Commit Graph

74988 Commits

Author SHA1 Message Date
Campbell Barton
bfb633087b Fix object/bone select buffer big-endian sorting 2018-04-16 08:51:41 +02:00
Campbell Barton
9777cd2b1e Cleanup: unused function 2018-04-16 07:40:40 +02:00
Campbell Barton
c1730a03af Merge branch 'master' into blender2.8 2018-04-16 07:39:56 +02:00
Campbell Barton
b4e8d33f11 Logging: edits to build on macOS 2018-04-16 07:38:11 +02:00
Campbell Barton
55939bf219 Merge branch 'master' into blender2.8 2018-04-16 07:27:53 +02:00
Clément Foucault
61a22262d1 Eevee: Cleanup remaining shadow geometry references. 2018-04-15 22:23:51 +02:00
Clément Foucault
d8d1f637b1 Eevee: Shadows: Transition to individual face rendering.
This gets rid of the need of a geom shader and instancing.

Both are pretty slow compared to the new method.
The only moment the old method could be better is when scene is filled
with lots of objects and most of the objects in the shadow map appear
on every layer.

But even then, we could optimize the culling and minimize the overhead.
2018-04-15 22:23:51 +02:00
Clément Foucault
dd6fcd2f21 DRW: Fix culling algorithm for cascade shadow maps.
draw_frustum_boundbox_calc does not work properly it seems in this case.
2018-04-15 22:23:51 +02:00
Clément Foucault
728816dbdc DRW: Override matrices: fix const correctness. 2018-04-15 22:23:51 +02:00
Campbell Barton
80f7249d09 Cleanup: skip redundant edit-bone select lookups 2018-04-15 21:46:25 +02:00
Julian Eisel
4b080ff18f Cleanup: Make access to widget triangle defines explicit
E.g. the vertices created for each of the defines would require a
certain offset. If you don't know what to look for, finding out about
this is pretty difficult. Make them easily searchable instead.
2018-04-15 21:36:21 +02:00
Julian Eisel
7c02008e74 Fix button triangle for "hold action" not working
There is quite some mess going on in that most of the old triangle
drawing code is still there, but does almost nothing effectively.
Instead values are hardcoded in the shader, however it doesn't support
the drawing options the triangle functions expose.
E.g. the 'where' variable to set triangle direction doesn't work.
2018-04-15 21:24:24 +02:00
Aaron Carlisle
447622f717 Pydoc: Fix multiple bpy.type modules 2018-04-15 11:45:25 -04:00
Campbell Barton
35ff9e44ca Missed from last merge 2018-04-15 17:41:11 +02:00
Campbell Barton
ebe3361181 Merge branch 'master' into blender2.8 2018-04-15 12:48:39 +02:00
Campbell Barton
7bccd21afa Cleanup: remove redundant args from ebone picking
Make this match editmesh picking more closely
2018-04-15 12:45:39 +02:00
Campbell Barton
9e2ea6c500 Merge branch 'master' into blender2.8 2018-04-15 12:03:09 +02:00
Campbell Barton
0f2efce6c5 Cleanup: remove bad casts 2018-04-15 11:57:49 +02:00
Campbell Barton
c12d976020 Cleanup: ED_armature naming
- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.

See P655 to apply to branches.
2018-04-15 11:50:53 +02:00
Campbell Barton
f3a8f97fcf Merge branch 'master' into blender2.8 2018-04-15 10:52:14 +02:00
Campbell Barton
d0e3fbc06b Cleanup: remove undoing access, minor formatting
Access to undoing state isn't needed,
some text insert code was overly compacted.
2018-04-15 10:48:50 +02:00
Campbell Barton
fb3528d088 Fix T54593: Py text edits crash (undo regression) 2018-04-15 10:34:41 +02:00
Antonio Vazquez
87a9b6ac06 Fix compiler error in Windows 2018-04-15 09:55:42 +02:00
Aaron Carlisle
2666e77c22 Fix T54527: Misleading Tooltip on Snap Target Menu 2018-04-14 18:26:27 -04:00
Aaron Carlisle
73dfd3d382 Pydocs: Expand bge.contraint docs
Takes information from the manual and dumps it here.
2018-04-14 18:08:32 -04:00
Campbell Barton
3a10f8e1b1 Cleanup: style 2018-04-14 22:26:12 +02:00
Antonio Vazquez
94959dba1b Fix compiler error in Windows 2018-04-14 16:24:34 +02:00
Campbell Barton
36152afa76 Merge branch 'master' into blender2.8 2018-04-14 14:34:21 +02:00
Campbell Barton
5ab77ab4ee Cleanup: use const for BKE_object args 2018-04-14 14:27:38 +02:00
Campbell Barton
35785ee7cb Merge branch 'master' into blender2.8 2018-04-14 14:10:27 +02:00
Campbell Barton
66d4e9300b Logging: replace 'fwrite' w/ 'write'
We're already buffing output, so use write directly.
2018-04-14 13:59:33 +02:00
Campbell Barton
1c23b5c6ff Cleanup: rename WriteData struct members.
Relationship between tot/count/buf wasn't clear.

Also use doxy sections.
2018-04-14 13:35:20 +02:00
Campbell Barton
cbd4a79c6d Undo: refactor memfile writing
- Move static undo variable into 'WriteData',
  'memfile_chunk_add' used arguments in a confusing way,
  sometimes to set/clear static var.

- Replace checks for 'wd->current' with 'wd->use_memfile'
  move memfile vars into 'wd->mem' struct.
2018-04-14 13:03:41 +02:00
Campbell Barton
2e9b92b5cc Fix T54568: Undo memory de-duplication failed
Error in 651b8fb14e caused de-duplication to fail.
2018-04-14 12:30:14 +02:00
Germano
b107e77e46 BGL: Expose OpenGL API for FrameBuffers and RenderBuffers. 2018-04-14 02:25:18 -03:00
Germano
8245c4fd66 PyAPI: Gawain: Checks the member data instead vbo_id.
After recent changes in gawain, `vbo_id` is now assigned in VertBuf creation.
2018-04-13 10:47:49 -03:00
Germano
3765653b38 RNA: Fix crash with select_mode_update.
`bpy.context.tool_settings.mesh_select_mode = (True, True, True)` was crashing because `wmn->window` was not being passed.
2018-04-13 10:41:44 -03:00
Germano
ce114a307d DRW: Deferred Shader Compilation: Optimize shaders compilation.
`glFinish()` that was causing bad perf issue on `Intel(R) HD Graphics 4000`.
2018-04-13 10:38:13 -03:00
Germano
7d8f35b471 CLAY: Fix prepass shader on certain compiler.
`Intel(R) HD Graphics 4000` driver sometimes does stupid things.
2018-04-13 10:36:05 -03:00
Brecht Van Lommel
7b9fb32591 Python API: remove preview/render resolution settings from API functions.
For correct results these must have been set already when the depsgraph was
created and evaluated, so all dependencies have appropriate resolutions too.

For particle we no longer backup and restore the viewport particles to avoid
overwriting them during render, as copy-on-write solves this for us. Even
without COW particles seem to work ok.

This also removes the particle simplification options based on camera. This
was never used much and only available in Blender Internal.

Differential Revision: https://developer.blender.org/D3148
2018-04-13 14:38:59 +02:00
Brecht Van Lommel
a1e2415ed5 Depsgraph: don't pass evaluation context to update functions.
The depsgraph now contains all the state needed to evaluate it.

Differential Revision: https://developer.blender.org/D3147
2018-04-13 14:17:37 +02:00
Brecht Van Lommel
eec5d3a8a8 Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine
type directly. There is no technical reason why we can't draw the same depsgrpah
with different render engines.

It also led to some weird things like requiring a render engine for snapping
and raycast API functions.

Differential Revision: https://developer.blender.org/D3145
2018-04-13 14:17:32 +02:00
Brecht Van Lommel
340bfdef2e Depsgraph: store mode and time in depsgraph, add view layer / scene accessors.
Scene, view layer and mode are now set in the constructor and never changed.
Time is updated on frame changes to indicate which frame is being or has been
evaluated last.

This is a step towards making EvaluationContext obsolete.

Differential Revision: https://developer.blender.org/D3144
2018-04-13 14:17:22 +02:00
Brecht Van Lommel
5d7952d9c7 Python API: remove object.dupli_list_create and dupli_list_clear.
Cycles is no longer using this. There are still addons using it but for
correct results with the new depsgraph this API should not be used.

Differential Revision: https://developer.blender.org/D3143
2018-04-13 14:16:59 +02:00
Brecht Van Lommel
f0a4c631bb Fix incorrect object in editmode tests in depsgraph eval.
These cases should not depend on the view layer.
2018-04-13 13:04:19 +02:00
Brecht Van Lommel
1c85fb95b1 Fix incomplete evaluation context in depsgraph iter. 2018-04-13 13:04:19 +02:00
Bastien Montagne
07fc6c9224 Merge branch 'master' into blender2.8 2018-04-13 12:19:31 +02:00
Bastien Montagne
332846b188 Remove editor type selector from File Browser when in 'Operator' mode.
Having that one when opening a file or loading some lib makes absolutely
no sense, and switching that 'temp' editor to some other type can
trigger all kind of funny bugs...

Note that using the shortcuts keys (Shift-F5 etc.) is still possible,
removing those seems a bit more involved. :/
2018-04-13 12:14:50 +02:00
Brecht Van Lommel
199715eabc Point cache: stop using general object dupli system.
We now only look into dupli groups to find point caches to edit. This
feature is a leftover from the old proxy system, and evaluating the
full dupli list and all transforms was overkill. With static overrides
we may want to get rid of using duplis entirely, and just let users
select the objects directly.
2018-04-13 11:47:29 +02:00
Brecht Van Lommel
d8bdd7b261 Cleanup: add utility function to find a single point cache ID. 2018-04-13 11:31:19 +02:00