Germano Cavalcante
be1969d2a4
Merge branch 'blender-v2.90-release'
2020-07-23 08:42:40 -03:00
Germano Cavalcante
b64ae920e4
Fix T79158: Eevee cubemaps shows black
...
Same as T75943 that was fixed by rBff97545c50f4
2020-07-23 08:41:35 -03:00
Germano Cavalcante
65aba4fc7a
Fix T79158: Eevee cubemaps shows black
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Same as T75943 that was fixed by rBff97545c50f4
2020-07-23 08:37:41 -03:00
Jacques Lucke
634585aa68
Simulation: add depsgraph relations for ids referenced by node tree
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I'll really have to refactor `ntreeUpdateTree` soon to avoid scanning
all node trees multiple times.
2020-07-23 12:09:36 +02:00
Bastien Montagne
6596891121
Merge branch 'blender-v2.90-release'
2020-07-23 11:45:44 +02:00
Bastien Montagne
bfeff73252
LibOverride: Add reset operations to the outliner menu.
2020-07-23 11:33:24 +02:00
Bastien Montagne
60b80ce142
LibOverride: Add core functions to reset a library override.
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This means that we delete all override properties except for those over
ID pointers *if* the assigned pointer matches the linked data hierarchy.
Then we reload affected datablocks.
2020-07-23 11:33:24 +02:00
Bastien Montagne
79440c37ac
LibOverride: Store RNA prop type in override properties.
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Storing this info will help with dealing with reset operations and the
like (as we do not want to reset overrides of ID pointers essentially).
2020-07-23 11:33:24 +02:00
Bastien Montagne
fa21ba0179
LibOverride: Outliner override creation: Better checks.
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Enhance checks for which ID is valid for the override creation
operation.
2020-07-23 11:33:24 +02:00
Bastien Montagne
d998258fa6
LibOverride: Make ID_IS_OVERRIDABLE_LIBRARY macro more correct.
2020-07-23 11:33:24 +02:00
Bastien Montagne
ef17e7e51b
LibOverride: Move override operations into own section of the ID outliner menu.
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Also cleanup naming in outliner's override callbacks.
2020-07-23 11:33:24 +02:00
Bastien Montagne
85157e74b3
LibOverride: Fix missing ID update tag in BKE_lib_override_library_update.
2020-07-23 11:33:24 +02:00
Bastien Montagne
ad602a3f03
LibOverride: change runtime data into a real struct.
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Needed for upcoming changes.
2020-07-23 11:33:24 +02:00
Bastien Montagne
c8653e516d
LibOverride: Optimize/fix new generic 'relation-based' make override code.
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This commit mostly avoids following 'loop back' ID pointers, since those
should never define an actual relationship.
2020-07-23 11:33:24 +02:00
Campbell Barton
8a5da947dc
Fix error in 'preferences.copy_prev' checking for the last version
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The check to avoid updating between major releases prevented
2.90 files being copied to 2.91
2020-07-23 18:43:37 +10:00
Jacques Lucke
944df0c784
Cleanup: remove incorrect comment
2020-07-23 10:39:22 +02:00
Campbell Barton
62e53788aa
Merge branch 'blender-v2.90-release'
2020-07-23 17:35:40 +10:00
Campbell Barton
67002402bd
Fix T79162: 'prop_search' includes ID prefix in string properties
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Regression from d6cefef98f
This also fixes an unreported issue where finding an exact match
wasn't being detected for items that contained an ID prefix.
2020-07-23 17:24:17 +10:00
Campbell Barton
8438ef4d8e
Cleanup: update comments, remove disabled code
2020-07-23 14:04:18 +10:00
Campbell Barton
19afb0ea67
Cleanup: remove redundant static variable use
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This hasn't been needed since Python 3.7x.
2020-07-23 13:59:07 +10:00
Campbell Barton
797820fc20
Cleanup: replace wchar_t with char32_t 3D text accent input
2020-07-23 12:39:03 +10:00
Campbell Barton
ce4c2b8f0b
Merge branch 'blender-v2.90-release'
2020-07-23 12:24:55 +10:00
Campbell Barton
4b31f4ace7
UI: disable add-object tool for 2.90 release
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This needs improvements which need user testing before this can
be considered finished, even on a basic level.
2020-07-23 12:23:43 +10:00
Campbell Barton
e5cd770e9f
Cleanup: rename Curve.len_wchar to len_char32
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The name was misleading as the length is for char32_t, not wchar_t.
2020-07-23 11:50:03 +10:00
Campbell Barton
06e84fef88
Cleanup: unused argument
2020-07-23 11:39:49 +10:00
Jacques Lucke
a51048a5d3
Simulation: add todo comment
2020-07-22 19:29:38 +02:00
Jacques Lucke
4d6ac72264
Nodes: add missing update tags in the case of simulation node trees
2020-07-22 19:16:33 +02:00
Jacques Lucke
e77644982c
Depsgraph: build ids referenced by sockets
2020-07-22 19:16:33 +02:00
Jacques Lucke
e0400d0a1c
Simulation: move responsibility of updating persistent data handles
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This solver should not be responsible for updating the handles.
2020-07-22 19:16:33 +02:00
Jacques Lucke
0a5ef40c2c
Simulation: fix memory leak
2020-07-22 19:16:33 +02:00
Jacques Lucke
750899fd31
Simulation: improve depsgraph integration
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A simulation data block has an embedded node tree, which requires
special handling in a couple of places. Some of those places were
missing beforehand.
This also adds a relation to make sure that the simulation is evaluated
after animations on the embedded node tree are evaluated.
2020-07-22 19:16:33 +02:00
Germano Cavalcante
921c95ab5e
Fix T79144: Snapping bypassing the viewport backface culling
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Silently activate the backface culling when the viewport is using.
2020-07-22 12:00:02 -03:00
Sergey Sharybin
72fc70879c
Cleanup: Fix strict compiler warning
2020-07-22 16:52:00 +02:00
Hans Goudey
6f3ba033f8
Merge branch 'blender-v2.90-release'
2020-07-22 10:12:51 -04:00
Hans Goudey
0e280b96ca
Fix T79160: Bevel modifier set to vertices by default
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Need to properly initialize the affect_type field.
2020-07-22 10:02:52 -04:00
Nathan Letwory
5a1a4f4dd2
master is now 2.91.0 alpha.
2020-07-22 16:48:29 +03:00
Nathan Letwory
62a0e1d54f
Merge branch 'blender-v2.90-release'
2020-07-22 16:47:26 +03:00
Nathan Letwory
a4e3943a08
Release branch is now in beta.
2020-07-22 16:41:29 +03:00
Hans Goudey
1fb9b6b1a1
UI: Use property split for simulation modifier
2020-07-22 09:16:17 -04:00
Nathan Letwory
0c0a9dabc7
Ensure submodules are at their correct commits.
2020-07-22 16:15:53 +03:00
Campbell Barton
4950022e7d
Object: add-object option to place on the surface normal
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Optionally use the surface normal under the mouse cursor.
2020-07-22 22:38:40 +10:00
Jacques Lucke
980dd43bd4
Particles: give emitter its own state
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High quality emitters need to maintain state themselves. For example,
this it needs to remember when it spawned the last particle.
This is especially important when the birth rate is changing over time.
Otherwise, there will be very visible artifacts.
It is quite likely that other components of the simulation need their own
state as well. Therefore, I refactored the `SimulationState` type a bit,
to make it more extensible. Instead of using hardcoded type numbers, a
string is used to identify the state type. Also, instead of having switch
statements in many places, there is a new `SimulationStateType` that
encapsulates information about how a specific state is created/freed/copied/...
I removed the integration with the point cache for now, because it was
not used anyway in it's current state.
2020-07-22 14:16:08 +02:00
Antonio Vazquez
47b6c33258
GPencil: New BKE function for setting random vertex color
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This function is very handy for debug purposes.
2020-07-22 11:16:45 +02:00
Yevgeny Makarov
8f658ec27c
UI: use term 'Vertex' instead of 'Vert'
2020-07-22 16:22:23 +10:00
Campbell Barton
ef52a9f791
Fix UV select flush error in recent loop select cleanup
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Regression from d99b343b31
2020-07-22 16:02:46 +10:00
Campbell Barton
077a2f7bbb
Cleanup: minor changes to doxy sections and naming
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Use py_bl_math prefix instead of M_Math.
2020-07-22 15:24:10 +10:00
Cody Winchester
5c28955d3a
Modifiers: option to preserve custom normals for subsurf & multires
2020-07-22 15:07:21 +10:00
Campbell Barton
a197b81090
Docs: include 'bl_math' module
2020-07-22 14:36:30 +10:00
Campbell Barton
b5194520e3
Fix T79148: UV Edge ring select doesn't select edges
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While UV doesn't yet support edge selection, it can
when sync select is enabled.
2020-07-22 14:33:26 +10:00
Campbell Barton
83cb4f5f8f
Cleanup: spelling
2020-07-22 11:57:04 +10:00