Commit Graph

52 Commits

Author SHA1 Message Date
Tamito Kajiyama
6498b96ce7 Reorganized the Freestyle Python API in a hierarchical package structure.
Both C- and Python-coded API components were rearranged into logical groups.
New Python modules are packaged as follows:

freestyle - Top-level package
freestyle.types - Classes for core data structues (e.g., view map)
freestyle.chainingiterators - Pre-defined chaining iterators
freestyle.functions - Pre-defined 0D and 1D functions
freestyle.predicates - Pre-defined 0D and 1D predicates
freestyle.shaders - Pre-defined stroke shaders
freestyle.utils - Utility functions

The Python modules are installed in scripts/freestyle/modules.  Pre-defined
styles are installed in scripts/freestyle/styles.

To-do: update styles according to the new Freestyle API package structure.
2014-01-28 23:33:57 +09:00
Alexandr Kuznetsov
e2429d6492 Woo Hoo. First git commit.
Changes for VC2013

Now, I can build Blender with VC2013 with Cycles, Collada, OpenExr,OpenImageIO disabled. Also, you need VC2008 sp1 installed to make old libs compatible.
2013-11-29 15:13:12 -05:00
Campbell Barton
41e563594d Code Cleanup: int pointer comparison 2013-11-22 08:39:13 +11:00
Tamito Kajiyama
248e3d74a0 Fix for [#36374] Read unitialized memory in Freestyle.
A variable keeping a bounding box was referenced after it was flagged as empty.
2013-08-24 11:42:00 +00:00
Campbell Barton
5129112072 add c++/guardedalloc to more freestyle classes, also remove redundant 'public:' 2013-08-04 18:50:00 +00:00
Tamito Kajiyama
edfeaae918 Fix for the DensityF0D function not working as expected when the Z pass was not available. 2013-06-16 15:08:25 +00:00
Tamito Kajiyama
5520331215 Fix #35561: freestyle + read full sample layers = crash.
Now add_freestyle() in pipeline.c takes a second argument to enable/disable
stroke rendering.  When stroke rendering is disabled, the function allocates
data structures but does not perform stroke rendering.  The allocated data
structures (mostly left unpopulated with data elements) are intended to allow
for the Read Full Sample Layers (Shift-R) command in the compositor.
2013-06-11 02:32:01 +00:00
Tamito Kajiyama
5e4139c50a More fix for memory leaks in the Freestyle module. 2013-05-15 01:30:03 +00:00
Tamito Kajiyama
6ea2dec330 Added support for WITH_CXX_GUARDEDALLOC build option to the Freestyle module. 2013-05-13 22:58:27 +00:00
Tamito Kajiyama
04cbb3ad14 Fix for [#35116] Freestyle StringUtils::toAscii breakes non-ascii path values.
Just removed all calls of StringUtils::toAscii() as well as the function definitions.
2013-05-01 13:34:56 +00:00
Tamito Kajiyama
800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
Campbell Barton
fcf137dbd7 style cleanup 2013-04-08 04:39:09 +00:00
Campbell Barton
829a2cc1b0 remove blender foundation copyright from freestyle files.
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-31 01:11:07 +00:00
Tamito Kajiyama
4a92d82626 A big code clean-up patch from Bastien Montagne, many thanks! 2013-03-07 23:17:23 +00:00
Tamito Kajiyama
f60c5b8e22 Removed redundant definitions of __min and __max macros by replacing them with
std::min() and std::max(), respectively.  Based on review comment from Campbell.
2013-03-02 23:17:20 +00:00
Tamito Kajiyama
6645551aed Removed paths to a browser command and help index that are no longer used in Freestyle for Blender.
Review comment from Campbell.
2013-03-02 18:31:32 +00:00
Tamito Kajiyama
68715c5ca7 A patch set from Bastien Montagne (thanks!) for silencing build warnings (from gcc 4.7),
mostly by commenting out unused variables, or using the BLI's SET_UINT_IN_POINTER macro.
2013-01-18 02:13:36 +00:00
Tamito Kajiyama
ec78eb353f New command-line option --debug-freestyle to enable verbose debug messages
on the console during Freestyle rendering.  The debug prints are turned off
by default now.  Errors are still printed on the console.

A patch set implementing this functionality was provided by Bastien Montagne.
Many thanks! :)
2013-01-03 23:27:20 +00:00
Tamito Kajiyama
4c8c24b323 Partly reverted the changes in revision 53099 to avoid a compilation error with MinGW
(see the commit log of revision 28253).
2012-12-25 21:29:33 +00:00
Tamito Kajiyama
10f0f66560 Another big code clean-up patch by Bastien Montagne (GPL headers, indentation,
spaces around operators, and so forth).  Many thanks!
2012-12-18 00:51:25 +00:00
Tamito Kajiyama
6569902081 Fix for svn:executable.
Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00
Tamito Kajiyama
cdc1e5a716 Split time measurement for temporary scene generation from that for stroke rendering. 2012-10-06 14:08:26 +00:00
Tamito Kajiyama
5a581c1fd1 Better handling of the ESC key during Freestyle rendering.
This commit is meant to improve the response of the ESC key for stopping Freestyle rendering
throughout the rendering process.  The rendering with Freestyle consists of several steps
including: (1) mesh data loading, (2) winged edge construction, (3) silhouette edge detection,
(4) view map construction, and (5) stroke drawing.  All these steps have been extended to
frequently check if the ESC key is pressed, so that users can abort time-consuming rendering
at any point of time.
2012-07-16 23:29:12 +00:00
Tamito Kajiyama
5f02b167d1 New options for specifying unit line thickness.
The Post Processing tab in the Render buttons has new Line Thickness options for
defining unit line thickness in two different modes as follows:

1. Absolute mode: The unit line thickness is given by a user-specified number
in units of pixels.  The default value is 1.

2. Relative mode: The unit line thickness is scaled by the proportion of the
present vertical image resolution to 480 pixels.  For instance, the unit line
thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960.
2012-04-10 23:53:46 +00:00
Tamito Kajiyama
cb4f662927 Fix for an uninitialized member variable. 2011-10-05 21:10:23 +00:00
Tamito Kajiyama
32c7e22d36 Merged changes in the trunk up to revision 37388.
Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
source/creator/SConscript
source/blender/blenlib/intern/bpath.c
source/blender/editors/space_outliner/outliner.c
2011-06-11 00:22:10 +00:00
Tamito Kajiyama
4569f9ae4e Optimized view map calculation by Alexander Beels.
* View map calculation has been intensively optimized for speed by
means of:

1) new spatial grid data structures (SphericalGrid for perspective
cameras and BoxGrid for orthographic cameras; automatically switched
based on the camera type);

2) a heuristic grid density calculation algorithm; and

3) new line visibility computation algorithms: A "traditional"
algorithm for emulating old visibility algorithms, and a "cumulative"
algorithm for improved, more consistent line visibility, both exploiting
the new spatial grid data structures for fast ray casting.

A new option "Raycasting Algorithm" was added to allow users to choose
a ray casting (line visibility) algorithm.  Available choices are:

- Normal Ray Casting
- Fast Ray Casting
- Very Fast Ray Casting
- Culled Traditional Visibility Detection
- Unculled Traditional Visibility Detection
- Culled Cumulative Visibility Detection
- Unculled Cumulative Visibility Detection

The first three algorithms are those available in the original
Freestyle (the "normal" ray casting was used unconditionally, though).
The "fast" and "very fast" ray casting algorithms achieve a faster
calculation at the cost of less visibility accuracy.

The last four are newly introduced optimized options.  The culled
versions of the new algorithms will exclude from visibility
calculation those faces that lay outside the camera, which leads to a
faster view map construction.  The unculled counterparts will take all
faces into account.  The unculled visibility algorithms are useful
when culling affects stroke chaining.

The recommended options for users are the culled/unculled cumulative
visibility algorithms.  These options are meant to replace the old
algorithms in the future.

Performance improvements over the old algorithms depend on the scenes
to be rendered.

* Silhouette detection has also been considerably optimized for speed.

Performance gains by this optimization do not depend on scenes.

* Improper handling of error conditions in the view map construction
was fixed.
2011-03-14 00:36:27 +00:00
Tamito Kajiyama
ad608f30e0 Made a change as to when the view map data structure is released,
with the aim of less memory consumption in stroke rendering.
2010-12-05 13:12:55 +00:00
Tamito Kajiyama
a9e50bde82 A few attempts to reduce the amount of memory consumption in Freestyle.
* Made changes to the Controller so that dynamically allocated
memory areas (e.g. imported mesh data, winged edges, and a view map)
are released soon after they become unnecessary.

* Added a new feature edge selection criterion based on image border.

When the "Selection by Image Border" option is enabled, feature edges
are selected only if they are within the border of the image being
rendered.  The border is defined either by the frame size or a border
region (specified by the Shift-B key in a 3D View window).  When large
scenes are rendered, this clipping by the image border leads to less
memory consumption.

* Enabled the "Silhouette", "Border", and "Crease" edge types of
the Selection by Edge Types option by default.

When no edge types are specified, all feature edges including "Ridge",
"Valley" and "Suggestive Contour" are detected at the cost of extra
memory consumption.  Disabling these three edge types and enabling
some other edge type leads to less memory consumption.  This change
is intended to help new Freestyle users by providing a typical, low
memory consumption default setting.

* Slightly rearranged the UI controls for feature edge selection.
2010-12-03 23:17:49 +00:00
Tamito Kajiyama
90b69a13a7 Fix for a bug that style modules from wrong scene render layers
were executed.  The bug was reported by Dazzle in the BA Freestyle
thread, thanks!
2010-10-17 14:36:07 +00:00
Tamito Kajiyama
25ce805a58 * Implemented the basic stroke rendering functionality for the new
Parameter Editor mode.  This is a WIP commit.  Only the base line
color, base alpha transparency, and base line thickness are respected.
More additions are anticipated to account for other parameters.

* Added FRS_finish_stroke_rendering() to clean Freestyle-related
temporary resources after stroke rendering.

* Some functions in FRS_freestyle.cpp are now declared as static
functions, so as not to mess up the program-wide name space.

* Made the StyleModule class inheritable, and defined new subclass
BlenderStyleModule that takes a Text object instead of a file name.
2010-07-26 01:23:27 +00:00
Tamito Kajiyama
5d725fe0e9 Removed the OpenGL-based stroke renderer that was no longer used. 2010-07-10 00:09:05 +00:00
Tamito Kajiyama
629248ae3a Fix for path changes in the trunk revision 29935.
This commit should also fix a crash in MinGW32 builds.
2010-07-08 06:11:39 +00:00
Tamito Kajiyama
7d377478c3 New option to specify the angular threshold for detecting crease edges.
An entry "Crease Angle" has been added to the Layers tab of the Render
buttons, to allow users to specify an angle (between 0 and 180) used for
crease edge detection.  An edge is considered a crease edge if the angle
between two faces sharing the edge is smaller than the threshold.  The
default value is 134.43 degrees (for backward compatibility).  Be aware
that a larger threshold leads to a larger number of feature edges and
thus a larger memory consumption.
2010-05-22 23:56:42 +00:00
Tamito Kajiyama
b85985535d New option for detecting feature edges at material boundaries.
A checkbox "Material Boundaries" has been added to the Freestyle
options in the Layers tab of the Render buttons.  By enabling the
option, any edge between two faces with different materials is
detected as a feature edge.  In style modules, edges at material
boundaries can be tested with pyNatureUP1D(Nature.MATERIAL_BOUNDARY).
2010-05-22 22:21:15 +00:00
Tamito Kajiyama
51c8ead828 Fixed a compilation issue with MinGW. The commit 28081 was reverting
the workaround for name conflicts in the commit 23871 with regard to
#include "BLI_jitter.h" in AppView.cpp.
2010-04-18 10:25:44 +00:00
Tamito Kajiyama
7ed7524c91 Got rid of a number of compiler warnings with regard to redefinitions
of _POSIX_C_SOURCE and _XOPEN_SOURCE.  There are no functional changes.
Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
2010-04-07 23:28:29 +00:00
Tamito Kajiyama
65b2ef5b15 Fixed a compiler error in AppCanvas.h (thanks paulhart2). Also fixed
a compiler warning in pipeline.c with regard to the missing prototype 
definition of free_libblock().
2010-04-01 01:15:23 +00:00
Tamito Kajiyama
fdffaacb8a Fix for the issue described in the commit log of revision 27846: Made
the diffuse and Z depth information accessible from style modules when
the border option is enabled.
2010-03-30 17:10:52 +00:00
Tamito Kajiyama
840ba8e8e7 Fixed the full sample anti-aliasing support in Freestyle.
The render pipeline has been extended to better work with
Freestyle stroke rendering.  Struct Render has a new member
ListBase freestyle_renders to keep Render instances generated
through stroke rendering in Freestyle.  The number of
elements (LinkData instances with LinkData::data pointing to a
Render instance) in freestyle_renders is the same as the scene
render layers of the scene being rendered.  When the k-th scene
render layer has the Freestyle option enabled, the k-th element
of freestyle_renders refers to a Render instance that holds
Freestyle render results for the scene layer.  This association
between the scene render layer and the Render instance is used to
merge the Freestyle render results into the corresponding render
results for the scene render layer.
2010-03-28 17:46:10 +00:00
Tamito Kajiyama
e5fd2b5bfc Removed debugging printf() calls. 2010-02-16 23:33:30 +00:00
Tamito Kajiyama
39ea873a8b Fixed bugs in AppCanvas::readColorPixels() and
AppCanvas::readDepthPixels() that caused a crash when
the aspect ratio was not 1:1.
2010-02-16 21:44:18 +00:00
Tamito Kajiyama
903cc89e30 Added support for pixel-based density and Z depth information.
Availability of pixel-based density and Z depth information depends
on passes of a render layer being rendered.

- Density information is available if the diffuse pass of the render
layer is enabled.  It is accessible through the DensityF0D and
DensityF1D functions provided by the Freestyle Python API.  These
functions return 0 if the diffuse pass is disabled.

- Z depth information is available if the Z pass is enabled.  It can
be accessed through LocalAverageDepthF0D and LocalAverageDepthF1D.
These functions return 0 if the Z pass is disabled.
2010-02-14 03:17:52 +00:00
Tamito Kajiyama
1b3948f9aa Further consolidation of the view map creation.
Made Controller::_EPSILON constant with the value 1e-6.  Previously,
the _EPSILON value was computed based on the minimum edge size within
the scene being rendered (in some cases, the computed value resulted
in zero).  This does not seem to make sense, because _EPSILON has been
used as a tolerance threshold of floating-point arithmetic errors
throughout the view map creation.  Since Blender uses single-precision
real values for mesh data representations, the new constant _EPSILON
value looks more adequate.
2010-02-12 23:24:59 +00:00
Tamito Kajiyama
107667d20a Added support for orthographic camera.
The FEdgeXDetector class for silhouette edge detection and the
ViewMapBuilder class for view map creation are enhanced.  All changes
are related to view point handling (i.e., the camera location).  In
the perspective projection, the visibility of feature edges and edge
types (e.g., borders and crease lines) are computed based on a fixed
view point, whereas the view point in the orthographic projection is
an arbitrary point on the XY plane at the origin and is determined so
that a line segment from the view point to a point in the 3D space is
perpendicular to the XY plane.  All view point related portions of the
class definitions were modified so as to deal with the two different
camera modes.
2010-01-31 22:56:19 +00:00
Tamito Kajiyama
d0fa71a68e Merged changes in the trunk up to revision 25508. 2009-12-21 22:38:06 +00:00
Tamito Kajiyama
51efe7de27 Improved context handling. Previously FRS_initialize() was used for both
initializing Freestyle and specifying contexts, making the API a bit messy.
Now FRS_initialize() is only for initialization, and contexts are specified
by new FRS_set_context() function just before starting rendering.
2009-11-10 00:03:31 +00:00
Tamito Kajiyama
3c7d54b38a Moved #include "BLI_jitter.h" to the beginning of a series of
#include statements as a workaround of symbol conflicts involving
rad1 and rad2 in the header file.  As a side note, a different
solution of the issue was attempted in revision 17518 of the branch.
2009-10-15 19:32:07 +00:00
Maxime Curioni
dc81204c91 TK's patch to correct the PythonInterpereter 2009-10-15 03:32:53 +00:00
Maxime Curioni
896a5fccef fixed headers and SConscript to have successful build 2009-10-05 01:27:35 +00:00