Updates the prebuilt libs to the versions used in 4.4
Also adds a check to ensure users are using at least the version of VS2022, that was used to compile the libraries
Pull Request: https://projects.blender.org/blender/blender/pulls/134405
Collapsing curves to a single point when just resampling is unexpected. This
patch changes it so that non-zero-length curves keep at least one segment.
The fix is fairly straight forward, but a bunch of additional code is added to
support the legacy option to avoid breaking backward compatibility.
Pull Request: https://projects.blender.org/blender/blender/pulls/133659
There was a missing call to `BKE_main_ensure_invariants` to make sure that the
node tree is in the expected state. I'm passing the `newid` to the function so
that it can skip iterating over all of `Main` in the majority of cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/134446
Selection mask is included in the stroke interpolation tool in
297b97f2df, however sometimes there will
be mismatches for when start/end curve count isn't the same. This fix
ensures that the interpolation operator only works on the max amount of
curves that can fit in both start and end side of the interpolation.
Pull Request: https://projects.blender.org/blender/blender/pulls/134484
This is due to the click_drag event assigned for primitives. Event types
that are not "PRESS" are forwarded to drag_queue then waits until
`WM_event_drag_test_with_delta/WM_event_drag_test` is true i.e. mouse
threshold value.
Pull Request: https://projects.blender.org/blender/blender/pulls/134480
Reading & restoring RNA "writable" state wasn't working reliably when
Python was called from multiple threads.
- Resolve by acquiring the GIL before calling `pyrna_write_*` functions.
- Assert `pyrna_write_*` has the GIL to prevent this happening again.
- Move duplicate checks from bpy_props.cc into utility functions.
Translating keys when speed transitions are present with media not
matching scene FPS causes incorrect behavior.
This was caused by multiple issues - in some places media vs scene FPS
mismatch was not accounted for and multiple instances of presision loss
due to casting float values to integer.
Pull Request: https://projects.blender.org/blender/blender/pulls/131911
Connected strip status is critical information, maybe more important
than strip name. Therefore it should be drawn unless all overlays are
disabled.
This commit makes the icon visible in strip "header" area even if text
overlays are disabled. Content is maximized in this case, and the icon
is drawn over the content.

Pull Request: https://projects.blender.org/blender/blender/pulls/134432
`bpy.utils.unregister_class(bpy.types.Menu)` would remove `bl_rna`
type information from the menu (also Panels & other built-int types).
Prevent unregistering built-in types since this will only cause problems.
For many selection variations we alter the operator's displayed name to
reflect this. For example "Select (Extend)", "Select (Deselect)", and
"Select (Toggle)". This PR does similar for VSE select modes, returning
"Select (Unconnected)", "Select (Linked Time)",
"Select (Linked Handle)", and "Select (Side of Frame)". These are shown
if you press Alt or Ctrl while hovering in the VSE Editor.
Pull Request: https://projects.blender.org/blender/blender/pulls/134195
The current usage of software-based texture operations in
the oneAPI implementation puts additional register pressure on
the GPU compiler during register allocation. And it also creates
code that requires maintenance. This commit is intended to address
this situation by utilizing a recently productized SYCL bindless
texture API to enable HW-based texture operations using
Intel GPUs' hardware sampler.
This currently translates to 1-11% rendering speedups (scene-specific)
on my Arc A770 and Arc B580. At the moment, there are small
performance regressions with NanoVDB texture operations on Arc B580
and small performance regressions in shade surface MNEE and Raytrace
kernels on Arc A770, but they look recoverable and will be handled
in the future.
Pull Request: https://projects.blender.org/blender/blender/pulls/133457
There is now a non-experimental API for this_work_item functionality, so
let's use it for better code quality and also to avoid the deprecation
warning during compilation.
No functional or performance changes are expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/133472
This is due to hardcoded color and subdivision value. Also scale and
offset properties stored in overlay stuct was not considered. Now
multiply the transform matrix with `grid_mat` to make use of these
properties.
Pull Request: https://projects.blender.org/blender/blender/pulls/134382
Even though from an internal standpoint one could also just use INT
layers (if I understand correctly they are both handled as long?), we
can just support getting/setting bool layers in
the bmesh layer API as well (otherwise, it looks impossible to access
boolean attributes in bmesh).
Pull Request: https://projects.blender.org/blender/blender/pulls/134344
This `panel->runtime->custom_data_ptr` is `MEM_delete`'d even, so that
was plainfully wrong allocation code.
Will crash in main/4.5 due to PointerRNA now requiring proper C++
construction/destruction.
Use `self` parameter to retrieve the actual 'owner' Main.
Previous code was using G_MAIN, which _should_ be fine in current usage
context, but would for sure break if these functions were to be used
from e.g. a temp Main.
Pull Request: https://projects.blender.org/blender/blender/pulls/134440
Cleaner and more future-proof. Also refactored slightly the code to make
it more readable.
And removed the 'experimental' warning in docs, this should have been
removed a long time ago.
The Keying Screen and the Anti-Aliasing nodes produce bad results in the
viewport compositor. This is because their cached resources are
allocated from the GPU texture pool, so they might get overwritten.
To fix this, we make sure those are not allocated from the texture pool.
The issue also happens on macOS 15.3.
This is a Metal driver bug, a fix is coming in macOS 15.4. Until then
disable refitting the viewport. There is no perceptible benefit from
refitting, so while it might be less that ideal it allows to side step
the problem and still benefit from the HWRT.
Pull Request: https://projects.blender.org/blender/blender/pulls/134399
It would both set the dome light color and export a texture with that
same color, which would double up. It was also using the World.exposure
member which is not used anywhere else in Blender.
Pull Request: https://projects.blender.org/blender/blender/pulls/134411