e67c95c8c4a0e72c24030ce12ba6a6011271a6a0
A mistake in the #122015 which lead to discrepancy between CPU and GPU states: TargetConditionals.h always defines the target CPU, and defines it to either 1 or 0. The proper way of checking it is to `#if TARGET_CPU_ARM64`. Some examples can be seen there: https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary Pull Request: https://projects.blender.org/blender/blender/pulls/123140
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