Commit Graph

110111 Commits

Author SHA1 Message Date
Bastien Montagne
9c41bf4fa2 IDProps: Make GeometryNode modifier properties statically typed.
Conceptually, these are the same as IDProps used for regular dynamic RNA
data (should have been done that way from the beginning). At least make
them statically typed, to avoid all kind of issues when the IDProp type
change and does not match expectations from the geometry nodes anymore.

Ref. #122743.

Pull Request: https://projects.blender.org/blender/blender/pulls/122891
2024-06-13 19:58:23 +02:00
Bastien Montagne
76f03eb141 IDProps: Make overridable IDProps systematically statically typed.
LibOverride gets practically useless when types of 'matching' data
differs between the linked reference data and the overridden one.

Ref. #122743.
2024-06-13 19:58:22 +02:00
Bastien Montagne
b278e37f70 IDProps: Make 'dynamic RNA' IDProperties statically typed.
All IDProperties generated as part of 'storage backend' for dynamic RNA
properties are now statically typed.

Also adds some basic unittests for the new statically typed IDProperty
system, based on py-defined RNA data.

Ref. #122743.
2024-06-13 19:58:22 +02:00
Bastien Montagne
4d1fe98604 IDProps: Add 'static type' option to IDProperties.
This implements (most of) the proposal in #122743:

* Add a new `IDP_FLAG_STATIC_TYPE` IDProperty flag.
* Update `BPy_IDProperty_Map_ValidateAndCreate` and related to never
  change an existing property type if statically typed.

The biggest change happens in bpy assignement code, since instead of
replacing the old exisitng property by a newly created one, and copying
over a few settings, now the old property is kept if possible, and a new
one is only created if needed.

And in case the existing property is statically typed, if it cannot be
re-used to store the given value, and error is reported and it remains
unchanged.

`IDP_ARRAY` is also supported for basic numeric types, so 'vector'
properties and such work as expected. Lentgh is considered as part of
the static type (i.e. one can only assign a 3 components py sequence to
a 3-len array property, etc.).

Such in-place update is not yet implemented for `IDP_IDPARRAY` and
`IDP_GROUP` types. While important (especially the group one), they are
not that critical for the current issues related to changing IDProperty
types.
2024-06-13 19:58:22 +02:00
Bastien Montagne
a6d3feda8e BKE IDProp: Add utils to get string version of an IDProp type/subtype. 2024-06-13 19:58:22 +02:00
Harley Acheson
8481696337 Fix #94060: Update Stats When Deleting Object Data in Outliner
Update statistics in the viewport and/or status bar when deleting
object data in Outliner. See bug report to recreate issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/123157
2024-06-13 19:57:32 +02:00
Harley Acheson
2b8da99e59 Fix #77696: Intermittent Fuzzy File Browser Text
Clamp the File Browser main region v2d->cur.ymin and .ymax to integers
to avoid bad text display in the file listing when they are subpixel.

Pull Request: https://projects.blender.org/blender/blender/pulls/123162
2024-06-13 19:53:22 +02:00
Boltzmachine
9b39950c52 Fix #120399: hidden socket in the Viewer is not shown when a new link to it is created
The hidden socket in the Viewer is not shown when a new link to it is created.
This is because the hidden property of the socket is not updated when a new
link to it is created.

Fixing it by simply manually update the property after a new link is created.

Pull Request: https://projects.blender.org/blender/blender/pulls/120503
2024-06-13 19:29:26 +02:00
Clément Foucault
b0eb156344 EEVEE-Next: Volume: Add artificial backface hit to close volumes
This could happen for non manifold meshes (like a water plane)
when using the accurate method.

If last hit in the volume ray is a frontface, we now consider
everything behind it in volume.
2024-06-13 16:38:49 +02:00
Hans Goudey
2d4c624a87 Fix #123171: Mesh edit mode lines index buffer crash with curve modifier
I didn't think the BMesh extraction mode could arrive at the case where
only loose edges are requested, but turns out it can because of the
mesh wrapper system where the evaluated mesh is actually a BMesh with
deformed positions.
2024-06-13 10:22:11 -04:00
Miguel Pozo
f251452a4b Fix #123014: Hundreds of empty folders in the %temp% directory
Use BLI_temp_directory_path_get instead of
BKE_tempdir_base.
2024-06-13 15:53:40 +02:00
Bastien Montagne
ffc89446e7 Cleanup: Remove unused rna_ensure_property_realdata helper.
The last use-case was removed in previous commit.
2024-06-13 15:26:30 +02:00
Bastien Montagne
c6f0d8daa6 Fix 'Copy to selected' on dynamic RNA properties failing in some cases.
Related to #119999 and #122059.

In case the _source_ PropertyRNA was unset (i.e. its underlying
IDProperty storage did not exist), the copy operation would silently
fail.

In fact, the existing code handling IDProperties separately in
`RNA_property_copy` was pretty bad, since it would also bypass all the
RNA 'setting value' code (like custom setters, update handling).

Turns out, liboverride RNA apply code can already handle all of these
cases, so simply pass the raw 'unresolved' RNA property to it, and
remove all this special handling code from `RNA_property_copy`, solves
all the issues.
2024-06-13 15:26:30 +02:00
Sybren A. Stüvel
10c4d71fbe Fix #123107: Memory leak when deleting edit bones
The list of bone collections of an edit bone wasn't freed when deleting
that edit bone.

Thanks @lichtwerk for the fix!
2024-06-13 15:09:54 +02:00
Clément Foucault
f289da5bd5 Fix: EEVEE-Next: Mesh see-through in edit mode with orthographic
The stored depth buffer was not considering orthographic
viewport cameras that have negative Z depth values.

Fix #123146
2024-06-13 14:44:51 +02:00
Pratik Borhade
0100be91b6 Fix #123113: Set Default shadow pool size
Add default pool size value in `_DNA_DEFAULT_SceneEEVEE`

Pull Request: https://projects.blender.org/blender/blender/pulls/123114
2024-06-13 14:19:09 +02:00
Clément Foucault
6147a7703c EEVEE-Next: Enable world sun shadow in default scene
Was disabled by versionning of older scene.
2024-06-13 14:12:13 +02:00
Damien Picard
f87d4e4e40 I18n: Extract and disambiguate a few messages
Extract
- Cycles denoiser enum.
- Extensions user preferences UI.
- Node operator poll message from new node function.

Improve
- Split "(Enabled|Disabled) on startup, overriding the preference."
into two messages.

Disambiguate
- "Add" when describing the action of adding something should use the
  Operator context.
- "Dimensions", in noise textures.
- "Transform" as a noun, the matrix transform type of Geometry Nodes,
  as opposed to the verb to move things in space.
- "Parent" as a noun or verb (the parent of an object, to parent an
  object to another).

Some issues reported by Satoshi Yamasaki, deathblood, and Gabriel Gazzán.

Pull Request: https://projects.blender.org/blender/blender/pulls/122969
2024-06-13 12:15:55 +02:00
Omar Emara
95eb3e13bf Fix #119211: Masks do not update in GPU compositor
Masks are not updated when edited when using the GPU compositor. That's
because the GPU compositor caches static resources and invalidates them
according to the recalculate flags that the depsgraph flushes to IDs.
The issue is that the flags are not flushed to the evaluated IDs of the
compositor depsgraph, but rather to some other evaluated versions of the
IDs.

To fix this, we make the compositor depsgraph persistent and store it in
the scene runtime. This allows us to reliably track changes to resources
used by the compositor and also reduces the overhead of depsgraph
creation in the compositor job.

Patch originally provided by Sergey.

Fixes #121188.

Pull Request: https://projects.blender.org/blender/blender/pulls/123085
2024-06-13 07:43:11 +02:00
Brecht Van Lommel
1d45bb705e Fix: EEVEE assert rendering transparent pass 2024-06-12 19:30:52 +02:00
Miguel Pozo
a27fa7e46c FIx #122085: Optimize iter_shader_to_rgba_depth_count 2024-06-12 17:07:46 +02:00
Miguel Pozo
6a9feebf07 EEVEE: Ensure materials use all available sampler slots
This provides 2 extra sampler slots to users for materials in the cases
of meshes, and 1 extra slot for curves and point clouds.

Pull Request: https://projects.blender.org/blender/blender/pulls/123100
2024-06-12 15:43:46 +02:00
Michael Kowalski
724a674bae USD export: fix malformed joint paths
Fixing a bug which was causing forward-slash separators in
skeleton joint paths to be replaced with underscores, resulting in
invalid skeletons.

This was inadevertantly introduced in 9ad2c7df0b.  I should
have caught this when I reviewed #122471.

Pull Request: https://projects.blender.org/blender/blender/pulls/123031
2024-06-12 15:22:37 +02:00
Weizhen Huang
27041ecaf8 Fix #122877: crash in EEVEE due to negative size of IndexRange
since `min_level` is clamped to 0, `max_level` should be clamped too

Pull Request: https://projects.blender.org/blender/blender/pulls/123131
2024-06-12 15:21:20 +02:00
Sergey Sharybin
7f1a671b2a Fix compilation error of the Lite configuration
This is kind of wrong fix from the perspective of properly maintaining dependencies
of static libraries, but having cyclic dependencies and whole-archive for the test suit
makes it very hard to do things properly.

Pull Request: https://projects.blender.org/blender/blender/pulls/123123
2024-06-12 15:10:00 +02:00
Bastien Montagne
c7bc6ba1f6 Fix #122421: Setting 'render border' is usually not undoable.
Render border is stored either in the current View3D data (UI data, not
undoable), or in Scene's render data when in camera view (only undoable
case).

This commit removes the `UNDO` flag of the related operators, and
instead manually pushes an undo step when executed in camera view.

Pull Request: https://projects.blender.org/blender/blender/pulls/122767
2024-06-12 14:20:13 +02:00
Aras Pranckevicius
b7cd88d502 Fix: VSE strip thumbnails sometimes go 1px outside of boundary
The VSE timeline strip thumbnail code seems to have at least two issues:

Sometimes the thumbnail would go 1px outside of the right side of the strip
itself. This seems to be caused by floating point inaccuracy where current
thumbnail position is tracked in "fractional timeline frames" instead of some
integers like pixels. The last, often clipped, thumbnail would thus spill over
outside of the strip. Fixed this by making sure the last pixel column of the
strip is not included into thumbnail drawing (pointless to draw there since it
is always covered by strip border).

Another problem was that the first thumbnail of the strip was often incorrectly
clipped and the last pixel from it was removed, and so it was leaving a pixel
gap between first and other thumbnails. This was under "Set the clipping bound
to show the left handle moving" comment, where due to inclusive range check it
was always causing the "clipped" part to be set to true for the first thumb.

Also while trying to untangle all of this, moved variables closer to their
usage. Some of them were only used inside the thumb loop but were declared in
whole function (probably coming from when it was C code).

Pull Request: https://projects.blender.org/blender/blender/pulls/123119
2024-06-12 12:42:59 +02:00
Campbell Barton
91d45db8bb Remove use of potentially unsafe strncat & strcpy 2024-06-12 10:52:09 +10:00
Nathan Burnham
6ea1d2131d Fix: PyAPI Doc: unexpected indentation error
7413031dd6 introduced an error and related warning when generating Py API docs:

```
/blender/doc/python_api/sphinx-in/bpy.app.translations.rst:132: ERROR: Unexpected indentation.
...
/blender/doc/python_api/sphinx-in/bpy.app.translations.rst:132: WARNING: Lexing literal_block 'See :func:`pgettext` notes.' as "python3" resulted in an error at token: '`'. Retrying in relaxed mode.
```

Pull Request: https://projects.blender.org/blender/blender/pulls/123097
2024-06-11 19:55:24 +02:00
Fabian-Herb
354b1a5db9 Fix #122933: Enable Compositor OpenImageDenoise on Linux ARM64
Pull Request: https://projects.blender.org/blender/blender/pulls/123066
2024-06-11 19:29:42 +02:00
Julian Eisel
e02e78d840 UI: Separate job type for asset library and file list loading
Asset library loading uses the file browser backend (file-list), so it
would use the same job type. The job system makes sure that jobs of the
same type (or actually, with the same start callback)
wait for others of the same type to finish. This can be a problem here,
since loading asset libraries (which can take a while) could conflict
with regular file browers. Having both run in parallel is no issue, they
use local data only.

Also see #123033 to address the added TODO comment.

Fixes #121235

Pull Request: https://projects.blender.org/blender/blender/pulls/123027
2024-06-11 18:31:39 +02:00
Aras Pranckevicius
c38951d0f5 Fix #123016: inconsistent VSE timeline strip pixel grid rounding
Previous commit that made VSE strip controls not be blurry (91fa37fecb)
applied "snap to pixel grid" in a wrong place - the rectangle corners
should be snapped, not the center and half-size of it.

Pull Request: https://projects.blender.org/blender/blender/pulls/123065
2024-06-11 18:12:32 +02:00
Miguel Pozo
cfd64f2e85 Fix: EEVEE: Fix valid_N setup 2024-06-11 16:55:33 +02:00
Miguel Pozo
fb5faf3305 FIx #122915: Diffuse normal input isn't normalized automatically 2024-06-11 16:51:04 +02:00
Bastien Montagne
60190a7ea7 Cleanup: Move IDProperty enums (types, flags, etc.) to DNA_ID_enums.h
Allows to use typed enum parameters in functions without having to
include the whole `DNA_ID.h` file into other headers.
2024-06-11 16:37:36 +02:00
Damien Picard
203600d441 Add msgctxt arg to docs 2024-06-11 15:09:09 +02:00
Damien Picard
7413031dd6 I18n: Add Python function to extract messages without translating
The new `pgettext_n` function (typically imported as `n_`) can be used
when there is a need to extract messages, without translating them. It
is essentially a no-op equivalent to the C++ version `N_`.
2024-06-11 15:09:09 +02:00
Jeroen Bakker
0f5ddd5807 Fix #123028: Bloom still available as render pass in API and UI
The bloom render pass has been deprecated in Blender 4.2. It was still
visible in the UI in the shading popover and available in the python API.

This PR removes the UI option and deprecated the parts of the python API.
Current add-ons that use this API should still be able to use the API, but
it would not do anything. Add-ons are encourage to remove these calls.

The flags are not cleaned up so they should still work when switching back
to previous Blender versions.

Release notes have been updated to include these changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123059
2024-06-11 14:16:43 +02:00
Jeroen Bakker
af34a8a952 GPU: Fix GLSL compilation error on legacy NVIDIA drivers
Somehow the 16K inside a string is parsed as being an integer, leading
to error messages about the `K` suffix.

```
ERROR (gpu.shader): gpu_shader_icon_multi VertShader:
      |
    1 | #version 430
      |
      | Error: C0159: invalid char 'K' in integer constant suffix
```

Fixed by changing the 16K to the actual number.

Related to #122977 With this PR blender will start, but EEVEE will render pink.

Pull Request: https://projects.blender.org/blender/blender/pulls/123071
2024-06-11 14:07:57 +02:00
Jeroen Bakker
e1ee3ed7df Fix #123045: Accumulate Samples When Navigating
When navigating the samples were always reset. This was introduced
by 7ec59b05ff where samples needed
to be reset when painting.

This PR solves it by separating the navigation and the painting more
clearly in the API. Also cleans up some calls that are also encapsulated
via the EEVEE Instance class.

Validated that painting and navigating still worked with these changes
applied.

Pull Request: https://projects.blender.org/blender/blender/pulls/123064
2024-06-11 14:07:26 +02:00
Christoph Lendenfeld
973d33a278 Fix: Wire Width for bones not copied
When copying a bone, the new
option for wire width was not copied over.

Pull Request: https://projects.blender.org/blender/blender/pulls/123062
2024-06-11 12:37:57 +02:00
Christoph Lendenfeld
9c77598905 Fix: Remove redundant wording in parameter label
The new option on bones to control the wire width had a redundant part
of `Custom Shape`. Since the property is already within a section for
Custom Shape we can shorten the label.

Pull Request: https://projects.blender.org/blender/blender/pulls/123063
2024-06-11 12:02:04 +02:00
Aras Pranckevicius
57f1d11163 Fix: VSE strip shape is not rounded when dragging file into timeline area
Strips still have sharp corners when you're dragging them from file browser and
switch to rounded when dropped. Fix by using the same drawing code (and shader)
as regular timeline drawing path.

Pull Request: https://projects.blender.org/blender/blender/pulls/123013
2024-06-11 11:55:49 +02:00
Campbell Barton
12ff1ffe5b Extensions: remove add-ons which don't have a built-in upgrade opton
Previously these were shown as missing add-ons, since they have been
intentionally removed, remove them as part of versioning instead
of showing them as "Missing Add-ons". This is especially important
for X3D & STL which were enabled by default which meant any user
loading 4.1 preferences would have them shown as missing add-ons.
2024-06-11 19:53:38 +10:00
Campbell Barton
2e00df3ee2 Cleanup: spelling in comments 2024-06-11 19:21:56 +10:00
Sybren A. Stüvel
83311ef96d Fix #122777: The keyframe_insert method throws python exceptions
Just for the `pyrna_struct_keyframe_insert()` function, reduce the
reporting level of keyframe insertion failures from `RPT_ERROR` to
`RPT_WARNING`. This prevents the conversion of these reports to a Python
exception.

`CombinedKeyingResult::generate_reports()` now accepts an option
argument `report_level`, so that the caller is in control over the type
of reports it generates.

Previously only errors were converted to exceptions; warnings were
implicitly cleared and never displayed. To avoid these 'keyframe
insertion failure' reports from becoming invisible, the
`pyrna_struct_keyframe_insert()` function now sends any warnings to
stdout (unless there were errors, in which case the old
error-to-exception behaviour is still there).

Pull Request: https://projects.blender.org/blender/blender/pulls/122827
2024-06-11 11:11:16 +02:00
Omar Emara
b2a58bbdb4 Fix #123007: VSE scene strip crash with GPU compositor
Blender crashes when rendering a scene strip that references a scene
with a GPU compositor active. This is because when rendering a scene
strip, a new render with a nullptr system GPU context is created for the
scene it references, which is then used for compositing.

Ideally, the strip scene would have its own context, but we can't ensure
its context because we are not in the main thread. The alternative is to
then identify scenes that will be rendered before hand and set their
renders before starting the job, which doesn't seem like a great
solution. So for now, we just use the DST context in those cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/123057
2024-06-11 11:02:15 +02:00
Clément Foucault
1882c2df94 EEVEE-Next: Add automatic convertion of Materials without Shadows
This add the cycles compatible way of disabling shadows
on materials using a node setup.

Pretty straight-forward and only done on EEVEE materials.
2024-06-11 10:33:55 +02:00
Clément Foucault
093997037f EEVEE-Next: Add forward compatibility for blend modes
This makes sure to set the legacy properties when setting
the render method and the use transparent flag.
EEVEE-legacy should be able to render these materials
without issues.
2024-06-11 10:33:55 +02:00
Jeroen Bakker
7a8e04fcb1 Fix #122551: Metal displays black screen on ATI/Intel GPUs
When using Metal backend on ATI/Intel GPUs the stencil buffer doesn't
contain the correct information, skipping diffuse and glossy PBR components.

Failing behavior was introduced by e97e06ea2c
This PR works around this by reverting the code when using ATI/Intel GPUs.
The root cause is somewhere the combination of stencil export support, clear
operations and subpass.

**TODO**

- [ ] Validate that this fixes the ATI issue as well

Pull Request: https://projects.blender.org/blender/blender/pulls/122993
2024-06-11 07:58:03 +02:00