Conceptually, these are the same as IDProps used for regular dynamic RNA
data (should have been done that way from the beginning). At least make
them statically typed, to avoid all kind of issues when the IDProp type
change and does not match expectations from the geometry nodes anymore.
Ref. #122743.
Pull Request: https://projects.blender.org/blender/blender/pulls/122891
All IDProperties generated as part of 'storage backend' for dynamic RNA
properties are now statically typed.
Also adds some basic unittests for the new statically typed IDProperty
system, based on py-defined RNA data.
Ref. #122743.
This implements (most of) the proposal in #122743:
* Add a new `IDP_FLAG_STATIC_TYPE` IDProperty flag.
* Update `BPy_IDProperty_Map_ValidateAndCreate` and related to never
change an existing property type if statically typed.
The biggest change happens in bpy assignement code, since instead of
replacing the old exisitng property by a newly created one, and copying
over a few settings, now the old property is kept if possible, and a new
one is only created if needed.
And in case the existing property is statically typed, if it cannot be
re-used to store the given value, and error is reported and it remains
unchanged.
`IDP_ARRAY` is also supported for basic numeric types, so 'vector'
properties and such work as expected. Lentgh is considered as part of
the static type (i.e. one can only assign a 3 components py sequence to
a 3-len array property, etc.).
Such in-place update is not yet implemented for `IDP_IDPARRAY` and
`IDP_GROUP` types. While important (especially the group one), they are
not that critical for the current issues related to changing IDProperty
types.
The hidden socket in the Viewer is not shown when a new link to it is created.
This is because the hidden property of the socket is not updated when a new
link to it is created.
Fixing it by simply manually update the property after a new link is created.
Pull Request: https://projects.blender.org/blender/blender/pulls/120503
This could happen for non manifold meshes (like a water plane)
when using the accurate method.
If last hit in the volume ray is a frontface, we now consider
everything behind it in volume.
I didn't think the BMesh extraction mode could arrive at the case where
only loose edges are requested, but turns out it can because of the
mesh wrapper system where the evaluated mesh is actually a BMesh with
deformed positions.
`num_distribution` in `KernelIntegrator` has type `int`, which holds a
maximal value of 2147483647. However, when computing the distribution,
`size_t` is used, which can go beyond this value and result in a
negative value when converted to `int`.
This PR handles this case as an error, stops rendering and suggests
alternative solutions.
Also early return when `use_light_tree`. The block was there because
`num_distribution` was needed for light tree before bfd1836861.
Pull Request: https://projects.blender.org/blender/blender/pulls/123177
Related to #119999 and #122059.
In case the _source_ PropertyRNA was unset (i.e. its underlying
IDProperty storage did not exist), the copy operation would silently
fail.
In fact, the existing code handling IDProperties separately in
`RNA_property_copy` was pretty bad, since it would also bypass all the
RNA 'setting value' code (like custom setters, update handling).
Turns out, liboverride RNA apply code can already handle all of these
cases, so simply pass the raw 'unresolved' RNA property to it, and
remove all this special handling code from `RNA_property_copy`, solves
all the issues.
The issue was that when applying the keyingsets
`Whole Character` and `LocRotScale & Custom Properties` the
enum property of a rigify rig was not keyed.
The reason it was not keyed was just because
it was not specified in the compatible types in the keying set.
The fix is to just add `bpy.types.EnumProperty` to the list.
Pull Request: https://projects.blender.org/blender/blender/pulls/122377
Extract
- Cycles denoiser enum.
- Extensions user preferences UI.
- Node operator poll message from new node function.
Improve
- Split "(Enabled|Disabled) on startup, overriding the preference."
into two messages.
Disambiguate
- "Add" when describing the action of adding something should use the
Operator context.
- "Dimensions", in noise textures.
- "Transform" as a noun, the matrix transform type of Geometry Nodes,
as opposed to the verb to move things in space.
- "Parent" as a noun or verb (the parent of an object, to parent an
object to another).
Some issues reported by Satoshi Yamasaki, deathblood, and Gabriel Gazzán.
Pull Request: https://projects.blender.org/blender/blender/pulls/122969
* Drop the repository - let's combine tags in a single list (per type)
to avoid duplications in the future.
* Give a more sensitive name for tthe property, to avoid tags.tags.
Masks are not updated when edited when using the GPU compositor. That's
because the GPU compositor caches static resources and invalidates them
according to the recalculate flags that the depsgraph flushes to IDs.
The issue is that the flags are not flushed to the evaluated IDs of the
compositor depsgraph, but rather to some other evaluated versions of the
IDs.
To fix this, we make the compositor depsgraph persistent and store it in
the scene runtime. This allows us to reliably track changes to resources
used by the compositor and also reduces the overhead of depsgraph
creation in the compositor job.
Patch originally provided by Sergey.
Fixes#121188.
Pull Request: https://projects.blender.org/blender/blender/pulls/123085
* Always define root directories in LIBDIR even when not needed,
to silence some warnings.
* Only show warnings about not finding libs when oneAPI is enabled.
* Prefix message for context.
Fixing a bug which was causing forward-slash separators in
skeleton joint paths to be replaced with underscores, resulting in
invalid skeletons.
This was inadevertantly introduced in 9ad2c7df0b. I should
have caught this when I reviewed #122471.
Pull Request: https://projects.blender.org/blender/blender/pulls/123031
This is kind of wrong fix from the perspective of properly maintaining dependencies
of static libraries, but having cyclic dependencies and whole-archive for the test suit
makes it very hard to do things properly.
Pull Request: https://projects.blender.org/blender/blender/pulls/123123
Render border is stored either in the current View3D data (UI data, not
undoable), or in Scene's render data when in camera view (only undoable
case).
This commit removes the `UNDO` flag of the related operators, and
instead manually pushes an undo step when executed in camera view.
Pull Request: https://projects.blender.org/blender/blender/pulls/122767
The VSE timeline strip thumbnail code seems to have at least two issues:
Sometimes the thumbnail would go 1px outside of the right side of the strip
itself. This seems to be caused by floating point inaccuracy where current
thumbnail position is tracked in "fractional timeline frames" instead of some
integers like pixels. The last, often clipped, thumbnail would thus spill over
outside of the strip. Fixed this by making sure the last pixel column of the
strip is not included into thumbnail drawing (pointless to draw there since it
is always covered by strip border).
Another problem was that the first thumbnail of the strip was often incorrectly
clipped and the last pixel from it was removed, and so it was leaving a pixel
gap between first and other thumbnails. This was under "Set the clipping bound
to show the left handle moving" comment, where due to inclusive range check it
was always causing the "clipped" part to be set to true for the first thumb.
Also while trying to untangle all of this, moved variables closer to their
usage. Some of them were only used inside the thumb loop but were declared in
whole function (probably coming from when it was C code).
Pull Request: https://projects.blender.org/blender/blender/pulls/123119
Changes to the remote repository JSON format hadn't been properly
accounted for, a quick-fix was left in that converted the JSON
package listing into a dictionary as it was accessed (every redraw).
Update the behavior to perform the conversion when loading the data
from the JSON. This is also needed for multi platform & blender-version
support.
Prevent non-compliant data in remote repositories from causing errors
in Blender's interface.
Move from a dictionary to a named-tuple which uses normalized values.