Commit Graph

18481 Commits

Author SHA1 Message Date
Jacques Lucke
634585aa68 Simulation: add depsgraph relations for ids referenced by node tree
I'll really have to refactor `ntreeUpdateTree` soon to avoid scanning
all node trees multiple times.
2020-07-23 12:09:36 +02:00
Bastien Montagne
6596891121 Merge branch 'blender-v2.90-release' 2020-07-23 11:45:44 +02:00
Bastien Montagne
60b80ce142 LibOverride: Add core functions to reset a library override.
This means that we delete all override properties except for those over
ID pointers *if* the assigned pointer matches the linked data hierarchy.

Then we reload affected datablocks.
2020-07-23 11:33:24 +02:00
Bastien Montagne
85157e74b3 LibOverride: Fix missing ID update tag in BKE_lib_override_library_update. 2020-07-23 11:33:24 +02:00
Bastien Montagne
ad602a3f03 LibOverride: change runtime data into a real struct.
Needed for upcoming changes.
2020-07-23 11:33:24 +02:00
Bastien Montagne
c8653e516d LibOverride: Optimize/fix new generic 'relation-based' make override code.
This commit mostly avoids following 'loop back' ID pointers, since those
should never define an actual relationship.
2020-07-23 11:33:24 +02:00
Jacques Lucke
944df0c784 Cleanup: remove incorrect comment 2020-07-23 10:39:22 +02:00
Campbell Barton
62e53788aa Merge branch 'blender-v2.90-release' 2020-07-23 17:35:40 +10:00
Campbell Barton
67002402bd Fix T79162: 'prop_search' includes ID prefix in string properties
Regression from d6cefef98f

This also fixes an unreported issue where finding an exact match
wasn't being detected for items that contained an ID prefix.
2020-07-23 17:24:17 +10:00
Campbell Barton
e5cd770e9f Cleanup: rename Curve.len_wchar to len_char32
The name was misleading as the length is for char32_t, not wchar_t.
2020-07-23 11:50:03 +10:00
Jacques Lucke
0a5ef40c2c Simulation: fix memory leak 2020-07-22 19:16:33 +02:00
Jacques Lucke
750899fd31 Simulation: improve depsgraph integration
A simulation data block has an embedded node tree, which requires
special handling in a couple of places. Some of those places were
missing beforehand.

This also adds a relation to make sure that the simulation is evaluated
after animations on the embedded node tree are evaluated.
2020-07-22 19:16:33 +02:00
Nathan Letwory
5a1a4f4dd2 master is now 2.91.0 alpha. 2020-07-22 16:48:29 +03:00
Nathan Letwory
a4e3943a08 Release branch is now in beta. 2020-07-22 16:41:29 +03:00
Jacques Lucke
980dd43bd4 Particles: give emitter its own state
High quality emitters need to maintain state themselves. For example,
this it needs to remember when it spawned the last particle.
This is especially important when the birth rate is changing over time.
Otherwise, there will be very visible artifacts.

It is quite likely that other components of the simulation need their own
state as well. Therefore, I refactored the `SimulationState` type a bit,
to make it more extensible. Instead of using hardcoded type numbers, a
string is used to identify the state type. Also, instead of having switch
statements in many places, there is a new `SimulationStateType` that
encapsulates information about how a specific state is created/freed/copied/...

I removed the integration with the point cache for now, because it was
not used anyway in it's current state.
2020-07-22 14:16:08 +02:00
Antonio Vazquez
47b6c33258 GPencil: New BKE function for setting random vertex color
This function is very handy for debug purposes.
2020-07-22 11:16:45 +02:00
Pablo Dobarro
878d191bae Sculpt: Add extra deform types to Slide
This adds extra deform modes to the slide mode of the Topology
Slide/Relax brush (both slide and smear are almost identical).
This is useful to move topology to a specific area to add more localized
details

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8349
2020-07-21 22:59:07 +02:00
Jacques Lucke
8369adabc0 Particles: initial object socket and emitter node support
Object sockets work now, but only the new Object Transforms and the
Particle Mesh Emitter node use it. The emitter does not actually
use the mesh surface yet. Instead, new particles are just emitted around
the origin of the object.

Internally, handles to object data blocks are passed around in the network,
instead of raw object pointers. Using handles has a couple of benefits:
* The caller of the function has control over which handles can be resolved
  and therefore limit access to specific data. The set of data blocks that
  is accessed by a node tree should be known statically. This is necessary
  for a proper integration with the dependency graph.
* When the pointer to an object changes (e.g. after restarting Blender),
  all handles are still valid.
* When an object is deleted, the handle is invalidated without causing crashes.
* The handle is just an integer that can be stored per particle and can be cached easily.

The mapping between handles and their corresponding data blocks is
stored in the Simulation data block.
2020-07-21 17:35:09 +02:00
Bastien Montagne
696c23f284 Cleanup: Comments. 2020-07-21 16:00:39 +02:00
Hans Goudey
d42530824e Fix T78994: Clear selected pose doesn't work without animation
It looks like the code left this as a todo, but the basic solution is to
add an extra parameter to BKE_bose_rest to check whether bones
are selected before reseting them.

I also corrected the operator description which said it acted on only
selected bones even when there is an option to turn that off. The
"act on selected" is generally implied for Blender's operators anyway.

Differential Revision: https://developer.blender.org/D8319
2020-07-21 09:51:27 -04:00
Sebastián Barschkis
3fe5c0e5df Fluid: Cleanup unused variables 2020-07-21 14:38:26 +02:00
Bastien Montagne
494a6a0bf2 Cleanup: layer_collection_sync: use LISTBASE_FOREACH_MUTABLE. 2020-07-21 12:18:08 +02:00
Bastien Montagne
629726177a Cleanup: layer_collection_sync: use proper naming.
Previous ones were extremely confusing and innacurate (probably
inherited from older versions of scene collections?).

Also, use named fields in struct initialization, much much safer and
cleaner than anonymous, positionned-based thing.
2020-07-21 12:18:08 +02:00
Sebastian Parborg
0bfec04cd5 Fix T72621: Transform object origin support for grease-pencil
Added support for transforming only origins with greasepencil objects.

The new functions is based on BKE_gpencil_transform. That is why there is FIXME statements in there.

Reviewed By: Campbell, Antonio

Differential Revision: http://developer.blender.org/D8303
2020-07-21 12:13:03 +02:00
Bastien Montagne
b277a75a3b Fix (unreported) LibOverride creation adding things to linked collections.
This is strictly forbidden, and sill cause crashes with undo in some
cases...
2020-07-21 11:59:50 +02:00
Campbell Barton
c46663ad66 Cleanup: spelling 2020-07-21 16:02:58 +10:00
Bastien Montagne
a5ded0720c Fix (unreported) broken deletion of Shapekeys alongside their owner ID.
Trying to get shape key pointer after having unlinked its owner from
Main data-base is rather useless... So those shapekeys ended up never
being deleted.
2020-07-20 19:18:45 +02:00
Bastien Montagne
bb63ce9839 Fix (unreported) bad handling of shapekeys when applying override rules.
We need to do a full proper swap of those shape keys as well, previous
code ended up breaking relationships between data-blocks...
2020-07-20 19:18:45 +02:00
Sebastián Barschkis
62a819202e Fluid: Refactored smoke noise system
This refactor is in response to reports in which the adaptive domain with noise caused a crash (e.g. T79009). It should also fix issues where the smoke appeared to be cut off when using the adaptive domain together with noise. It is also possible that some of these changes improve the lines issue from T74559.
2020-07-20 18:35:52 +02:00
Bastien Montagne
7484e45297 Fix T78960: 2.83.2 not opening a 2.82a project correctly.
That project cannot be opened correctly ayway, it has recursive
collections intanciating themselves...

But at least now we have a check at startup to detect and 'fix' those
nasty cycles in collections.
2020-07-20 17:04:16 +02:00
Bastien Montagne
ed184050b6 Fix T78958: Library Override crash: undo make local. 2020-07-20 15:36:31 +02:00
Sybren A. Stüvel
33ad95b677 Animation: Fix MSVC warning about C incompatibility of AnimationEvalContext
Thanks @JacquesLucke for pointing this out.

No functional changes.
2020-07-20 13:14:00 +02:00
Sybren A. Stüvel
686ab4c940 T77086 Animation: Passing Dependency Graph to Drivers
Custom driver functions need access to the dependency graph that is
triggering the evaluation of the driver. This patch passes the
dependency graph pointer through all the animation-related calls.

Instead of passing the evaluation time to functions, the code now passes
an `AnimationEvalContext` pointer:

```
typedef struct AnimationEvalContext {
  struct Depsgraph *const depsgraph;
  const float eval_time;
} AnimationEvalContext;
```

These structs are read-only, meaning that the code cannot change the
evaluation time. Note that the `depsgraph` pointer itself is const, but
it points to a non-const depsgraph.

FCurves and Drivers can be evaluated at a different time than the
current scene time, for example when evaluating NLA strips. This means
that, even though the current time is stored in the dependency graph, we
need an explicit evaluation time.

There are two functions that allow creation of `AnimationEvalContext`
objects:

- `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float
  eval_time)`, which creates a new context object from scratch, and
- `BKE_animsys_eval_context_construct_at(AnimationEvalContext
  *anim_eval_context, float eval_time)`, which can be used to create a
  `AnimationEvalContext` with the same depsgraph, but at a different
  time. This makes it possible to later add fields without changing any
  of the code that just want to change the eval time.

This also provides a fix for T75553, although it does require a change
to the custom driver function. The driver should call
`custom_function(depsgraph)`, and the function should use that depsgraph
instead of information from `bpy.context`.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D8047
2020-07-20 11:51:09 +02:00
Campbell Barton
71d0f6f896 Cleanup: spelling 2020-07-19 17:37:02 +10:00
Hans Goudey
b8601b64c7 Correct Blender version after last commit
c08d847488 incremented the patch version instead of the file subversion
for versioning code when adding new options. This commit resets the patch
version and instead bumps the file subversion.
2020-07-18 12:26:32 -04:00
Harley Acheson
c08d847488 UI: Status Bar Statistics and Other Options
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.

Differential Revision: https://developer.blender.org/D7557

Reviewed by Julian Eisel
2020-07-18 07:49:25 -07:00
Hans Goudey
69d14c0ddb Fix T78959: Show current frame indicator when interface is locked
When the playhead drawing moved to an overlay, a check was added to keep
it from drawing with a locked interface. This is necessary for some overlays,
but not this one, so this removes the check, making it the responsibility of
the editor.

A context function is added to make that check easier in the future.

Differential Revision: https://developer.blender.org/D8313
2020-07-17 15:18:54 -04:00
Jacques Lucke
2679236047 Cleanup: avoid static initialization order issues when accessing CPPTypes
Instead of depending on static initialization order of globals use
static variables within functions. Those are initialized on first use.
This is every so slighly less efficient, but avoids a full class of problems.
2020-07-17 14:15:06 +02:00
Jacques Lucke
3ef59121a4 Simulation: move initial simulation code from bf_blenkernel to bf_simulation
I removed bf_blenkernel from `nodes/CMakeLists.txt` again (added it yesterday),
because now this was causing me unresolved symbol errors... Without it, cmake
seems to link the libraries bf_simulation, bf_blenkernel and bf_nodes in the right
order. Not sure if that is just luck or if it is guaranteed.

It was possible to fix the issue by using cmakes `LINK_INTERFACE_MULTIPLICITY`,
but that is probably bad style.
2020-07-17 13:49:18 +02:00
Jacques Lucke
0e3d34e48f BLI: add StringRefNull.c_str() method
This should be used whenever you rely on the fact, that the
returned pointer points to the beginning of a null-terminated array.
2020-07-17 12:38:15 +02:00
Jacques Lucke
0fcd23a388 Simulation: use better api for adding and removing simulation states 2020-07-17 12:36:23 +02:00
Jacques Lucke
5910dbdbf7 Nodes: move some code from blenkernel directory to nodes
This also introduces the `blender::nodes` namespace. Eventually,
we want to move most/all of the node implementation files into
this namespace.

The reason for this file-move is that the code fits much better
into the `nodes` directory than in the `blenkernel` directory.
2020-07-17 11:36:59 +02:00
Jacques Lucke
02a3720000 Simulation: rename bf_physics to bf_simulation
Also see {rB9363c4de0635394548fa2eb8d205581313029775}.
2020-07-16 18:49:59 +02:00
Jacques Lucke
56b8adb9e2 Particles: avoid crash when connected unimplemented node 2020-07-16 16:43:42 +02:00
Jacques Lucke
1494ad20b9 Particles: add implicit covnersions between Vector and Color
Not sure if these conversions are a good idea. However, we have them
in Cycles, so they be available in the simulation node tree for consistency
reasons.
2020-07-16 16:43:42 +02:00
Jacques Lucke
76bf050853 Particles: simplify adding new implicit conversions between sockets 2020-07-16 16:43:42 +02:00
Jacques Lucke
f64710a518 Particles: change initial velocity of particles
This is only temporary, but makes testing the system a bit easier.
2020-07-16 16:09:19 +02:00
Brecht Van Lommel
c7aa0f9d74 Fix T78537: too much memory usage rendering animation with persistent images
For still images, always return 0 for the current frame number. This ensures
Cycles can detects that the image did not change.

Based on patch by Vincent Blankfield.

Differential Revision: https://developer.blender.org/D8242
2020-07-16 15:50:43 +02:00
Jacques Lucke
83955d6769 Particles: support Map Range node
Only linear interpolation mode is supported for now.
2020-07-16 13:26:20 +02:00
Jacques Lucke
9b6088cb9d Simulation: Change BPH prefix to SIM
In a previous commit the `physics` folder has been renamed to `simulation`.
This commit updates the function/file prefix accordingly.
2020-07-16 14:37:21 +02:00