit. 2013-03-14 05:59:34 +00:00
Campbell Barton
aff410b558 style cleanup: odd indentation 2013-03-14 05:52:30 +00:00
Antony Riakiotakis
5684352858 Fix silly mistake that could lead to crash. Also, slight cleanup/rename
and comments
2013-03-14 03:47:20 +00:00
Antony Riakiotakis
0d70e8a4fd Two new Features:
* Support for Rake in projective paint (2D painting will be a separate
commit)
* Support for smooth stroke across all paint systems
2013-03-14 02:27:36 +00:00
Brecht Van Lommel
d9408f8800 Fix #34526: crash using mask modifier + subsurf + UV map. 2013-03-13 22:15:59 +00:00
Campbell Barton
962865d19f fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).
also minor code cleanup.
2013-03-13 18:10:05 +00:00
Brecht Van Lommel
5162a155af Fix #34481: camera focal length and sensor size did not use units yet, now they do.
I've added a separate camera unit type. It's a bit strange to have an exception for
this but it ensures units are shown in familiar millimeters and it also ensures
backwards compatibility.
2013-03-13 17:16:49 +00:00
Brecht Van Lommel
136738029e Fix write past end of array in recent texture sampling refactoring commit, and
a small warning for double const keyword.
2013-03-13 14:19:55 +00:00
Campbell Barton
839b07fe31 style cleanup: also remove unused defines in paint_image.c 2013-03-13 05:23:53 +00:00
Antony Riakiotakis
acd3bef34e Texture sampling function refactoring:
ALERT! POSSIBLE BREAKING COMMIT, ESPECIALLY FOR SCULPT!

Separate the sculpt sampling function so that it can be reused
from other paint systems. This includes updating of the relevant
coordinates for anchored and rake style brushes, which are now
being updated as part of the stroke system.

I left only code for area-style brush texture mapping in sculpt
code, since it requires a few data structures not present on other
paint systems.

This commit makes it almost as easy to support rake on other systems as
exposing the python UI for it. Also it makes it totally possible to
have texture painting capabilities in vertex paint too :) These commits
will follow very soon.

Also, even if I did my best to keep the code from breaking, (even fixed a
leftover bug from coordinate changes) this is a big change. Please test!
2013-03-13 03:46:22 +00:00
Campbell Barton
153b63e0fd style cleanup 2013-03-12 21:46:33 +00:00
Sergey Sharybin
e6cdee370e Patch #34204: [Render Animation] Fails with "Error: Specified sample_fmt is not supported" with ogg vorbis
Patch by Jehan Pages (pardon for mis-typing, emacs-nox works not so good with
urf-8 buffers here), with some own modifications. Thanks!

From the patch tracker:

The problem is because of several versions of ffmpeg, but even more because of
the fork situation libav/ffmpeg. So there are some installed versions out there
where you *must* use a float sample for some codec; whereas oppositely on some
other installations, you *must* use the int sample. So for some people, one
works not the other, and reciprocally.

As a consequence, you can't just have a switch codec-based, like in current
code, which decides on the float or int implementation, you must necessarily
have a runtime test because you won't know until then if ogg vorbis will use
one or another sample (note: that's true also for AC3 as I fixed the exact same
bug in DVDStyler for AC3 encoding a few months ago; and I guess it would be same
for AAC).

Some notes from self:
- New FFmpeg requires using FLTP for AAC, AC3 and Vorbis, it's not supported
  by audaspace and result in this case would be just wrong. Throw an error
  in cases FLTP is trying to be used.
- Moved strict_std_compliance a bit upper. When we'll support FLTP both
  FLT and FLTP for AAC would need to be using FF_COMPLIANCE_EXPERIMENTAL.
- It is nice to have such check of supported by codec formats anyway.
2013-03-12 16:57:14 +00:00
Sergey Sharybin
d0af1101fb Patch #34569: Enable PNG Codec for video output
By Gottfried Hofmann, thanks!
2013-03-12 16:09:23 +00:00
Bastien Montagne
b3ff0d6d2a Temp fix for stupid -Wformat-security issue.
Also makes more use of BLI_snprintf, and makes more consistent code acrross all "header strings" generation in transform.c.
2013-03-12 13:18:39 +00:00
Campbell Barton
eefee7a25e replace sprintf -> strcpy where its not needed. 2013-03-12 12:47:57 +00:00
Sergey Sharybin
e84153a91c Fix compilation error after recent changes to strict gcc flags
Dudes, please try building blender with all default features
before doing such a commits. It helps just a lot when bisecting
issues later.

Also solved const qualifier discard happens in recent monofont
commit.
2013-03-12 08:24:36 +00:00
Irie Shinsuke
5792e77239 Patch [#34373] Use i18n monospace font in Text editor and Python console
This patch allows Blender to display i18n monospace font in the text
editor and the Python interactive console. Wide characters that occupy
multiple columns such as CJK characters can be displayed correctly.
Furthermore, wrapping, selection, suggestion, cursor drawing, and
syntax highlighting should work.

Also fixes a bug [#34543]: In Text Editor false color in comment on cyrillic

To estimate how many columns each character occupies, this patch uses
wcwidth.c written by Markus Kuhn and distributed under MIT-style license:

  http://www.cl.cam.ac.uk/~mgk25/ucs/wcwidth.c

wcwidth.c is stored in extern/wcwidth and used as a static library.

This patch adds new API to blenfont, blenlib and blenkernel:

BLF_get_unifont_mono()
BLF_free_unifont_mono()
BLF_draw_mono()
BLI_wcwidth()
BLI_wcswidth()
BLI_str_utf8_char_width()
BLI_str_utf8_char_width_safe()
txt_utf8_offset_to_column()
txt_utf8_column_to_offset()
2013-03-12 07:25:53 +00:00
Campbell Barton
e6dcf9504e code cleanup:
- move recursive bone/parent check into ED_armature.h
- remove unused vars
- use const for paint vector args.
2013-03-11 16:23:33 +00:00
Sergey Sharybin
28857e8c9e Fix #34511: Invalid Audio/Video codec combination produces hung filehandle 2013-03-11 11:09:57 +00:00
Bastien Montagne
4daef64986 Fix more UI i18n issues (reported by Leon Cheung and Lockal).
We have a glicth with colormanagement's spaces descriptions, though, looks like they are clamped at 64 chars (see raw space), will see that later, if it’s solvable.
2013-03-11 09:06:49 +00:00
Antony Riakiotakis
38feedcaac Feature request for all paint systems that support it: Jittering in
absolute coordinates. This allows an artist to lower the brush radius
while keeping the spread of the brush constant. A toggle under the
jitter slider provides the option to switch between relative/absolute.
2013-03-10 20:05:18 +00:00
Miika Hamalainen
5a981db3ec Fix [#34561]: Possible smoke crash if smoke flow had lower density than adaptive domain "threshold". 2013-03-10 19:12:40 +00:00
Miika Hamalainen
0c93ef3ba9 Fix: Vertex weight color calculation tried to use NULL pointer when called through DM_update_weight_mcol(). (Introduced in r55062.) 2013-03-10 19:10:20 +00:00
Antony Riakiotakis
ca5f7b778c More cruft remove for 2d painting. Remove functions from brush interface
that were in fact 2d painting specific. Also remove old stroke managing
function completely.
2013-03-10 18:05:13 +00:00
Antony Riakiotakis
4760e002dd Texpaint refactor complete!
* Projection painting files reside in paint_image_proj.c
* 2d projection files reside in paint_image_2d.c
* Common operator/paint operation code resides in paint_image.c

All old code layout is out. Phew...Now we can at least concentrate on
each system separately when debugging this beast. We could even separate
the paint structs for 2d/projective more easily should we choose to do
so.
2013-03-10 17:40:55 +00:00
Campbell Barton
02ecd9f842 code cleanup:
- remove unused block from before blender was opensourced (BKE_library_make_local)
  noticed by Lawrence D'Oliveiro (ldo)
- remove text_idbutton() unused function.
- test_idbutton(name) was taking (name + 2), then checking 2 bytes before the pointer, this is error prone so better just take the name including the ID prefix.
2013-03-10 06:40:19 +00:00
Campbell Barton
f9f7070336 add STREQ macro (commonly used macro like CLAMP, MAX2, STRINGIFY). Use for some areas of the python api, bmesh. 2013-03-10 06:18:03 +00:00
Campbell Barton
f99be71850 patch [#34103] check_for_dupid2.patch
from Lawrence D'Oliveiro (ldo)

check_for_dupid comments:
- correct comment about in_use array
- note name-truncation code will never be executed
---

Added asserts to ensure comments are correct - ideasman42.
2013-03-10 05:58:09 +00:00
Campbell Barton
7d585ed475 patch [#34103] check_for_dupid.patch
from Lawrence D'Oliveiro (ldo)

- more comments
- more uses of bool type
- define symbol for length of in_use array in check_for_dupid
2013-03-10 05:46:24 +00:00
Campbell Barton
7485724160 style cleanup: whitespace 2013-03-10 05:19:29 +00:00
Campbell Barton
7961147a59 code cleanup: was using var named 'in' for output. 2013-03-09 11:55:12 +00:00
Campbell Barton
221a383366 use 'bool' for BLI_/BKE_ functions. 2013-03-09 05:35:49 +00:00
Campbell Barton
ddddb7bab1 code cleanup: favor braces when blocks have mixed brace use. 2013-03-09 03:46:30 +00:00
Campbell Barton
9e1ead1940 expose obrel_is_recursive_child in BKE_object.h and rename to BKE_object_is_child_recursive() 2013-03-09 03:34:01 +00:00
Campbell Barton
c36f20a7d2 style cleanup 2013-03-08 04:00:06 +00:00
Antony Riakiotakis
41bf595c5f Texture paint refactoring commit
This is as close as I can get to keeping the old code intact. After this
commit, I will have to change existing code paths, making testing of
functionality harder.

Changes:

* Keep only projective texturing code in paint_image_proj.c
* Move 2D code to paint_image_2d.c. This needed the introduction of
allocation/cleanup functions for the relevant structures.
* Common code interface for both modes stays in paint_image.c (which
still includes all old code, system should work as it did with the
exception of non-projective 3D paint mode) and is made public. This is
not a lot of code, only rectangle invalidation and undo system.
* Changed the naming in the new code slightly: imapaint_ prefixed functions refer to
common functions used by both systems, paint_2d_ prefixed to 2d
painting. There will be an interface for the projection painting as
well. Probably there is some leftover naming conversions to do.

TODO:

* Move operator init/exec/modal to common interface file
* Get rid of old BKE_brush_painter_paint, now brush_painter_2d_paint.
All code uses stroke system for the stroke management
* Write space pressure management for the paint stroke system (for other
systems to access as well :) )
* Move texture paint tablet presssure exception code for old bugs to
stroke system (makes me wonder...aren't other systems also influenced by
these pressure issues?) or up in the function hierarchy inside texture
paint. This code is still not there so users with tablets may notice
some issues.
* possibly change other systems to pre-multiply pressure with the
relevant influenced attributes in the stroke function. This could get
tricky though and it's possible that it could backfire.
2013-03-07 12:11:38 +00:00
Campbell Barton
dfa8540cdf use bool for rna funcs. 2013-03-07 02:44:55 +00:00
Antony Riakiotakis
65869589b6 Support position jittering on new texpaint code using the stroke system. 2013-03-06 22:54:44 +00:00
Antony Riakiotakis
53b7bc8f1f Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It is
always used in that context so we can at least avoid reverting it twice
:p.
2013-03-06 20:55:04 +00:00
Sergey Sharybin
c75065136c Tracking dopesheet fixes:
- Dopesheet need to be updated when adding or switching
  between objects.
- After removing object it shall also be tagged for update,
  otherwise crash will likely happen.
2013-03-06 18:01:24 +00:00
Campbell Barton
74a9c1510a Alternate fix for bug [#34369], where invalid polygon normals could be saved in the mesh data and in the file.
This was from initial BMesh merge, but should not have been added in since face normals are calculated and stored in the DerivedMesh.

Toggling editmode would remove poly-normals so its unlikely anything relies on this custom-data.
2013-03-06 03:58:38 +00:00
Campbell Barton
785c26a0c3 code cleanup: quiet warnings for recent weight paint theme addition. 2013-03-06 02:57:31 +00:00